mtabachenko
0e4367f2a2
- hack for GBA slot with GBAgame. real BIOS is not needed now :)
2009-01-08 23:20:29 +00:00
shashClp
d1172395c7
- Added missing key information on the windows readme
2009-01-08 22:14:32 +00:00
mtabachenko
7a85c9e85d
core:
...
- add experimental GBA slot implementations (100% work only in Windows, need port to others os);
windows:
- add configuration dialog for GBA slot (Emulation->GBA slot);
- add new command line commands for GBA slot;
see remark in common.h at line 47
2009-01-08 21:34:16 +00:00
yabause
71b04380f1
Fixed compilation when gtkglext is not installed.
2009-01-08 20:06:02 +00:00
mtabachenko
96333a1907
fix winport compiling;
2009-01-08 08:22:44 +00:00
zeromus
9584a9b081
fix texture handling for texels with MSB set (fixes some texture corruption)
2009-01-08 02:49:30 +00:00
yabause
d10d9c6690
Removed dependency on gdkglext as we already have one on
...
gtkglext.
2009-01-07 23:06:13 +00:00
yabause
2941e5c05b
Ooops... there was two place were glActiveTexture was WIN32
...
protected.
2009-01-07 22:34:07 +00:00
yabause
7877dbaa9b
Setting minimum needed automake version.
2009-01-07 21:08:47 +00:00
yabause
cb7887b1ec
Testing if opengl api version is < 1.3 instead of testing
...
if we're compiling on windows. This shouldn't break
anything and fix some compilation problems.
2009-01-07 20:55:56 +00:00
zeromus
5d3620d90f
reverting my revert. now i understand that the vcproj files had the configurations renamed and the sln didnt know about them. to fix this, i recreated the sln file.
2009-01-05 22:16:25 +00:00
yabause
2bef4e40b8
Better initialization of gtkglext so it doesn't works
...
only for depth >= 24bpp
2009-01-05 22:13:42 +00:00
zeromus
b82970ad10
something is seriously messed up in this vcproj. i cant build any release builds with it. reverted to fix it.
2009-01-05 21:49:15 +00:00
mtabachenko
41c0169530
core:
...
- delete doubled declaration of cnt_r variable (thanks xrmx)
2009-01-05 21:40:24 +00:00
yabause
16b8a8f174
Removed the custom debug code to use the desmume one.
2009-01-05 21:13:25 +00:00
mtabachenko
597570a733
typo fix in readme.win
2009-01-05 16:42:14 +00:00
riccardom
1320134c19
Remove unused global variables, windows frontend has them too.
2009-01-05 14:38:56 +00:00
mtabachenko
d501721848
core:
...
- optimization in ipc fifo;
2009-01-05 14:23:43 +00:00
riccardom
fb160ff827
Move display size and layers menu out of graphics menu; split frameskip, display size and submenu to separated functions.
2009-01-05 14:09:17 +00:00
riccardom
4f4b7278c3
Convert Cur_Keypad to a local variable
2009-01-05 13:16:31 +00:00
riccardom
671ec49d8d
Correct type and cast from / to gpointers for G_CALLBACK argument
2009-01-05 13:00:12 +00:00
riccardom
06f0cce555
Handle OBJ layers in layer visibility switch, this brings feature parity with gtk-glade in this area.
2009-01-05 10:41:52 +00:00
riccardom
985cd76a5f
Rework layer visibilty handling to be something sane, in the process fix subscreen layers that were not working. OBJs are still not handled.
2009-01-05 10:29:56 +00:00
riccardom
47905bafea
Move GPU_screen to rgb loop in a helper function since it is repeated three times.
2009-01-04 23:22:36 +00:00
shashClp
6f8eda0414
Update general and windows READMEs
2009-01-04 16:05:14 +00:00
riccardom
d99c069c8e
Oops, fixup previous changes: missing free and correct cast in malloc.
2009-01-04 14:27:25 +00:00
riccardom
9db45c8477
This experimental patch avoids an intermediate step in sdl for rgb555 to rgb conversion. In my limited testing this gives me a couple more fps, possibly because of 1 less allocation and memcpy.
2009-01-04 14:24:42 +00:00
mtabachenko
6eb058bba3
- add extended version string;
...
winport:
- add to projects "release" solutions (for developers and beta versions 'Interim')
- change about dialog box :)
2009-01-04 11:43:00 +00:00
zeromus
39083243ed
add changelog for homebrew fix
2009-01-04 00:35:22 +00:00
yabause
68fd04ca2c
Added osmesa "backend" for OpenGL (off-screen) rendering
...
in gtk port.
This is enabled with --enable-osmesa configure switch and
shouldn't break (or change) anything when the switch is not
used.
If someone feels like porting that to glade port, go ahead...
but there's a number of opengl/gtkglext/etc. issues that will
need to be fixed first.
2009-01-03 23:37:26 +00:00
riccardom
7a245ef399
Disable ability to change screen size: it doesn't work and there's a lot of code that relies on default size.
2009-01-03 22:53:17 +00:00
riccardom
1411519bea
Kill Modify_Key() related global variables and put them in a struct passed to the callback function.
2009-01-03 22:05:24 +00:00
yabause
b893eddd17
AFAIK, the layout file was needed by dev-cpp and is useless
...
now.
2009-01-03 21:49:19 +00:00
riccardom
fc31ff0d29
cleanup status bar code: convert pStatusBar_Change from macro to function, convert pStatusBar_Ctx from global to local
2009-01-03 21:10:56 +00:00
riccardom
0a351b29db
gtk frontend: use ternary operator instead of if/else
2009-01-03 20:30:03 +00:00
riccardom
b128934473
Move menu and toolbar creation to helper functions in gtk frontend to make
...
common_gtk_main() more readable.
In the process i had to do these changes:
- set limiter_timer to NULL because gcc warns it could be used uninitialized
- made pToolbar local instead of global static
- remove a double gtk_check_menu_item_set_active() call
2009-01-03 18:44:02 +00:00
riccardom
66a27544f3
More global to local varialbe converison.
2009-01-02 17:36:58 +00:00
riccardom
85a9c6e87d
Remove unused global variables, move desmume_last_cycle from global to static in desmume_cycle(), no need to initialize static variables.
2009-01-02 16:47:39 +00:00
mtabachenko
9383c57874
- fix VERSION define;
2009-01-02 10:13:26 +00:00
mtabachenko
564da1a23a
- fix Intel C++ windows port project;
2009-01-02 09:52:50 +00:00
zeromus
40c3451047
fix homebrew 3d--one issue, at least. one of the vram register writes wasnt storing into the MMU memory (only executing the reconfiguration logic); but devkitpro is reading back from that register in its function vramIsTextureBank() which is used to allocate texture memory. this system of acting upon register writes, and stuffing the values for use later for register reads, is disturbing and bugprone this way... someone should probably look for early returns from MMU writes and make sure none of them are illegitimate.
2009-01-02 08:20:37 +00:00
zeromus
c0e351339f
- re-enable the 'suspected invalid' logic in the texture cache after trying to fix what might have been broken in it, which was a failure to invalidate the cache when tex palettes changed.
...
- fix a bug which breaks any texture that spans a texture bank. this was only tested for 4bpp textures but applies to all but 4x4 and 16bpp
- I believe we were sending the 3d vblank end signal on the wrong scanline
2009-01-02 06:32:09 +00:00
riccardom
08e8a91daf
Revert the thumb_instructions.cpp part of 1344 commit too
2009-01-01 23:43:48 +00:00
riccardom
04cfc7ae66
Revert changes from 1344: they break at least audio for me and Luigi__.
2009-01-01 23:28:54 +00:00
zeromus
c0284f63f6
disable shaders in 0.9 release. reflect this in changelogs. change version number to 0.9
2009-01-01 21:24:32 +00:00
zeromus
1af2d1026e
fix changelog to remove features which arent going to make it into 0.9
2009-01-01 19:28:47 +00:00
MightyMax
0a909c831d
more WIFI registers implemented, some fixed to match behavior on hardware
2009-01-01 17:54:16 +00:00
riccardom
43880c9a21
Rename references to .c files.
2009-01-01 17:47:52 +00:00
riccardom
d86428576c
Cleanup keyval_names.h: move stuff where it should be.
2009-01-01 17:40:16 +00:00
riccardom
4844c3d567
Cleanup struct TextureCache definition.
2009-01-01 16:51:13 +00:00