feos
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c3c262db12
|
N64:
- close #1478
- update gliden
- wire up halo removal
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2019-03-10 16:15:55 +03:00 |
feos
|
104e40d8b5
|
update gliden64
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2019-01-29 13:47:40 +03:00 |
zeromus
|
cc532a2988
|
update nlua.dll with one built with optimization
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2019-01-09 16:21:00 -05:00 |
feos
|
40d0ddb1c2
|
update gliden
|
2018-12-23 18:33:06 +03:00 |
feos
|
be218685c5
|
update gliden (partially fixes bomberman)
|
2018-12-08 13:41:11 +03:00 |
alyosha-tas
|
14b5d03180
|
Gambatte: savestate GB rgb palettes
fixes #1337
|
2018-11-22 10:11:35 -06:00 |
feos
|
ddbc4de8f6
|
update ffmpeg to ffmpeg-20181118-529debc-win64-static
|
2018-11-18 21:06:59 +03:00 |
zeromus
|
25ff1f9539
|
libgambatte CDL - dont log anything while the bios runs (fixes #1349)
|
2018-11-12 17:52:41 -05:00 |
zeromus
|
1961d8b8d0
|
fix mupen dll not to have 100 frame hack crash; change c# side to more visibly hang (the frame counter stops, so the condition can be detected)
|
2018-11-07 19:59:03 -05:00 |
zeromus
|
2eade372fd
|
try a new technique to just unstick the frontend when the n64 emulation thread dies
|
2018-11-07 15:37:37 -05:00 |
zeromus
|
482a3ab8f6
|
trap more cases where n64 emulation can halt when running buggy code and shunt through my don't-halt-after-all logic. these are now all associated with error messages; it would be nice if someone knew a way to get those error messages out to c#. then again, that might make buggy code become hopelessly slow due to error spew
re #1214
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2018-11-03 14:04:34 -04:00 |
zeromus
|
d4aceb2aa1
|
handle `DebugMessage(M64MSG_ERROR` uniformly by using my new approach of kicking it to a vsync so the frontend can recover. In one particular case (trying to read from an unmapped memory range) this can result in emulation proceeding instead of just hanging the frontend, although the results from that point may be questionable.
|
2018-11-02 16:28:20 -04:00 |
zeromus
|
dac6c0a062
|
does the n64 jit have a concept of crashing, or does it just go in an infinite and possibly infinitely recursing loop? I dunno, but I changed at least one infinite loop to a kind of administrative 'end frame' so at least it doesn't hang the emulator. If it has a way of crashing or halting, we should use that instead, but I couldn't figure it out.txt
fixes #1362
|
2018-11-01 23:03:09 -04:00 |
feos
|
6af9b6aaa5
|
update gliden64 and wire up fxaa
|
2018-09-15 12:09:52 +03:00 |
feos
|
c0650c7860
|
mgba: update build - zero bios state bug fixed
update submodule to latest bizhawk-0.6
|
2018-09-10 23:02:54 +03:00 |
nattthebear
|
c3df4a59f3
|
update upstream mgba to latest 0.6. fixes saveastate issue (#1307)
People confirmed that it fixes the thing it attempts to fix.
|
2018-09-04 21:27:18 +03:00 |
zeromus
|
e3736bdaa7
|
oops, i forgot to implement shock_Destroy.
|
2018-08-26 23:05:09 -05:00 |
feos
|
a15b31a46b
|
update mgba once again, fix #1195
|
2018-06-24 17:14:03 +03:00 |
feos
|
b6acb998e1
|
actually update mgba
|
2018-06-23 15:22:23 +03:00 |
feos
|
28de5cc84c
|
update mgba to latest 0.6 branch (past 0.6.3 release)
|
2018-06-23 00:15:19 +03:00 |
feos
|
9ddeaed84c
|
update gliden64
|
2018-06-22 23:47:24 +03:00 |
bsmiles32
|
637bb90b54
|
[N64] Update RSP-HLE plugin to latest version. (#1213)
* [N64] Update RSP-HLE plugin to latest version.
* Updated RSP-HLE dll binary
|
2018-06-16 16:57:07 -04:00 |
Asnivor
|
e0b417a9b5
|
ZXHawk: Interrupt bool missing from savestate
|
2018-06-13 18:07:07 +01:00 |
nattthebear
|
e5516b45fb
|
Update tracelogger format in libbsnes
|
2018-05-23 17:07:44 -04:00 |
nattthebear
|
ebd6408315
|
add h, v regs to snes regs list
|
2018-05-18 17:35:28 -04:00 |
alyosha-tas
|
258fef46d7
|
Gambatte: Fix states
|
2018-05-15 08:25:27 -04:00 |
alyosha-tas
|
38b84fce09
|
Gambatte: Recommit Halt changes (now with Gifvex's improvements too)
|
2018-05-12 12:21:15 -04:00 |
alyosha-tas
|
98ed9e7c42
|
Merge pull request #1172 from gifvex/gambatte-lua
Gambatte x lua and fix #1159
|
2018-05-12 12:06:41 -04:00 |
alyosha-tas
|
c49c585029
|
Revert "Gambatte: Fix halt behaviour"
This reverts commit efc35a5a0d .
|
2018-05-12 12:05:09 -04:00 |
alyosha-tas
|
efc35a5a0d
|
Gambatte: Fix halt behaviour
Fixes #1187
|
2018-05-12 11:25:51 -04:00 |
nattthebear
|
e4275ec777
|
update 7z.dll to a newer one to fix some security stuff
|
2018-05-03 17:16:10 -04:00 |
nattthebear
|
8e007490b5
|
use 0xff as the gba default saveram filler, just like mgba standalone. Fixes #1144
|
2018-04-12 17:38:59 -04:00 |
gifvex
|
f968cbdd73
|
Gambatte: implement TotalExecutedCycles
|
2018-04-02 18:19:10 -04:00 |
nattthebear
|
13a3ae1a32
|
support palette settings in mgba, fixes #1042 (probably)
|
2018-02-21 19:20:10 -05:00 |
nattthebear
|
cbd524c5c7
|
update mgba to latest 0.6
|
2018-02-21 18:08:45 -05:00 |
nattthebear
|
bd23975201
|
Hackadoodle to change the initial value of the DIV register? This is probably a bad idea
|
2018-02-20 18:30:27 -05:00 |
feos
|
3ed707b703
|
build new gliden64
|
2018-02-13 21:46:39 +03:00 |
nattthebear
|
f185f71026
|
I'm not sure where to start with this one... It wasn't hooked up to the frontend at all; the C# side enum doesn't have this flag. It can already be done with a different option in the frontend ("VBA Vivid".) It was stored in savestates, despite having no effect on emulation. Even with some other hypothetical front end, it could only be set at initial load time, despite the fact that our existing palette manipulation can be edited at any time, of course...
|
2018-02-03 14:35:38 -05:00 |
alyosha-tas
|
2cc092270d
|
Gambatte: Palette selection for GB mode
|
2018-02-02 18:42:09 -05:00 |
zeromus
|
5b17e5b958
|
looks like i never got around to using the 64bit luaperks, so luasockets wasnt built-in as promised ever since we went 64bit. fixes #1077
|
2018-01-15 17:20:24 -06:00 |
alyosha-tas
|
e5ded9b139
|
Gambatte: Merge improvements from gifvex(mcmaeve)
Restores Bios support and loading GB games into GBC
Accuracy imrpovements
|
2018-01-15 07:45:15 -05:00 |
alyosha-tas
|
59bb3e1fc8
|
Gambatte: Revert behaviour of ROM loading so that GB games will not load in GBC mode
|
2017-12-29 21:15:01 -05:00 |
alyosha-tas
|
63ef676251
|
GameBoy:
-Remove BIOS support from Gambatte
-Fix GBHawk audio desync
-Fix controllers
|
2017-11-20 12:14:13 -05:00 |
nattthebear
|
213c8189e8
|
update mgba
|
2017-11-14 19:46:40 -05:00 |
nattthebear
|
fe85175619
|
Fix Issue #1048: Flags on memory domain in picodrive
|
2017-11-13 21:12:27 -05:00 |
zeromus
|
f71b3a2e75
|
update gliden64, maybe. fixes #1053, maybe, i dont know, try it and see what happens
|
2017-11-13 12:33:39 -06:00 |
adelikat
|
635c1cdd05
|
Merge branch 'domainedmemoryhooks' of https://github.com/TASVideos/BizHawk into domainedmemoryhooks
|
2017-10-29 12:40:52 -05:00 |
zeromus
|
e64d00bf7d
|
psx - fix bug where saving the state cleared the memcard dirty flags. not 100% sure we'll keep this logic, need to revisit it on the date of the great automatic-flushing-deprecation.
fixes #1031
|
2017-10-25 12:22:58 -04:00 |
nattthebear
|
148cadda72
|
Fix issue #1009: sameboy: stack pointer saved in init state
|
2017-09-29 18:07:50 -04:00 |
zeromus
|
561abcca51
|
add some 64bit libdarm.dll that I just made
|
2017-09-14 19:44:26 -05:00 |