movies - use Global.Game.System not Global.Emulator.SystemId for the System header when recording a new movie

This commit is contained in:
adelikat 2012-04-29 14:18:10 +00:00
parent 38dd7889b3
commit 25c2e45da8
2 changed files with 2 additions and 2 deletions

View File

@ -66,7 +66,7 @@ namespace BizHawk.MultiClient
MovieToRecord.Header.SetHeaderLine(MovieHeader.EMULATIONVERSION, MainForm.EMUVERSION);
MovieToRecord.Header.SetHeaderLine(MovieHeader.MOVIEVERSION, MovieHeader.MovieVersion);
MovieToRecord.Header.SetHeaderLine(MovieHeader.GUID, MovieHeader.MakeGUID());
MovieToRecord.Header.SetHeaderLine(MovieHeader.PLATFORM, Global.Emulator.SystemId);
MovieToRecord.Header.SetHeaderLine(MovieHeader.PLATFORM, Global.Game.System);
if (Global.Game != null)
{
MovieToRecord.Header.SetHeaderLine(MovieHeader.GAMENAME, PathManager.FilesystemSafeName(Global.Game));

View File

@ -183,7 +183,7 @@ namespace BizHawk.MultiClient
ControllerBox.Controls.Add(Pads[2]);
break;
case "SMS":
case "SG": //TODO: correct sys ID???
case "SG":
case "GG":
VirtualPadSMS smspad1 = new VirtualPadSMS();
smspad1.Location = new Point(8, 19);