Record Movie Dialog - make filename text box default to the game name, and change save file dialog to populate from this text box not game name
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@ -122,7 +122,7 @@ namespace BizHawk.MultiClient
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SaveFileDialog sfd = new SaveFileDialog();
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sfd.InitialDirectory = PathManager.MakeAbsolutePath(Global.Config.MoviesPath, "");
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sfd.DefaultExt = "." + Global.Config.MovieExtension;
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sfd.FileName = PathManager.FilesystemSafeName(Global.Game) + "." + sfd.DefaultExt;
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sfd.FileName = RecordBox.Text;
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sfd.Filter = "Generic Movie Files (*." + Global.Config.MovieExtension + ")|*." + Global.Config.MovieExtension + "|" + Global.MainForm.GetMovieExtName() + "|All Files (*.*)|*.*";
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Global.Sound.StopSound();
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@ -136,6 +136,7 @@ namespace BizHawk.MultiClient
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private void RecordMovie_Load(object sender, EventArgs e)
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{
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RecordBox.Text = Global.Game.Name;
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StartFromCombo.SelectedIndex = 0;
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DefaultAuthorCheckBox.Checked = Global.Config.UseDefaultAuthor;
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if (Global.Config.UseDefaultAuthor)
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