Take this out too
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#include "shaders_common.h"
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static const char *stock_fragment_xmb = GLSL(
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#ifdef GL_ES
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precision mediump float;
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#endif
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uniform float time;
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varying vec3 fragVertexEc;
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vec3 up = vec3(0, 0, 1);
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#include "shaders_common.h"
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static const char *stock_fragment_xmb_simple = GLSL(
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#ifdef GL_ES
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precision mediump float;
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#endif
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uniform float time;
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void main()
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