brandman211
1c5a5a5ac3
Seemingly fixed the casting problem.
...
-UGLY REDUNDANT UGLY REDUNT UGLY REDUNDANT (Especially for DoSpecificValue() and DoPreviousValue()).
-I tested every possible scenario for the aforementioned abomination and it seems to work.
-I applied SignedVal and UnsignedVal to the comparison functions for sorting, the ToString functions, and specific value and previous weedings. I don't think there's any other places where this is an issue.
TODO:
-Try my mid-search data size conversion code again.
--Use it on System Bus and see if it is as slow (Not Responding) as it was previously now that 3 lists have been removed.
--Try allowing unaligned addresses and see if that makes any difference.
-Convince adelikat that moving "Prev value as change" to its own data item and column ("Differences" seems more appropriate) is the only sensible way.
-Maybe move all of the previous definitions from Ram Search to Ram Watch (With the exception of "Since last Search" of course.
-Perhaps allow the viewing / hiding of more columns on Ram Watch / Search.
2012-06-09 08:29:31 +00:00
brandman211
06d4017b07
Unsigned / signed conversion for the Specific Value now works for word / dword.
...
-Well, dword is broken in general because of casting, which will hopefully be fixed soon...
2012-06-09 06:52:04 +00:00
brandman211
720193b50f
-Cleared the sorted column whenever the previous definition, data size, data type, or endian changes because these options might place the values out of order.
...
--Well, data size and endian don't, but they will once these changes take effect in the middle of a search.
-Previous can now be defined as the last change, fixing the enhancement shown in Issue 73 (Ram Watch equivalent might come later).
-Fixed unsigned sort.
2012-06-09 06:40:11 +00:00
adelikat
f02d28fb38
Ram Search/Watch, Hex Editor - improve some code efficiency, tiny speedups if any
2012-06-09 05:34:01 +00:00
brandman211
f716caeae5
Temporary fix for the ROM loading crash issue. Will report if it crashes again.
2012-06-09 02:24:19 +00:00
brandman211
3b54bd268a
-Useful refactoring!
...
--prevList, undoPrevList, and redoPrevList removed. All of the definitions for previous are now stored in separate data items.
---Should yield small speed increases.
---Makes it easier to port these definitions to Ram Watch eventually.
---Auto-aligns data, making it impossible for issues, such as the original values not aligning with the correct values because the prevList wasn't recreated, impossible.
---Makes it possible for the field to automatically update when the definition is changed (Implemented).
--Value/PrevToString() now use the same code.
--Reduces redundancy.
---This was a problem as PrevToString wasn't taking into account the data type, whereas Value was. This is now fixed.
-Watch now stores the data for the "last change" previous definition. Now I just have to set up the option in the GUI.
2012-06-09 01:56:56 +00:00
brandman211
eefb41f0b3
-Added message saying that the data type has been converted when you change the data type.
...
-Moved the "Included mis-aligned" box to data size where it should be.
2012-06-08 18:59:20 +00:00
brandman211
e5972f1368
Fixed Issue 44. I created two new lists, undoPrevList and redoPrevList which are updated / restored in the same places as their counterparts with prevList instead of searchList.
2012-06-08 06:23:33 +00:00
brandman211
3aaf57802c
Fixed Issue 43. In hindsight, the problem was very obvious: "Since last frame" uses searchList while the other options use prevList, and only the former ever got sorted!
2012-06-08 05:15:07 +00:00
brandman211
4a6fed75d9
ConvertListDataType now converts all of the lists.
2012-06-08 02:25:24 +00:00
brandman211
67a9f86c78
-Fixed GetSpecificValue(), which means that signed searching works now.
...
-Upon changing data type, the contents of the specific value box converts accordingly.
2012-06-07 23:17:22 +00:00
zeromus
cff7ba6d24
nes-fix lagrange point, including sound
2012-06-07 20:52:49 +00:00
brandman211
38d22b8549
Exlude => Exclude. >_<
2012-06-07 20:24:29 +00:00
brandman211
5a678f96d8
Fixed Issue 69 by properly chucking the invalid lines out of watch files instead of trying to get out of range substrings and parsing non-numbers as integers. Also, as the newly stored SystemID has yet to be accounted for in any way, I made the parser skip those lines. Not sure if there's something Ram Watch should do with this data as it seems like the SystemID is more accurately defined by the core currently running.
2012-06-07 18:41:39 +00:00
phillip.grimsrud
cb4c45eb70
1. Upgraded insert and delete functions in tastudio to support multiple selection.
...
2. Fixed issues with the light blue current frame pointer in tastudio
3. Removed a totally useless index that was being kept seperately in the movie log.
4. Moved the tastudio update after the check to see if the rest of the saved state list is valid.
5. Changed some function/variable names related to the movie log for clarity.
2012-06-07 04:47:54 +00:00
adelikat
93b266838c
Add drag & drop for lua and luases files to main window. Allow multiple lua script drop to console and main window
2012-06-07 03:41:45 +00:00
adelikat
c8d07a5078
Ram Watch/Search - add System ID to .wch files
2012-06-07 03:16:25 +00:00
beirich
7e1ccc4faf
Update gamedb entries for Neutopia 1 & 2
2012-06-04 22:25:43 +00:00
adelikat
a9eeac6d64
Lua - fix bug that was causing lua functions to duplicate each time a lua script was toggled or opened, eventually causing crashes.
2012-06-04 02:33:34 +00:00
beirich
fe369e0455
pce: alter handling of reading $1FF402 irq status port, fixes Aldynes intro freeze
2012-06-03 20:09:09 +00:00
beirich
775845184c
update ROM header detection algorithm. Fixes some homebrew roms which have no header and aren't padded to a multiple of 1024 bytes.
2012-06-03 05:39:30 +00:00
phillip.grimsrud
c7db5fd543
1. Fixed an issue that prevented going into the movie finished state properly.
...
2. Relegated a memory leak to tastudio.
2012-06-03 04:04:13 +00:00
adelikat
1275744b14
Disabling unchecked greenzoning for now
2012-06-03 01:18:13 +00:00
adelikat
8ca6b24614
Cheats, Lua, Ram Search/Watch - flag changes when adding a separator, default to SaveAs if saving a new file, allow Save in menu item in this scenario
2012-06-02 22:06:00 +00:00
adelikat
393dd9dcfe
Ram Watch/Search, Hex Editor - set endian based on the endianness of the memory domain by default
2012-06-02 21:48:09 +00:00
adelikat
0a0c4b43ae
Hex Editor - add Go to Address to the context menu
2012-06-02 21:18:21 +00:00
adelikat
a74fbb84fe
Fix Ram Poke for Ram Watch/Search dialogs
2012-06-02 21:07:29 +00:00
adelikat
6578371bca
Hex Editor - remove poke context menu item, since there is no need for it, just type in the values!
2012-06-02 18:49:06 +00:00
adelikat
2e5547806d
Ram Search - add View In Hex Editor menu item to the context menu
2012-06-02 14:38:35 +00:00
phillip.grimsrud
d6479e5613
These changes are TAStudio related.
...
1. Added a list of save states to the movie log.
2. Added corresponding support functions for the save states.
3. Added double click to the list view to load a previous frame.
4. Added a context menu to the list view with insert and delete.
5. Fixed some issues with the green zone of valid state history.
6. Fixed an input bug that I had unwittingly created, as well as issues with the nes log format.
2012-06-01 05:49:26 +00:00
adelikat
986774f5ee
Multiclient menu - moved many toggles from the GUI to the Enable submenu. Also fixed a taborder mistake in the hotkey config dialog
2012-05-31 01:51:47 +00:00
adelikat
820875fbae
Multiclient menu - disable the movie, avi, and screen shot menus when no ROM is loaded
2012-05-31 01:13:25 +00:00
adelikat
9d5e4d9451
Fix so that rewind only sends bizhawk into play mode if it was in record mode previously
2012-05-30 00:52:08 +00:00
phillip.grimsrud
c813cd853b
Fixed a rewind buffer problem. A recent hack started the rewind buffer by saving the state after frame 0 to the start of the rewind buffer. This fix saves the state to LastState at the end of the rom load. This way the rewind buffer starts with a diff between the state after rom load and the state after frame 0.
2012-05-28 04:59:22 +00:00
phillip.grimsrud
9a1e18045e
Fixed rewind to still work if there is no active movie.
2012-05-28 03:32:27 +00:00
adelikat
0118b34b41
Slight UI fixes - show mapped hotkey for Open TAStudio on TAStudio menu item, fix alignment of a few boxes in the hotkey config
2012-05-28 03:09:47 +00:00
phillip.grimsrud
bf325ec082
Fixed TAStudio read-only mode button to change the movie mode instead of changing the read-only flag which has a different meaning.
2012-05-28 01:50:16 +00:00
adelikat
520dfcb37b
Revert SetReadOnly() function
2012-05-28 01:29:43 +00:00
phillip.grimsrud
f7ee1dbbf3
Added an image for the TurboFastForward button which was entirely forgotten in my previous commit.
2012-05-28 00:56:51 +00:00
phillip.grimsrud
fc0ec832ae
These changes are for TAStudio upgrades. If I've broken other stuff please yell at me.
...
1. Hooked up Fast Forward, Fast Forward to End
2. Made a placeholder for Turbo Fast Forward.
3. Fixed rewind to not stomp on the previous frame with new input.
4. Fixed rewind to stop at the beginning of the movie instead of freaking out.
5. TAStudio now shows data from the most recent frame.
6. CommitFrame is called even if not recording so played back frames also show up in TAStudio.
7. Play mode only stops at the end of the movie if you tell it to. Your emulator normally continues to play with no input after the end of the movie.
8. TAStudio is now updated after a rewind (even though the rewind doesn't play a new frame).
9. Split the tools update into before and after updates.
10. Going into read-only mode adjusts the movie mode.
11. Implemented New, Open, Save, and Save As for TAStudio.
12. Fixed an issue where frames past the end of the log would default to the input from the last frame of the log.
13. Fixed a problem where you couldn't rewind to frame 0.
14. Fixed a scrolling issue in the TAStudio list view.
15. Fixed an issue with the TAStudio virtual NES controller not matching up with the log.
16. Fixed an issue where the NES reset button would get held in when rewinding.
17. Added/Modified a couple of button graphics.
2012-05-28 00:44:27 +00:00
adelikat
bd3e576614
Move Help menu back to its intended location
2012-05-20 15:37:01 +00:00
adelikat
147caec758
GameboyHawk - Skip BIOS menu option
2012-05-19 15:17:32 +00:00
adelikat
b08d338761
Gameboy - make debugger useful by connecting it to the multiclient events
2012-05-19 13:33:45 +00:00
adelikat
abba87738f
Fix input config for Gameboy, some small random work on ColecoHawk
2012-05-18 22:57:05 +00:00
zeromus
42715fdca7
rehabilitate the GB core: fix videoprovider and input system
2012-05-18 18:28:12 +00:00
adelikat
9c5f56308b
Gameboy - fix the assigning of the active controller/autofire controller when loading a gameboy core (fixes crash when attempting to run a gameboy game)
2012-05-16 03:14:50 +00:00
brandman211
7ab8fe087a
Fixed drop down labels in RAM Watch and Search.
2012-05-12 07:07:34 +00:00
brandman211
23b3cedf7d
Removed the now redundant TargetZoomFactor scaling for drawRectangle. Drawn shapes now scale nicely. Whether or not text should be drawn this way is a worthwhile discussion IMO, but as zeromus has said, it would require text to be drawn in the same way like shapes.
2012-05-11 21:11:29 +00:00
goyuken
78a0494708
add WavWriter, writes standard WAV files for capture. For the moment, only available as its own IVideoWriter (that discards all video frames). Choose by selecting .wav format in the start avi capture file select dialog.
2012-05-11 17:00:44 +00:00
goyuken
b35ab0d936
Add JMD to config.cs, and fix whitespace on JMDWriter.cs.
...
My editor whitespace settings are correct now, I promise!
2012-05-10 00:38:26 +00:00
goyuken
a313d3910d
Add sound output to sound card while dumping is occurring. Uses a proxy ISoundProvider (DualSound.cs) to guarantee emulation sound core and dumping routine are unaffected, while sending "best effort" sound to system output. Doesn't sound great, but simple and functional.
2012-05-09 20:21:23 +00:00
goyuken
35a9edc018
Refactor JMDWriter to be a bit less painful to read
2012-05-09 15:08:57 +00:00
goyuken
d0ada9dbb3
AviWriter.cs: be informative if worker thread dies
2012-05-09 01:00:16 +00:00
goyuken
d70a4e0a9c
clarify some comments and add more comments to JMD code
2012-05-09 00:15:59 +00:00
goyuken
1980011952
Add user interface to select compression options (level and number of threads) for JMD dumper.
2012-05-08 22:19:12 +00:00
goyuken
037870eb43
Select between JMD and AVI at save file dialog.
2012-05-07 23:18:08 +00:00
goyuken
ab6f9b175f
Add JMDWriter.cs, dumps to JMD format. No 2G limit, and single segment even across multiple resolutions. Can use a bunch of cores, but still not terribly fast. Hasn't been hooked in to the UI yet; for testing, change MainForm.cs:2669
2012-05-07 21:45:25 +00:00
zeromus
de0cdf1c3c
add sharpziplib for gzip so we can make portable JMD dumping without relying on the native 7z.dll
2012-05-07 18:42:43 +00:00
goyuken
cdd82cbb06
Rename VideoWriter IVideoWriter per zeromus
2012-05-06 22:18:16 +00:00
goyuken
02ca0e82e9
Create new interface VideoWriter, which AviWriter inherits from. Sets up for other video dumping systems.
2012-05-06 22:08:47 +00:00
zeromus
857d0a5b39
voila, "emu" resolution lua drawing, hacked in place of the native resolution drawing because rolanmen1 decided to destroy my surface management paradigms (i can tell because the earth is scorched with spaces instead of tabs)
2012-05-06 07:09:04 +00:00
brandman211
05157997f1
-Added a very basic fix to the graphics scaling issue per adelikat's advice.
...
--Gets worse as the scale increases.
--For x3, the box doesn't increase size, but the box still changes position. I think there might be a difference between the TargetZoomFactor and the actual screen size, so perhaps we should tie this to something else.
-Working on very small optimizations to the NES PPU with CorruptedSyntax...this is more fun, so we'll do this first.
--Eliminated an entire loop.
--Branched to two loops instead of branching for every iteration in one loop.
--Got rid of some redundant instructions using temporary variables.
--This may be completely premature, but I seem to have gained a few FPS from doing this. For me, I get 38-39 FPS where I'd previously get 33-34.
2012-05-06 04:09:28 +00:00
adelikat
059aebec8e
ColecoHawk - set up ROM loading (bind .col to Coleco), set up preliminary controller garbage in 85 places for coleco
2012-05-06 00:54:13 +00:00
beirich
604a774118
Add 2 SMS homebrew and a GG prototype to gamedb
2012-05-05 22:43:11 +00:00
goyuken
d964558856
Multithreaded AviWriter.cs
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Moves calls to AVIStreamWrite() to a separate worker thread. They are where all of the cpu time for video compression is used, so can give a decent speedup. Could conceivably go slower on pathetic single core machines due to synchronization and copy overhead.
2012-05-05 14:52:23 +00:00
Rolanmen1
9b9a8546a5
Deleted the ClearDisplaySurface functions. If you just need to clear the graphics, call gui_ClearGraphics function in LuaImplementation.
2012-05-01 15:15:19 +00:00
Rolanmen1
2799d55f4a
Now gui.drawNew and gui.drawFinish doesn't need to be invoked via Lua Scripts. However they are invoked every frame. Basically, this means that graphics are drawn and cleaned every frame. So, if you Pause/Stop a script, the graphics gets cleaned right away.
2012-05-01 14:43:17 +00:00
adelikat
22eec9c4d7
Archive Chooser - put (U) [!] roms at the top of the list
2012-04-30 01:26:37 +00:00
adelikat
54d1c873df
Fix when guitext gets cleared, reduces most of the flickering and inconsistencies with ram watch on screen and lua gui.text, fix punchoutstats lua script
2012-04-30 01:14:23 +00:00
adelikat
e60ba05e66
Gui.text - fix inverted default fore/back colors, fix lua scripts to use new gui.text parameter scheme
2012-04-30 00:45:37 +00:00
adelikat
e0dc96abdc
GUI Text / Ram Watch on screen display - fix inverted foreground and background colors
2012-04-30 00:30:44 +00:00
adelikat
fffe30f4f9
Atari - add a version of Magicard to the gamedb
2012-04-29 19:40:28 +00:00
adelikat
25c2e45da8
movies - use Global.Game.System not Global.Emulator.SystemId for the System header when recording a new movie
2012-04-29 14:18:10 +00:00
adelikat
38dd7889b3
Input Config - hide Enabled checkbox since we have no intention of supporting the disabling of a controller at this time.
2012-04-29 14:06:24 +00:00
adelikat
5e91cc2a7e
TAStudio - clear holds menu item & context menu item, clears all buttons pressed on the virtual pads
2012-04-29 13:25:35 +00:00
adelikat
8df4ac18bd
Play Movie Dialog - show warnings on mismatches for system, movie version, and emu version
2012-04-29 13:11:33 +00:00
adelikat
d9134ac6ce
TI-83 add a bunch of rom versions to gamedb, mark bad dumps accordingly, and display the version number when displaying the rom name
2012-04-29 03:58:06 +00:00
adelikat
3d10431a2b
Atari - implement console switches (as menu items)
2012-04-29 02:48:33 +00:00
rolanmen1
3bcaa8f2e6
gui.clearGraphics implemented. This will allow the user to clear the graphics whenever he wants. I also created a function ClearDisplaySurface that is used to clear the graphics whenever the user stops a scripts.
2012-04-27 20:15:07 +00:00
rolanmen1
56b8d6d55e
gui.drawImage implemented. It needs a Path, X and Y Points, Width (optional) and Height (optional). If Width or Height are null, their value will change to the original Width/Height. As with gui.drawIcon, the Path needs double backslash (\\).
...
Take in mind that if the image have transparent background, the background will be drawn in transparent.
2012-04-26 03:41:31 +00:00
rolanmen1
fd9005f361
gui.drawIcon implemented. It draws an Icon file (Path to File) in the specified X and Y Coordinates. It has 2 optional parameters, Width and Height. You can't resize the icon to be bigger than it's original size, only smaller. Oh, and Path must have double backslash (\\).
2012-04-25 20:34:50 +00:00
rolanmen1
93335d287a
Fixed gui.alert anchoring. Since do.gui.text now have more parameters, it didn't worked.
2012-04-25 19:58:17 +00:00
brandman211
cb3e0ec666
Applied the renames for "minimum buttons pressed", "minimum buttons inputted".
2012-04-25 04:56:48 +00:00
Rolanmen1
f637f5f400
gui.text now has a line color parameter.
2012-04-24 15:23:56 +00:00
rolanmen1
cefc803425
gui.text now accepts BackgroundColor parameter. I didn't had enough time to check stuff, so i will check more deeply some other time.
2012-04-24 03:57:23 +00:00
adelikat
d62b2d98e1
Hotkeys - add Open TAStudio hotkey
2012-04-24 00:11:58 +00:00
adelikat
1fc010ad56
Record Movie Dialog - make filename text box default to the game name, and change save file dialog to populate from this text box not game name
2012-04-22 14:04:10 +00:00
adelikat
2aeedf074e
Fix Load/Save Named State to default to the correct savestate path rather than the most recently used path. Fix so that these functions can not be accessed during Null emulator via hotkey
2012-04-22 13:56:34 +00:00
adelikat
75b5ec9223
redo revision 2168, this method also fixes the issue of loading a non-movie state while a movie is loaded, but also doesn't break the parsing of the savestate frame value in CheckTimeLines
2012-04-22 13:38:12 +00:00
adelikat
27239847c0
Fix so that the Save Config menu item does not close tool dialogs
2012-04-21 22:46:48 +00:00
adelikat
8711c49819
Cheats - on screen message when Disable All Cheats is performed.
2012-04-21 22:42:32 +00:00
adelikat
c112573c30
Atari - fix recording/playback & input display of 2 players
2012-04-21 18:27:37 +00:00
zeromus
1e3b38538d
fix a surface GC churn bug in display manager
2012-04-21 17:21:09 +00:00
adelikat
aecd849eb5
Show svn revision number in about boxes
2012-04-21 15:25:47 +00:00
adelikat
e43b53aba8
NES Graphics Config Dialog - limit last line to 239 instead of 240 (prevents crash)
2012-04-21 15:13:42 +00:00
Rolanmen1
152f6f37e8
Added a HitBox Script for SMB2U, it runs but still a bit buggy.
2012-04-18 15:06:07 +00:00
Rolanmen1
cf9606eb49
Created 2 functions, GetPen and GetBrush. They will recieve an object variable to return a Pen/Brush of said color, this was made to clean the code of the draw functions.
2012-04-18 14:11:16 +00:00
rolanmen1
4db055ce36
gui.drawPie implemted. BizHawk now can make graphics. Quick Example: http://i44.tinypic.com/ibigs2.jpg
2012-04-17 21:41:21 +00:00
rolanmen1
ee8ff2c1cf
gui.drawBezier, gui.drawPixel, gui.drawPolygon are all implemented.
2012-04-17 19:58:27 +00:00
rolanmen1
733a1e7bc6
gui.drawLine implemented
2012-04-17 17:48:37 +00:00