Ok, This stuff is not used and that's not very elegant but that would be at least a leak and this shut up gcc.
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@ -387,7 +387,9 @@ static void FCEUI_LoadMovie(const char *fname, bool _read_only, bool tasedit, in
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//LoadFM2(currMovieData, fp->stream, INT_MAX, false);
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LoadFM2(currMovieData, &fstream(fname), INT_MAX, false);
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fstream fs (fname);
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LoadFM2(currMovieData, &fs, INT_MAX, false);
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fs.close();
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//TODO
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//fully reload the game to reinitialize everything before playing any movie
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