I know you would hate me but these functions are too big to be inlined by gcc.
Does it make any difference in windows? if so feel free to revert.
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@ -2432,7 +2432,7 @@ static void calc_bright_colors() {
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}
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#endif
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static INLINE void GPU_ligne_layer(NDS_Screen * screen, u16 l)
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static void GPU_ligne_layer(NDS_Screen * screen, u16 l)
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{
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GPU * gpu = screen->gpu;
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struct _DISPCNT * dispCnt = &(gpu->dispx_st)->dispx_DISPCNT.bits;
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@ -2560,7 +2560,7 @@ static INLINE void GPU_ligne_layer(NDS_Screen * screen, u16 l)
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}
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// TODO: capture emulated not fully
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static INLINE void GPU_ligne_DispCapture(u16 l)
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static void GPU_ligne_DispCapture(u16 l)
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{
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GPU * gpu = MainScreen.gpu;
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struct _DISPCNT * dispCnt = &(gpu->dispx_st)->dispx_DISPCNT.bits;
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