Make shader names consistent, step 5
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9c83658368
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@ -1,6 +1,6 @@
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#include "shaders_common.h"
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static const char *stock_xmb_simple = CG(
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static const char *stock_xmb_ribbon_simple = CG(
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struct input
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{
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float time;
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@ -1071,7 +1071,7 @@ static void *gl_cg_init(void *data, const char *path)
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gl_cg_set_shaders(cg->prg[1].fprg, cg->prg[1].vprg);
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#ifdef HAVE_SHADERPIPELINE
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shader_prog_info.combined = stock_xmb_simple;
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shader_prog_info.combined = stock_xmb_ribbon_simple;
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shader_prog_info.is_file = false;
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gl_cg_compile_program(
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@ -1081,7 +1081,7 @@ static void *gl_cg_init(void *data, const char *path)
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&shader_prog_info);
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gl_cg_set_program_base_attrib(cg, VIDEO_SHADER_MENU);
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shader_prog_info.combined = stock_xmb_simple;
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shader_prog_info.combined = stock_xmb_ribbon_simple;
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shader_prog_info.is_file = false;
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gl_cg_compile_program(
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