zeromus
5731b24c7c
forgot to add LibretroBridge dll and tidy the vcxproj
2017-04-17 22:54:55 -05:00
alyosha-tas
158b652c7a
fix #650
...
uses eke-eke's svp fix
2017-04-16 16:16:16 -04:00
alyosha-tas
f1c9df6c60
Update libgensplusgx.dll
2017-04-14 21:45:33 -04:00
alyosha-tas
66ce06e80f
Update libgenplusgx.dll
2017-04-13 17:35:30 -04:00
alyosha-tas
b47cc8ca60
Update libgenplusgx.dll
2017-04-13 15:53:10 -04:00
zeromus
23fb06a0cd
c++ side setup for setting any devices on snes input ports
2017-04-09 16:45:05 -05:00
feos
19cf3b8551
m64p: revert DBG preprocessor definitions merged along with 4c0bfd4764
...
fixes crash when rebooting n64 while debugging
2017-03-13 21:51:45 +03:00
zeromus
f57262bba5
oops, snes dlls needed rebuilding
2017-03-08 16:08:36 -06:00
zeromus
fbd7601b77
for evaluation:
...
overhaul snes core -- radically simplify IPC.
There were two goals
1. speedup (failed)
2. not break in the old way of becoming unstable when GC happens (uncertain)
3. lay framework for simplified libretro interface (success, provisional on #2 )
the speedup failed, I think, because a slower libco is needed to coexist with .net. I think I will fix this be incorporating both libcos, one for bsnes internal use, and one for .net<->c++ switching
2017-03-06 05:21:35 -06:00
feos
b5c3e808b7
rebuild m64p
...
The conflict that was in #731 got unnoticed due to appveyor lying to us (because of build scripts not bombing). I fixed it now while rebasing Wyst3r's commit. But after that it would still crash in the call to connectFunctionPointers(), which required rebuilding the dll. All that should be resolved now.
2017-02-24 10:54:35 +03:00
Wyst3r
4c0bfd4764
m64p: Use built-in debugger to avoid major slowdowns when breakpoints are set.
...
Conflicts:
BizHawk.Emulation.Cores/Consoles/Nintendo/N64/N64.IDebuggable.cs
2017-02-24 10:41:22 +03:00
feos
39c5aae61b
Revert "Merge pull request #731 from Wyst3r/master"
...
This reverts commit 318abf691a
, reversing
changes made to 5d4c8020c2
.
2017-02-23 16:56:38 +03:00
Wyst3r
d665bad4c5
Merge branch 'master' into master
2017-02-22 19:51:13 +01:00
zeromus
6c046a5df9
blind fix gpgx32 vdp savestates to look more robust by using brain-disengaged sync-everything technique. fixes savestates in interlaced mode. removes backwards compatibility of savestates, of no use to us anyway
2017-02-18 15:48:23 -06:00
feos
ac2a69e7dd
gpgx: switch to real interlaced mode when needed (still 60fps)
...
window resizes by itself if no maintain aspect ratio is forced
todo: states have broken graphics in that mode, but that's likely the original core thing
2017-02-18 23:34:44 +03:00
nattthebear
da2d15341f
mgba: Fix some of the audio channel disables not working. Fix audio channel disables not being restored on reboot core
2016-12-03 23:01:14 -05:00
nattthebear
6550364a4c
#738 : Core changes so sram pointer won't be bad
2016-12-02 18:12:18 -05:00
nattthebear
f67cb3c64f
Issue #735 : Add sound channel toggling on mgba
2016-11-27 17:33:05 -05:00
Wyst3r
86b16a80d6
m64p: Use built-in debugger to avoid major slowdowns when breakpoints are set.
2016-11-19 12:02:39 +01:00
feos
48f92aa3ca
commit glide64 dll too
2016-11-17 19:04:07 +03:00
feos
05f2c09aef
m64p:
...
- dynamically allocate frameBuffer and DepthBuffer for glide64 and glide64mk2 (fix #728 )
- make mk2 output to bizhawk output dir
- rebuild mk2 dll, but not glide64 just yet, since I experience artifacts that are probably a result of my compilation?
2016-11-16 22:49:45 +03:00
nattthebear
0ae8bf13f7
GBA memory domain fix
2016-11-06 10:32:04 -05:00
feos
4da414aced
m64p: include Goldeneye007 hack into dbg_memory.c's read_memory_32() and update the dll
...
fix #717
2016-11-04 20:29:11 +03:00
nattthebear
c9a48d9215
mgba: savestates againin
2016-10-23 11:24:32 -04:00
nattthebear
c3973773e6
mgba: savestate redux
2016-10-22 20:49:42 -04:00
nattthebear
36fb1e3d57
mgba 0.5: fix saveram. fix skip bios + hard reset. fix bg/obj disable.
2016-10-17 13:01:52 -04:00
pjgat09
6e0349890f
N64: Adding the release cxd4 dll
2016-09-27 15:03:33 -04:00
Isotarge
315e5d64b1
DK64: Fix bone displacement issues
...
A temporary solution until N64 emulation accuracy improves, based on my
research at
https://docs.google.com/document/d/15XNghhrc-thXJpbKzWWuHXl-NXdzcaDLEf7poFVruh8
2016-09-23 15:02:29 +09:30
pjgat09
6d6045c167
GLideN64: Adding the release DLL
2016-09-22 14:26:17 -04:00
nattthebear
5bd9a67f62
mgba 0.5 rough in
2016-09-17 16:29:25 -04:00
nattthebear
06e1e2731a
32 bit build for the new mgba game override stuff
2016-09-17 12:49:49 -04:00
nattthebear
24df291143
Update mgba to 0.4.1
2016-09-17 09:51:38 -04:00
feos
83c0cd5778
n64: perfect dark fixed!
...
https://github.com/mupen64plus/mupen64plus-user-issues/issues/552#issuecomment-130981664
2016-09-05 19:27:20 +03:00
feos
4acb583347
update n64 dll
2016-09-04 12:57:33 +03:00
feos
6e0b8e2784
yabause tracer
2016-08-24 00:05:17 +03:00
zeromus
cc8577c6b0
fix tracelogger buffer management on cpp side
2016-08-21 15:36:36 -05:00
feos
91fd016868
setup psx tracer because why not
...
arguments string doesn't arrive for some reason, otherwise all looks good
move psx disasm functionality to separate files (disassembler doesn't do anything yet)
2016-08-21 21:19:48 +03:00
feos
2d8a247bec
m64p: fix spacing, add fgrs to tracer
2016-08-21 12:46:29 +03:00
feos
1550860ad0
snes disasm spacing
2016-08-19 23:14:12 +03:00
feos
76eaea3619
tracer unification for cores: spacing, headers, etc
2016-08-16 01:39:26 +03:00
feos
8e92c5fd17
gpgx: move to normal tracing method too
...
CallbackBasedTraceBuffer seems deprecated
2016-08-14 22:29:42 +03:00
feos
799afc6b0a
n64: switch to regular tracer method
...
todo: same for gpgx
2016-08-14 20:35:05 +03:00
feos
473b9e5f33
m64p tracer:
...
- shrink core's disasm string a bit
- nicely print registers (r0 and co-processors regs are dropped though)
- rebuild dll
2016-08-14 17:49:56 +03:00
feos
8721d0ef83
Merge pull request #681 from vadosnaprimer/gpgx32
...
old gpgx is back!
2016-08-13 22:49:04 +03:00
feos
4cf9684dea
gpgx32: update dll once again
2016-08-12 22:14:24 +03:00
feos
80c90e7acc
m64p: attempt to add execute callback
...
no memory callback seems to be working yet though
2016-08-11 21:58:09 +03:00
feos
7b26a6b573
gpgx32: make it compile
...
also build a dll
2016-08-09 21:13:42 +03:00
parasyte
620c74e56e
bsnes: Fix disassembler with compatibility core
...
- The fake bus map has been extended to read mapped ROM space
2016-08-08 22:11:49 -07:00
zeromus
303a6cd956
psx: patch for "Fantastic Pinball Kyutenkai" lockup, not likely to affect sync but could in principle.
2016-06-14 12:54:43 -05:00
zeromus
75173f2596
add sram memdomain to mgba
2016-04-18 21:46:27 -05:00
zeromus
41dd8741d5
dang it, do a better job adding sram memdomain to vbanext
2016-04-18 21:46:16 -05:00
zeromus
5ed2e46982
add SRAM memdomain to vbanext
2016-04-18 20:44:30 -05:00
zeromus
e6ce14e031
gambatte: add feature to toggle visibility of the window. I tried to put it on the rendering logic and not the control logic, to prevent possible sync bugs, and I don't think I messed that up, but maybe I missed some of the rendering logic.
2016-04-12 03:01:46 -05:00
nattthebear
66abc95c58
Wonderswan - Support settings to change colors. Breaks existing binary savestates (existing text savestates should be OK). B&W palette is exposed as a setting, albeit without a very nice UI. Color palette is available behind the scenes, but is not exposed as a setting.
2016-03-26 13:35:57 -04:00
nattthebear
4669d4ef1b
Remove old gpgx.elf. It was a proof of concept and is no longer supported
2016-03-26 10:56:14 -04:00
nattthebear
76ccefb3c6
Properly move cgc to the Assets/dll folder
2016-03-01 22:12:36 -05:00
nattthebear
eb2ec58b1b
Rough in some stuff for better oninputpoll in snes. Not hooked up in looah yet. The idea is that oninputpoll will get called with a core-specific int that signifies what happened.
...
For snes, we're looking at:
0 = latch goes low
1 = latch goes high
2 = left port strobed
3 = right port strobed
2016-02-29 21:22:30 -05:00
feos
9e3d57341f
gpgx: custom backdrop color.
2016-02-28 20:52:54 +03:00
feos
196f896679
gpgx: sprite layer toggle
2016-02-28 01:59:51 +03:00
feos
c04d813b77
gpgx: change lowpass range to ushort to make at least some sense to user.
2016-02-28 01:12:36 +03:00
nattthebear
f3f171d336
Update mgba dll to latest. Everything savestatey should work now
2016-02-27 17:05:40 -05:00
nattthebear
c623933af1
gpgx: some audio settings and stuff. presumably fixes issue 584
2016-02-27 14:39:01 -05:00
feos
b02601cb04
gpgx: don't let (our copy of) PC reg run away during callbacks.
...
todo: less ugly?
2016-02-25 20:07:51 +03:00
nattthebear
88467d2fbf
mgba layer toggle
2016-02-21 08:54:00 -05:00
nattthebear
e903273474
add "M68K BUS" and "S68K BUS" domains to gpgx core
2016-02-20 08:35:56 -05:00
nattthebear
2b56dd491d
Build quicknes with gcc 4.9. Use SSE2, LTO, PGO. All told, about 5% speedup? Maybe less?
2016-02-15 18:22:16 -05:00
zeromus
89a4381d9d
add GB layer toggles
2016-02-08 02:18:24 -06:00
nattthebear
86a8c1dfd4
Slight changes to update mgba to 0.4.0
2016-02-07 12:51:00 -05:00
nattthebear
8aa298c95b
Disable mapper 212 in quicknes, since it wasn't working
2016-02-07 09:12:39 -05:00
nattthebear
0570de5637
Take a stab at Mapper 212 in QucikNes. Something isn't working right.
2016-02-04 18:05:36 -05:00
nattthebear
8e5fe06579
woops
2016-01-30 17:39:02 -05:00
nattthebear
6f8bcc2be3
trace for quicknes
2016-01-30 13:47:14 -05:00
zeromus
e855cb39cd
psx - add "determine lag from GPU frames" option
2016-01-28 13:53:22 -06:00
zeromus
c0421965f1
psx - support memory callbacks
2016-01-21 21:47:16 -06:00
zeromus
26ac8b347a
fix libsnes dlls on windows xp
2015-12-16 14:34:30 -06:00
zeromus
802fb54fad
gpgx - support up to 32MB roms ( fix #543 probably)
2015-12-08 19:49:31 -06:00
zeromus
8d955a8703
fix snes gfx debugger scanline CB
2015-11-15 18:04:42 -06:00
zeromus
3ba7340fca
rebuild bsnes dlls without CRT dependency; tweak optimization flags; switch back to using original (probably faster) libco (it had been changed during the efforts to permit libco and managed threads to coexist vis a vis GC exception unwinding)
2015-11-13 15:27:50 -06:00
zeromus
f3626b9605
snes CDL
2015-11-03 23:45:57 -06:00
zeromus
17f73dc360
CDL - oops, forgot GPX z80 data reading
2015-10-27 16:46:29 -05:00
zeromus
35b6d8c1d6
CDL - support GPGX. still need to make enable toggle, to win back speed
2015-10-27 16:31:43 -05:00
zeromus
e8d307c33a
CDL - add consistency check to GB, fix probably bugs in varying cartram sizes, change GB memdomain from "Cart RAM" to "CartRAM" (hope this doesnt cause a problem)
2015-10-26 21:42:48 -05:00
zeromus
10bbf6e9d0
implement GB CDL
2015-10-26 19:16:38 -05:00
zeromus
817f4360d3
bsnes is a dll once more. this is experimental--it may not work well, so I need to gather data. But I think it might work fine.
2015-10-24 03:06:47 -05:00
zeromus
c9838d668a
psx - hook up new controller configuration, to support 0-2 pads and 0-2 memcards. Not tested very well yet. no multitap this release.
2015-10-03 17:27:52 -05:00
zeromus
5cfc1dae2a
update psx core to 0.9.38.7
2015-10-02 00:53:03 -05:00
zeromus
6f049c2ab8
discsys/psx - dont crash when reading absurdly negative LBAs
2015-09-17 18:18:06 -05:00
zeromus
ef5bfc49a7
gambatte - add LY to trace log
2015-09-17 14:10:31 -05:00
zeromus
c942350beb
psx - re-add mednafen's disc error correction capability
2015-09-13 19:17:17 -05:00
zeromus
7e828d5618
d3d display method
2015-08-24 13:10:50 -05:00
zeromus
d155af6ecd
add workaround to jabo for some old intel gpus (seemingly only involving d3d8) which wreck the SetDllDirectory for the process. A similar workaround may be needed for d39 display method, but that isn't clear yet.
2015-08-19 22:21:11 -05:00
zeromus
480b08444c
psx - build new octoshock.dll
2015-08-11 15:05:35 -05:00
zeromus
203a0aa773
psx - fix bugs in pixel pro mode for PAL
2015-08-09 13:57:45 -05:00
zeromus
0cd3a82862
psx - improve framebuffer clipping method, add deinterlacer settings, fix some PAR for PAL games; fix bugs in GameExtraPadding handling
2015-08-09 13:57:45 -05:00
zeromus
4e673df06f
psx - continue fiddling with framebuffer cropping mode
2015-08-02 15:37:04 -05:00
zeromus
eb59470ed8
psx - some finetuning to previous commit to fix most PAL games and bios screens
2015-08-02 12:02:55 -05:00
zeromus
8fc5acfdcd
psx - add clip to framebuffer option
2015-08-02 11:35:19 -05:00
zeromus
91e92725e0
remove PSF parts from octoshock and tidy EXE loading apis
2015-07-20 23:09:27 -05:00
zeromus
f998ea9cf1
psx - support reset button
2015-07-17 16:55:44 -05:00
pjgat09
0bb994bf1c
N64: Add a patch for the pause bug in Legend of Zelda - Master Quest USA and Japan. Added both to the gamedb.
2015-07-14 19:12:35 -04:00
zeromus
b2b70fb8d9
add jabo printf noise when registry operations fail
2015-07-12 21:56:22 -05:00
zeromus
ae22972e25
psx - build with vs2015, so we can pass mednafen's internal integrity checks, and force a widespread test of vs2015-built unmanaged dlls
2015-07-12 18:48:39 -05:00
zeromus
a354473237
psx - fix switching to audio discs. finally after a million years vib-ribbon works.
2015-07-12 18:06:29 -05:00
zeromus
a7ae3c0cfc
Merge branch 'discsys'
...
Conflicts:
BizHawk.Emulation.Cores/BizHawk.Emulation.Cores.csproj
BizHawk.Emulation.Cores/Consoles/Sega/gpgx/GPGXDynamic.cs
libmupen64plus/mupen64plus-win32-deps
2015-07-11 14:01:44 -05:00
zeromus
0ef920257c
add a mednadisc dll build
2015-07-11 13:47:03 -05:00
feos
53c415a843
tastudio: keep track of rerecords, increment them in InvalidateAfter()
...
markers: fix input roll context menu command removing Markers
gpgx: updated dll
2015-07-09 00:48:04 +03:00
zeromus
ee2d0aafdf
update psx to mednafen 0.9.38.5
2015-06-27 04:02:03 -05:00
nattthebear
77d3369d26
Some stuff for loading elves. Not yet all finished.
2015-06-23 21:35:34 -04:00
goyuken
1f0c994b46
some gambatte trunk stuff
2015-06-19 21:08:08 +00:00
zeromus
f2c62161a9
psx - update to mednafen 0.9.38.4
2015-06-16 09:44:50 +00:00
zeromus
e2aabbab60
psx - fix error in PAL PixelPro mode scaling
2015-06-16 09:31:14 +00:00
zeromus
5f5fcc4812
fix big memory leak in bsnes performance core loadstates
2015-06-15 13:18:46 +00:00
goyuken
9a02a5cac0
mgba: RTC and syncsettings
2015-06-13 18:01:26 +00:00
goyuken
0de4c85d14
Add mgba.dll
2015-06-13 17:21:52 +00:00
goyuken
2c35a85fa4
gambatte: fix behavior for MBC5 when bank == 0 is written. Thanks Dabomstew for pointing this out.
2015-06-07 16:16:11 +00:00
goyuken
98bfc77d47
change libquicknes.dll back to mingw build. i think it's a little faster? i forget
2015-06-06 21:29:28 +00:00
goyuken
6db0d41aa6
can the special saveram format for vbanext and use dumbo saves instead. if a game breaks, we could always add some hack or something. probably nothing will break.
2015-06-05 22:47:22 +00:00
jdpurcell
a13d74af14
Flip around one of the 'if' statements. Changes the output enough to avoid false positives with some virus scanners.
2015-03-08 18:56:14 +00:00
zeromus
dcd79cd678
psx - fix some disc swapping screwups
2015-03-06 22:38:40 +00:00
zeromus
aaa5704107
fix FME-7 IRQ ACK logic in quicknes and neshawk
2015-03-05 18:36:09 +00:00
zeromus
562e1d41e4
psx - add experimental croft correction
2015-02-23 03:17:05 +00:00
jdpurcell
730694644d
Add option for OpenAL on Windows.
2015-02-19 03:22:20 +00:00
zeromus
f491f76207
psx - test rasterizer code
2015-02-15 18:08:09 +00:00
zeromus
36f9145483
psx - update to 0.9.38.1 level mednafen
2015-02-15 17:57:07 +00:00
jdpurcell
2f5a7543ca
Add Yield/SwitchToThread in SNES IPCRingBuffer. Improves performance on Core 2 Duo, about the same on i5, and will prevent it from going < 1 fps on a single core machine :).
2015-02-04 04:31:41 +00:00
zeromus
0c1dedbe75
psx - hook up non-dualshock pad types
2015-02-01 07:45:41 +00:00
zeromus
91c130a07a
psx - straighten out setting of discs when loading savestates, and avoid doing likely desyncing operations in CDC module when loading savestates and setting the appropriate disc. fixes #381
2015-02-01 04:55:09 +00:00
adelikat
96e91e7093
n64 - fix crash when attempting to read the PC register on frame 0, solved on the c++ side with a null pointer check and a default value returned.
2015-01-25 03:54:07 +00:00
zeromus
f7280b4ca9
fix disassembly on c++ side a little better, and actually checkin the dll this time
2015-01-23 22:22:31 +00:00
adelikat
29b056b972
N64 - wire of a disassembler, doesn't look like it works correctly, but at least the plumbing is done
2015-01-23 19:52:26 +00:00
goyuken
d211bbd222
maybe fix issue 375. GB text savestates are bumped (binary savestates are ok).
2015-01-20 22:18:38 +00:00
zeromus
b129eab0f9
psx - lag logic
2015-01-06 03:40:01 +00:00
zeromus
4dc4745122
psx - revise disc swapping method. way cooler now, you get a list of discs in the virtualpad box, and changing between them maps to physical operations more logically.
2014-12-19 03:24:48 +00:00
zeromus
877e2dde81
psx - rework disassembler and add trace logger
2014-12-18 08:35:56 +00:00
zeromus
f9b4ad82b9
psx - fix a bad savestate bug
2014-12-17 10:50:00 +00:00
zeromus
efbc4980fc
psx - 2 dual shock pads
2014-12-17 04:01:26 +00:00
goyuken
d305b2f538
partially functional ppu viewing tools for quicknes
2014-12-17 03:27:44 +00:00
zeromus
8d0205f962
psx - fix some small bugs in PAL support and make psx options dialog update labels with calculated resolutions so you can better understand what the options do
2014-12-17 02:54:43 +00:00
zeromus
3f15ae4e91
psx - PAL mode now works (required fixing resolution tweaks and firmware setup). also hook up scanline and overscan control options
2014-12-17 01:23:24 +00:00
zeromus
f6fd73fe1c
psx - disc swapping tiny fixes
2014-12-16 10:59:39 +00:00
zeromus
7f44621f97
psx - disc swapping
2014-12-16 10:47:50 +00:00
zeromus
bcf053d0e9
psx - big update from upstream (0.9.36.5 -> 0.9.37-UNSTABLE)
2014-12-16 05:04:55 +00:00
zeromus
2ac897c643
psx - fix some bad-sounding sounds bugs caused by some accidental older mednafen code
2014-12-15 05:49:18 +00:00
zeromus
ee1e99fc49
psx - add cpu registers get/set
2014-12-15 05:28:06 +00:00
zeromus
ede9620446
psx - settings framework and implement mednafen-compatible display mode
2014-12-14 08:48:23 +00:00
zeromus
2cd1ef1c63
psx - savestates
2014-12-12 11:07:47 +00:00
zeromus
2a3a8a3124
psx - support loading exes
2014-12-11 08:30:37 +00:00
zeromus
3b1ff2df66
psx - substantially revise original 'frontio' peripheral management code to reduce mednafenisms and support future flexibility. but for now: memory card is automatically mounted on slot 1 and tied to game name, same type of sram as other platforms.
2014-12-11 07:27:21 +00:00
zeromus
78c873982d
psx - memory domains
2014-12-11 01:56:21 +00:00
zeromus
a488114832
psx - add sound. im not sure its perfect, but its good enough for now
2014-12-11 00:57:47 +00:00
zeromus
95a43aa888
psx - fix dual shock, fix crash in 400x? resolution
2014-12-11 00:18:54 +00:00
zeromus
1dc8a00771
psx - hook up a hardcoded dualshock input.. maybe some things are mismapped, dont know yet
2014-12-10 23:43:11 +00:00
zeromus
542675def4
psx - implement framebuffer 'normalizing' for consistent 700x480 output, at the cost of slightly warped AR in some resolutions. Ideal for debugging, but not for gaming just yet.
2014-12-10 21:56:12 +00:00
zeromus
5f6bb8d8fd
octoshock!
2014-12-10 19:41:13 +00:00
goyuken
9c02bf77ba
wonderswan: clear out unused code for clear saveram
2014-11-24 18:50:18 +00:00
hegyak
92de71a0c6
Restore missing 7Z.dlll File and missing Global.cs
...
Sorry about removing them.
2014-11-20 15:35:27 +00:00
goyuken
08d4319ad3
gba: tracelog
2014-11-19 03:16:36 +00:00
goyuken
eaf409d4af
gba (vba): some roughing in for the tracelogger
2014-11-19 02:24:33 +00:00
goyuken
d1292d8a48
gbahawk: all inputs are no longer delayed by one frame. existing movies will need one blank frame inserted at the beginning to resync.
2014-11-14 00:24:15 +00:00
goyuken
f5d9de5178
wonderswan: grab changes from mednafen 0.9.36.5 release. includes sound, sram, changes. not included now: rtc, comm port changes
2014-11-10 01:01:01 +00:00
goyuken
fa8934b1d4
lynx: memory domains. R/W: RAM, Save Ram. R: Cart A, Cart B.
2014-11-02 19:11:19 +00:00
goyuken
f3e9958f07
quicknes: support unplugging controllers
2014-11-01 17:44:04 +00:00
goyuken
ea6a61b4fb
lynx: automatically rotate the 7 games that used it, yay
2014-10-15 04:58:27 +00:00
goyuken
e74580a14a
lynx: fix an emulator crash that occurred on certain instances of emulated game crash
2014-10-13 21:42:53 +00:00
goyuken
4868856160
fix batmens for lynx
2014-10-10 01:17:47 +00:00
goyuken
00b3146615
gpgx: fix audio CD scanning
2014-10-10 01:05:13 +00:00
goyuken
a806aa15e3
lynx: fix complete system hang at about 15k frames in every time
2014-09-29 20:40:19 +00:00
goyuken
ee1f84bb4a
lynx: savestates. should work pretty well, but format is subject to change
2014-09-29 20:13:26 +00:00
goyuken
6e1932c8bd
lynx: lag indicator
2014-09-29 18:53:53 +00:00
goyuken
d9258cc4b9
lynx: saveram. unfortunately, handy gives every cart with only a single ROM bank a saveram, whether or not it's needed or used. perhaps a future gamedb project, perhaps not...
2014-09-29 18:46:55 +00:00
goyuken
489d69d20c
genesis: make the vram memory domain properly invalidate the tile cache and the vdp viewer properly regenerate the tile cache. may or may not fix issue 265.
2014-09-19 23:56:08 +00:00
goyuken
bacbaa2bec
lynx: controllers and frame timing fix
2014-09-16 00:40:15 +00:00
goyuken
dec35ed67c
add bizlynx.dll to repo
2014-09-15 21:33:00 +00:00
zeromus
ed4c715a9f
add ROM memorydomain to n64
2014-09-14 18:39:26 +00:00
zeromus
5d0cfcac52
fix bsnes performance core lag counter; fixes issue #180
2014-09-14 01:33:09 +00:00
pjgat09
a8684c34a6
N64: Hooked up the system bus domain.
2014-09-08 22:31:51 +00:00
pjgat09
d252241463
N64: Committing Jabo_Direct3D8_patched.dll with permission from Jabo.
2014-09-07 02:56:17 +00:00
pjgat09
239df5d5f9
N64: Savestates now only save and load half the RDRAM if the expansion pack is not installed.
2014-09-07 00:43:19 +00:00
zeromus
5d754cf507
change how snes firmware chips survive loadstating, so that loadstate/rewind matches performance from builds earlier in 2014. still kind of slow, but basically OK.
2014-09-02 05:01:51 +00:00
zeromus
649c7e1177
remove libsnes exes that arent supported yet
2014-09-02 04:59:53 +00:00
goyuken
2aa7a09e25
binary for r7748
2014-08-29 15:38:45 +00:00
pjgat09
0a52315574
N64: Fix jabo's framebuffer problems!
2014-08-25 22:41:50 +00:00
pjgat09
084ed67742
D3D8Wrapper: More logging
2014-08-25 22:21:59 +00:00
pjgat09
9604906095
N64: Making sure the d3d8.dll is correct.
2014-08-24 18:16:54 +00:00
pjgat09
57c3a2568f
N64: A little cleanup of the jabo wrapper
2014-08-24 15:06:06 +00:00
goyuken
dad905b738
vba-next: callbacks n shiz
2014-08-24 00:04:57 +00:00
pjgat09
1dd0499e89
D3D8Wrapper: Avoid dereferencing null pointers
2014-08-23 21:58:37 +00:00
goyuken
e8d9ae7e7c
vba: cpu flags and registers
2014-08-21 23:51:25 +00:00
goyuken
d7f39ca831
vba next: coreside work for alternate palettes
2014-08-17 20:05:56 +00:00
goyuken
9c24c180f2
vbanext: support GPU VIEW. it should still work in meteor...
2014-08-17 19:02:10 +00:00
pjgat09
23ae71382e
N64: More D3D8 wrapper cleanup
2014-08-17 18:53:49 +00:00
goyuken
8c4696609d
vba next: memory domains
2014-08-16 05:45:31 +00:00
goyuken
6f67ed40ac
gba: i have altered the saveram format. https://www.youtube.com/watch?v=qd8hy032uLc
2014-08-14 23:26:14 +00:00
zeromus
8e50487695
build luainterface.dll into the references folder, like other more modern things.
2014-08-14 01:07:26 +00:00
goyuken
3b2e16e87a
lua: sensible handling for int => color conversion
2014-08-14 00:58:07 +00:00
goyuken
1d6a6030f5
vba next: RTC should be functional now. maybe.
2014-08-13 21:49:28 +00:00
goyuken
b8472ea760
gba stuff
2014-08-13 20:33:59 +00:00
goyuken
d7a1dd3846
quicknes: simplify blitting logic, giving a 15% overall speedup in some cases
2014-08-13 17:06:01 +00:00
goyuken
9e234b3bf5
vba next: some gamedb and saveram hookups, not all finished
2014-08-12 00:34:19 +00:00
pjgat09
1de36a0e2f
D3D8 Wrapper: Some code cleanup, better logging
2014-08-10 21:14:29 +00:00