riccardom
61f71511ca
No need to shadow i (gcc warning).
2009-01-01 16:08:52 +00:00
mtabachenko
7f21832b5d
core:
...
-fix texture caching
2008-12-31 20:13:19 +00:00
MightyMax
3fde410ecb
MMU_write32: replaced comparison heavy (two per case: >=,<) if-chain with a switch/case (only one if can be true at any time)
2008-12-31 20:00:14 +00:00
shashClp
b47d95082d
Reapplying the changes, as fixing was just looking
...
the changes and adding a cast, as it was in the
past. Avoid reverts when the fix is as simple as this
one and everyone will be happier :)
2008-12-31 18:10:43 +00:00
riccardom
475d0151cc
Revert revision 1338 "Reduce code required for some flag calculations in two opcode's. (Shouldn't break things but best too do more testing before adding to release branch)." because it broke compilation on linux.
2008-12-31 17:34:03 +00:00
yabause
8284e81037
Removed zero_private from distributed files
2008-12-31 14:54:59 +00:00
mtabachenko
7c7cd504d2
core:
...
- fix BGs;
2008-12-31 14:07:09 +00:00
normmatt234
ed782533b8
Reduce code required for some flag calculations in two opcode's. (Shouldn't break things but best too do more testing before adding to release branch).
2008-12-31 11:24:55 +00:00
zeromus
462b1fd1cd
someone got pushed off the aboutbox list.
2008-12-31 11:12:42 +00:00
zeromus
030cd2a604
overhaul changelog. tried to collapse, reconcile, and merge changes to create a list which will be useful for a press release, since the previous list had been nearly abandoned due to too much happening, and while I was at it I scrounged for good changes back to 0.8. This might be a controversial move, but it is a valuable asset, and i spent a few hours doing it. someone still needs to get all the gtk and cocoa changes in there; i skipped over all of it because I dont know enough about the builds.
2008-12-31 11:11:25 +00:00
zeromus
850882cf01
fix SBC bug in thumb (same bug as the one normatt fixed in arm in r923)
2008-12-31 09:50:11 +00:00
zeromus
2cc03b0a97
- fix bug with 512 tall BG
...
- remove zero_private junk file
2008-12-31 05:30:31 +00:00
yabause
8272bc6f4e
More files in "make dist"
2008-12-30 22:51:42 +00:00
riccardom
8eb3f15f11
Make some data const.
2008-12-30 19:38:40 +00:00
zeromus
1312875f80
disable bios loading. this was for our testing and not for general consumption. we will make it solid in 0.91
2008-12-30 19:32:49 +00:00
zeromus
65b8130f34
removing old code from gpu
2008-12-30 18:55:32 +00:00
riccardom
38069dd9bc
Fix compile error for not gtk.
2008-12-30 18:41:56 +00:00
riccardom
6191ccbdca
Remove variables not used warnings.
2008-12-30 17:34:40 +00:00
riccardom
a363735acc
I know you would hate me but these functions are too big to be inlined by gcc.
...
Does it make any difference in windows? if so feel free to revert.
2008-12-30 17:30:28 +00:00
riccardom
5f19ca6fd4
Fix "format not a string literal, argument types not checked" warnings.
2008-12-30 17:12:01 +00:00
riccardom
00f4c97cca
Fix "enumeration value not handled in switch" warnings.
2008-12-30 17:11:24 +00:00
riccardom
9d46a3b9e4
Rework conditionals in execsqrt() and execdiv() so that gcc stop saying that ret, den and num can be used uninitialized. I assume that all the possibile value of the test are already there otherwise these changes are wrong! :)
2008-12-30 16:32:26 +00:00
riccardom
d7d19e4a7d
Make a couple of functions static.
2008-12-30 16:16:31 +00:00
yabause
6a4b9900a5
one more file to "make dist"
2008-12-30 16:13:35 +00:00
riccardom
ba0adfcf7e
Cleanup packed attribute headers for gcc.
2008-12-30 16:09:24 +00:00
mtabachenko
ffca57c181
remove INFO()
2008-12-30 15:42:33 +00:00
riccardom
9cb3b76e74
Ok, This stuff is not used and that's not very elegant but that would be at least a leak and this shut up gcc.
2008-12-30 15:40:12 +00:00
riccardom
fcf045ac18
Fixup gcc warnings:
...
- add missing header include for DecryptSecureArea declaration
- make some functions static
- put under if 0 stuff currently not used
2008-12-30 15:38:23 +00:00
riccardom
9e8f19ebf9
The name should be const.
2008-12-30 15:35:57 +00:00
riccardom
ecd509166f
Fix screen corruption by missing memory zero'ing.
2008-12-30 15:31:39 +00:00
riccardom
d386158e49
Fix up ARM9_struct definition.
2008-12-30 13:43:32 +00:00
luigi__
d1502f5bee
The clear alpha is now the one selected by the game.
...
Removed the stencil blitting stuff, as it doesn't take care of whether the rear-plane is opaque or not (I left it commented if you've a good reason for re-enabling it).
2008-12-30 12:39:20 +00:00
luigi__
879586c4fa
The color effects are now correctly applied to the 3D layer.
...
3D/2D blending is now performed by the 2D core. This gives a speedup when the blending isn't enabled because the GetLine func doesn't have to perform any blending now.
2008-12-30 12:31:47 +00:00
zeromus
3c4f23cd39
- fix vs2005 project after asm file removal
...
- fix error in new fadein/fadeout table usage (pixels werent masked by 0x7FFF causing table overruns)
2008-12-30 05:01:30 +00:00
shashClp
2b345daffd
- Minimal fix to proper GFXFIFO parameter number handling
2008-12-30 04:22:33 +00:00
shashClp
9b770347c3
- Removed custom memcpy routines as they're slower than
...
the libc ones (check profiling numbers on the developers
list).
2008-12-30 02:32:48 +00:00
mtabachenko
e6b450ed9c
core:
...
- rewrited and moved memcpy_fast to new file (.asm) for compiling x86/x64 versions (sorry, if I broke others ports... check it please)
2008-12-30 00:37:38 +00:00
luigi__
a94765be35
Added tables to optimize fading.
...
The special effect for sprites was always blending, which broke fading on sprites. Fixed.
The fading is now applied to the backdrop color.
Fixed a bit the windows.
2008-12-29 22:11:26 +00:00
yabause
e9574701fb
Fixed automake files after removal of dev-cpp files.
2008-12-29 16:23:53 +00:00
riccardom
4ce84965f7
Cleanup a bit NDS_Reset().
2008-12-29 13:17:58 +00:00
riccardom
d3f1925769
Make a function static.
2008-12-29 13:06:42 +00:00
riccardom
1ffc0bc78a
Fix a couple of warnings.
2008-12-29 13:05:09 +00:00
yabause
7d0da6ca97
Fixed the sprintf problem.
...
See http://permalink.gmane.org/gmane.linux.debian.devel.general/135067
for details.
Thanks to debian games team for reporting :)
2008-12-29 12:50:55 +00:00
yabause
cfd9b3523c
Fixed compilation for linux:
...
- template stuff should be in .h files
- for some reason you can't use a static function pointer
as a template parameter
2008-12-29 12:44:15 +00:00
zeromus
be25d014cd
use template and forceinline magic to speed up rotated bgs. amounts to ~1fps on nsmb ingame. this helps so much because the gpu functions pass around TONS of parameters through bunches of functions and function pointers. there is much more to be done here, but anything tricky should wait for next release
2008-12-29 08:24:00 +00:00
zeromus
9e04b4eceb
fixed sprite window inefficiencies. Big speedup; major speedup in SPP. I do not know a good sprite window test case, so i had to test it by turning on sprite window for SPP in a hacky way, so keep your eyes peeled for problems. But even if there are problems, the old way of handling sprite window was unacceptable.
2008-12-29 07:26:15 +00:00
zeromus
b4a3551b1c
switch back to using templates for mmu 7/9 splitting. to make it worth the trouble, i also split the embedded bios functions in the same way
2008-12-29 01:32:58 +00:00
luigi__
b85473360b
Changed the types of the precalc tables as suggested by zeromus.
2008-12-28 23:56:05 +00:00
luigi__
e80bb110b3
A few optimizations to the ADPCM sound decoding func.
2008-12-28 23:40:15 +00:00
zeromus
e407e945a5
major speedup to 3d by using a different pixel format for retrieving opengl framebuffer!
2008-12-28 23:22:35 +00:00