(XMB) Rename noise2 to xmb_noise2 - fixes shader compilation
on OSX
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@ -24,7 +24,7 @@ static const char *stock_vertex_xmb =
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" mix(mix( iqhash(n+113.0), iqhash(n+114.0),f.x),\n"
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" mix( iqhash(n+170.0), iqhash(n+171.0),f.x),f.y),f.z);\n"
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"}\n"
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"float noise2( vec3 x )\n"
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"float xmb_noise2( vec3 x )\n"
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"{\n"
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" return cos((x.z*1.0)*2.0);"
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"}\n"
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@ -34,7 +34,7 @@ static const char *stock_vertex_xmb =
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" vec3 v2 = v;\n"
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" vec3 v3 = v;\n"
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" v.y = noise2(v2)/6.0;\n"
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" v.y = xmb_noise2(v2)/6.0;\n"
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" v3.x = v3.x + time/5.0;\n"
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" v3.x = v3.x / 2.0;\n"
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