Cleanups
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@ -223,9 +223,6 @@ static void gl_render_overlay(gl_t *gl, video_frame_info_t *video_info)
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unsigned width = video_info->width;
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unsigned height = video_info->height;
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if (!gl || !gl->overlay_enable)
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return;
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glEnable(GL_BLEND);
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if (gl->overlay_full_screen)
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@ -245,7 +242,8 @@ static void gl_render_overlay(gl_t *gl, video_frame_info_t *video_info)
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video_shader_driver_set_coords(coords);
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video_info->cb_shader_set_mvp(gl, video_info->shader_data, &gl->mvp_no_rot);
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video_info->cb_shader_set_mvp(gl,
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video_info->shader_data, &gl->mvp_no_rot);
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for (i = 0; i < gl->overlays; i++)
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{
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@ -510,7 +508,6 @@ static void gl_set_video_mode(void *data, unsigned width, unsigned height,
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video_context_driver_set_video_mode(&mode);
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}
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static void gl_update_input_size(gl_t *gl, unsigned width,
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unsigned height, unsigned pitch, bool clear)
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{
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@ -1249,7 +1246,8 @@ static bool gl_frame(void *data, const void *frame,
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font_driver_render_msg(video_info, NULL, msg, NULL);
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#ifdef HAVE_OVERLAY
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gl_render_overlay(gl, video_info);
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if (gl && gl->overlay_enable)
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gl_render_overlay(gl, video_info);
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#endif
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video_info->cb_update_window_title(
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