feedback_pass - change to 0
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@ -708,10 +708,10 @@ void gl_deinit_fbo(gl_t *gl)
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if (gl->fbo_feedback_texture)
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glDeleteTextures(1, &gl->fbo_feedback_texture);
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gl->fbo_feedback_enable = false;
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gl->fbo_feedback_pass = -1; /* TODO: this member is unsigned, figure out what it should be */
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gl->fbo_feedback_enable = false;
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gl->fbo_feedback_pass = 0;
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gl->fbo_feedback_texture = 0;
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gl->fbo_feedback = 0;
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gl->fbo_feedback = 0;
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}
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/* Set up render to texture. */
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