Ribbon GLSL fragment shader - remove this unused line
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@ -1,6 +1,5 @@
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static const char *stock_fragment_xmb =
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"uniform float time;\n"
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"varying vec3 v;\n"
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"void main()\n"
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"{\n"
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" gl_FragColor = vec4(1.0, 1.0, 1.0, 0.05);\n"
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