No need to shadow i (gcc warning).
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@ -364,7 +364,7 @@ static void OGLReset()
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texcache_start=0;
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texcache_stop=MAX_TEXTURE<<1;
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for(int i=0;i<MAX_TEXTURE+1;i++)
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for(i=0;i<MAX_TEXTURE+1;i++)
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texcache[i].suspectedInvalid = true;
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//clear the framebuffers
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