twinaphex
f336fa0337
CXX_BUILD fixes
2018-10-10 16:38:13 +02:00
Twinaphex
1fae526337
Merge pull request #7403 from bparker06/gdi_imp
...
win32: Improvements to GDI drivers
2018-10-10 16:13:10 +02:00
Brad Parker
b9699f4780
gdi: texture load support, fix menu text alignment, support multi-line messages
2018-10-10 09:58:49 -04:00
twinaphex
c02536af08
Roll all this back
2018-10-09 20:42:47 +02:00
flyinghead
8d586e1a0c
Do not force the requested hw context to be Open GL
2018-10-09 20:31:40 +02:00
flyinghead
c11e47b08a
Checking for core context returns an error in GL3
...
This error should be ignored.
Mac build fix
2018-10-09 19:27:55 +02:00
Flyinghead
d4815084ec
Update the rendering context with the GL version whether it is a core context
2018-10-09 17:58:36 +02:00
twinaphex
a27bce38cd
Simplify gl_get_context
2018-10-09 16:46:40 +02:00
twinaphex
0b3ac4e39d
Fix C++ comment
2018-10-09 15:28:09 +02:00
twinaphex
508e5efdd7
Revert "Should hopefully fix Reicast issues"
...
This reverts commit 509ecab3fe
.
2018-10-08 18:54:26 +02:00
twinaphex
509ecab3fe
Should hopefully fix Reicast issues
2018-10-08 15:39:00 +02:00
twinaphex
60eb45c102
prevent some pointer grabbing
2018-10-01 02:00:07 +02:00
M4xw
a8555a76c5
[LIBNX] Fix Switch video driver with enabled GL build
2018-09-28 22:53:46 +02:00
M4xw
cf097d7f42
[LIBNX] Implement OpenGL
2018-09-27 01:23:24 +02:00
lifajucejo
1c097fbd5b
gfxWaitForVsync not needed with libnx 1.4
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- still honors ctx->vsync if enabled in _frame callback for throttling
2018-09-20 22:11:52 -04:00
twinaphex
60f4e39092
Buildfix
2018-09-19 02:10:10 +02:00
radius
16bd85b118
[recording] refactor recording_is_enabled no need to use a pointer for all of this
2018-09-15 21:09:41 -05:00
twinaphex
f21493947d
vim - add RetroArch style conventions
2018-09-15 17:43:34 +02:00
twinaphex
2fc08ce394
(switch_nx_gx.c) Some style nits
2018-09-15 17:39:03 +02:00
misson20000
abd86058c6
fix attribution (it's a common mistake)
2018-09-15 03:28:08 -07:00
misson20000
fa76a3cb60
CRLF -> LF
2018-09-15 03:27:05 -07:00
twinaphex
ec5d046f4c
Cleanups - get rid of strcmp references
2018-09-15 07:44:21 +02:00
twinaphex
7428fef4bc
Cleanups
2018-09-12 21:50:11 +02:00
twinaphex
0158bbe4aa
Add switch_nx_gfx.c
2018-09-12 21:44:53 +02:00
twinaphex
4738ef545c
Change interval type to signed int
2018-09-12 00:08:13 +02:00
Themaister
d39f66a738
Emulate mailbox by wrapping acquire in a thread.
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Needed on nVidia Windows since they don't support timeout == 0 ...
2018-09-08 15:56:49 +02:00
Themaister
9ebac87638
Vulkan: Emulate mailbox on Windows.
2018-09-08 11:47:58 +02:00
Themaister
af534f0fa8
Vulkan maintenance fixes.
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- Use VkBuffer instead of linear VkImage for staging uploads.
Not guaranteed to be supported, and desktop IHVs recommend using
buffers.
- Fix validation error where swapchain recreation with reuse of the old
VkSwapchainKHR does not create a fence properly, leading to validation
error next time that swapchain index is observed.
2018-09-08 11:47:58 +02:00
Stuart Carnie
99f497de85
feat(Metal): Add support for screen shots
2018-09-02 17:55:02 -07:00
orbea
260ce526c2
Fix segfaults when starting vulkan without a working vulkan driver.
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RetroArch will crash in several places when running vulkan in an
environment that does not have working vulkan drivers.
This should guard against those crashes and allow RetroArch to fail
safely in those cases.
2018-08-24 19:36:03 -07:00
twinaphex
90efa02718
Fix more scan-build issues
2018-08-18 16:16:17 +02:00
twinaphex
646e64c28c
Fix some clang scan-build warnings/errors
2018-08-18 15:56:44 +02:00
Brad Parker
e2ff7478ca
don't return uninitialized data
2018-08-17 07:49:25 -04:00
twinaphex
a1d5b0fd03
Update MSVC 2012 solution
2018-08-16 20:49:31 +02:00
Brad Parker
12539f310d
use strl functions
2018-08-16 13:51:44 -04:00
twinaphex
6266065384
Fix more code when compiling without menu support
2018-08-16 09:59:51 +02:00
twinaphex
921e52e64f
Remove old leftover buggy Win32 driver
2018-08-16 00:05:09 +02:00
twinaphex
6a64e27e3d
(D3D8) Add HAVE_MENU ifdefs
2018-08-14 11:41:43 +02:00
twinaphex
db9f4697f6
Add HAVE_MENU ifdefs
2018-08-14 11:40:42 +02:00
twinaphex
9c0ed0f2c4
Don't use core profile GLSL shaders for OpenGLES
2018-07-18 10:06:30 +02:00
twinaphex
0d39701145
Get rid of double void argument
2018-07-14 00:54:14 +02:00
Stuart Carnie
167ad3b57d
fix(Metal): Various Metal fixes
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* OSD message background
* clear glui background
* add Metal to configuration
* added optional config to compile Metal build without OpenGL
* fixed fill_pathname_join_delim; if out_path and dir are same, don't
strlcpy, as the results are undefined.
2018-07-12 21:33:18 -07:00
Brad Parker
ab27b7c85f
initial SIXEL video driver
2018-07-12 16:55:08 -04:00
twinaphex
6b5ade4ac3
Should be no more deprecated warnings with core context GL for menu
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shaders
2018-07-12 22:03:37 +02:00
twinaphex
60d7d1c793
Add xmb ribbon simple core shader
2018-07-12 21:34:17 +02:00
Stuart Carnie
40a1446c95
feat(Metal): Reload shader preset when Metal driver reinitialized
2018-07-07 07:31:43 -07:00
Stuart Carnie
74e1f24e90
feat(Metal): Full screen support
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* I believe there is a race condition where the viewport is not set
correctly on launch
2018-07-06 23:38:34 -07:00
Stuart Carnie
a19ea2ed07
feat(Metal): Add support for overlays
2018-07-04 13:12:40 -07:00
Stuart Carnie
048aa16599
feat(Metal): Support vsync enable / disable
2018-07-04 09:50:09 -07:00
Stuart Carnie
5e1f991e32
feat(Metal): initial xmb and glui menu support
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TODOs
* menu shader pipeline effects
* refactor / optimize graphics rendering
2018-07-03 22:32:12 -07:00
Stuart Carnie
367c15f488
feat(Metal): font rendering
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* FPS and other OSD messages render correctly
* add autoreleasepool around entire render loop to avoid memory leaks
2018-06-23 23:54:23 -07:00
Stuart Carnie
eacd52f009
fix(Metal): improve shader stability
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* use MTKView, which handles layer and scaling changes automatically
between displays
2018-06-23 13:33:27 -07:00
twinaphex
0d8729daa6
FIx warning
2018-06-21 08:12:02 +02:00
Stuart Carnie
411bcf8bdd
feat(apple): Metal support for macOS
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* includes rgui
* shader support
This is a work-in-progress and there are some bugs and visual artifacts
still to be fixed.
2018-06-20 21:33:45 -07:00
misson20000
1404b63219
fix for tearing (depends on libtransistor commit cf5d0403 in v2.0.0, which is yet to be released)
2018-05-30 18:04:58 -07:00
Tatsuya79
e96463645d
Disable gl hard sync in menu
2018-05-17 17:24:10 +02:00
twinaphex
6d2b5c8052
Move read_viewport function back to d3d9.c
2018-05-17 17:17:08 +02:00
twinaphex
2d540264e8
Start hooking up set_shader_mvp function
2018-05-15 06:02:10 +02:00
twinaphex
39f45a17d2
create d3d9_convert_geometry
2018-05-14 21:32:14 +02:00
twinaphex
e9054159ec
Remove set_font_rect callback
2018-05-14 16:57:34 +02:00
twinaphex
232d3f4d92
Take out add_state_tracker function callback for D3D9 renderchain
2018-05-14 06:33:51 +02:00
twinaphex
94955eb3b5
(D3D8) Do less casting
2018-05-14 05:14:26 +02:00
twinaphex
cbe4c78979
(D3D8/D3D9) Cleanups
2018-05-14 04:55:33 +02:00
twinaphex
6a9b39da3f
Get rid of d3d.h and xdk_defines.h
2018-05-14 03:57:27 +02:00
twinaphex
8beed4c1ec
(360) Buildfix
2018-05-14 01:50:58 +02:00
twinaphex
380fa6fd5e
Updates
2018-05-13 18:51:05 +02:00
twinaphex
46f23f9fbd
Get rid of d3d_video_viewport
2018-05-13 18:24:19 +02:00
twinaphex
c6cc2c930c
Create d3d9_log_info
2018-05-13 18:01:09 +02:00
twinaphex
659d8a4ec6
(GL) Cleanups
2018-05-13 14:34:41 +02:00
twinaphex
5bde17025a
Move min_filter_to_mag to gl_common.h
2018-05-13 14:24:49 +02:00
twinaphex
08820b5245
Cleanup gl_update_input_size
2018-05-13 06:43:24 +02:00
twinaphex
1f944afff7
(GL) Cleanups
2018-05-13 06:34:15 +02:00
twinaphex
999f1db694
Cleanup
2018-05-13 06:30:13 +02:00
twinaphex
41295ef7b9
Remove viewport_info callback from D3D9 renderchain interface
2018-05-13 06:29:17 +02:00
twinaphex
dee50349ba
Rename d3d_renderchain_driver to d3d9_renderchain_driver
2018-05-13 06:03:26 +02:00
twinaphex
494ddb16d9
Get rid of viewport_info callback function - was the same for both
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GL1 and GL2 renderchains
2018-05-13 05:56:44 +02:00
twinaphex
542294900f
(WinRT) More compilation fixes
2018-05-12 19:03:39 +02:00
Diego A
3b738e0b2d
Always enable vfilter, enable deflicker setting in progressive scan, fix vsync set to off
2018-05-10 18:44:22 -04:00
twinaphex
41d2ebf8b5
Apparently not available
2018-05-08 00:16:20 +02:00
twinaphex
2c409c606e
(Winphone) should be _DISCARD
2018-05-07 23:19:42 +02:00
twinaphex
244f167dd5
(D3D11) Start adding D3D feature level 9 and Windows Phone ifdefs
2018-05-07 23:18:59 +02:00
Ash
68d789a4ea
[WiiU] Fix out-of-bounds rendering bug
2018-05-06 21:18:03 +10:00
twinaphex
6c09195f5e
(D3D8/D3D9) Updates
2018-05-03 22:08:14 +02:00
twinaphex
6d019284f8
Get rid of some of the casts
2018-05-03 22:06:04 +02:00
twinaphex
82ebb9576f
Create d3d9_video_t and d3d8_video_t
2018-05-03 22:03:12 +02:00
twinaphex
7bc66ae710
Buildfixes for MSVC 2015
2018-05-03 15:20:06 +02:00
twinaphex
f1d707a043
Running gl_check_capability from gl_get_flags resulted in a crash
...
on some Android systems, so unfortunately we cannot selectively hide
away GPU Hard Sync for now
2018-04-26 20:45:01 +02:00
twinaphex
37b1c9e8e9
Add NULL entry
2018-04-26 16:05:57 +02:00
twinaphex
023e280319
win32_get_refresh_rate not available on Xbox
2018-04-25 14:20:37 +02:00
twinaphex
6b31bd8b48
Only show Menu Linear Filter for RGUI and only show it for
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video drivers that implement it
2018-04-24 15:14:06 +02:00
twinaphex
c506f489df
(D3D8) Hook up Menu Linear Filter
2018-04-24 14:49:58 +02:00
twinaphex
a75e7ede0d
(D3D9) Implement Menu Linear Filter
2018-04-24 14:47:21 +02:00
twinaphex
45cea92ba2
Remove null_renderchain
2018-04-23 14:57:37 +02:00
twinaphex
e54cb1b121
Only show black frame insertion for the video drivers/context drivers
...
that support it
2018-04-23 14:15:21 +02:00
twinaphex
f1fa1d4879
Previously, GPU Hard Sync options would only show up if the
...
video driver was explicitly set to the GL driver; now, it can be
dynamically shown for more video drivers if there are going to be
more drivers supporting this feature other than GL
2018-04-23 13:42:09 +02:00
twinaphex
c4c8699ee3
Only show max swapchain images if supported by video driver and/or
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context driver
2018-04-23 13:34:30 +02:00
twinaphex
b1a2d1991c
(d3d10.c) Cleanups
2018-04-23 13:09:05 +02:00
twinaphex
6f3003554e
(D3D10/D3D11/D3D12) Don't load menu pipeline shaders unless XMB
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is selected
2018-04-23 12:59:28 +02:00
twinaphex
eb69025ca8
Cleanups
2018-04-23 11:30:38 +02:00
twinaphex
2a655116a6
Set #define CINTERFACE in these files
2018-04-22 14:27:39 +02:00
twinaphex
248f1242dc
Some warning fixes
2018-04-21 18:14:19 +02:00
twinaphex
dae0f36a20
Some cleanups
2018-04-21 15:00:35 +02:00
twinaphex
30c824c30a
Try to fix MSVC warning
2018-04-21 08:54:57 +02:00
twinaphex
6929db9fb6
(D3D10/D3D11) Compile shaders with SM 4.0 instead of 5.0
2018-04-21 05:36:59 +02:00
twinaphex
832cc4e945
(MSVC) Silence warnings
2018-04-21 05:20:22 +02:00
aliaspider
b78dcf9f4c
update D3D10 driver.
2018-04-21 03:56:19 +01:00
twinaphex
9f2b56a929
Update Direct3D 10 driver
2018-04-21 03:27:41 +02:00
twinaphex
16df2ceb4e
Fix Xbox OG
2018-04-17 11:39:59 +02:00
twinaphex
b0e62f3ec6
(D3D11) Add more feature levels
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(D3D11) If CreateDeviceAndSwapchain fails, error out gracefully
2018-04-17 21:29:02 +02:00
Brandon Wright
c4f818599c
Add some fbdev refresh rate polls. Also Xv.
2018-04-16 16:23:59 -05:00
Brandon Wright
95f8205fd1
Add DRM interface for refresh rate.
2018-04-16 15:36:46 -05:00
Brandon Wright
e049605359
Add refresh rate polling to Win32 >= Windows 7.
2018-04-15 19:33:38 -05:00
Brandon Wright
533f898132
Add get refresh rate context function. Implement for X11 and Wayland.
2018-04-15 17:56:12 -05:00
Brandon Wright
7a00534378
Add poke interface for get_refresh_rate.
2018-04-15 17:56:11 -05:00
twinaphex
97cf6613da
(XMB/Shaders) Reimplement menu shader loading for GLSL/Cg/HLSL backends - if
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XMB is selected, it will compile the shader pipelines in
advance
2018-04-12 02:20:17 +02:00
twinaphex
260cd62482
Cleanup some CXX_BUILD warnings
2018-04-09 18:53:26 +02:00
twinaphex
50edd0d467
Remove unused variable
2018-04-09 16:45:44 +02:00
Twinaphex
08a54e45f2
Get rid of a lot of implicit conversions
2018-04-09 15:56:45 +02:00
twinaphex
92b46a8275
Some cleanups
2018-03-30 15:50:27 +02:00
Brandon Wright
3bbff3c689
Use _NET_WM_STATE_FULLSCREEN as a first measure, only falling back to override-redirect when not supported.
2018-03-29 17:13:51 -05:00
Brandon Wright
5da1aa0af7
Allow compositor disabling on X11 fullscreen through _NET_WM_BYPASS_COMPOSITOR.
...
Note: KWin doesn't bypass compositor on override-redirect windows, so enabling windowed fullscreen is necessary.
2018-03-29 15:20:14 -05:00
twinaphex
6e662a8064
(D3D12) Buildfix
2018-03-29 15:29:36 +02:00
twinaphex
ef5830b233
Silence some CXX_BUILD warnings
2018-03-29 15:27:30 +02:00
Dwedit
2c1cb6cf55
Rename "cached_device" to "cached_device_d3d11" avoid a name conflict on griffin builds
2018-03-28 10:33:37 -05:00
aliaspider
97ecba8575
D3D11: hwrender: add support for cache_context.
2018-03-26 17:44:08 +01:00
aliaspider
3d96cacd71
add experimental D3D11 hwrender support.
2018-03-25 23:14:14 +01:00
aliaspider
88d1c1fdca
msvc build fix.
2018-03-25 23:11:31 +01:00
twinaphex
9b8713aebd
Fix Coverity defects
2018-03-24 11:59:01 +01:00
twinaphex
9057ffbde4
use boolean.h instead of stdbool.h
2018-03-24 11:45:50 +01:00
twinaphex
4d1b4f905f
Start adding OSD statistics - doesn't work yet for SDL2/SDL
2018-03-23 17:43:49 +01:00
orbea
7526b12338
Fix apitrace shader compiler warning.
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2418: message: major shader compiler issue 2: 0:3(311): warning: `atime' used uninitialized
2418 @0 glCompileShader(shader = 27)
2418: warning: 0:3(311): warning: `atime' used uninitialized
2018-03-20 17:39:33 -07:00
aliaspider
b948cf46e7
(Vulkan) add missing queue locks when calling vkQueueWaitIdle.
2018-03-15 09:21:23 +01:00
twinaphex
32b2808fe0
Revert "Turn scaler_ctx_scale_direct into inline function"
...
This reverts commit d51edd8239
.
2018-03-14 23:48:47 +01:00
twinaphex
d51edd8239
Turn scaler_ctx_scale_direct into inline function
2018-03-11 18:14:17 +01:00
misson20000
e934f11065
NSW: skip frames if we can't acquire a buffer (newer libtransistors use three buffers, making this very unlikely to happen)
2018-03-06 20:55:40 -08:00
misson20000
4a4de74518
NSW(gfx): clear image row-by row for better caching (it's seriously a LOT faster), do pixel format conversion in scalers, and remove timing debug messages
2018-03-06 19:52:03 -08:00
misson20000
90c36c52ce
NSW: fix graphics driver colors for rgb32 and don't break aspect ratio when scaling menu texture
2018-03-05 23:45:28 -08:00
misson20000
7487d938b3
NSW: remove global state in graphics driver, as it is no longer necessary
2018-03-05 20:14:52 -08:00
twinaphex
63823b339a
Buildfix for D3D8
2018-03-03 15:34:21 +01:00
twinaphex
b4a743fff4
Split up menu display drivers for D3D8/D3D9 into separate drivers;
...
split up d3d_common into separate files
2018-03-03 15:28:58 +01:00
twinaphex
0566b056a5
Take out d3d_common function call from d3d_w32_font.c
2018-03-03 05:42:14 +01:00
twinaphex
3f1ae25713
(D3D8) Buildfix 2
2018-03-02 17:44:48 +01:00
twinaphex
ed67653086
(D3D8) Buildfix
2018-03-02 17:43:58 +01:00
twinaphex
371b6a604e
(Xbox) Buildfix
2018-03-02 17:43:18 +01:00
twinaphex
588707f543
Cleanups
2018-03-02 17:30:21 +01:00
twinaphex
0ec5ce8cfe
Get rid of d3d context drivers
2018-03-02 17:23:43 +01:00
twinaphex
95371cbda1
(Xbox 360) Buildfix
2018-03-02 17:05:30 +01:00
twinaphex
dfdbc00a84
Cleanup Xbox 360 code from d3d_ctx
2018-03-02 17:03:34 +01:00
twinaphex
dbf2fae5c1
(D3D9) Get rid of context driver
2018-03-02 17:00:11 +01:00
twinaphex
fc9e018534
Implement d3d9_set_video_mode
2018-03-02 16:53:15 +01:00
twinaphex
7c599b715e
Implement d3d9_has_windowed
2018-03-02 16:46:32 +01:00
twinaphex
9606db6f79
Start untangling more functions from context driver
2018-03-02 16:38:57 +01:00
twinaphex
af5a2f61a1
(D3D9) Start getting rid of context driver for D3D9 driver
2018-03-02 15:30:39 +01:00
twinaphex
696fa900a1
Refactor macro functions which were unsafe
2018-02-26 18:08:17 +01:00
twinaphex
5b79d2b942
Refactor video_shader_driver_set_parameters
2018-02-26 17:51:52 +01:00
twinaphex
7acd4b1847
(Windows) Buildfixes - use fseek for MSVC 2003 and earlier
2018-02-17 19:11:49 +01:00
twinaphex
89cd494ab7
(WiiU) Buildfix
2018-02-17 11:27:14 +01:00
radius
7913b88853
fix potential wiiu crash
2018-02-17 00:10:08 -05:00
twinaphex
070c09faec
Avoid more pointer grabbing for video driver ptr
2018-02-16 20:42:37 +01:00
twinaphex
1e2d8de9ca
Move renderchain code to the relevant files
2018-02-16 11:24:10 +01:00
Andrés
d3504abc5d
try to fix shader preset loading on WiiU
2018-02-12 12:27:16 -05:00
Andrés
521433d1c7
Merge pull request #6293 from aliaspider/master
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(D3D) better handling of frame duping.
2018-02-11 21:36:21 -05:00
aliaspider
72e6909aaa
(D3D) better handling of frame duping.
2018-02-12 03:25:37 +01:00
Twinaphex
34edaaf98b
Merge pull request #6291 from aliaspider/master
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(D3D12) silence warning.
2018-02-12 01:32:16 +01:00
aliaspider
8a93e8d503
(D3D12) silence warning.
2018-02-12 01:29:44 +01:00
Twinaphex
e428cec428
Merge pull request #6290 from aliaspider/master
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(D3D11/12) add overlays.
2018-02-12 01:25:19 +01:00
aliaspider
98682197c9
(D3D11/12) add overlays.
2018-02-12 01:19:43 +01:00
Twinaphex
327e2237d6
Merge pull request #6289 from aliaspider/master
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(D3D11/12) prevent double-free when resizing framebuffers.
2018-02-11 23:03:04 +01:00
aliaspider
19aed2af36
(D3D11/12) prevent double-free when resizing framebuffers.
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(D3D12)
- correctly support lut/filtering/wrap options for slang shaders.
- rework frame sync.
2018-02-11 22:56:37 +01:00
twinaphex
6738d64546
Cleanups
2018-02-11 16:45:40 +01:00
Twinaphex
d8257f4817
Merge pull request #6279 from aliaspider/master
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(D3D12) slang shaders support.
2018-02-11 02:00:46 +01:00
aliaspider
37bebb5b65
(D3D12) slang shaders support.
2018-02-11 00:00:20 +01:00
twinaphex
b31779c588
(D3D8/9) Don't do allocation for this struct
2018-02-10 22:27:38 +01:00
twinaphex
b45b1b3e55
(D3D8) Refactor texture loading to no longer be thread-unsafe
2018-02-10 21:36:40 +01:00
twinaphex
b141c37fe9
Get rid of set_mvp function in D3D9 renderchain driver - use
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one common set_mvp function instead
2018-02-10 21:21:09 +01:00
twinaphex
843a7f200c
(D3D9) Make video texture load functions thread-safe
2018-02-10 21:13:24 +01:00
aliaspider
e11209ac79
(D3D12) precompute alpha before scaling when generating mipmaps.
2018-02-09 16:33:08 +01:00
aliaspider
6fe379d978
(D3D12) add a compute shader for mipmap generation.
2018-02-09 14:57:07 +01:00
Twinaphex
8e33b35b09
Merge pull request #6257 from aliaspider/master
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(D3D11/12) fix dialogbox / gradient.
2018-02-08 20:54:05 +01:00
aliaspider
97813b9722
(D3D11/12) fix dialogbox / gradient.
2018-02-08 17:11:24 +01:00
radius
30353792a5
update gx2_gfx to use retroarch_get_shader_preset()
2018-02-07 21:26:01 -05:00
radius
e9b7c7267e
fix some potential crashes when a shader is not set in config
2018-02-07 21:26:01 -05:00
radius
c64d5556c1
readd shader to config, let's use a runtime check instead of overwritting the shader preset all the time
2018-02-07 21:25:59 -05:00
aliaspider
0d88799e6d
(D3D12) add menu display driver.
2018-02-08 00:18:05 +01:00
aliaspider
92afd7387d
(D3D12) add a font driver.
2018-02-08 00:18:04 +01:00
aliaspider
e42015e026
(D3D12) allow for dynamic allocation of descriptors.
2018-02-08 00:18:04 +01:00
aliaspider
757a9c08de
(D3D) refactors.
2018-02-08 00:18:04 +01:00
aliaspider
4ccb844ad6
(D3D12) add font and menu pipelines.
2018-02-08 00:18:04 +01:00
aliaspider
b030588669
(D3D12) refactor d3d12_init_samplers, add support for wrap modes.
2018-02-08 00:18:04 +01:00
aliaspider
6d90aae5d6
(D3D12) refactor init_pipeline.
2018-02-08 00:18:04 +01:00
twinaphex
cbd5e87711
Indenting nits
2018-02-04 22:12:53 +01:00
twinaphex
534e5bbf34
Make code compatible when compiled as C++
2018-02-04 21:50:05 +01:00
twinaphex
028fc18294
Fix more warnings
2018-02-04 21:12:42 +01:00
twinaphex
2b4890220a
(D3D) Silence CXX_BUILD warnings
2018-02-04 20:40:28 +01:00
aliaspider
700fce3bd2
various fixes for CXX_BUILD.
2018-02-04 20:03:27 +01:00
twinaphex
ac22a9ce20
(D3D10) Start making D3D10 ready for CXX_BUILD
2018-02-04 17:11:00 +01:00
twinaphex
8771171f63
(glslang) Compatibility tweaks for MSVC 2010 compatibility
2018-02-04 15:49:53 +01:00
Twinaphex
e5610d5ddb
Merge pull request #6228 from aliaspider/master
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(slang) slang_process: simplify data mappings.
2018-02-03 17:27:25 +01:00
aliaspider
76d07cd6a7
(slang) slang_process: simplify data mappings.
2018-02-03 17:22:47 +01:00
twinaphex
df632814e6
Add appropriate HAVE_SPIRV_CROSS ifdefs
2018-02-03 17:13:36 +01:00
twinaphex
1464995fdc
(D3D11) ability to compile without HAVE_SLANG
2018-02-03 17:01:47 +01:00
twinaphex
dac1f10708
C89_BUILD fixes
2018-02-03 15:16:04 +01:00
Twinaphex
50e902f2ea
Merge pull request #6227 from aliaspider/master
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(D3D11) multi-pass shaders: add support for history frames.
2018-02-03 14:48:48 +01:00
twinaphex
0b4ccf25e7
Revert "* d3d11.c - minor cleanups for C89"
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This reverts commit fa458b2f5c
.
2018-02-03 14:48:34 +01:00
twinaphex
fa458b2f5c
* d3d11.c - minor cleanups for C89
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* C89 build fixes for D3D9X headers
2018-02-03 14:01:32 +01:00
aliaspider
e225e96025
(D3D11) multi-pass shaders: add support for history frames.
2018-02-03 13:29:00 +01:00
twinaphex
d446742d4b
Some C89_BUILD build fixes
2018-02-03 12:47:53 +01:00
aliaspider
e30c7edd8d
(D3D11) multi-pass shaders: add support for feed-back textures.
2018-02-02 19:57:45 +01:00
aliaspider
6fe3a31617
(D3D11) multi-pass shaders: add support for wrap modes and lut
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mipmapping.
2018-02-02 17:18:41 +01:00
aliaspider
2a25e284af
(D3D11) better handling of FBO scale.
2018-02-02 14:39:53 +01:00
Twinaphex
ba3513fb70
Merge pull request #6215 from aliaspider/master
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(slang) slang_process.cpp: add support for more shaders.
2018-02-01 21:10:04 +01:00
aliaspider
461a936eb4
(D3D11) correct the size data of the last pass.
2018-02-01 20:56:40 +01:00
Twinaphex
f096e667d8
Merge pull request #6204 from aliaspider/master
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(D3D11) Implement slang shader specification using Spirv-Cross.
2018-02-01 16:33:58 +01:00
aliaspider
0aa1164a6f
(D3D11) fix fbo size when no scale factor is specified.
2018-02-01 16:29:40 +01:00
aliaspider
3865856aa2
(D3D11) add support for `#pragma format` in slang shaders.
2018-02-01 15:07:12 +01:00
aliaspider
91298255ad
(D3D11) resize fbos when the viewport size changes.
2018-02-01 12:45:35 +01:00
aliaspider
4dd8fb4df9
(D3D11) make sure the stock shader is set before drawing the menu
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texture.
2018-02-01 12:31:24 +01:00
aliaspider
e6c455d2c6
(D3D11) move format support checks to d3d11_init_texture();
2018-02-01 11:21:51 +01:00
aliaspider
d8924d6fbb
(D3D11) clear out all unused texture/sampler bindings each pass to avoid
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hazards with SetRenderTargets.
2018-01-31 17:05:48 +01:00
aliaspider
f7b5baccb6
(D3D11) always save emitted hlsl code when debugging.
2018-01-31 16:12:55 +01:00
aliaspider
f907f2ea7d
(D3D11) save spirv-cross's hlsl output when shader compilation fails.
2018-01-31 15:55:59 +01:00
aliaspider
5e09af9c77
(D3D11) attach identifiers to the generated slang semantic mappings to
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simplify debugging.
2018-01-31 12:00:39 +01:00
radius
d953ec2b5f
load shader presets at startup on wiiu
2018-01-30 22:49:49 -05:00
aliaspider
5bc78d3ad5
(D3D11) Implement slang shader specification using Spirv-Cross.
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(incomplete)
2018-01-31 01:08:36 +01:00
twinaphex
08e61230e9
Update video_poke_interface
2018-01-30 22:29:57 +01:00
twinaphex
b0b39ff899
Cleanups
2018-01-30 22:16:16 +01:00
twinaphex
7dcd46a20f
Get rid of HAVE_MENU ifdefs for video_driver_poke interface
2018-01-30 22:14:47 +01:00
aliaspider
b228775b0d
(D3D10/11/12) allow building without HAVE_D3D9
2018-01-30 21:33:25 +01:00
twinaphex
a6f8013c24
More MSVC2013 buildfixes
2018-01-29 17:19:36 +01:00
twinaphex
2906744a0d
(D3D10) Add non_HAVE_DYNAMIC codepaths
2018-01-29 15:33:30 +01:00
twinaphex
03e800c1c8
Add HAVE_D3D11 to MSVC 2013 - we need non-HAVE_DYNAMIC codepaths
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for D3D11
2018-01-29 14:05:44 +01:00
cucholix
648032bd75
Update gx2_gfx.c
2018-01-26 16:10:04 -03:00
cucholix
de6c185e88
Shader parameters saving fix
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It's @aliaspider code :p
2018-01-26 15:49:34 -03:00
Twinaphex
f97ebfbf1f
Merge pull request #6179 from aliaspider/master
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(D3D11) add the remaining menu shaders.
2018-01-25 17:18:59 +01:00
aliaspider
c0117f077b
(D3D11) add the remaining menu shaders.
2018-01-25 17:07:23 +01:00
twinaphex
3adb6cc5a8
CXX_BUILD fixes
2018-01-25 16:42:10 +01:00
twinaphex
b0f7728606
CXX_BUILD - buildfixes
2018-01-25 15:54:37 +01:00
aliaspider
a2cddb27e5
(D3D11) refactors.
2018-01-25 15:48:53 +01:00
twinaphex
204f9aa484
(360) More buildfixes
2018-01-25 15:35:07 +01:00
twinaphex
d4367ed993
Cleanups
2018-01-25 15:30:48 +01:00
twinaphex
b9e65fc750
(D3D8) Buildfixes
2018-01-25 14:38:24 +01:00
twinaphex
8f4a1b748b
(D3D8/D3D9) More dehardcoding
2018-01-25 14:34:20 +01:00
Twinaphex
994e07fa3d
Update d3d.h
2018-01-25 13:24:39 +01:00
Twinaphex
4315b57791
Update d3d8.c
2018-01-25 12:27:02 +01:00
Twinaphex
8797fa95eb
Update d3d9.c
2018-01-25 12:26:45 +01:00
Twinaphex
1163c1aef8
Update d3d.h
2018-01-25 12:26:12 +01:00
twinaphex
aa66ca8bf4
(D3D8) Buildfix
2018-01-25 11:51:24 +01:00
twinaphex
766f3b33c7
Dehardcode some more opaque types defined by macros
2018-01-25 11:50:07 +01:00
twinaphex
a18e7767f3
Fix some unreferenced local variable warnings
2018-01-25 10:25:50 +01:00
twinaphex
2634a5ea2d
(D3D8) Cleanups
2018-01-25 10:12:49 +01:00
twinaphex
684374eec8
Remove D3DVIEWPORT dependency
2018-01-25 10:03:50 +01:00
Twinaphex
ef17085216
Merge pull request #6175 from aliaspider/master
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(D3D11) add ribbon shader.
2018-01-25 09:50:57 +01:00
aliaspider
427003fa3b
(D3D11) add ribbon shader.
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- it doesn't look quite right though.
2018-01-25 09:48:07 +01:00
Twinaphex
85fab182b8
Merge pull request #6174 from aliaspider/master
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(D3D11) autogen mipmaps when needed / fix text colors.
2018-01-25 09:33:44 +01:00
aliaspider
17aa49004f
(D3D10/11/12) prevent some crashes on driver re-init.
2018-01-25 06:24:39 +01:00
aliaspider
da3a90a025
(D3D11) misc.
2018-01-25 05:47:19 +01:00
aliaspider
2a54cbca75
(D3D11) autogen mipmaps when needed.
2018-01-25 04:57:49 +01:00
twinaphex
0588c3c68e
Don't rely on LPDIRECT3DTEXTURE
2018-01-25 04:28:50 +01:00
twinaphex
26f9489f89
Replace LPDIRECT3D
2018-01-25 04:12:37 +01:00
Twinaphex
f07571f8eb
Merge pull request #6171 from aliaspider/master
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(D3D11) sample the font atlas correctly.
2018-01-25 01:59:31 +01:00
aliaspider
ccc9d36949
(D3D11) sample the font atlas correctly.
2018-01-25 01:58:17 +01:00
Twinaphex
ccfd9d79dd
Merge pull request #6170 from aliaspider/master
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(D3D11) update the included shader.
2018-01-25 01:49:16 +01:00
aliaspider
0cd2310a6f
(D3D11) forgot to update the included shader.
2018-01-25 01:46:30 +01:00
Twinaphex
3bfc13223c
Merge pull request #6169 from aliaspider/master
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(D3D11) font + menu display drivers.
2018-01-25 01:46:17 +01:00
twinaphex
bc81a9dc88
Dehardcode LPDIRECT3DDEVICE usage
2018-01-25 01:45:03 +01:00
aliaspider
8354ffd452
(D3D12) add support for scaling/rotation im menu display driver.
2018-01-25 01:34:53 +01:00
aliaspider
45541a0d44
(D3D11) change the sprite vertex buffer to a ring buffer to avoid data
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races with the gpu.
2018-01-25 01:03:54 +01:00
aliaspider
68a6b7f402
(D3D11) change the sampler adressing mode to clamp. fixes the background
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in xmb.
2018-01-25 00:45:06 +01:00
aliaspider
812eefa601
(D3D11) add menu display driver.
2018-01-25 00:20:06 +01:00
twinaphex
4dc6eb0ae4
(D3D8) Rotation no longer affects RGUI
2018-01-24 22:50:44 +01:00
aliaspider
840bd459df
(D3D11) add a font driver.
2018-01-24 20:51:19 +01:00
Twinaphex
472abb1e8f
Merge pull request #6167 from aliaspider/master
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(D3D10/11/12) add viewport settings.
2018-01-24 17:40:22 +01:00
aliaspider
30d5cd1a07
(D3D10/11/12) add viewport settings.
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- move some common routines to video_driver.c
2018-01-24 15:00:32 +01:00
Twinaphex
c30715db10
Revert "Try to prevent rotation on menu"
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This reverts commit 042c2e82a0
.
2018-01-24 10:28:55 +01:00
twinaphex
042c2e82a0
Try to prevent rotation on menu
2018-01-24 10:16:03 +01:00
twinaphex
9018012c5c
(D3D8) Now handles rotation properly (except for RGUI frame
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being rotated as well)
2018-01-24 10:08:52 +01:00
aliaspider
a6b24ce995
(d3d10/11/12) reformat some files.
2018-01-24 07:45:45 +01:00
twinaphex
80b17668b6
Add initial VS2013 solution
2018-01-24 01:29:45 +01:00
twinaphex
4dd3a22679
(D3D12) Silence MSVC warnings
2018-01-24 00:38:11 +01:00
aliaspider
956c6ca25a
(d3d10/11/12) resize swapchain correctly when the window's size changes.
2018-01-23 20:27:03 +01:00
aliaspider
3a53010b13
(D3D10/12) frame duping. re-enable vsync.
2018-01-23 19:11:44 +01:00
aliaspider
a5bf9d8dc6
(D3D10/11/12)
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.add a d3d10 driver.
.add more utility functions to d3d*_common files.
.add an image transfer/convert function to dxgi_common.
.various refactors / style nits.
2018-01-23 18:04:55 +01:00
twinaphex
c6fd61cc86
(D3D8) Buildfix
2018-01-23 07:21:53 +01:00
twinaphex
673a190d84
Merge d3d8_renderchain into d3d8.c
2018-01-23 07:18:46 +01:00
twinaphex
ce19e7c98a
Get rid of unused reinit function and get rid of other
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unused stuff in D3D8
2018-01-23 07:00:25 +01:00
twinaphex
393ebfc467
(D3D8) No automatic generation of mipmaps possible, so remove this code
2018-01-23 06:53:07 +01:00
twinaphex
bb1fdad0d9
(Switch) Replace malloc() with calloc() in switch_gfx.c
2018-01-23 06:48:10 +01:00
twinaphex
93523782e5
Uniquely name D3D9
2018-01-23 06:43:03 +01:00
twinaphex
f1c5812ff8
(D3D8) Buildfixes
2018-01-23 06:31:33 +01:00
twinaphex
3a30c71cea
(D3D8) Buildfix
2018-01-23 06:30:46 +01:00
twinaphex
9be084de00
Static / public functions and interfaces need to be named
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uniquely for Griffin
2018-01-23 06:29:33 +01:00
misson20000
5f8c888e0f
[NSW] remove checks for running under Mephisto, since not only do they prevent us from running under Yuzu, but we don't have libtransistor_context anymore
2018-01-22 20:36:32 -08:00
twinaphex
4b6c4e5a6a
BUildfix for D3D enum
2018-01-23 04:25:37 +01:00
twinaphex
d28d14079a
Create separate D3D8 and D3D9 drivers
2018-01-23 02:55:33 +01:00
twinaphex
1a20fff7f2
Revert "reimplement mvp for D3D8"
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This reverts commit f0d47bcd13
.
2018-01-22 23:03:02 +01:00
twinaphex
f0d47bcd13
reimplement mvp for D3D8
2018-01-22 23:01:20 +01:00
twinaphex
3271b61b6a
Some safeguards
2018-01-22 20:03:34 +01:00
twinaphex
6ee8ddb496
(D3D11) Some minor style nits
2018-01-22 07:35:36 +01:00
aliaspider
80df049f41
(D3D11/12) refactors/fixes. add blending and selectable samplers for
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d3d12.
2018-01-21 23:46:50 +01:00
twinaphex
e601190ecb
(D3D11/12) Fix warnings
2018-01-21 07:57:25 +01:00
twinaphex
8d7e9b31a4
Cleanups
2018-01-21 06:34:33 +01:00
Twinaphex
ffff5df787
Merge pull request #6148 from aliaspider/master
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(D3D11/D3D12) initial video driver implementation.
2018-01-21 04:59:18 +01:00
aliaspider
094196220d
(D3D11/D3D12) initial video driver implementation.
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- some headers from the windows 10 sdk need to be added to the include
path when targeting mingw :
d3d11.h
d3d11sdklayers.h
d3d12.h
d3d12sdklayers.h
d3d12shader.h
d3dcommon.h
d3dcompiler.h
2018-01-21 04:10:45 +01:00
Toad King
55334aeffd
fix black frame insertion in emscripten
2018-01-20 13:01:48 -06:00
twinaphex
4a5de7ed6a
Use D3D common format functions
2018-01-20 16:45:45 +01:00
twinaphex
cc1a828c87
d3d_get_color_format_backbuffer - cleanups
2018-01-20 16:35:59 +01:00
twinaphex
c106783e85
(XDK1) Now renders RGUI and game frame properly
2018-01-20 06:25:02 +01:00
twinaphex
4bd4692cf2
Get rid of another _XBOX ifdef
2018-01-20 02:09:51 +01:00
twinaphex
fb257eb21e
(GL/Raspberry Pi) Should fix the regression with GL cores on
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Raspberry Pi
2018-01-19 22:45:04 +01:00
twinaphex
a3b593f27b
(D3D) Take this out for Xbox
2018-01-19 22:41:58 +01:00
twinaphex
d8e9e3383d
Revert "(Xbox) Swizzled formats on Xbox need to be POW2"
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This reverts commit f608b5ed52
.
2018-01-19 05:06:46 +01:00
twinaphex
7484e01034
Revert "This one complains too"
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This reverts commit 1a3a88a62e
.
2018-01-19 05:06:24 +01:00
twinaphex
1a3a88a62e
This one complains too
2018-01-19 05:04:11 +01:00
twinaphex
f608b5ed52
(Xbox) Swizzled formats on Xbox need to be POW2
2018-01-19 05:00:50 +01:00
twinaphex
daa2a572b9
Cleanup
2018-01-19 03:52:32 +01:00
twinaphex
4ef66e6e8c
This should make XMB/MaterialUI render correctly on D3D8
2018-01-19 02:24:10 +01:00
twinaphex
281223eae8
Xbox ifdefs
2018-01-17 08:54:06 +01:00
twinaphex
136068098d
Xbox fixes
2018-01-17 08:51:56 +01:00
aliaspider
ebd9430982
(D3D8) can now render content frame, rgui and overlays.
2018-01-17 07:10:45 +01:00
twinaphex
61ff51be2f
Start using string_is_equal predominantly
2018-01-16 22:53:38 +01:00
twinaphex
c4d3ea6f8d
Add want_mipmap function parameter to d3d_texture_new
2018-01-16 09:11:14 +01:00
twinaphex
4ead2df09e
(D3D) Remove HAVE_FBO ifdef - should make shaders work again
2018-01-16 08:15:10 +01:00
twinaphex
3bdea333e1
enable this
2018-01-16 02:22:53 +01:00
twinaphex
9d144e28fc
Use D3DFVF_XYZ for PC, D3DFVF_XYZRHW for Xbox
2018-01-16 02:04:50 +01:00
twinaphex
fdffc1a178
One ifdef less
2018-01-15 22:04:15 +01:00
twinaphex
f26b18c7a4
D3D8 compilation fixes
2018-01-15 20:58:13 +01:00
twinaphex
391fd3eadc
Fix CXX_BUILD for D3D
2018-01-15 21:44:49 +01:00
twinaphex
59b5ecf7db
(XDK) Buildfixes
2018-01-15 06:36:02 +01:00
Twinaphex
e948412bb4
Merge pull request #6108 from aliaspider/master
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(direct3D) fix scaling in the menu display driver.
2018-01-15 03:48:40 +01:00
aliaspider
25a7c04a27
(direct3D) fix scaling in the menu display driver.
2018-01-15 03:45:37 +01:00
twinaphex
93b523e6ea
C89 buildfix
2018-01-15 01:01:41 +01:00
aliaspider
7b09d5399c
(Direct3D) Menu display driver implementation.
2018-01-14 02:21:48 +01:00
aliaspider
24cb240079
(WIIU) add remaining menu shaders.
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- move some files around.
2018-01-12 02:54:45 +01:00
aliaspider
eac088696a
(WIIU) add ribbon shader. fix menu bg gradient.
2018-01-11 02:09:03 +01:00
twinaphex
7e9945cde9
Buildfix
2018-01-09 23:47:13 +01:00
Twinaphex
2a42983b4f
Merge pull request #6077 from aliaspider/master
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(WIIU) fix detection of 32bit input frames.
2018-01-09 17:53:47 +01:00
aliaspider
a8d3ddc05d
(WIIU) fix detection of 32bit input frames.
2018-01-09 17:05:09 +01:00
Twinaphex
ae8d0630e2
Merge pull request #6076 from aliaspider/master
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(WIIU) custom shader: add support for input textures and most uniforms.
2018-01-09 16:52:20 +01:00
aliaspider
f34e180b40
(WIIU) custom shader: add support for input textures and most uniforms.
2018-01-09 16:41:01 +01:00
Twinaphex
bf1bd83631
Merge pull request #6071 from fr500/master
...
Disable hard sync on FF without mangling settings"
2018-01-09 03:43:33 +01:00
Twinaphex
31728bd2ca
Merge pull request #6074 from aliaspider/master
...
(WIIU) revert forced 480p mode.
2018-01-09 03:29:28 +01:00
aliaspider
22a776bb3e
(WIIU) revert forced 480p mode.
2018-01-09 03:26:11 +01:00
Twinaphex
ae9e13324d
Merge pull request #6073 from aliaspider/master
...
(WIIU) improve support for custom shaders.
2018-01-09 03:22:49 +01:00
aliaspider
0236b52b03
(WIIU) update uniform blocks correctly for custom shaders.
2018-01-09 03:06:54 +01:00
radius
8007c3efd7
Disable hard sync on FF without mangling settings
2018-01-08 20:06:24 -05:00
twinaphex
7fdb621481
Update
2018-01-08 23:23:37 +01:00
twinaphex
8f9d807306
Remove some more Xbox ifdefs
2018-01-08 23:06:09 +01:00
twinaphex
23ace06ca1
Cleanups
2018-01-07 20:55:00 +01:00
twinaphex
141f09ad2e
Cleanups
2018-01-07 20:25:30 +01:00
twinaphex
d3a4cc90c8
Cleanups - get rid of shader ifdefs
2018-01-07 20:21:08 +01:00
twinaphex
3ab8f017d9
Cleanups
2018-01-07 11:06:27 +01:00
twinaphex
88d1e455e3
Add code that allows for debug D3D
2018-01-07 10:46:53 +01:00
twinaphex
9f6a97db76
Update
2018-01-06 21:10:30 +01:00
twinaphex
ef05fd8a78
Cleanups
2018-01-06 19:51:29 +01:00
twinaphex
9b52164b00
Create d3d_get_adapter_display_mode
2018-01-06 16:10:05 +01:00
twinaphex
23437f27b4
Cleanups
2018-01-06 15:42:47 +01:00
twinaphex
b42c92c619
Create d3d_is_windowed_enable
2018-01-06 15:32:02 +01:00
twinaphex
67220c358c
Create d3d_get_color_format_front_buffer
2018-01-06 15:25:11 +01:00
twinaphex
7cc8040347
Create d3d_get_color_format
2018-01-06 15:18:02 +01:00
Andrés
dedcd26495
Merge pull request #6053 from aliaspider/master
...
(WIIU) add preliminary multi-pass shader support.
2018-01-05 21:48:30 -05:00
aliaspider
55d262f5d8
(WIIU) add preliminary multi-pass shader support.
...
can load *.slangp and *.slang files. since there is no runtime compiler,
precompiled shaders (*.gsh) need to be present next to each *.slang
source file.
2018-01-06 03:39:53 +01:00
twinaphex
f677a7ad7e
Add HAVE_OVERLAY to qb system
2018-01-05 16:10:34 +01:00
aliaspider
8e095164e0
(WIIU) add a frame shader to match the shaders used by the gl/vulkan
...
drivers.
2018-01-05 13:18:55 +01:00
aliaspider
a7632620da
(WIIU) add a sprite shader.
2018-01-04 17:38:04 +01:00
twinaphex
6eddea99c0
Cleanups
2018-01-04 14:50:56 +01:00
SaltyFist
ad695a8b72
(switch) Add support for RETRO_PIXEL_FORMAT_XRGB8888
2018-01-04 07:28:17 +01:00
misson20000
a039e6c41e
(NSW) temporary fix for graphic buffer dequeue failure
2018-01-04 07:28:12 +01:00
orbea
a4ab4794cf
C89_BUILD: Remove c++ style comments
2018-01-03 14:56:22 -08:00
twinaphex
3a3776ba24
Create d3d_initialize_symbols
2018-01-03 18:38:13 +01:00
twinaphex
30ba656f5c
Create d3d_create
2018-01-03 18:09:31 +01:00
twinaphex
dddfbe311a
(XBox OG) Buildfix
2018-01-03 14:42:09 +01:00
twinaphex
88a91af0dc
Remove this rule from the conditional
2018-01-03 14:40:41 +01:00
twinaphex
7a481236bf
(Xbox OG) Some more buildfixes
2018-01-03 14:37:35 +01:00
twinaphex
82d44e9ad3
Cut down on more HAVE_MENU ifdefs
2017-12-31 18:02:14 +01:00
twinaphex
bd16fd49ab
Fix ./configure --disable-rgui
2017-12-31 17:53:11 +01:00
twinaphex
cf3a010ead
Remove some HAVE_MENU ifdefs
2017-12-31 17:42:07 +01:00
aliaspider
0a32642f17
(WIIU) shader: use a single attribute stream.
2017-12-31 14:06:49 +01:00
misson20000
be5ebbc039
(NSW) since we haven't yet gotten the OS graphics driver, upon calling `display_finalize`, to release some of the (currently global) resouces we give it when we initialized it, we need to maintain a little bit of global state in the graphics driver so it can be freed and reinitialized when we load a core. this should be able to be reverted when we implement `alloc_pages` in libtransistor. see https://github.com/reswitched/libtransistor/issues/74 and https://github.com/reswitched/libtransistor/issues/69
2017-12-31 03:04:15 +01:00
Twinaphex
d9c0f769c7
Merge pull request #6006 from aliaspider/master
...
(WIIU) update shader and add alpha blending to menu + overlays.
2017-12-31 00:21:53 +01:00
aliaspider
b371f4bb32
(WIIU) add a color attribute to tex_shader.
...
+ some fixes to overlay and menu display code.
2017-12-30 23:21:32 +01:00
misson20000
6254ddecf2
(NSW) initial support for menu
2017-12-30 11:14:45 +01:00
twinaphex
893cd2b472
Make this C89-compatible
2017-12-29 04:46:13 +01:00
misson20000
3101ee8036
(NSW) fix compilation errors and warnings for switch drivers
2017-12-29 04:45:25 +01:00
twinaphex
5c876647ed
(NSW) Small cleanups
2017-12-29 00:45:00 +01:00
misson20000
6d2a7b1f26
Nintendo Switch (libtransistor) port
2017-12-29 00:10:01 +01:00
twinaphex
4ecb4d5dfb
(Wiiu) Add overlays courtesy of r-type, thanks
2017-12-27 08:38:03 +01:00
aliaspider
1f143927ca
(CTR) build fix.
2017-12-25 08:51:50 +01:00
gblues
6904101c44
Clean up trailing whitespace
...
== DETAILS
Really simple code cleanup, because my editor flags trailing whitespaces
and it's pretty annoying.
2017-12-12 00:24:18 -08:00
twinaphex
c4d8a8c800
Free after intfstream_close
2017-12-11 20:24:00 +01:00
twinaphex
1cd7568f1f
(gx_gfx) Go through intfstream
2017-12-11 13:26:52 +01:00
twinaphex
61d3f90cae
Add hint defines to libretro.h
2017-12-11 12:53:47 +01:00
twinaphex
318f17c4cb
Start using VFS API constant defines
2017-12-11 12:15:00 +01:00
twinaphex
2e979ec537
Replace function signatures of file_stream file functions
2017-12-10 22:25:38 +01:00
Themaister
75b84b4f94
Support pending swapchain creation.
2017-12-09 17:28:20 +01:00
Themaister
714684a4d3
Don't wait for WSI fence unless it has been signalled.
2017-12-09 17:28:20 +01:00
twinaphex
48c3a50932
Move more variables
2017-12-04 13:03:14 +01:00
twinaphex
f47888aeda
Move more variables to renderchain data
2017-12-04 12:50:22 +01:00
twinaphex
19ad9aa1cb
Add resolve extensions callback
2017-12-04 12:43:22 +01:00
twinaphex
05ab278aca
Pass chain userdata to renderchain driver
2017-12-04 11:54:30 +01:00
twinaphex
512a1b4cb6
Cleanups
2017-12-04 06:03:11 +01:00
twinaphex
c869cc5102
Refactor GL code
2017-12-04 05:55:18 +01:00
twinaphex
b2fbb9aeda
Prepare to map DeleteFramebuffersEXT like this
2017-12-04 04:18:28 +01:00
twinaphex
6221512911
use EXT version of Framebuffer/Renderbuffer functions for MacOS X
...
PowerPC
2017-12-04 04:04:07 +01:00
radius
2747067f61
this probably fixes the shader on noveau and others
2017-12-03 15:10:24 -05:00
radius
3cd7026819
fix the shader and the label
2017-12-03 12:20:07 -05:00
radius
bada13a215
let it snow
2017-12-02 22:47:44 -05:00
Brad Parker
130203c431
gdi: fix closing window via X button
2017-11-27 20:49:56 -05:00
twinaphex
c0d8a2f093
Cleanup
2017-11-16 14:01:42 +01:00
twinaphex
bfd815985f
Rename function callback
2017-11-16 12:02:25 +01:00
twinaphex
721b5f9529
Add set_mvp function callback
2017-11-15 16:51:29 +01:00
twinaphex
b6b6ba9226
No more GL_FF_MATRIX/GL_FF_VERTEX
2017-11-15 14:30:38 +01:00
twinaphex
619acbb5aa
Start implementing video_driver_set_mvp properly
2017-11-15 14:16:06 +01:00
twinaphex
b50a667335
Buildfixes for Win32
2017-11-14 21:45:11 +01:00
twinaphex
229841b1c4
Create video_driver_set_coords
2017-11-14 21:43:13 +01:00
twinaphex
683c437941
Updates
2017-11-14 21:34:03 +01:00
twinaphex
da15f9d730
Cleanups
2017-11-13 09:19:33 +01:00
twinaphex
6493b79324
Some buildfixes for CXX_BUILD
2017-11-13 09:11:09 +01:00
twinaphex
d861d2b0ae
Updates
2017-11-13 09:02:22 +01:00
twinaphex
67fea30406
Remove remaining references to HAVE_FBO
2017-11-13 08:55:41 +01:00
twinaphex
ec123ef6ca
Get rid of most of the HAVE_FBO usage
2017-11-13 06:20:30 +01:00
twinaphex
6fa5fcfa1f
Add has_fbo member variable - fixes GL issues
2017-11-13 05:23:44 +01:00
twinaphex
60d96b60b5
Start adding gl1_renderchain.c
2017-11-12 17:32:18 +01:00
twinaphex
3ab26b6738
Prevent warning
2017-11-12 17:17:40 +01:00
twinaphex
5eadf021cf
early return
2017-11-12 17:16:14 +01:00
twinaphex
c5292025c3
Cut down on HAVE_FBO usage and make sure gl->fbo_inited is set to
...
false if HAVE_FBO is not defined
2017-11-12 17:15:29 +01:00
Brad Parker
23527a82ca
free VAO before the renderchain is destroyed
2017-11-11 13:55:05 -05:00
Brad Parker
69f69849be
fix circular dependency of renderchain and core context init
2017-11-11 13:51:33 -05:00
twinaphex
40cfde0eba
(MSVC 2010) Buildfix
2017-11-10 04:53:08 +01:00
twinaphex
faab2526c8
Create gl_bind_texture
2017-11-10 03:55:10 +01:00
twinaphex
77ac13b2e9
Buildfix
2017-11-09 01:16:35 +01:00
twinaphex
a4c9c738b8
Add init_textures_reference
2017-11-08 22:06:10 +01:00
twinaphex
4f016b2c2c
Update
2017-11-08 19:31:00 +01:00
twinaphex
3e1f4defb8
Buildfix
2017-11-08 18:54:15 +01:00
twinaphex
3e0b4552d6
Cleanups
2017-11-08 18:49:45 +01:00
twinaphex
9ab13b719b
Get rid of another ifdef
2017-11-08 18:48:01 +01:00
twinaphex
5f7527df08
Move readback function to renderchain
2017-11-08 18:45:28 +01:00
twinaphex
c825f849f5
CLeanups
2017-11-08 18:31:17 +01:00
twinaphex
d6cc447aa0
Add PBO callback functions
2017-11-08 18:22:05 +01:00
twinaphex
7c6377a7fa
Cleanups
2017-11-08 17:45:39 +01:00
twinaphex
9f987dd97b
Get rid of NO_GL_READ_PIXELS
2017-11-08 17:42:02 +01:00
twinaphex
3428e3d80a
Cleanup
2017-11-08 17:10:41 +01:00
twinaphex
e91cc7aced
Get rid of one extraneous HAVE_GLSL ifdef
2017-11-08 17:08:03 +01:00
twinaphex
9f79b99c94
Init renderchain prior to calling renderchain_driver
2017-11-08 16:58:23 +01:00
twinaphex
f28d6009ec
Update
2017-11-08 16:53:43 +01:00
twinaphex
6fefc71aa2
Cleanups
2017-11-08 16:49:42 +01:00
twinaphex
c1d5622255
Get rid of another ifdef
2017-11-08 16:41:37 +01:00
twinaphex
4b0932ffb3
Move copy_frame to renderchain
2017-11-08 16:38:56 +01:00
twinaphex
bc45ba38bf
Cleanups
2017-11-08 16:25:57 +01:00
twinaphex
a295169a3b
Add restore_default_state callback - remove more ifdefs
2017-11-08 16:20:55 +01:00
twinaphex
308818afd1
Add VAO callback functions
2017-11-08 16:16:17 +01:00
twinaphex
5b268b79d2
Cleanups
2017-11-08 16:00:37 +01:00
twinaphex
9dd253adea
Cleanup
2017-11-08 15:52:23 +01:00
twinaphex
5252d3216a
Fix heap use after free error
2017-11-08 15:49:02 +01:00
twinaphex
4a7e8b03b2
Cache core context setting
2017-11-08 05:59:08 +01:00
twinaphex
24434db9d9
(GL) Cleanups
2017-11-08 05:47:37 +01:00
twinaphex
a72461c16b
Create disable_client_arrays function pointer
2017-11-08 05:44:12 +01:00
twinaphex
dc664ff4f2
Cleanups
2017-11-08 01:53:24 +01:00
twinaphex
c1f0fceb4f
More buildfixes
2017-11-08 00:59:16 +01:00
twinaphex
97e0ffde9f
Buildfix for iOS
2017-11-08 00:53:57 +01:00
twinaphex
0085b24fd5
Cut down on gl_check_capability calls
2017-11-08 00:49:01 +01:00
twinaphex
4cae577ade
Cleanups
2017-11-08 00:07:04 +01:00
twinaphex
dc700c5d8b
Get rid of more ifdefs
2017-11-08 00:05:12 +01:00
twinaphex
0f6a3c8f9d
Start cutting down on HAVE_GL_ASYNC_READBACK ifdef
2017-11-07 23:19:54 +01:00
twinaphex
5ea63f3b08
Get rid of HAVE_GL_SYNC ifdef
2017-11-07 23:13:26 +01:00
twinaphex
7a33bfe924
Get rid of more HAVE_FBO ifdefs
2017-11-07 22:54:38 +01:00
twinaphex
3ccf8c19f1
Start getting rid of HAVE_FBO ifdefs
2017-11-07 21:34:25 +01:00
twinaphex
0100e7b673
Update
2017-11-07 21:08:54 +01:00
twinaphex
fc43a14637
Updates
2017-11-07 21:03:29 +01:00
twinaphex
fe2bf47b98
Add more to renderchain driver
2017-11-07 20:56:08 +01:00
twinaphex
00d52a4783
Cleanups
2017-11-07 11:06:18 +01:00
twinaphex
a7cd8d94b0
Start going through renderchain driver interface for GL
2017-11-07 11:01:30 +01:00
twinaphex
40a7755fe2
Cleanups
2017-11-06 19:39:21 +01:00
Ash
0d38612f4a
[WiiU] Various warning/format string fixes
...
All things from unsigned comparisons to missing initializers; we got it
here.
2017-11-04 20:37:30 +11:00
twinaphex
bb051f185b
MSVC/C89 buildfixes
2017-10-22 05:13:22 +02:00
orbea
5ec052b675
Fix compilation with --enable-xshm.
...
Fixes https://github.com/libretro/RetroArch/issues/5551 .
2017-10-18 09:33:09 -07:00
rz5
0a0c538e2b
(gl driver) Set flags after detecting GL core context
2017-10-13 22:48:17 +01:00
Brad Parker
fff3e225d2
comments
2017-10-10 15:28:29 -04:00
Brad Parker
072b347c0f
fix OSD background alignment with non-default X/Y positions
2017-10-10 15:16:58 -04:00
Brad Parker
a4bc1c9768
add menu options for OSD background color
2017-10-10 14:53:32 -04:00
Brad Parker
7aadb0ee13
allow transparency for OSD background
2017-10-10 14:00:49 -04:00
Brad Parker
f156f7cd94
initial working OSD background color (only when content not loaded)
2017-10-09 23:30:11 -04:00
Brad Parker
a153ed0b42
testing
2017-10-09 21:19:32 -04:00
twinaphex
d10de20bff
Start compiling Griffin as C for 360 - C89 fixes
2017-10-03 04:11:41 +02:00
twinaphex
721afe22d8
(MSVC 2010) Compile griffin.c as C
2017-10-02 22:06:32 +02:00
twinaphex
fa0728d6b7
(NGC/Wii) BUildfix
2017-10-02 20:31:38 +02:00
twinaphex
c3bcbaea14
Convert d3d.cpp to C
2017-10-02 07:48:57 +02:00
twinaphex
9c639ec529
Don't use std::vector
2017-10-02 06:12:33 +02:00
twinaphex
f6fb1fd953
Create d3d_create_device
2017-10-02 03:15:49 +02:00
twinaphex
6b1a1272a7
Remove d3d->d3d_err
2017-10-02 01:41:23 +02:00
twinaphex
ace611798e
No longer include <string> for d3d.h
2017-10-02 01:38:48 +02:00
twinaphex
52b479fb22
Turn std::string shader_path into char *
2017-10-02 01:38:06 +02:00
twinaphex
ff40cba3de
Create d3d_vertex_declaration_free - wrap more D3D functions
2017-10-01 22:23:28 +02:00
twinaphex
9eba2c8e39
Fix CXX_BUILD on Windows
2017-09-28 18:53:09 +02:00
twinaphex
a3ded01b64
Cleanups
2017-09-27 23:16:37 +02:00
twinaphex
e9a072c1ce
uniquely name D3D function for initing renderchain
2017-09-20 14:53:40 +02:00
twinaphex
105b98b837
Rename gl_legacy_renderchain to gl2_renderchain
2017-09-19 15:06:49 +02:00
twinaphex
d149d590cf
Fix some Xbox unresolved symbols
2017-09-14 22:24:04 +02:00
twinaphex
557c6c1d19
(D3D) Try to treat HLSL shaders same as Cg shaders for now
2017-09-13 04:37:29 +02:00
twinaphex
170b368044
(360) Some buildfixes
2017-09-13 04:21:00 +02:00
twinaphex
dbb6adb453
C89_BUILD fixes
2017-09-11 04:17:28 +02:00
twinaphex
0a6c8122d0
Cleanups
2017-09-09 02:36:08 +02:00
twinaphex
2dee343ec7
Rearrange variables
2017-09-09 01:35:15 +02:00
twinaphex
c0207e9b56
Revert "Reduce size of variables"
...
This reverts commit 79f1166c6e
.
2017-09-09 00:20:39 +02:00
twinaphex
79f1166c6e
Reduce size of variables
2017-09-08 23:44:10 +02:00
Charlton Head
d29e8c18fa
Better error handling in *xv_init()
2017-09-07 12:28:16 -05:00
Brad Parker
0a1b3fedc0
VC6 support (targets NT 3.51)
2017-09-06 23:03:02 -04:00
twinaphex
674dbfed19
Cleanups
2017-09-05 04:57:34 +02:00
twinaphex
bde5a6dc19
Rename renderchain_driver_t to d3d_renderchain_driver_t
2017-09-05 04:21:40 +02:00
twinaphex
3eecbd7135
Fix d3d9_cg_renderchain.cpp
2017-09-05 03:27:00 +02:00
twinaphex
374b6115e1
Update HLSL backend
2017-09-05 03:21:58 +02:00
twinaphex
c691bbaedc
Start going through compilation errors
2017-09-05 00:57:58 +02:00
Brad Parker
35c4770c9b
gdi: manually convert RGB444 to RGB555 to get around BI_BITFIELDS limitation on non-NT platforms
2017-09-01 20:52:58 -04:00
Brad Parker
c7d7c5c909
gl: don't try to render a blank OSD message on every frame
2017-08-31 11:59:23 -04:00
Brad Parker
5e3531a5f2
win98: fix core video graphics corruption\nbitmapinfoheader size should never include masks, but this is undocumented
2017-08-30 00:48:02 -04:00
Brad Parker
e3d68cd131
GDI: fix flickering of text
2017-08-22 23:39:42 -04:00
twinaphex
9c32d03c1e
(Vulkan/Win32) C89_BUILD fixes
2017-08-12 17:56:30 +02:00
twinaphex
c7615fdf00
Add RETRO_ENVIRONMENT_SET_HW_SHARED_CONTEXT
2017-08-07 18:06:03 +02:00
twinaphex
ba36055632
(GX) Buildfix
2017-08-06 13:43:01 +02:00
twinaphex
169aea5ae1
(GX) Another buildfix
2017-08-06 05:54:46 +02:00
twinaphex
740ad823ab
(GX) Buildfix
2017-08-06 05:52:40 +02:00
twinaphex
86f7972aa8
(Wii) Backport
...
0574b91595
- untested
2017-08-06 04:40:55 +02:00
Brad Parker
b1904bcfa6
caca: enable OSD text drawing
2017-08-04 21:51:14 -04:00
Brad Parker
c8e6a98651
gdi: enable OSD text drawing
2017-08-04 21:47:46 -04:00
twinaphex
9fe27117f2
Revert "(iOS) Take this out - see if it solves our issues"
...
This reverts commit 1cf6f2f20f
.
2017-07-21 05:24:41 +01:00
twinaphex
1cf6f2f20f
(iOS) Take this out - see if it solves our issues
2017-07-19 18:42:59 +01:00
twinaphex
b11620e1eb
Add retro_timers.h/retro_math.h
2017-06-28 04:41:38 +02:00
twinaphex
03ee897ae2
Try implementing core context version of XMB ribbon
2017-06-27 06:31:18 +02:00
ensrha
93ea78772d
Add missing verbosity include
2017-06-19 14:38:26 +01:00
twinaphex
c7ac70a923
Combine video_renderchain_driver.c and video_driver.c
2017-06-12 15:45:58 +02:00
Zoran Vuckovic
08b6fdb697
Add missing include directive
2017-06-12 14:13:08 +02:00
Daniel Jimenez
22fc07a839
Fix mirrored images in vertical games on 3DS (bug #4817 )
...
On branch master
Your branch is up-to-date with 'origin/master'.
Changes to be committed:
modified: ctr_gfx.c
2017-06-11 18:12:37 -07:00
hizzlekizzle
ba2cf008c6
update Cg menu ribbon for additive blending
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Fixes solid white ribbon.
2017-05-30 20:13:58 -05:00
aliaspider
934f7c58ba
(WiiU) enable networking.
2017-05-23 10:24:23 +01:00
aliaspider
801cc57e82
(WiiU) improve task scheduling.
2017-05-22 11:19:26 +01:00
aliaspider
634de19dc9
(WiiU) enable libretrodb.
2017-05-22 06:07:27 +01:00
aliaspider
db490a69a3
(WiiU) add a menu display driver. enable MATERIALUI and XMB.
2017-05-22 01:45:40 +01:00
Jean-André Santoni
0b1716650b
Use additive blending for the ribbon in GL and Vulkan
2017-05-22 01:29:56 +02:00
Jean-André Santoni
1bd07c34c7
Make the Vulkan ribbon consistant with the GL ribbon
2017-05-22 00:39:09 +02:00
aliaspider
8dee95651f
(WiiU) add a font driver.
2017-05-21 03:05:41 +01:00
twinaphex
b7b7c67ca3
Windows buildfix
2017-05-20 17:47:56 +02:00
twinaphex
efce4d0abf
Revert "Add cb_set_shader_coords"
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This reverts commit 06df028722
.
2017-05-19 21:21:40 +02:00
twinaphex
06df028722
Add cb_set_shader_coords
2017-05-19 21:13:44 +02:00
twinaphex
d8f5065d64
Add cb_set_shader_mvp
2017-05-19 19:52:33 +02:00
twinaphex
64fdadf60f
Use cb_shader_use
2017-05-19 19:42:34 +02:00
twinaphex
452c02653e
Turn gl_set_shader_viewport into gl_set_shader_viewports
2017-05-19 19:39:46 +02:00
twinaphex
a830051076
Update gx_gfx.c
2017-05-19 16:33:59 +02:00
twinaphex
2a54544eb3
Add cb_shader_use to video_frame_info
2017-05-19 14:24:19 +02:00
twinaphex
59b3344e72
Combine video_driver.c and video_shader_driver.c
2017-05-18 14:47:24 +02:00
twinaphex
4e04e95713
Buildfix
2017-05-18 04:03:49 +02:00
twinaphex
3f7a30a4b3
Start hooking up dummy callback functions to video_context_data
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so that conditionals aren't necessary
2017-05-18 03:37:02 +02:00
twinaphex
941a5d4f94
Go through function callback for swap_buffers as well
2017-05-18 03:05:07 +02:00
twinaphex
86ee08b7a7
Add video context driver update window title callback
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to video_frame_info_t
2017-05-18 02:53:12 +02:00
twinaphex
126a5bf121
Use string_is_equal_fast/string_is_not_equal_fast
2017-05-16 04:00:37 +02:00
aliaspider
36137d22e5
Vulkan: use the command buffer provided as parameter in
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vulkan_copy_staging_to_dynamic.
2017-05-15 05:35:17 +01:00
twinaphex
80d9d1f143
Rewrite task_queue
2017-05-14 20:43:48 +02:00
twinaphex
17a15273ba
Create function out of video_driver_is_focused - no longer
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call video_driver_context_focus from video driver
2017-05-13 19:19:49 +02:00
twinaphex
d4756f83e5
Stop calling video_driver_context_has_windowed from within video
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drivers
2017-05-13 19:11:32 +02:00
twinaphex
f6c8aba119
Move video_context_driver_update_window_title to video_driver_frame
2017-05-13 18:58:13 +02:00
twinaphex
f928e57064
Combine video_context_driver.c and video_driver.c
2017-05-09 01:25:59 +02:00
twinaphex
bac9973354
Cleanups
2017-05-09 00:58:01 +02:00
Andrew
858e15b837
Fix performance issue with max_swapchain_images
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This fixes a performance problem introduced in my last commit when
max_swapchain_images == 3.
In my last commit I incorrectly stated the 3rd buffer was not being
used, after doing some additional testing I realized I was mistaken,
it can indeed be used due to the used page tracking.
Reverting that portion of my previous commit.
2017-05-05 16:58:17 -07:00
Andrew
01e25bd5c7
Fix max_swapchain_images and do some additional cleanup
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When max_swapchain_images was originally added it worked properly,
but was subsequently broken by using the value to specify the number
of buffers allocated.
Due to how the dispmanx driver works, only 2 buffers are ever actually
used, so the 3rd buffer in the "swapchain" ended up doing nothing.
Fix this by restoring it to the original intent, that is, if
max_swapchain_images <= 2 wait for vsync after the flip (reducing
lag), otherwise wait at the last possible moment (increasing lag).
Additionally, fix up some unnecessary void* usage where type safety
could be maintained.
2017-05-04 18:45:59 -07:00
Andrew
a1d094e64e
Minor race fix and small cleanup to dispmanx_gfx
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It's unlikely it was causing issues, but another race existed in the
dispmanx driver, it incremented the pending page count after sending the
update request.
If a context switch happened between sending the update and incrementing
the page count, the vsync callback would decrement it from 0 and cause
the uint to overflow.
Throw in a minor C89 fix and some whitespace fixups too.
2017-04-29 17:09:07 -07:00
twinaphex
4d419b2b56
(sdl_gfx.c) Update
2017-04-29 18:47:29 +02:00
twinaphex
60242e161a
Buildfix
2017-04-29 18:45:58 +02:00
twinaphex
dd83b4a043
(Vita) Buildfix
2017-04-29 17:52:16 +02:00
twinaphex
e84adb504f
Don't try to call video_driver_is_threaded from outside
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gfx/video_driver.c - only exception right now - menu_display.c
2017-04-29 16:52:52 +02:00
twinaphex
91abbdd4f1
video_viewport_get_custom will never be NULL
2017-04-29 16:22:07 +02:00
twinaphex
c8bf28842f
Get rid of some calls to video_driver_viewport_get_custom
2017-04-29 16:11:31 +02:00
twinaphex
2322e77795
Add to video_frame_info
2017-04-29 16:07:02 +02:00
twinaphex
6930262ec2
Update/buildfixes
2017-04-29 12:44:45 +02:00
Francisco José García García
afe173c883
[VITA] Really fix build
2017-04-29 12:02:26 +02:00
Twinaphex
ccd4bdbd60
Merge pull request #4862 from andrewlxer/master
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Fix dispmanx triple buffering race and re-enable triple buffering
2017-04-29 11:16:51 +02:00
Francisco José García García
f7c56ddda3
[VITA] Fix build
2017-04-29 09:06:49 +02:00
Andrew
301a094ef9
Avoid potential dispmanx_gfx driver lockup
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The dispmanx driver had a small race wherein if the vsync completed
between checking for a free page and waiting on the condvar, it would
hang forever waiting for a condition that would never fire.
I'm hoping this is what was causing the triple buffering lockups. In
my testing with it re-enabled and this fix, things are stable (and
much more performant than with triple buffering disabled).
2017-04-28 20:24:36 -07:00
Andrew
253c8cd997
Revert "DISPMANX: Disable triple buffering for now, for stability reasons."
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This reverts commit 0b75671c21
.
2017-04-28 20:20:43 -07:00
twinaphex
552845a94d
Buildfixes
2017-04-29 02:39:32 +02:00
twinaphex
6d8789f4c1
(GX) Buildfix
2017-04-29 02:03:17 +02:00
twinaphex
e6ab06a701
Move path variables
2017-04-29 00:39:29 +02:00
twinaphex
f0c2d786ae
Update arrays struct
2017-04-28 22:59:13 +02:00
twinaphex
87106b03c1
(3DS) Buildfix
2017-04-28 22:14:34 +02:00
twinaphex
05e4ec733e
Move uint variables
2017-04-28 21:03:04 +02:00
twinaphex
4ef0809931
(GX) Another buildfix
2017-04-28 15:29:54 +02:00
twinaphex
684e83ef30
Updates
2017-04-28 15:19:39 +02:00
twinaphex
0da40fb3aa
Move all float settings
2017-04-28 14:57:55 +02:00
twinaphex
ed53be7c81
Move all bool settings
2017-04-28 14:11:34 +02:00
twinaphex
cc095e56fc
Start refactoring bool variables
2017-04-28 00:53:20 +02:00
twinaphex
2a13af52fc
Revert "video_init function - video_info_t should not be const -"
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This reverts commit c8bcbad4a7
.
2017-04-24 12:25:14 +02:00
twinaphex
e5b38315fe
Revert "Add real_width and real_height to video_info struct - let"
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This reverts commit 831ea1a507
.
2017-04-24 12:25:07 +02:00
twinaphex
8a215ce30e
Revert "Cut down on another video_driver_set_size call"
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This reverts commit b951c84e01
.
2017-04-24 12:24:55 +02:00
twinaphex
b951c84e01
Cut down on another video_driver_set_size call
2017-04-24 12:23:09 +02:00
twinaphex
831ea1a507
Add real_width and real_height to video_info struct - let
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the drivers set this depending on the video width/height they
get back from the video context driver
2017-04-24 12:18:28 +02:00
twinaphex
c8bcbad4a7
video_init function - video_info_t should not be const -
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try to set video_driver_width/video_driver_height outside
of video driver init function
2017-04-24 12:03:21 +02:00
twinaphex
5a3b78bad3
Get rid of more performance counters
2017-04-24 11:24:16 +02:00
twinaphex
d06c963a19
Get rid of PERF_ENABLE blocks
2017-04-24 11:20:30 +02:00
twinaphex
365c7f9c8b
(Video drivers) Cleanups
2017-04-24 10:08:32 +02:00
twinaphex
8efa2b146e
Add this to d3d_alive
2017-04-24 09:44:15 +02:00
twinaphex
34852e159a
Cut down on amount of times video_driver_build_info is called
2017-04-23 22:20:11 +02:00
twinaphex
aea00f1e00
Use memcmp instead of string_is_equal for more instances
2017-04-23 12:17:51 +02:00
twinaphex
0f2a6f3dd2
Don't use performance counters in GL/Vulkan/video thread wrapper
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unless PERF_ENABLE is defined
2017-04-23 11:31:11 +02:00
twinaphex
a88284897b
(D3D) Use C-style allocation for d3d->menu
2017-04-23 09:38:44 +02:00
twinaphex
aa2c29ac8b
(exynos_gfx.c) Use memcmp
2017-04-22 09:34:30 +02:00
twinaphex
6ebd4e139e
Rewrite more string_is_equal call invocations as memcmp
2017-04-22 08:51:16 +02:00
twinaphex
5bfc513af4
Buildfixes
2017-04-19 02:03:01 +02:00
twinaphex
7790fc3647
MOve renderchain files to dir
2017-04-19 01:51:05 +02:00
twinaphex
32c91baca6
Move read_viewport and viewport_info to render_chain_gl_legacy.c
2017-04-19 01:25:34 +02:00
twinaphex
0c5a87b1d7
Create scaler_ctx_scale_direct
2017-04-16 11:03:29 +02:00
twinaphex
257410d058
Turn matrix_4x4_multiply into macro
2017-04-16 07:55:02 +02:00
twinaphex
32cebbbcba
Turn more matrix_4x4 functions into macros
2017-04-16 04:00:20 +02:00
twinaphex
fbd6d0ebc6
Turn more matrix 4x4 functions into macros
2017-04-16 03:53:07 +02:00
twinaphex
7f4b490fdb
Prevent implicit memsets with struct video_viewport
2017-04-15 19:43:52 +02:00
twinaphex
55a0b7d1a9
Create default_ortho static variable
2017-03-25 10:22:57 +01:00
twinaphex
7d79e367f9
(GL) Prevent implicit memset; some other general cleanups
2017-03-25 10:18:24 +01:00
twinaphex
d77c209c85
Cleanups
2017-03-25 10:13:18 +01:00
twinaphex
a72cdb77ad
Update logs
2017-03-24 01:33:22 +01:00
twinaphex
396857db9a
Update logs
2017-03-24 01:28:58 +01:00
twinaphex
1b27c3dec1
Make some log messages more consistent
2017-03-24 00:28:21 +01:00
Twinaphex
b7b3b2cb5f
Try to prevent truckload of warnings on iOS
2017-02-26 10:33:03 +01:00
hunterk
a1124b8ded
(Vulkan) add bokeh menu shader for vulkan
2017-02-20 22:59:05 -06:00
twinaphex
0d873b6da1
(Vulkan) Add fancy snow for Vulkan
2017-02-20 21:51:58 +01:00
twinaphex
962149ef63
(Vulkan) Add pipeline_snow
2017-02-20 21:25:40 +01:00
Hans-Kristian Arntzen
2d88530c98
Vulkan: Simple snow pipeline works.
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Some other fixes too.
2017-02-20 20:53:59 +01:00
aliaspider
461d6ed3e0
(WiiU) use the TV resolution instead of the gamepad resolution for
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viewport settings. fixes #4655
2017-02-17 15:06:48 +01:00
vanfanel
0b75671c21
DISPMANX: Disable triple buffering for now, for stability reasons.
2017-02-12 19:27:59 +01:00
Nicolas Adenis-Lamarre
9993435cf9
sdl2 renderer: remove the random flashing black borders
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on the batocera linux distribution (https://github.com/nadenislamarre/batocera.linux ),
retroarch gives some flashing black borders sometimes when running a game.
It looks like sometimes the rendering is done without clearing the screen causing
this flashing effect.
Signed-off-by: Nicolas Adenis-Lamarre <nicolas.adenis.lamarre@gmail.com>
2017-02-08 22:31:26 +01:00
Brad Parker
373535f329
DOS: improve color accuracy and scaling, thanks to aliaspider
2017-02-08 00:17:12 -05:00
Brad Parker
0bdcdac2da
DOS: scale menu frame to fit screen
2017-02-05 15:23:38 -05:00
Brad Parker
3dfe93b13f
DOS: swap red/blue in rgui menu frame
2017-01-31 18:10:27 -05:00
Brad Parker
2661d5556b
DOS: fix image scaling and colors for 16-bit core video
2017-01-30 13:51:41 -05:00
Brad Parker
343ac9fea7
DOS: scale 16-bit core video to fit screen
2017-01-29 00:48:22 -05:00
twinaphex
0d3703bc13
(Vita) Buildfix
2017-01-25 18:39:55 +01:00
twinaphex
0a7538f1b8
Create menu_display_get_fb_size
2017-01-25 18:32:16 +01:00
twinaphex
374fd57270
Remove the few performance counters that depend on runloop_ctl
2017-01-25 18:15:58 +01:00
twinaphex
a9164b7124
Try to use performance counter plus functions in most cases
2017-01-25 17:12:43 +01:00
twinaphex
6661c0fb94
Rewrite performance counter stop/start/init into macros
2017-01-25 16:53:06 +01:00
twinaphex
3a4963b474
(vita2d_gfx.c) Cleanups
2017-01-24 14:08:28 +01:00
twinaphex
19d2649c61
Update psp1_gfx.c
2017-01-24 14:04:12 +01:00
twinaphex
93812f58ba
We don't need the settings variable here
2017-01-24 14:02:09 +01:00
vanfanel
ae3cdaccb9
DISPMANX: Add missing include and remove redundant one.
2017-01-24 13:58:55 +01:00
Twinaphex
7aaf193810
Merge pull request #4492 from aliaspider/master
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(Wii) another fix devkitpro r29.
2017-01-24 01:26:06 +01:00
aliaspider
3a6e49311f
(Wii) use C version of guMtxConcat (ps_guMtxConcat broken in devkitpro
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r29).
2017-01-24 01:23:18 +01:00
Brad Parker
7c41903ecb
GDI: fix color rendering of RGUI menu
2017-01-23 14:50:31 -05:00
aliaspider
021b510452
(WiiU) refactors/cleanups.
2017-01-23 16:14:05 +01:00
The Last Cabra
0e542037d8
Merge branch 'master' into master
2017-01-23 15:16:19 +01:00
twinaphex
e0a560f60a
Turn C++ comments into C comments
2017-01-23 01:37:19 +01:00
twinaphex
a104c73738
Go back to this
2017-01-22 23:19:35 +01:00
twinaphex
8698525f86
Only show the frame when libretro_running is true
2017-01-22 21:42:42 +01:00
twinaphex
2f504b4057
(gfx/drivers) Get rid of remaining runloop.h / runloop_ctl
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references inside gfx/drivers
2017-01-22 18:17:48 +01:00
twinaphex
d4b7edff4a
Cut down on menu_driver_ctl usage from within video drivers
2017-01-22 17:30:32 +01:00
Brad Parker
9d3c20929a
DOS: vga palette looks ok now
2017-01-22 10:47:11 -05:00
Brad Parker
5c83e993ba
DOS: use custom VGA color palette, rgui looks nice but still is not green
2017-01-22 10:47:11 -05:00
Brad Parker
89fc14d165
DOS: horizontal scale test
2017-01-22 10:47:11 -05:00
Brad Parker
c4bfa6b0d2
DOS: initial VGA int13 graphics driver
2017-01-22 10:47:11 -05:00
twinaphex
96c8ca5a09
Header update #1
2017-01-22 13:40:32 +01:00
twinaphex
57f8c637bf
Cut down on runloop_ctl calls inside gfx/drivers
2017-01-22 12:38:20 +01:00
Brad Parker
0290f4713c
caca: fix font alignment
2017-01-21 15:39:35 -05:00
twinaphex
b97b40af75
(vg.c) Buildfix
2017-01-21 18:54:13 +01:00
twinaphex
c8141123d6
(GX) Cleanup warnings
2017-01-21 00:55:21 +01:00
xhp-creations
577ee09727
(WIIU) fix rotation of menu
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(WIIU) fix rotation of menu
2017-01-20 11:22:30 -05:00
xhp-creations
a8232f1b46
(WIIU) add rotation support
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(WIIU) add rotation support
2017-01-20 10:29:53 -05:00
vanfanel
7ae7e2eaee
DISPMANX: now waiting for free pages after issuing flip, instead of before, to avoid input lag.
2017-01-20 14:59:14 +01:00
twinaphex
30c7754029
Buildfix
2017-01-20 14:37:02 +01:00
twinaphex
58a47e860a
Add use_rgba member to video_frame_info_t
2017-01-20 14:04:50 +01:00
twinaphex
0b8037d893
(360) Fix typo
2017-01-19 20:35:23 +01:00
Brad Parker
a54ea9ad88
show titlebar again for remaining drivers
2017-01-19 18:08:39 +00:00
Brad Parker
c0e55cba37
window title fix for SDL
2017-01-19 17:51:22 +00:00
twinaphex
7cce305c06
Add header for sdl_gfx.c
2017-01-19 17:48:03 +01:00
twinaphex
fe84312340
Add some header includes
2017-01-19 17:20:42 +01:00
twinaphex
27ae782a8e
(CTR) Add this header
2017-01-19 17:17:20 +01:00
twinaphex
0d33888a24
(dispmanx_gfx.c) Cleanups
2017-01-19 16:50:09 +01:00
twinaphex
e0ff0541a2
Pass video_info pointer to font drivers
2017-01-19 16:30:40 +01:00
Twinaphex
7961bf6d23
Merge pull request #4455 from libretro/refactor
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Video driver changes
2017-01-19 15:59:23 +01:00
twinaphex
9d1de5c974
Rewrite video_context_driver_set_resize
2017-01-19 14:31:57 +01:00
Brad Parker
b44c8c9995
store buffer for window title, only update actual title when it changes
2017-01-19 00:33:52 -05:00
Twinaphex
78e06ca07f
Cleanup variables
2017-01-19 00:11:29 +01:00
twinaphex
1a30cfea09
Remove more video_driver_get_size calls
2017-01-18 23:13:19 +01:00
twinaphex
55b8b8c244
Reduce amount of calls to video_driver_get_size
2017-01-18 23:07:05 +01:00
twinaphex
c5445d2980
Reduce amount of times video_driver_get_size is called
2017-01-18 23:02:24 +01:00
twinaphex
f4adbd04ae
(gl.c) Reduce amount of time video_driver_get_size is called inside
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gl_frame
2017-01-18 22:55:03 +01:00
twinaphex
1981c4b83e
Typo fix
2017-01-18 22:25:11 +01:00
twinaphex
d010a852e4
Call menu_driver_frame once per video_frame call
2017-01-18 22:20:47 +01:00
twinaphex
bf511b72e6
Create menu_driver_frame
2017-01-18 21:23:18 +01:00
Alcaro
31d93cc4b7
Fix #4449
2017-01-18 19:00:38 +01:00
twinaphex
a6a4808e94
Refactor frame monitor code
2017-01-18 17:41:27 +01:00
twinaphex
0354ced675
Style nits
2017-01-17 19:02:49 +01:00
twinaphex
4743230b09
Some header includes shouldn't be system includes
2017-01-17 18:15:11 +01:00
twinaphex
7931436f5b
Apply xerpi diff
2017-01-17 18:12:23 +01:00
twinaphex
724b68d5cb
(gdi_gfx.c) Style nits
2017-01-17 10:54:48 +01:00
Brad Parker
5eaf00b39d
GDI: fix rendering of 32-bit color cores
2017-01-16 20:41:09 -05:00
Brad Parker
e4bdc5ce8b
GDI: remove unused code and fix menu toggle in rgui and xmb
2017-01-16 20:41:09 -05:00
Brad Parker
e1f4db8081
Win2000 buildfixes
2017-01-16 20:41:08 -05:00
Brad Parker
7acfa39fb9
GDI: MSVC2010 build fix
2017-01-16 20:41:08 -05:00
Brad Parker
8d9a43eec6
GDI: pitch seems to be reported wrong? this looks correct now
2017-01-16 20:41:07 -05:00
Brad Parker
c09996cd22
GDI: don't need to store the padding
2017-01-16 20:41:07 -05:00
Brad Parker
d6300a7946
GDI: video correctly fills the screen now, but resolution is poor. why is it scaled down by half?
2017-01-16 20:41:07 -05:00
Brad Parker
0ee3f39d76
GDI: no more flicker
2017-01-16 20:41:07 -05:00
Brad Parker
f51472395a
GDI: fix bad color due to reading as RGB555 instead of 565
2017-01-16 20:41:07 -05:00
Brad Parker
6b89064242
GDI: no more alternating black lines, but now video only takes up half the window
2017-01-16 20:41:07 -05:00
Brad Parker
acd6826df9
GDI: stretch video output to fill window
2017-01-16 20:41:07 -05:00
Brad Parker
69bac11f02
GDI: fix window not clearing on every frame, requires both FillRect calls and InvalidateRect
2017-01-16 20:41:06 -05:00
Brad Parker
6c62901ae5
GDI: fix window not responding, but menu corruption still happens if set_gdi_pixel_format is called
2017-01-16 20:41:06 -05:00
Brad Parker
bdc68e679f
GDI: flip image and render text after other graphics
2017-01-16 20:41:06 -05:00
Brad Parker
6fe2a974a5
GDI: does not freeze after a few seconds anymore, but the window still freezes when moving the mouse into it
2017-01-16 20:41:06 -05:00
Brad Parker
8eba18a54f
GDI: xmb draws for a few seconds and then freezes
2017-01-16 20:41:06 -05:00
Brad Parker
90ef57948c
GDI testing
2017-01-16 20:41:06 -05:00
Brad Parker
177d811475
GDI driver partially visible with RGUI/game now, need to figure out why it isn't totally visible. Also need to stretch the frame, swap red/blue and flip vertically.
2017-01-16 20:41:05 -05:00
Brad Parker
49d7be9813
MSVC GDI buildfix
2017-01-16 20:41:05 -05:00
Brad Parker
2c6a24653c
testing
2017-01-16 20:41:04 -05:00
Brad Parker
e6d7116da0
create GDI window
2017-01-16 20:41:04 -05:00
Brad Parker
05c37bd39f
initial GDI driver skeleton
2017-01-16 20:41:04 -05:00
Brad Parker
c283c1eaf4
disable shader dialog until video_threaded issues are fixed
2017-01-16 19:26:28 -05:00
Twinaphex
105fa863ec
Merge pull request #4418 from vanfanel/master
...
DISPMANX: Put guard back in to avoid potential lockups!
2017-01-15 13:55:58 +01:00
vanfanel
5a1e8d55fb
DISPMANX: Put guard back in to avoid potential lockups!
2017-01-15 13:47:30 +01:00
Twinaphex
35df333ac4
Merge pull request #4417 from vanfanel/master
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DISPMANX: implement pitch alignment for better videocore blitting per…
2017-01-14 23:08:07 +01:00
vanfanel
869a050a18
DISPMANX: implement pitch alignment for better videocore blitting performance
2017-01-14 23:01:05 +01:00
twinaphex
69ebda74c4
FIx shader
2017-01-14 22:48:02 +01:00
radius
33863714ab
speed this up a bit
2017-01-14 15:54:56 -05:00
vanfanel
8640522073
DISPMANX: remove commented line
2017-01-14 15:56:54 +01:00
vanfanel
da640aaa28
DISPMANX: Honor swapchain setting properly
2017-01-14 15:54:20 +01:00
vanfanel
f0c2826994
DISPMANX: Fix refreshrate calculation by updating menu surface asynchronously
2017-01-14 14:38:18 +01:00
twinaphex
8c9e0405fb
Create video_driver_build_info
2017-01-13 16:09:32 +01:00
Matthew Wolff
f6284721d8
Fix forgotten parameter of video_monitor_get_fps
2017-01-12 23:40:58 -06:00
twinaphex
c1c35c5120
More platform build fixes
2017-01-10 21:15:52 +01:00
twinaphex
f233745483
(SDL gfx) Buildfix
2017-01-10 21:01:13 +01:00
twinaphex
f1ef1a6a59
(GX) Buildfix
2017-01-10 20:18:49 +01:00
twinaphex
76ae7ac4a0
Cleanup some of the video drivers - add some members to
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video_info_t to reduce the need for accessing the settings
struct
2017-01-10 18:16:22 +01:00
twinaphex
0b03e95d95
We no longer need the settings struct inside gl_init
2017-01-10 18:08:05 +01:00
twinaphex
8bd12368ef
Pass joypad_driver name to input_driver_init function and make
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sure we don't need to access the settings struct from the
input driver
2017-01-10 17:59:48 +01:00
twinaphex
c086a18ceb
video_driver_frame_filter no longer needs to grab pointer to
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settings
2017-01-09 15:46:40 +01:00
twinaphex
36fb6776b2
Don't grab settings pointer in video_monitor_get_fps function
2017-01-09 15:42:14 +01:00
twinaphex
35fefb1c09
Do away with yet more pointer grabbing of settings
2017-01-09 15:14:16 +01:00
twinaphex
6b3cc9068d
Pass video_info to swap_buffers too
2017-01-09 14:59:15 +01:00
twinaphex
3d92ce140e
Pass video_frame_info_t to update_window_title
2017-01-09 14:42:07 +01:00
twinaphex
be2f921ee2
Don't use settings pointer inside video_frame function
2017-01-09 14:25:59 +01:00
Twinaphex
6b2601eb91
Merge pull request #4384 from fr500/master
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small optimization by @aliaspider
2017-01-09 00:39:10 +01:00
radius
86e8c409fe
small optimization by @aliaspider
2017-01-08 18:36:06 -05:00
twinaphex
68d484bf60
Set supports_rgba before calling image_texture_load
2017-01-08 21:49:23 +01:00
radius
f87f7d026d
improve readability a bit
2017-01-07 22:47:55 -05:00
twinaphex
c57ab8f37a
Add pipeline_bokeh to shader_glsl.c
2017-01-08 02:16:47 +01:00
twinaphex
09a83525a9
Add pipeline_bokeh.glsl.frag.h
2017-01-08 02:13:36 +01:00
vanfanel
7ba3ff9c12
DISPMANX: Fix hang when null frame is passed (TyrQuake core)
2017-01-05 23:47:33 +01:00
Logan McNaughton
34ad1555f1
Use this code for GLES2 and GLES3
2016-12-30 13:56:54 -07:00
Logan McNaughton
90a1c76abb
This wasn't working on Android
2016-12-30 10:22:12 -07:00
Logan McNaughton
f45a75fa98
Use RGBA for internal format
2016-12-26 13:00:38 -07:00
hunterk
5ec5b199f6
less invasive revert for blue/red swap
2016-12-25 20:22:28 -06:00
twinaphex
77e5cdbfde
Revert "Rename runloop_msg_queue_push to video_driver_msg_queue_push"
...
This reverts commit ad7386913c
.
2016-12-22 23:36:11 +01:00
twinaphex
ad7386913c
Rename runloop_msg_queue_push to video_driver_msg_queue_push
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and move code to video_driver.c
2016-12-22 13:15:02 +01:00
Logan McNaughton
21779c87b8
Missed one of the texture formats
2016-12-20 10:10:23 -07:00
Logan McNaughton
3392f3996b
Fix up some texture format code
2016-12-20 08:57:13 -08:00
twinaphex
feae0823ce
Prevent some implicit memsets
2016-12-17 14:40:06 +01:00
Logan McNaughton
fc4c7529a1
Fix internal formats used with texture creation
2016-12-14 09:54:55 -08:00
twinaphex
f9b019c83a
Rename loadTexture to gl_load_texture_image
2016-12-14 16:59:16 +01:00
Logan McNaughton
8cd2566128
Simplify glTexImage2D/glTexStorage2D calls
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Also add support for glTexStorage2DEXT (GLES2)
2016-12-14 07:29:37 -08:00
twinaphex
6a45541f24
(Vulkan) Rename pipeline files
2016-12-12 13:17:20 +01:00
twinaphex
a94b15ac86
(Vulkan) Add pipeline snow simple shader
2016-12-12 05:21:38 +01:00
Arzed Five
18392a5e40
(XMB VK snow) Attempt to fix the Vulkan snow menu shader
2016-12-12 03:46:26 +00:00
twinaphex
c0caae124e
Prevent warning
2016-12-11 22:11:03 +01:00
Brad Parker
7c176c3d14
replace simple snow with fancy snow code with different parameters
2016-12-11 13:00:12 -05:00
aliaspider
5cf8391c5a
replace the glsl snow shader with a more lightweight version.
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(gpu usage is approximately 25% compared to the original.)
2016-12-11 15:52:32 +01:00
barbudreadmon
ad273d6299
Fix for issue #4165
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vulkan video driver don't rotate the same way as gl video driver without this.
2016-12-11 10:53:02 +01:00
twinaphex
a210e4f6fe
(PS3) Some build fixes
2016-12-10 09:39:07 +01:00
twinaphex
1b29d41661
(render_chain_gl_legacy.c) Cleanups
2016-12-10 07:30:14 +01:00
twinaphex
be459a6281
Cleanups
2016-12-10 07:28:08 +01:00
twinaphex
aa5730dbc9
(render_chain_gl_legacy.c) Cleanups
2016-12-10 07:26:50 +01:00
Logan McNaughton
1d69baca82
Use glTexStorage2D for FBO textures
2016-12-08 21:14:10 -07:00
Logan McNaughton
b275b2e113
Use RGBA8 for FBO texture internal format on GLES3
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GLES3 supports GL_RGBA8 as an internal format for textures.
Using the sized format (RGBA8 instead of RGBA) allows more flexibility. In my case I am trying to use glCopyImageSubData and it only works on textures with sized internal formats.
2016-12-07 11:22:24 -07:00
twinaphex
bcfb80072c
(XDK) Remove this - would have to be reimplemented
2016-12-07 07:02:41 +01:00
twinaphex
de94f77629
(XDK) Buildfixes
2006-05-14 14:02:54 +02:00
twinaphex
2b262c6b32
(render_chain_xdk.cpp) Add d3d.h include
2016-12-07 06:48:04 +01:00
twinaphex
ec676e3e62
Add header include
2016-12-07 06:46:15 +01:00
twinaphex
ccacfcda60
(render_chain_xdk.cpp) Add header include
2016-12-07 06:34:22 +01:00
twinaphex
e0c3626791
Turn this into _XBOX360 ifdef
2016-12-07 06:32:05 +01:00
twinaphex
28fa2a240a
(XDK) Buildfixes
2006-05-14 13:36:54 +02:00
twinaphex
53ca2f0a53
Add runloop.h include
2016-12-07 06:22:57 +01:00
Brad Parker
32a3026654
enable standard derivatives extension for GLES, adds support for complex XMB ribbon
2016-12-06 21:04:12 -05:00
Brad Parker
12294c96aa
check for high precision floats on GLES, then enable if supported
2016-12-06 21:04:12 -05:00
Brad Parker
f90ab6e189
default to highp precision for GLES
2016-12-06 21:04:12 -05:00
twinaphex
d3db3a7ec4
(Vulkan) Add pipeline simple snow
2016-12-06 00:51:48 +01:00
twinaphex
9f470c53ae
Add 'Simple Snow' shader to GLSL backend
2016-12-06 00:48:36 +01:00
Hans-Kristian Arntzen
eb7870db5a
Vulkan: Check for more cases in vulkan_load_texture().
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*Sigh*
2016-12-03 18:54:34 +01:00
Hans-Kristian Arntzen
b96f1fa067
Vulkan: Load a dummy texture if needed.
2016-12-03 17:48:48 +01:00
Brad Parker
e39031cbd0
revert rest of unicode changes
2016-12-03 00:15:29 -05:00
Brad Parker
f725b48555
starting to revert unicode changes
2016-12-03 00:15:29 -05:00
Brad Parker
d891f1c90b
remove explicit unicode def/undefs
2016-12-02 14:34:29 -05:00
Brad Parker
ba54f20626
initial libcaca video driver
2016-12-01 12:13:45 -05:00
Brad Parker
cd9d09d1f3
use unicode versions of windows functions
2016-11-29 14:34:35 -05:00
twinaphex
d57d672d15
Remove unused variable
2016-11-28 02:25:38 +01:00
twinaphex
cd0bf8f31a
Prefer to use strlcpy instead of strcpy
2016-11-26 17:11:30 +01:00
Lioncash
d34202aea6
vulkan: Move vk_t pointer dereferences after the null check
2016-11-25 23:21:31 -05:00
Lioncash
918710cb2e
drm_gfx: Fix typo in log message
2016-11-25 12:19:09 -05:00
Lioncash
bc28d46bbb
drm_gfx: Fix memory leak in fail case
2016-11-25 12:17:53 -05:00
aliaspider
e2f7145112
(WiiU) video driver: set the correct monitor refresh rate on init.
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- add a performance counter.
2016-11-22 22:47:06 +01:00
FIX94
8a62d5ea96
(WiiU) massive changes in the audio driver, this should hopefully work better
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(WiiU) making sure the menu is properly drawn before swapping buffers, fixes visible menu drawing lines
2016-11-21 03:18:48 +01:00
twinaphex
5fc1b0c88e
Remove obsolete font_driver_has_render_msg
2016-11-20 17:51:16 +01:00
twinaphex
856d6b37be
Turn video_shader_driver_set_coords into macro
2016-11-20 16:48:54 +01:00
twinaphex
ef610312e7
Turn video_shader_driver_set_mvp into macro
2016-11-20 16:45:06 +01:00
twinaphex
dd0a8d1778
Turn video_shader_driver_set_parameters into macro
2016-11-20 16:40:08 +01:00
twinaphex
2deb306967
Turn video_shader_driver_use into macro
2016-11-20 16:31:45 +01:00
Jean-André Santoni
d4296b016f
Make shader names consistent, step 5
2016-11-19 00:30:56 +01:00
Jean-André Santoni
9c83658368
Make shader names consistent, step 4
2016-11-19 00:29:13 +01:00
Jean-André Santoni
d1bf61076d
Make shader names consistent, step 3
2016-11-19 00:27:54 +01:00
Jean-André Santoni
35d8ec12c5
Make shader names consistent, step 2
2016-11-19 00:23:07 +01:00
Jean-André Santoni
3b2b7580db
Make shader names consistent, step 1
2016-11-19 00:20:52 +01:00
Jean-André Santoni
4e74375356
Replace the modern snow glsl vertex shader
2016-11-19 00:08:59 +01:00
twinaphex
2be4ca1755
Simplify vertex snow shaders
2016-11-18 09:54:19 +01:00
twinaphex
a2c69ec254
Added snow shader hooks - doesn't work yet though - shader driver
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system is very limited in terms of how we can set custom menu
shaders - will require a rethink
2016-11-17 20:54:29 +01:00
twinaphex
23aa03fcdd
Start adding snow shaders
2016-11-17 20:21:20 +01:00
aliaspider
ec8fd655b0
(WiiU) add support for 32bpp mode.
2016-11-16 19:03:01 +01:00
aliaspider
e23ead0b17
(WiiU) video driver: check data pointer validity before using it. member
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functions seem to be called before driver init.
2016-11-14 15:09:53 +01:00
Twinaphex
d978a0aa90
Merge pull request #3991 from aliaspider/master
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(WiiU) implement viewport/filtering options.
2016-11-13 19:23:32 +01:00
aliaspider
975c442b1a
(WiiU) implement viewport/filtering options.
2016-11-13 18:43:22 +01:00
Twinaphex
d4eba0ab96
Merge pull request #3985 from aliaspider/master
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(WiiU) update.
2016-11-13 02:22:18 +01:00
Jean-André Santoni
72161acbd3
Smoother ribbon
2016-11-11 20:04:55 +01:00
Jean-André Santoni
02be74b9c4
Revert "New ribbon noise. Will have to be ported to GLSL modern, Vulkan and Cg"
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This reverts commit 1fa5b66a23
.
2016-11-11 19:59:27 +01:00
aliaspider
9ecd8b18e0
(WiiU) set swap interval to 1 when vsync is active.
2016-11-10 15:11:33 +01:00
aliaspider
158fd3404e
(WiiU) enable blending.
2016-11-10 14:24:44 +01:00
aliaspider
6f7f6a363b
(WiiU) only wait for vsync when not missed.
2016-11-10 14:24:20 +01:00
Jean-André Santoni
1fa5b66a23
New ribbon noise. Will have to be ported to GLSL modern, Vulkan and Cg
2016-11-09 11:59:43 +01:00
twinaphex
a7585f9988
Move video_frame.h to libretro-common
2016-11-08 15:35:24 +01:00
aliaspider
79192c0ead
(WiiU) video: set swap interval to 0 when nonblocking.
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add an fps log.
2016-11-08 10:51:07 +01:00
FIX94
4a285fd4e1
(WiiU) fixed random pixels being displayed on game start/close and exit
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(WiiU) fixed touchscreen sending invalid data which broke the menu toggle
2016-11-07 02:42:12 +01:00
FIX94
11db939b9b
-(WiiU) added in option to disable vsync
2016-11-06 23:29:54 +01:00
aliaspider
0de5019fab
(WiiU) clear textures on init.
2016-11-06 22:13:07 +01:00
Twinaphex
38b3e4042d
Merge pull request #3953 from aliaspider/master
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(WiiU) working sound.
2016-11-06 19:18:11 +01:00
aliaspider
e5a07a406a
(WIIU) cleanup debug code from the video driver.
2016-11-06 18:59:50 +01:00
Hans-Kristian Arntzen
0d718a9365
Vulkan: Workaround warning from validation layers.
2016-11-06 16:07:44 +01:00
aliaspider
d3b3c18a6f
(WIIU) GX2 rendering.
2016-11-05 15:05:46 +01:00
twinaphex
f707d39c54
Let's just get rid of this problematic check instead
2016-10-31 15:30:20 +01:00
twinaphex
de3c1a04db
Simplifications
2016-10-31 15:24:03 +01:00
twinaphex
4ff6d8c108
Add more logging
2016-10-31 15:12:34 +01:00
aliaspider
e055b7cbc1
(WIIU) cleanup. adapt dynamic symbol loading to be able to use headers
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from WUT.
2016-10-29 02:56:40 +01:00
aliaspider
afdaf9afbd
(WIIU) display core frames.
2016-10-27 23:02:40 +01:00
aliaspider
a4d745a471
preliminary port to the wiiu platform
2016-10-27 01:34:10 +01:00
twinaphex
456c4c4d58
Remove video_driver_cached_frame_render wrapper function
2016-10-25 00:42:26 +02:00
twinaphex
213e357918
Move gl_capabilities to libretro-common
2016-10-24 04:06:05 +02:00
twinaphex
09067e67c3
Create gl_symlinks.h
2016-10-24 04:02:03 +02:00
twinaphex
e512065d7d
Start making gl_capabilities.c more usable by libretro-common
2016-10-24 03:55:14 +02:00
twinaphex
35ba7fb2c4
Prevent implicit and superfluous memset
2016-10-21 20:04:56 +02:00
twinaphex
f3ad815dd9
Prevent implicit memsets
2016-10-21 06:15:20 +02:00
twinaphex
7ebac14e47
(D3D) Cleanups
2016-10-20 05:36:02 +02:00
twinaphex
41212b40c5
Remove DONT_HAVE_STATE_TRACKER
2016-10-20 05:11:35 +02:00
twinaphex
648877757f
Revert "(D3D) Cleanups"
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This reverts commit e50f8b061d
.
2016-10-20 05:07:03 +02:00
twinaphex
e50f8b061d
(D3D) Cleanups
2016-10-20 05:05:37 +02:00
twinaphex
2cb7cc01bf
(D3D) Cleanups
2016-10-20 05:00:20 +02:00
twinaphex
e71f8baa5f
d3d_overlay_render - cleanup
2016-10-20 04:51:48 +02:00
twinaphex
2b576ebc1c
Get rid of _XBOX defines
2016-10-20 04:37:13 +02:00
twinaphex
275814e291
Replace font_driver_free(NULL) calls with font_driver_free_osd()
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inside video drivers
2016-10-20 00:39:33 +02:00
Higor Eurípedes
6f2cb9742d
(font) Create font_data_t and update font_driver_init_first()
2016-10-18 20:07:00 -03:00
Francisco José García García
81e7a60759
(VITA) Try to use NEON
2016-10-17 18:39:53 +02:00
Twinaphex
dd2c3ab1ee
Merge pull request #3815 from Brunnis/master
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Implement support for video_max_swapchain_images setting
2016-10-17 16:21:53 +02:00
Mikael Brunnhede
2cb9c912f4
Implement support for video_max_swapchain_images setting.
2016-10-17 11:23:34 +02:00
Francisco José García García
8e631df6c4
(VITA) Temporal fix for clear screen
2016-10-16 17:45:06 +02:00
aliaspider
f9e7d4dc3f
(3DS) fix gfx corruption when closing content.
2016-10-13 12:16:07 +01:00
aliaspider
d48445fc1e
(3DS) video driver:
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- texture handling improvement.
- flush pending tasks while waiting for vsync.
2016-10-10 22:25:25 +01:00
aliaspider
c78f697c16
(3DS) wrap texture coordinate swizzeling in a function.
2016-10-10 22:22:08 +01:00
Francisco José García García
bcfa865569
(VITA) Wait for rendering before free overlays
2016-10-10 19:35:14 +02:00
twinaphex
f698e0cfac
Add GL_CAPS_GLES3_SUPPORTED
2016-10-08 14:11:12 +02:00
twinaphex
d71a688685
(D3D9/Cg) Cleanups
2016-10-08 08:39:44 +02:00
aliaspider
4edbb48f34
(3DS) missing return value.
2016-10-08 01:17:48 +01:00
Twinaphex
49d520c5d5
Merge pull request #3736 from aliaspider/master
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(3DS) more fixes.
2016-10-04 21:50:15 +02:00
aliaspider
d87adcd226
(3DS) fix texture combiner stages in 32bit mode.
2016-10-04 20:38:00 +01:00
Brad Parker
1f27773fe0
C89_BUILD fix
2016-10-04 12:15:46 -04:00
aliaspider
23eef2c6ee
(3DS) video driver: (cont.)
2016-10-04 15:55:30 +01:00
aliaspider
c4daa087d4
(3DS) video driver: add some checks for the validty of incoming data.
2016-10-04 15:49:55 +01:00
twinaphex
23ed63f33a
move device_aspect variable
2016-10-02 20:37:14 +02:00
aliaspider
056224bf50
(3DS) avoid using ctrGuCopyImage during font init for now. (fixes freeze
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on cia builds)
2016-09-30 16:16:18 +01:00
aliaspider
afd5e85a31
(3DS) add experimental font and menu_display drivers.
2016-09-29 20:14:12 +01:00
aliaspider
5db13323f6
(3DS) create gfx/common/ctr_common.h.
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remove depthbuffer.
use vramalloc.
2016-09-28 20:59:54 +01:00
aliaspider
dc16477c46
(3DS) fix tearing, the displayed framebuffer was being set to the
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currently selected drawbuffer.
2016-09-28 18:34:38 +01:00
aliaspider
8266a423cd
(3DS) update for latest ctrulib.
2016-09-28 18:09:17 +01:00
Francisco José García García
8a6625753d
(Vita) Add get framebuffer
2016-09-27 23:39:24 +02:00
twinaphex
6d702f3538
Remove unused buf_fps variable
2016-09-22 21:51:22 +02:00
twinaphex
8d9eccfd65
(xvideo.c) Prevent null pointer dereferences for geom variable
2016-09-22 20:54:06 +02:00
Higor Eurípedes
c08650f1f9
Remove trailing whitespace
2016-09-17 21:20:27 -03:00
Higor Eurípedes
d4305d65d9
(gl) Fix gl_check_error()
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gl_check_error() was leaking memory and the error message was never
returned to the calling context.
2016-09-17 21:19:57 -03:00
Alcaro
9485263555
Fix implicit strstr
2016-09-15 21:16:25 +02:00
twinaphex
d4797781ea
(GX) Buildfix
2016-09-11 16:44:29 +02:00
twinaphex
3cf24afc44
(CTR) Buildfix
2016-09-11 16:43:56 +02:00
Alcaro
0720d5ad77
Kill warning
2016-09-11 16:38:36 +02:00
twinaphex
51b0e61712
Cleanups
2016-09-11 16:24:02 +02:00
twinaphex
606e37fcbd
Cleanups
2016-09-11 15:07:07 +02:00
twinaphex
7ac1ed7e10
Cleanups
2016-09-11 14:54:34 +02:00
twinaphex
202e3e796e
Get rid of more general.h includes
2016-09-11 14:46:53 +02:00
twinaphex
164d3b034c
Get rid of OSX_PPC
2016-09-09 15:56:56 +02:00
twinaphex
db6171676a
Use retro_assert everywhere
2016-09-08 11:59:44 +02:00
Twinaphex
ac2676b25f
(glcapabilies.h) Add HAVE_CONFIG_H ifdef
2016-09-08 05:51:20 +02:00
Francisco José García García
04b5dbdb5c
(VITA) Silence texture load
2016-09-07 23:53:20 +02:00
Alcaro
37a907eb51
These aren't needed.
2016-09-07 14:40:10 +02:00
Alcaro
3f105fe71f
Perform evil experiments (run this driver in a completely different program)
2016-09-07 14:30:27 +02:00
Alcaro
e243614db8
Create half-broken XShm driver, to perform evil experiments on
2016-09-07 13:39:00 +02:00
twinaphex
245a65a0d7
Change this
2016-09-07 01:12:35 +02:00
dankcushions
cdc4bff3fb
Fix build on Raspberry Pi (3)
2016-09-06 21:54:53 +01:00
mudlord
f3a0d8518e
mudlord is a fucking clot/hack and needs to be shot.
...
Should have tested on other drivers than Nvidia Windows.
2016-09-07 05:56:07 +10:00
Brad Miller
94be5a8651
Update modern_pipeline_xmb_ribbon.glsl.vert.h
...
nit
2016-09-06 15:58:37 +10:00
mudlord
d77759cc1b
change
2016-09-06 15:45:57 +10:00
mudlord
73a1cd4631
greatly optimized modern vertex shader for ribbon.
2016-09-06 15:42:16 +10:00
twinaphex
266a06ffb1
Revert "Expose GPU Hard Sync for GLES 3 too"
...
This reverts commit a74813c9ea
.
2016-09-05 21:43:02 +02:00
twinaphex
bd45d7a707
gl_capabilities.c - cleanups
2016-09-05 21:25:38 +02:00
twinaphex
67c2965612
OpenGL ES should not reach this code
2016-09-05 21:22:38 +02:00
twinaphex
a74813c9ea
Expose GPU Hard Sync for GLES 3 too
2016-09-05 21:16:30 +02:00
twinaphex
280aa831b5
Remove verbosity.h header dependency on gl_capabilities.c
2016-09-05 21:12:44 +02:00
twinaphex
43edd76736
Add headers
2016-09-05 21:09:21 +02:00
twinaphex
86d2a36407
(Win32) Buildfixes
2016-09-05 18:43:32 +02:00
twinaphex
acd4dd527b
Header include cleanups
2016-09-05 18:31:32 +02:00
twinaphex
f0702ac72c
(PS3) Buildfix
2016-09-05 07:59:26 +02:00
twinaphex
76732249b6
Cleanups
2016-09-05 07:30:44 +02:00
Twinaphex
ef43a573a3
Silence warnings
2016-09-05 07:28:55 +02:00
twinaphex
1edaa20029
header cleanups for gl_capabilities.c
2016-09-05 07:26:32 +02:00
twinaphex
1bed2dc3c4
Buildfix
2016-09-05 07:22:44 +02:00
twinaphex
1a241fa9ce
Rewrite this
2016-09-05 07:22:44 +02:00
twinaphex
7af3b79416
Create gl_capabilities.c/gl_capabilities.h
2016-09-05 07:04:56 +02:00
Brad Parker
0eb1777a1f
remove extra semicolons
2016-09-03 10:30:21 -04:00
twinaphex
064f74825a
CXX_BUILD buildfix
2016-09-01 18:26:01 +02:00
twinaphex
467451fccc
Cleanup more header includes
2016-09-01 18:18:55 +02:00
twinaphex
ddb9cff2af
More header include cleanups
2016-09-01 18:10:59 +02:00
twinaphex
ba7d638b99
Use string_is_equal
2016-08-29 18:46:41 +02:00
twinaphex
0f5118d895
feedback_pass - change to 0
2016-08-27 16:02:21 +02:00
Alcaro
cad2eee9e0
Fix some PS3 derps
2016-08-27 13:54:02 +02:00
Francisco José García García
4221374072
(VITA) Add XMB support
2016-08-23 02:49:53 +02:00
Francisco José García García
70f16cddda
(VITA) Fix setting aspect ratio
2016-08-15 02:39:34 +02:00
Twinaphex
50afc567b3
Prevent unused variable
2016-08-10 07:20:49 +02:00
twinaphex
04e7e51845
Move log message
2016-08-08 18:44:12 +02:00
twinaphex
8da3054968
Change this to HAVE_OPENGLES instead of HAVE_OPENGLES2
2016-08-08 18:40:58 +02:00
twinaphex
becf96837e
Allow for GL_DEBUG on GLES3/GLES 3.1/GLES 3.2
2016-08-08 18:37:46 +02:00
Francisco José García García
cddef9827d
(VITA) Fix rgb32
2016-08-08 01:51:23 +02:00
Hans-Kristian Arntzen
96818a297c
Vulkan: Fix validation errors with OriginalHistory.
...
For some reason, OriginalHistory blit happened inside a render pass.
Also add more TRANSFER_SRC_BIT caps to images as they might have to be
copied to history.
2016-08-07 01:09:15 +02:00
twinaphex
0164ce3725
Move comments
2016-08-06 17:31:01 +02:00
twinaphex
ef74742078
Change GL_CAPS_FBO
2016-08-06 17:28:15 +02:00
twinaphex
083bc4eed3
Cut down on some HAVE_FBO ifdefs
2016-08-06 03:18:19 +02:00
twinaphex
444d957978
(PSGL) Fix 32bit color
2016-08-03 17:07:38 +02:00
twinaphex
b8de32587b
(GL) Fix PSGL build
2016-08-03 16:47:01 +02:00
twinaphex
afce6fccc5
(GL) Fix statement is unreachable warnign
2016-08-03 16:28:52 +02:00
Francisco José García García
d514963a95
(VITA) Show fps
2016-08-03 02:02:44 +02:00
twinaphex
b7b5ffe28c
Above case should handle this already
2016-08-03 00:24:03 +02:00
twinaphex
02f0b4a428
GL_CAPS_BGRA8888 - Query for Apple extension GL_APPLE_texture_format_BGRA8888 too
2016-08-03 00:21:48 +02:00
twinaphex
a517b39cfb
Implement CAPS_PACKED_DEPTH_STENCIL for non-GLES too
2016-08-03 00:19:44 +02:00
twinaphex
36963b91c7
(GL capabilities) Packed depth stencil - if GLES is 3 or higher,
...
assume yes, also query EXT_packed_depth_stencil
2016-08-03 00:15:47 +02:00
twinaphex
23f4e8bdfa
(Android/GLES) Should work with HW render context again
2016-08-03 00:08:50 +02:00
twinaphex
871b1740a8
Rename render_chain_driver.h to render_chain_gl.h
2016-08-02 16:22:57 +02:00
twinaphex
fb641dabd1
(Griffin ) Buildfix
2016-08-02 15:01:34 +02:00
twinaphex
84588a1527
(GL) Move more code
2016-08-02 03:12:48 +02:00
twinaphex
9b06ec6c4e
(GL) Move more FBO functions to render_chain_gl_legacy
2016-08-02 03:10:55 +02:00
twinaphex
bd3cd08be8
(GL/FB) Still compiles and links with --disable-fbo
2016-08-02 03:04:27 +02:00
twinaphex
d391159f39
Move more HAVE_FBO code to render_chain_gl_legacy
2016-08-02 02:56:44 +02:00
twinaphex
85ec02ba6b
(GL) Move more renderchain code over to render_chain_gl_legacy
2016-08-02 02:54:38 +02:00
twinaphex
78806bf33c
Move more renderchain code over to render_chain_gl_legacy.c
2016-08-02 02:38:46 +02:00
twinaphex
a8e74f0aa2
(GL) Start moving renderchain code over to separate files
2016-08-02 02:27:23 +02:00
twinaphex
ab8471959e
(D3D) 80-char style nits
2016-08-02 01:47:11 +02:00
twinaphex
a0d3a148e7
Move force SRGB disable check at beginning of capability check
2016-08-02 00:56:21 +02:00
twinaphex
31ca6ca5ea
(GL) Rename another function
2016-08-02 00:42:03 +02:00
twinaphex
188dd9bd69
Create gl_renderchain_add_lut
2016-08-02 00:31:04 +02:00
twinaphex
ec91878187
(GL) rename to gl_recompute_pass_sizes
2016-08-02 00:25:28 +02:00
twinaphex
9c1155283b
(GL) Create gl_renderchain_convert_geometry
2016-08-02 00:23:38 +02:00
twinaphex
e8480a72a6
(D3D) Correct one shader
2016-08-01 22:45:07 +02:00
twinaphex
c314077f1d
(D3D) Cleanups of shaders
2016-08-01 22:43:51 +02:00
twinaphex
a2bbbee713
(D3D) Header fix pt. 2
2016-08-01 22:21:11 +02:00
twinaphex
fd6a9fd3bd
(D3D) Fix include
2016-08-01 22:18:42 +02:00
twinaphex
8d186dab88
Relocate D3D drivers
2016-08-01 22:05:57 +02:00
twinaphex
124454430b
(GL) Go through gl_query_core_context_in_use
2016-08-01 21:58:18 +02:00
Twinaphex
becef95dc2
(GL) Silence unused variable
2016-08-01 21:55:02 +02:00
Francisco José García García
95b630636d
(VITA) Rotation workaround
2016-08-01 20:26:29 +02:00
twinaphex
e3dc0261c0
(GL) Cleanups
2016-08-01 18:10:34 +02:00
twinaphex
46c8bba59e
(GL) Cut down on ifdefs
2016-08-01 18:08:18 +02:00
twinaphex
10ceec4c99
(GL) Cleanups
2016-08-01 17:46:02 +02:00
twinaphex
b7458f5523
(GL) Cleanups
2016-08-01 17:40:53 +02:00
twinaphex
34488802d9
Create GL_CAPS_SRGB_FBO_ES3
2016-08-01 17:36:07 +02:00
twinaphex
09ea570dcb
Create GL_CAPS_FP_FBO
2016-08-01 17:33:50 +02:00
twinaphex
3d76f6e79f
gl_check_capability - cleanups
2016-08-01 17:30:58 +02:00
twinaphex
76c021df09
Create GL_CAPS_SRGB_FBO
2016-08-01 17:28:43 +02:00
twinaphex
9b5703c9f3
Create GL_CAPS_FULL_NPOT_SUPPORT
2016-08-01 17:23:01 +02:00
twinaphex
91bef22613
EGL images should be usable with GLES3 and later too
2016-08-01 16:47:24 +02:00
twinaphex
a45239359c
(GL) Create GL_CAPS_UNPACK_ROW_LENGTH
...
(GL) Cut down on HAVE_OPENGLES2 ifdefs and try to use
HAVE_OPENGLES instead
2016-08-01 16:36:57 +02:00
twinaphex
6d76a04b0f
(GL) Cleanups
...
(Emscripten) Add HAVE_RPNG/HAVE_RJPEG
2016-08-01 16:25:02 +02:00
twinaphex
78217ca32b
(GL) Create GL_CAPS_ES2_COMPAT
2016-08-01 16:19:41 +02:00
twinaphex
bbc303c7f2
(GL) Create GL_CAPS_PACKED_DEPTH_STENCIL
2016-08-01 16:11:35 +02:00
twinaphex
375a2f2480
Create GL_CAPS_DEBUG
2016-08-01 16:06:19 +02:00
twinaphex
4b1ab53361
Create gl_check_capability
2016-08-01 16:01:21 +02:00
twinaphex
1aac393f73
(GL) Cut down on some forward declarations
2016-08-01 15:40:02 +02:00
twinaphex
94763e1db4
(GL) Remove one unnecessary HAVE_MENU ifdef
2016-08-01 15:31:29 +02:00
Twinaphex
ec82db21d2
Merge pull request #3301 from frangarcj/master
...
(VITA) Fix rotation
2016-07-31 20:31:08 +02:00
Francisco José García García
b4bd9cf830
(VITA) Fix rotation
2016-07-31 19:48:55 +02:00
Hans-Kristian Arntzen
4e8e79eabd
Vulkan: Add mipmapping support.
2016-07-31 13:47:10 +02:00
Hans-Kristian Arntzen
d39a3619d6
Begin implementation of LUTs in Vulkan.
2016-07-31 12:26:14 +02:00
Hans-Kristian Arntzen
f54b0c0ff0
Vulkan: Implement swap_interval > 1.
...
We have to fake it by duping since Vulkan has no native support for
this.
2016-07-24 00:34:48 +02:00
Hans-Kristian Arntzen
8c1b935969
Vulkan: Implement BFI.
2016-07-24 00:07:32 +02:00
Hans-Kristian Arntzen
8569028189
Vulkan: Use manual memory management for cached/incoherent devices.
2016-07-15 16:12:30 +00:00
twinaphex
76cc6fd8ec
Start implementing signal handler code once in frontend driver code
2016-07-08 02:38:33 +02:00
twinaphex
0346cf70d5
Seems to come from here - add license text to it -
...
1ec3c44bdd/tree/tests/util/format.c
2016-07-04 15:05:50 +02:00
twinaphex
54e137d9f7
Cleanups
2016-07-03 10:47:09 +02:00
twinaphex
fe1dc51889
Add missing file
2016-07-03 10:44:53 +02:00
twinaphex
a8bba31429
Cleanups
2016-07-03 10:44:34 +02:00
twinaphex
d53cbfbdfb
Backport DRM video driver
2016-07-03 10:37:07 +02:00
Hans-Kristian Arntzen
4729ec9e1b
Add support for signalling semaphores from frontend.
...
Useful for conserving framebuffer memory.
2016-06-27 20:54:53 +02:00
Hans-Kristian Arntzen
54c1759f45
Vulkan: Make a more general purpose symbol loader.
...
Avoids painful manual loading and wrapping function pointers everywhere
...
Reusable for cores, so move to libretro-common.
Also update built-in Vulkan headers.
2016-06-26 13:10:58 +02:00
Hans-Kristian Arntzen
b013a9c863
Vulkan: Replace prebaked shaders with glslc -mfmt=c.
...
Far more clean and avoids illegal punning.
2016-06-25 14:55:03 +02:00
Hans-Kristian Arntzen
972a5db7ae
Vulkan: Fix shader module leak.
2016-06-25 14:06:14 +02:00
Hans-Kristian Arntzen
07880e3f45
Vulkan: Begin hooking up validation layers.
...
Found lots of regressions due to bad reformatting.
2016-06-25 13:52:33 +02:00
Hans-Kristian Arntzen
d043123f71
Vulkan: Add support for queue transfers in HW rendering.
2016-06-25 11:39:52 +02:00
vanfanel
c097eed755
VIDEO/DISPMANX: Make the HW Bilinear Filtering setting work.
2016-06-16 11:37:02 +02:00
vanfanel
03dd7d4b51
VIDEO/DISPMANX: Fixed segfault when loading new core and content from RGUI
2016-06-15 14:28:13 +02:00
twinaphex
4e91f6fcd0
Use CG macro instead
2016-06-08 05:26:33 +02:00
Twinaphex
710a3fe249
Merge pull request #3090 from fr500/nuklear
...
[nk] fix nuklear / linux
2016-06-08 02:46:02 +02:00
radius
991ea3c008
[nk] fix nuklear in linux and don't request a core context on windows
2016-06-07 19:40:11 -05:00
FIX94
b80bba2061
(GX) only apply better gamma setting to wii and use old setting on ngc
...
(GX) show gamma setting in the video options on ngc, was hidden before
2016-06-05 18:57:29 +02:00
FIX94
f3d0860483
(GX) improved video gamma setting by allowing a wider spectrum (0.1 to 3.0)
2016-06-05 18:03:39 +02:00
twinaphex
b23784ddc5
Update modern_alpha_blend.gls.vert.h
2016-05-30 08:55:31 +02:00
twinaphex
632cc599d6
Change modern_alpha_blend.glsl.frag.h
2016-05-30 08:53:49 +02:00
twinaphex
0f12336737
Take this out too
2016-05-30 08:51:41 +02:00
twinaphex
d93d8e7a8f
Update stock_fragment_modern
2016-05-30 08:44:13 +02:00
twinaphex
d39d925c1d
Fix opsque Cg shader
2016-05-29 03:48:08 +02:00
twinaphex
da6a74b2dc
Leave only GLSL_330 macro
2016-05-28 20:58:49 +02:00
Twinaphex
2056d25e3e
Update GLSL_330_ES/GLSL_330_CORE
2016-05-28 20:56:37 +02:00
Twinaphex
e331281d6a
(shaders_common.h) Fix GLES
2016-05-28 20:56:02 +02:00
twinaphex
3d5cc14030
Convert other shaders
2016-05-28 18:43:00 +02:00
twinaphex
653359911a
Cleanup shaders
2016-05-28 18:18:23 +02:00
radius
38305f8fb7
Update the menu driver to work with the latest version
2016-05-24 21:41:51 -05:00
twinaphex
91220c3448
Remove logically dead code
2016-05-23 21:49:40 +02:00
twinaphex
7c0532c3e7
Remove logically dead code
2016-05-23 21:47:41 +02:00
twinaphex
7e36dcb27f
move video_texture_image to libretro-common and rename it to image_texture.c
2016-05-18 12:58:00 +02:00
twinaphex
80ce237878
(HAVE_MENU not defined) Buildfixes
2016-05-17 08:02:13 +02:00
twinaphex
281a33d61f
Rename function to performance_counter_init
2016-05-16 09:58:45 +02:00
twinaphex
f5bc75c640
Rename retro_perf_start/retro_perf_stop
2016-05-16 09:53:54 +02:00
twinaphex
18355d4748
Rename retro_perf_stop
2016-05-16 09:48:14 +02:00
twinaphex
0d833c903a
Merge remote-tracking branch 'origin/vulkan-windows'
2016-05-16 07:51:01 +02:00
twinaphex
cda8e7b560
Rename gl_init_vao to gl_check_vao
2016-05-16 06:14:32 +02:00
twinaphex
e2cc3bc08d
Create gl_query_core_context_in_use
2016-05-16 05:55:42 +02:00
twinaphex
c28b4da58c
Remove more dependencies on gl pointer
2016-05-16 05:50:39 +02:00
twinaphex
8f2c665dc7
Remove dependence on gl pointer for querying extensions
2016-05-16 05:47:34 +02:00
twinaphex
21438fc0af
Some buildfixes for GL_DEBUG
2016-05-12 02:58:09 +02:00
neville
67e64f4ca6
gl_check_mipmap - don't look for GL_EXT_framebuffer_object here
...
- breaks OSX PPC
2016-05-11 23:04:48 +02:00
twinaphex
c9d3936ee5
Check for GL_EXT_framebuffer_object too
2016-05-11 22:49:41 +02:00
twinaphex
fc56f6ebdb
Add some HAVE_THREADS ifdefs
2016-05-11 10:10:30 +02:00
twinaphex
78783cc2aa
Buildfixes for compiling without HAVE_MENU
2016-05-11 10:06:15 +02:00
twinaphex
4a7ab8366b
Move libretro.h headers to libretro-common/include
2016-05-10 19:03:53 +02:00
twinaphex
b79b2dca13
Create performance_counters
2016-05-10 08:53:14 +02:00
twinaphex
7c20f2b868
Change namespace of thread functions
2016-05-10 03:14:23 +02:00
twinaphex
dde471e001
Rename gfx_ structs
2016-05-10 02:39:09 +02:00
twinaphex
2ebb92834c
Rename gfx_fbo_rect to video_fbo_rect
2016-05-10 02:34:36 +02:00
twinaphex
2691ab0c7d
Rename command_event enums
2016-05-09 20:51:53 +02:00
twinaphex
523ebed112
Combine command_event.c and command.c
2016-05-09 20:30:47 +02:00
twinaphex
a98ef36d36
Rename event_cmd_ctl to command_event
2016-05-09 20:20:50 +02:00
twinaphex
6bbe5fb83a
Avoid warning
2016-05-09 19:24:10 +02:00
twinaphex
44ed8d1116
CXX_BUILD fixes
2016-05-09 05:48:47 +02:00
twinaphex
7272a3fdaf
Prevent some warnings
2016-05-09 04:54:25 +02:00
twinaphex
9c1d1f3af8
(GL) Remove these conditionals - mipmap support should be
...
detected at runtime
2016-05-09 04:38:20 +02:00
twinaphex
3dfd8a0584
Split up vertex/fragment shader conditionals for XMB ribbon
2016-05-09 04:31:21 +02:00
twinaphex
3e40b77108
Improve check for gl_check_mipmap
2016-05-09 03:49:57 +02:00
twinaphex
ca976aeda9
Make gl_load_texture_data a static function
2016-05-09 03:44:46 +02:00
twinaphex
4e535f77c6
Add gl_check_mipmap
2016-05-09 03:40:59 +02:00
twinaphex
725c202498
Remove input_driver_ctl
2016-05-08 23:12:04 +02:00
Torsten Paul
737e2832f2
Fix typos in VideoCore driver causing compile error on Raspberry Pi.
2016-05-08 21:55:46 +02:00
twinaphex
1b8e8ac22a
Remove video_shader_driver_ctl
2016-05-08 21:11:27 +02:00
twinaphex
ed5954420b
(MSVC) Buildfixes
2016-05-08 20:40:42 +02:00
twinaphex
b20d550cc4
Rename video context driver functions
2016-05-08 20:32:56 +02:00
Twinaphex
be1daeebd7
Merge pull request #2971 from t-paul/screensaver-fix
...
Suppress screensaver only if requested by user settings.
2016-05-08 20:26:39 +02:00
twinaphex
7399ba386a
Rename gfx_ctx_ prefix
2016-05-08 19:24:23 +02:00
Torsten Paul
1979ea52d2
Suppress screensaver only if requested by user settings.
2016-05-08 19:22:45 +02:00
Hans-Kristian Arntzen
f91b36eec8
Fix inconsistencies between Vulkan and GL in ribbon.
...
Also fixes a shitty bug in menu_driver_draw_bg with pointer to stack.
2016-05-08 15:21:53 +02:00
Hans-Kristian Arntzen
8870e85395
More fixes for menu_display_ctl.
...
Grep shows nothing now.
2016-05-08 14:18:12 +02:00
Hans-Kristian Arntzen
66c4f608e6
Clear out rest of video_driver_ctl use.
2016-05-08 14:10:28 +02:00
Hans-Kristian Arntzen
d723411436
De ioctl video_driver.
2016-05-08 14:00:51 +02:00
Hans-Kristian Arntzen
464a4add66
XMB ribbon works in Vulkan.
2016-05-08 11:11:28 +02:00
Hans-Kristian Arntzen
26cfedc546
Add XMB ribbon shaders to Vulkan.
2016-05-08 09:54:36 +02:00
twinaphex
e482bc7556
(GL) Avoid warning
2016-05-05 02:08:07 +02:00
twinaphex
eb2a4f5c56
(GL) Nits
2016-05-05 02:07:33 +02:00
twinaphex
2c77616ec3
(gfx/drivers) Cleanups
2016-05-05 01:59:05 +02:00
twinaphex
1b84895ba0
(GL) Cleanup gl_check_fbo_dimensions
2016-05-05 01:42:08 +02:00
twinaphex
d4a322add3
Cleanups
2016-05-05 01:33:54 +02:00
twinaphex
0ad0763413
gl_read_viewport - cleanup
2016-05-05 01:32:35 +02:00
twinaphex
7feac862db
(GL) Cleanups
2016-05-05 01:29:52 +02:00
twinaphex
9465a00d4b
Create video_frame_convert_rgba_to_bgr
2016-05-04 18:44:39 +02:00
twinaphex
bfcc89f580
(SDL) Use video_frame_scale
2016-05-04 16:56:16 +02:00
twinaphex
7b2a2f2336
Create video_frame_scale
2016-05-04 16:44:38 +02:00
twinaphex
bf53a939da
Create gfx/video_frame.h
2016-05-04 16:32:24 +02:00
twinaphex
83584c84f8
(sdl_gfx.c) Style nit
2016-05-04 04:45:46 +02:00
twinaphex
66b6129e98
Cleanups
2016-05-04 04:43:24 +02:00
twinaphex
3ba02a3786
Cleanups
2016-05-04 04:34:05 +02:00
twinaphex
a393d9a75b
Cleanups
2016-05-04 04:22:41 +02:00
Twinaphex
51565e6336
(iOS) Avoid some analyze warnings
2016-05-04 04:10:33 +02:00
twinaphex
65dec874a8
Move some path settings
2016-04-28 19:52:25 +02:00
twinaphex
b4f4720f51
(Cg) Update Cg simple ribbon courtesy of teepee
2016-04-26 22:11:58 +02:00
twinaphex
54c0ca4bf5
C89_BUILD fixes
2016-04-25 13:45:53 +02:00
twinaphex
d7b3e9cc8f
Add old shader versions of XMB ribbon
2016-04-24 20:25:56 +02:00
Twinaphex
5a0d656a47
(XMB) Rename noise2 to xmb_noise2 - fixes shader compilation
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on OSX
2016-04-23 05:21:40 +02:00
Jean-André Santoni
422c6d8984
(XMB) Ribbon lighting + readability tweaks
2016-04-23 05:24:44 +07:00
twinaphex
1bbc2f09b5
(courtesy of teepee) Rewrite the ribbon code to use the coordinate
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array
2016-04-19 23:00:55 +02:00
Twinaphex
9d0047798d
Merge pull request #2874 from aliaspider/master
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(3DS) gfx driver: improvements / fixes.
2016-04-18 18:10:40 +02:00
aliaspider
0ffba39280
(3DS) restore state correctly when suspending/exiting app. ( fixes #2207 )
2016-04-18 16:38:32 +01:00
aliaspider
4f54025a50
(3DS) 3D slider display mode selection tweaks.
2016-04-18 15:55:34 +01:00
aliaspider
0f8895bcc3
(3DS) the parallax layer register can be written to from userland with
...
GSPGPU_WriteHWRegs.
2016-04-18 15:22:41 +01:00
twinaphex
2d69615f1d
Add some compatibility defines for XMB ribbon pipeline shader
2016-04-18 03:56:08 +02:00
twinaphex
faa3e3557c
Exclude SDL for C89_BUILD
2016-04-18 03:23:47 +02:00
Twinaphex
25c2acb98d
Merge pull request #2873 from lakkatv/master
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(XMB) Fix the ribbon with GLES
2016-04-17 21:58:57 +02:00
Jean-André Santoni
8e4934edae
(XMB) Fix the ribbon with GLES
2016-04-18 02:50:48 +07:00
Twinaphex
1b111feb9e
Merge pull request #2872 from aliaspider/master
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(3DS) add more display modes for the top screen that can be controlled by the 3D slider.
2016-04-17 21:16:07 +02:00
aliaspider
4994de806a
(3DS) add more display modes for the top screen that can be controlled
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by the 3D slider.
2016-04-17 20:10:21 +01:00
twinaphex
7b3b4de3b9
Ribbon GLSL fragment shader - remove this unused line
2016-04-17 18:25:25 +02:00
twinaphex
ec4f961348
(XMB Cg) Ribbon works with Cg now too
2016-04-17 17:59:40 +02:00
aliaspider
1465cf1ffc
(3DS) allow setting a start offset in the texture
2016-04-17 15:30:44 +01:00
aliaspider
a609a748db
(3DS) move shaders to a subdirectory.
2016-04-17 13:27:55 +01:00
aliaspider
27fc306b19
(3DS) refactor shaders.
2016-04-17 13:23:56 +01:00
twinaphex
6579b5f3c8
Add XMB shader compilation to shader_gl_cg.c
2016-04-17 05:52:26 +02:00
twinaphex
30ade96fc0
Add Cg conversions of XMB ribbon/Zahnrad
2016-04-17 05:48:06 +02:00
twinaphex
9386fb2fa0
Move D3D9 HLSL font shader to file
2016-04-17 04:13:23 +02:00
twinaphex
b3220cf53e
Move zahnrad shaders to separate files
2016-04-17 02:36:07 +02:00
Twinaphex
8616b21e1f
Merge pull request #2869 from aliaspider/master
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(3DS) change shader format/assembler
2016-04-17 00:18:00 +02:00
twinaphex
e9d16655f0
Create d3d_shaders
2016-04-17 00:16:32 +02:00
twinaphex
02e0be55a8
Move GL stock shader to gfx/drivers/gl_shaders
2016-04-17 00:11:52 +02:00
twinaphex
f0f60901ff
Move all shader files to header files (gfx/drivers/gl_shaders)
2016-04-17 00:08:45 +02:00
twinaphex
8b6abde2f9
Start moving GL shaders to gfx/drivers/gl_shaders
2016-04-16 23:57:37 +02:00
aliaspider
ad0d73d8f0
(3DS) refactor shaders. simplify texture combiner usage.
2016-04-16 22:38:13 +01:00
aliaspider
c370afd861
(3DS) start porting shaders to the picasso format.
2016-04-16 20:26:05 +01:00
twinaphex
92faefbccc
(GL) Cleanups - gl_set_shader
2016-04-16 07:19:21 +02:00
twinaphex
dfe723c727
gl_shader_init - cleanup
2016-04-16 07:16:32 +02:00
twinaphex
4e041ff3d0
(GL) gl_shader_init - Cleanups
2016-04-16 05:36:09 +02:00
twinaphex
7b88378952
Add params to video_shader_ctx_init
2016-04-16 05:14:39 +02:00
twinaphex
8a90e2777c
Rename GL_SHADER_STOCK_BLEND to VIDEO_SHADER_STOCK_BLEND
2016-04-16 01:50:20 +02:00
twinaphex
9d85afd358
Refactor SHADER_CTL_USE
2016-04-15 07:37:06 +02:00
Hans-Kristian Arntzen
c7b96b75b8
Vulkan: Add more error logging.
2016-03-29 17:36:13 +02:00
Hans-Kristian Arntzen
38a305bb6e
Vulkan: Add proc address query functions to HW interface.
...
Allows cores to avoid linking directly against any extra library.
Update HW interface version to 2 to signal ABI change.
Note that the interface is still experimental and can change at any time.
2016-03-29 16:35:31 +02:00
Hans-Kristian Arntzen
1ff4445ba0
Remove dead code with full_x/full_y.
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Very confusing and no longer serves any purpose anyways.
2016-03-29 15:28:13 +02:00
Hans-Kristian Arntzen
82db5a4950
Vulkan: Use single UBO for all passes and sync indices.
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Significantly reduces number of allocations.
2016-03-26 19:39:51 +01:00
Hans-Kristian Arntzen
3838b3c045
Vulkan: Add frame count suport.
2016-03-25 22:06:31 +01:00
Hans-Kristian Arntzen
83ab0d799f
Vulkan: Begin implementing history and feedback.
2016-03-25 14:51:37 +01:00
twinaphex
1b289c0f05
(libretro-common) Update
2016-03-24 04:23:17 +01:00
twinaphex
e41127459e
Rename 'filestream' functions
2016-03-24 04:09:25 +01:00
twinaphex
870bce981d
(gl.c) Indenting nits
2016-03-24 03:32:00 +01:00
twinaphex
e1c47a68fe
Take prototype declaration out of video_driver.h
2016-03-23 06:57:29 +01:00
Hans-Kristian Arntzen
f1a5725f66
Vulkan: Host writes are implicitly flushed on submit.
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Use TOP_OF_PIPE/0 access instead to work
around spammy asserts on Anvil.
We still have to invalidate the caches however.
2016-03-21 16:57:04 +01:00
Hans-Kristian Arntzen
7899d449e6
Vulkan: Also invalidate fragment uniform buffer
2016-03-21 11:49:27 +01:00
Hans-Kristian Arntzen
a21687b5d7
Vulkan: Ensure vertex caches are invalidated.
2016-03-21 10:10:29 +01:00
Hans-Kristian Arntzen
84923a0465
Vulkan: Tighten up pipeline barrier usage.
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Lots of memory barriers used with TOP_OF_PIPE which is not valid.
2016-03-21 10:02:00 +01:00
Hans-Kristian Arntzen
07524fe433
Vulkan: Log about format use.
2016-03-21 09:29:41 +01:00
twinaphex
3720cf87e7
Rename retro_file to file_stream
2016-03-20 16:29:14 +01:00
twinaphex
93b7dc1bdd
(libretro-common) move 'lists' files to lists/
2016-03-20 14:53:54 +01:00
twinaphex
70bb4c69f3
CXX_BUILD - silence some warnings
2016-03-20 05:26:16 +01:00
twinaphex
8b4a41155d
C89_BUILD buildfixes
2016-03-20 05:24:05 +01:00
Alwin Garside
97b60b1e20
Fixed emscripten build
2016-03-13 15:30:30 +01:00
Hans-Kristian Arntzen
f02faeea27
Vulkan: Fix segfault on nVidia.
2016-03-06 12:33:46 +01:00
Hans-Kristian Arntzen
c00d32f30f
Vulkan: Get correct window mode size.
2016-03-06 12:18:11 +01:00
Hans-Kristian Arntzen
6cde59a8ad
Vulkan: Add more detailed counters.
2016-03-06 12:11:44 +01:00
twinaphex
eebcde721b
Rename video_coord_array
2016-03-05 07:28:02 +01:00
twinaphex
64a77af881
Use RARCH_DISPLAY_CTL_HW_CONTEXT_GET directly instead of
...
going through video_driver_callback
2016-03-04 20:49:55 +01:00
twinaphex
414c63b59a
(VG) Silence some warnings
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(Libretro-common) Add some headers
2016-03-02 23:09:31 +01:00
twinaphex
6f80e09ce1
Change MIN/MAX to upper-case
2016-03-02 00:07:31 +01:00
twinaphex
86a8899b0f
(Android) Start preparing Android JNI Makefiles for Android
2016-03-01 18:46:40 +01:00
Themaister
bce0d55a43
Vulkan: Allocate correct number of descriptors.
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Have to allocate for entire pool, not per set.
2016-03-01 09:44:18 +01:00
twinaphex
b79edb6095
Reimplement function pointers
2016-03-01 02:21:53 +01:00
twinaphex
937230564d
move more code to vksym.h
2016-03-01 01:53:48 +01:00
twinaphex
4a1a623099
(Vulkan) Add more funcptrs
2016-02-29 23:09:05 +01:00