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@ -1102,14 +1102,16 @@ INLINE void renderline_textBG(GPU * gpu, u8 num, u8 * dst, u32 Y, u16 XBG, u16 Y
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//zero 30-dec-2008 - if you mask by 31 here, you lose the ability to correctly map the bottom half of 512-tall BG.
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//the masking to keep it to a reasonable value was already done when tmp was calculated
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//map = (u8 *)MMU_RenderMapToLCD(gpu->BG_map_ram[num] + (tmp&31) * 64);
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map = (u8 *)MMU_RenderMapToLCD(gpu->BG_map_ram[num] + (tmp) * 64);
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if (!map) return;
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if(tmp>31)
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map+= ADDRESS_STEP_512B << bgCnt->ScreenSize ;
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// this is broke some games
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//map = (u8 *)MMU_RenderMapToLCD(gpu->BG_map_ram[num] + (tmp) * 64);
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u32 tmp_map = gpu->BG_map_ram[num] + (tmp&31) * 64;
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if(tmp>31)
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tmp_map+= ADDRESS_STEP_512B << bgCnt->ScreenSize ;
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map = (u8 *)MMU_RenderMapToLCD(tmp_map);
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if(!map) return; // no map
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tile = (u8*) MMU_RenderMapToLCD(gpu->BG_tile_ram[num]);
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if(!tile) return; // no tiles
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