movies - use Global.Game.System not Global.Emulator.SystemId for the System header when recording a new movie
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@ -66,7 +66,7 @@ namespace BizHawk.MultiClient
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MovieToRecord.Header.SetHeaderLine(MovieHeader.EMULATIONVERSION, MainForm.EMUVERSION);
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MovieToRecord.Header.SetHeaderLine(MovieHeader.MOVIEVERSION, MovieHeader.MovieVersion);
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MovieToRecord.Header.SetHeaderLine(MovieHeader.GUID, MovieHeader.MakeGUID());
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MovieToRecord.Header.SetHeaderLine(MovieHeader.PLATFORM, Global.Emulator.SystemId);
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MovieToRecord.Header.SetHeaderLine(MovieHeader.PLATFORM, Global.Game.System);
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if (Global.Game != null)
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{
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MovieToRecord.Header.SetHeaderLine(MovieHeader.GAMENAME, PathManager.FilesystemSafeName(Global.Game));
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@ -183,7 +183,7 @@ namespace BizHawk.MultiClient
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ControllerBox.Controls.Add(Pads[2]);
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break;
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case "SMS":
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case "SG": //TODO: correct sys ID???
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case "SG":
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case "GG":
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VirtualPadSMS smspad1 = new VirtualPadSMS();
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smspad1.Location = new Point(8, 19);
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