adelikat
9f86a2db6a
cleanup Input.cs
2019-12-31 17:04:24 -06:00
adelikat
7de9309be1
Lua - pass in MainForm to the EmuHawkLuaLibrary class
2019-12-31 16:46:05 -06:00
adelikat
18975e390d
use Globals less in Tastudio sub-components
2019-12-31 16:31:32 -06:00
adelikat
1c472ad253
Hex Editor - fix Delete hotkey not unfreezing secondary highlighted addresses, consolidate freeze/unfreeze logic
2019-12-31 13:40:09 -06:00
adelikat
15f1432462
Hex editor - some more simplifications
2019-12-31 13:18:12 -06:00
adelikat
12a3552bdd
Hex editor - simplify slightly
2019-12-31 13:10:44 -06:00
adelikat
c8c63f29f0
InputRoll - only refresh on mouseLeave if necessary
2019-12-31 12:41:21 -06:00
adelikat
098cac3f60
a few misc cleanups
2019-12-31 11:44:50 -06:00
adelikat
b390c2829c
cleanup virtualpad code
2019-12-31 11:36:22 -06:00
adelikat
0f33e2b1e7
cleanup display manager code
2019-12-31 11:14:10 -06:00
adelikat
7a3606d684
ArchiveChooser - fix code that attempted to sort archive files but didn't, and cleanup
2019-12-31 10:36:33 -06:00
adelikat
0082de7c0a
cleanup Quantizer.cs
2019-12-31 10:24:57 -06:00
adelikat
64ea9afee5
cleanups
2019-12-31 10:17:55 -06:00
adelikat
ca862d5581
Log Window - properly set logging back to the standard console output when closing
2019-12-30 17:14:58 -06:00
adelikat
67419c980a
cleanup
2019-12-29 15:21:23 -06:00
adelikat
47eeba5053
Options config - re-position options now that console window option has been removed
2019-12-29 15:08:03 -06:00
adelikat
6e49f1c07d
Convert LogWindow to a tool that implements IAutoToolformConfig
2019-12-29 15:05:45 -06:00
adelikat
bdd0d56a70
delete the console log window, always show LogWindow instead
2019-12-29 14:39:44 -06:00
adelikat
ab812ab081
pass in mainform to log window stuff
2019-12-29 14:16:44 -06:00
adelikat
c2ff680992
some cleanups
2019-12-29 14:11:56 -06:00
alyosha-tas
ec03c6fa0f
Fix analog stick in virtual pad fixes #1612
2019-12-29 09:47:53 -05:00
alyosha-tas
f1faf5988a
EmuHawk: fix NES core picker, was broken by picking subneshawk due to the xor
2019-12-29 08:29:18 -05:00
feos
853af1c32a
another fix to missing "file on disk" domain
2019-12-28 15:21:05 +03:00
YoshiRulz
50373ac1ad
Move conditional PackageReferences to conditional .targets import
...
Fixes build system bug introduced by c31050feb
2019-12-27 16:35:47 +10:00
YoshiRulz
c31050feb6
Migrate from packages.config to PackageReference
2019-12-26 16:54:33 +10:00
YoshiRulz
88ae783ef0
Partially revert 185337d1c
, resolves #1766
2019-12-26 15:52:32 +10:00
feos
cfce96c672
copypaste error
2019-12-23 19:28:51 +03:00
adelikat
5eee9a6004
misc tool cleanups
2019-12-22 16:42:56 -06:00
feos
0fe2205057
only mame .zip's should be filtered out
2019-12-23 00:29:33 +03:00
feos
47f77b42e9
forbid rom domain for mame
2019-12-23 00:12:43 +03:00
adelikat
e7e30371fe
Remove Rewinder from Global and put as a mainform variable instead
2019-12-22 14:25:06 -06:00
adelikat
c101f672ee
RewindConfig - pass in dependencies
2019-12-22 14:23:00 -06:00
adelikat
afd460f1d2
pass in globals to Play/Record movie dialogs
2019-12-22 14:18:17 -06:00
adelikat
1332079f84
pass more globals into some config dialogs
2019-12-22 14:09:58 -06:00
adelikat
0b57b4c5f6
cleanups
2019-12-22 13:58:00 -06:00
adelikat
60c789df22
pass inGameInfo to N64VideoPluginconfig
2019-12-22 13:34:14 -06:00
adelikat
7ac3e1f428
TraceLogger - use ToolFormBase, cleanups
2019-12-22 13:32:18 -06:00
adelikat
1c57622032
refactor UpdateCheatRelatedTools to be a ToolManager method
2019-12-22 13:32:18 -06:00
adelikat
68e45d6108
MovieZone - pass in some dependencies and use globals less
2019-12-22 13:32:18 -06:00
adelikat
0207575695
MovieZone - cleanups
2019-12-22 13:32:18 -06:00
adelikat
87cd264ed2
MacroInput - less global, cleanup
2019-12-22 13:32:18 -06:00
adelikat
897bc0572e
pass in dependencies to LuaAutocompleteInstaller
2019-12-22 13:32:18 -06:00
adelikat
e0bb050bd1
ToolBox - remove Globa usage
2019-12-22 13:32:18 -06:00
adelikat
5f3ed8a766
pass dependency into LuaRegisteredFucntionsList
2019-12-22 13:32:18 -06:00
adelikat
2403f38bcc
pass in LuaImp to LuaWinform, now the global usage is in the lua library, but baby steps
2019-12-22 13:32:18 -06:00
adelikat
b9c0d11c16
pass mainform to BreakpointControl
2019-12-22 13:32:18 -06:00
adelikat
ed45318a75
presentation panel - pass in dependencies
2019-12-22 13:32:18 -06:00
adelikat
640e4260cd
MultiDIskBundler - cleanup, pass dependencies to child controls
2019-12-22 13:32:18 -06:00
adelikat
3b60b08a11
inherit ToolFormBase for a few tools
2019-12-22 13:32:17 -06:00
adelikat
c20ae5b16c
cleanup BasicBot
2019-12-22 11:39:40 -06:00
adelikat
0e218f5d4a
hex editor - fix crash from previous commit, pass in dependencies to sub-forms
2019-12-22 11:26:55 -06:00
adelikat
a7ccc3fdef
cleanup
2019-12-22 11:13:59 -06:00
YoshiRulz
69702327d3
Fix typos from merge
2019-12-23 03:06:04 +10:00
James Groom
78fcde9480
Merge branch 'master' into winhacksbgone
2019-12-22 17:01:10 +00:00
adelikat
1aa318d7e1
use ToolFormBase properties instead of globals
2019-12-22 10:57:06 -06:00
adelikat
c76dbbb977
rename ToolHelper.cs to ToolFormBase.cs since that is the name of the class
2019-12-22 10:57:06 -06:00
adelikat
77c04412d2
ToolManager - inject common things like config, mainform, and the tool manager itself to tools that inherit ToolFormBase
2019-12-22 10:57:06 -06:00
adelikat
f8ed9f49eb
slight cleanup
2019-12-22 10:57:06 -06:00
adelikat
c162b2774d
Mainform - a bit of cleanup
2019-12-22 10:57:06 -06:00
adelikat
bd48ee7130
Tastudio - use Owner not MainForm
2019-12-22 10:57:06 -06:00
adelikat
0ca53ccfcb
SoundConfig - move some mainform usage to mainform
2019-12-22 10:57:06 -06:00
adelikat
75fee8c4af
pass in docs dependency to LuaFunctionsForm
2019-12-22 10:57:06 -06:00
adelikat
eb6a2c3315
remove usages of Global to get to lua console, from lua console
2019-12-22 10:57:06 -06:00
adelikat
c6b6e7b6cb
pass Config into ToolManager
2019-12-22 10:57:05 -06:00
adelikat
e0cd66613f
remove ApiProvider from GlobalWin, and have ToolManager own it instead, keep a copy of IEmulator in ToolManager and reference that instead of Global.Emulator
2019-12-21 18:03:13 -06:00
adelikat
84a9dec7a8
ToolManager - some cleanups
2019-12-21 17:45:11 -06:00
adelikat
81b2b8c888
remove unused method
2019-12-21 17:21:39 -06:00
adelikat
1e41dbf20d
LuaRegisteredFunctionsList - override Clear() so that needed clear logic can't be mistakenly not called. Fixes #1763
2019-12-21 17:16:16 -06:00
adelikat
b80b367831
refactor IMovie to expose the movie mode, and make extension methods that do IsPlaying type logic. This way there can be direct checks, and more variety of methods without cluttering the interface
2019-12-21 16:34:29 -06:00
adelikat
d26cb7d272
small cleanup
2019-12-21 15:55:01 -06:00
adelikat
7cfbd1cead
simplify onscreen message drawing logic, fix MessageConfig dialog result when Ok is pressed
2019-12-21 15:48:50 -06:00
adelikat
f5f22e78d8
Simplify on screen ram watch value positioining, and respect the anchor value setting
2019-12-21 15:36:37 -06:00
adelikat
f5929602ff
rename MessageOption to MessagePosition
2019-12-21 15:28:16 -06:00
adelikat
433eff65ec
OSDManager - simplify calculations for points for things like fps, frame counter, etc
2019-12-21 15:24:50 -06:00
adelikat
9ae977ae12
OSDManager - a simplification
2019-12-21 15:04:54 -06:00
adelikat
18fbd9af1c
MessageConfig - don't use Global.Emulator
2019-12-21 14:58:33 -06:00
adelikat
6748d32830
Message config - fixes, make Anchor an enum instead of int
2019-12-21 14:50:20 -06:00
adelikat
8e030c47b6
MessageConfig - simplify - use Color pen overload and remove brush variable
2019-12-21 14:23:43 -06:00
adelikat
8a96f5f2e7
MessageConfig - use change event on numberics
2019-12-21 14:21:12 -06:00
adelikat
e7160a7387
MessageConfig - pass in config dependency
2019-12-21 14:16:23 -06:00
adelikat
a565f6f299
refactor message display option settings to be an object, and simplify the message config dialog
2019-12-21 14:11:49 -06:00
adelikat
b94a830f13
Message config refactor - fix some names, break off DefaultMessageOptions class into its own file
2019-12-21 13:22:22 -06:00
adelikat
98bfcabfe8
refactor Global.SystemInfo into an extension method class
2019-12-21 13:07:05 -06:00
adelikat
c127d92296
PathConfig - remove unused hack
2019-12-21 12:51:51 -06:00
adelikat
5848cc5948
NESGraphicsConfig - remove some more global usage
2019-12-21 12:49:24 -06:00
adelikat
bab3dbca98
cleanup PlatformChooser and don't use globals
2019-12-21 12:45:28 -06:00
adelikat
8ec8400ab2
Cleanup LogConsole
2019-12-21 12:41:13 -06:00
adelikat
b65b9d64d7
DisplayManager cleanups
2019-12-21 12:33:45 -06:00
adelikat
b93b4e449a
simplify and cleanup GLManager
2019-12-21 12:03:21 -06:00
adelikat
c42889ceef
cleanup JumpLists.cs
2019-12-21 09:05:11 -06:00
adelikat
e06799ce38
remove unused NameStateForm
2019-12-21 08:59:32 -06:00
adelikat
442ec14c76
cleanups in CoreFeatureAnalysis
2019-12-21 08:57:31 -06:00
YoshiRulz
7cd29c0f54
Finish moving Win32 imports to BizHawk.Common, organise, and cleanup
2019-12-21 18:33:11 +10:00
YoshiRulz
784c800ca2
Disable features using Win32 unless on Windows host
...
forms: GBAGPUView, GBGPUView, LogWindow, SNESGraphicsDebugger,
SynclessRecordingTools; features: A/V recording, logging to AWE(?)
2019-12-21 18:31:03 +10:00
YoshiRulz
580aa2eaf9
Refactoring and cleanup of dynamic lib loading
...
Also fixed error reporting in WindowsLLManager, and fixed bug in
MednaDisc.CheckLibrary
2019-12-21 18:22:58 +10:00
YoshiRulz
7ea8fb185a
Congregate, organise, and cleanup some Win32 imports and their usages
2019-12-21 18:21:51 +10:00
adelikat
7149b0ef65
rename FileLoader to MainForm.FileLoader to make it more obvious that it is a partial class of mainform
2019-12-20 11:27:34 -06:00
adelikat
88c937cd42
reduce global usage in FileLoader.cs
2019-12-20 11:25:26 -06:00
adelikat
bc51ca4af0
MainForm - reduce global usage a bit more
2019-12-20 10:42:54 -06:00
adelikat
c9c04032c7
MainForm cleanups
2019-12-20 10:40:13 -06:00
adelikat
24ed667c13
reduce global usage in MainForm more
2019-12-20 10:22:42 -06:00
adelikat
bfb39e79d0
MainForm - setter for Config property
2019-12-20 10:08:20 -06:00
adelikat
8f6f8f72cb
MainForm - more getter properties for globals
2019-12-20 10:07:08 -06:00
adelikat
62ab716a5d
MainForm - convert some commonly used globals to properties that reference the global. A step twards the global not being there at all and mainform managing the passing of dependencies
2019-12-20 09:29:33 -06:00
adelikat
7ba8af1cb9
use AddOnScreenMessage method in other mainform files
2019-12-20 07:31:03 -06:00
adelikat
f8fbc57780
cleanup
2019-12-20 07:31:03 -06:00
adelikat
fb8ff37fe9
Mainform - use OnScreen method instead of GlobalWin.OSD references
2019-12-20 07:31:03 -06:00
adelikat
23f7274541
FileLoader - use Emulator not Global.Emulator
2019-12-20 07:31:03 -06:00
adelikat
4ac7e8e36a
Rewind config - move osd messages to calling code
2019-12-20 07:31:03 -06:00
adelikat
06b11bba51
Simplify dialog result checks with an extension method
2019-12-20 07:31:03 -06:00
adelikat
fd30ddc154
Message config - use OSD in mainform not config
2019-12-20 07:31:03 -06:00
adelikat
aea444cea5
Controller config - simplify and remove use of GlobalWin.OSD
2019-12-20 07:31:02 -06:00
adelikat
4461818d26
ToolManager - cleanups, and don't use GlobalWin.Tools
2019-12-17 13:45:55 -06:00
adelikat
6bddec01d6
cleanup
2019-12-17 12:01:43 -06:00
adelikat
5fe25d03ad
Play/Reocrd movie dialogs - pass in mainform
2019-12-17 11:24:34 -06:00
adelikat
35ff30cc01
cleanup LogWindow
2019-12-17 11:19:34 -06:00
adelikat
d780b1c898
move InputWidget to custom controls folder
2019-12-17 11:15:50 -06:00
adelikat
b271ef4a89
MenuButton - nitpick cleanup
2019-12-17 11:15:50 -06:00
adelikat
5c12753217
cleanup FolderBrowserDialogEx
2019-12-17 11:15:50 -06:00
adelikat
d3cb2a4fb3
cleanup MsgBox
2019-12-17 10:48:20 -06:00
adelikat
1bea591e31
GenericCoreConfig - use passed in mainform instead of global
2019-12-17 09:53:19 -06:00
adelikat
28305339f9
VideoWriterChooserForm - pass in dependencies
2019-12-17 09:50:38 -06:00
adelikat
6be6dbbce6
cleanup VideoWriterChooserForm
2019-12-17 09:46:03 -06:00
adelikat
ede9a7b788
get rid of Global usage in N64VideoPluginConfig
2019-12-17 09:42:53 -06:00
adelikat
5dd226db94
remove a GlobalWin.Mainform usage
2019-12-16 19:58:06 -06:00
adelikat
c5b1328f77
Sound config - pass in Config
2019-12-16 19:54:40 -06:00
adelikat
aede4e7cda
Profile Config - pass in dependencies
2019-12-16 19:51:12 -06:00
adelikat
cf647ffd04
profile config cleanup
2019-12-16 19:45:03 -06:00
adelikat
dc26b67446
path config - pass in config dependency
2019-12-16 19:42:42 -06:00
adelikat
d15641da96
InputCompositeWidget - slight cleanup
2019-12-16 19:34:19 -06:00
adelikat
0d78318fa1
HotkeyConfig - pass in dependencies
2019-12-16 19:33:14 -06:00
adelikat
0fcaca681e
rename GuiOptions to EmuHawkOptions to match class name
2019-12-16 19:27:00 -06:00
adelikat
8dbc6c7f6d
EmuHawkOptions - pass in dependencies
2019-12-16 19:26:32 -06:00
adelikat
38d6667c18
GenericCoreConfig - cleanup
2019-12-16 19:16:18 -06:00
adelikat
3bf8029e67
FirmwaresConfig - cleanup
2019-12-16 19:08:03 -06:00
adelikat
f9e65e2fa7
FileExtensionPreferences - pass in dependencies
2019-12-16 18:51:06 -06:00
adelikat
8ccbc0b81f
DisplayConfig - pass in dependencies
2019-12-16 18:45:40 -06:00
adelikat
8fcd9bb2a5
rename DisplayConfigLite to DisplayConfig, it isn't very Lite anymore :)
2019-12-16 18:41:54 -06:00
adelikat
8eff248d96
cleanup DisplayConfigLite
2019-12-16 18:39:59 -06:00
adelikat
5e8a2a348a
Delete unused DisplayConfig form
2019-12-16 18:37:23 -06:00
adelikat
da6f358589
ControllerConfig - pass in dependencies
2019-12-16 18:36:31 -06:00
adelikat
583423b0d2
ControllerConfig - code cleanup
2019-12-16 18:27:58 -06:00
adelikat
7d961c34f1
Autofire Config - pass in dependencies
2019-12-16 18:22:41 -06:00
adelikat
88830fad4c
code cleanup
2019-12-16 18:18:08 -06:00
adelikat
de6979820d
ZXS config dialogs - pass in dependencies
2019-12-16 18:14:21 -06:00
adelikat
c722a1ef9f
code cleanup in ZxSpectrum config dialogs
2019-12-16 18:03:26 -06:00
adelikat
7675e35d85
TI83 settings - pass in dependencies
2019-12-16 17:58:50 -06:00
adelikat
4a332c1fb0
SNES config dialogs - pass in dependencies
2019-12-16 17:53:54 -06:00
adelikat
4a509fa410
pass in dependencies to SMS graphics config dialog
2019-12-16 17:44:18 -06:00
adelikat
47dfdb5190
remove unused Saturn config folder
2019-12-16 17:23:25 -06:00
adelikat
3da1972a61
rename PSXControllerConfigNew to PSXControllerConfig
2019-12-16 17:22:35 -06:00
adelikat
ea8ed79402
PSX config dialogs - pass in dependencies
2019-12-16 17:21:49 -06:00
adelikat
bdc8be2f6b
declare dependencies in PCE config dialogs
2019-12-16 17:06:29 -06:00
YoshiRulz
0fcb6cbaa7
ApiHawk refactoring and cleanup
...
MemApi.ReadByteRange now returns the requested number of bytes and not 1 extra,
MemApi.ReadByteRange now warns only once per call for addrs outside range,
MemApi.ReadByteRange now warns for negative addrs (once per call; previous
implementation passed negative addresses to PeekByte), MemApi.WriteByteRange now
warns only once per call for addrs outside range, MemApi.WriteByteRange now
warns for negative addrs (once per call; previous implementation passed negative
addresses to PokeByte)
2019-12-17 02:39:04 +10:00
YoshiRulz
0b43b35427
Migrate GuiLuaLibrary to ApiHawk delegation
...
Changed param clear of IGui.DrawNew from bool? to bool (default value remains
true), made IGui and GuiLuaLibrary inherit IDisposable, added
GetDefaultTextBackground to IGui, applied fix from 6b3071d8a
to
GuiApi.DrawString, replaced background box drawn by Lua API
gui.drawString/gui.drawText with what I think is a shadow (now matches
GuiApi.DrawString)
2019-12-16 16:54:06 +10:00
YoshiRulz
8f93a954e1
Move Lua hacks to Lua libs
...
Changed parameter of IInputMovie.SetRerecordCount to ulong to match internal
2019-12-16 15:04:35 +10:00
adelikat
861f238cc1
quickNes settings - pass dependencies in
2019-12-15 17:01:25 -06:00
adelikat
e84fd17784
support subneshawk for VS menu items, pass dependencies into VSSettings
2019-12-15 16:55:40 -06:00
adelikat
8cc02b8956
NesSyncSettingsForm - pass dependencies in and support SubNesHawk
2019-12-15 16:47:48 -06:00
adelikat
e6ac894955
nes config dialogs - pass in dependencies
2019-12-15 16:40:43 -06:00
adelikat
16be999cbc
NES graphics config - pass in dependencies
2019-12-15 16:36:46 -06:00
adelikat
827825bbf3
N64 plugin config - pass dependencies in
2019-12-15 16:27:48 -06:00
adelikat
5ec3ac021e
N64 plugin config code cleanup
2019-12-15 16:22:51 -06:00
adelikat
0b19090fc2
N64 controller config - pass dependencies in
2019-12-15 16:20:08 -06:00
adelikat
a58411efa0
Intellivision config - pass dependencies in
2019-12-15 16:13:31 -06:00
adelikat
394641f2af
GB config - pass dependencies in
2019-12-15 16:11:19 -06:00
adelikat
a39cedb366
GB config code cleanup
2019-12-15 16:06:33 -06:00
adelikat
f833d50f30
code cleanup of config dialog files
2019-12-15 15:57:46 -06:00
adelikat
8c5b13097a
refactor coleco config dialog
2019-12-15 15:55:05 -06:00
adelikat
5fb547a09c
refactor CPC config dialogs to declare dependencies in constructor
2019-12-15 15:52:04 -06:00
adelikat
ad8f321ea1
Add event.availableScopes(), fix LogWithSeparator, cleanup
2019-12-15 12:25:49 -06:00
YoshiRulz
05801dc2c5
Reduce LINQ usage in Lua subsystem
2019-12-16 04:08:22 +10:00
adelikat
b6df55bbf0
fix double new line in lua console.log()
2019-12-15 10:18:58 -06:00
adelikat
5d03062c4c
remove redundant console checks in console logging methods
2019-12-15 10:06:31 -06:00
adelikat
d2f21f84e3
another extension method for lua table creation
2019-12-15 09:46:39 -06:00
adelikat
7ebfd42229
Simplify some lua table creation with an extension method
2019-12-15 09:22:10 -06:00
adelikat
d955c468db
refactor LuaHelper into an extension method class, and some nitpick cleanups
2019-12-15 09:05:33 -06:00
YoshiRulz
e58f2811dc
Replace config bool `UseNLua` w/ enum
2019-12-16 00:38:22 +10:00
YoshiRulz
e6cb74d314
Partially migrate EmuHawkLuaLibrary to ApiHawk delegation
2019-12-15 04:40:01 +10:00
YoshiRulz
f8dc18c1bd
Migrate SavestateLuaLibrary to ApiHawk delegation
...
includes backwards-compatible API change
2019-12-15 04:39:16 +10:00
YoshiRulz
cc8dffa769
Migrate InputLuaLibrary to ApiHawk delegation
2019-12-15 03:59:21 +10:00
YoshiRulz
104c17e77c
Prepare for EmuHawk-tied libraries to delegate to ApiHawk
...
Made ApiContainer inherit from APISubsetContainer, added
DelegatingLuaLibraryEmu, and reworked init logic in EmuLuaLibrary
2019-12-15 03:52:48 +10:00
adelikat
51df281d38
Tastudio - fix NRE when running a .tasproj through the normal movie system, making changes, then opening tastudio
2019-12-14 09:58:10 -06:00
adelikat
03dbcc3607
Tastudio - tweak follow cursor logic in horizontal orientation
2019-12-13 18:29:30 -06:00
adelikat
858aef59db
TAStudio - fix erroenous use of RefreshTasView when hiding/showing columns
2019-12-13 17:49:11 -06:00
adelikat
5e40305d1c
fix recent regression if auto-load is set, and default.tasproj is the most recent movie
2019-12-13 17:40:39 -06:00
adelikat
001eeba4f9
Tastudio - fix ReselectCLipboard hotkey
2019-12-13 17:36:07 -06:00
adelikat
a77b7ce2fc
TAstudio - fix NRE that can happen from a sloppy right-click that causes a sloppy right-click context menu to open
2019-12-13 17:33:54 -06:00
adelikat
4d3c423f15
setup another a7800 config dialog to pass in dependencies
2019-12-13 16:06:12 -06:00
adelikat
92768858f7
atari7800 settings dialog - set up a pattern of constructor declaring dependencies in the constructor, rather than relying on Global variables. We should be doing this for other dialogs (and in general)
2019-12-13 16:01:04 -06:00
adelikat
2c66e3043c
a bit more cleanup
2019-12-13 15:44:50 -06:00
YoshiRulz
185337d1c5
Replace assembly references with NuGet packages where possible
2019-12-12 03:56:46 +00:00
adelikat
24d84f3f08
Tastudio - don't setup columns when loading a file, the file has the column settings
2019-12-11 11:43:05 -06:00
adelikat
515f409246
Tastudio - Make mainform hotkeys out of a bunch of built in hotkeys
2019-12-10 19:26:23 -06:00
YoshiRulz
f309c831b3
Move icons out of InitializeComponent
...
cc9ff8022
2019-12-11 06:58:53 +10:00
adelikat
f900a1ba69
Tastudio - fix another usage of ShortCut instead of ShortCutDisplayStr in the context menu
2019-12-10 14:28:48 -06:00
adelikat
a05fdfe18c
Tastudio - show binded hotkey in context menu for Clear/Insert/Delete/Clone instead of the hard-coded path. Also use ShortcutDisplayStr instead of ShortCut for Insert # Frames context menu item
2019-12-10 14:17:05 -06:00
adelikat
c70d2e5cd8
InputRoll - fix a few places where total width was used instead of clip rectangle
2019-12-10 12:36:20 -06:00
adelikat
599415c848
InputRoll - Resize does need a refresh, use FastDraw to minimize the lagginess
2019-12-10 12:36:20 -06:00
YoshiRulz
4e381d944b
Cleanup ApiManager.Register
2019-12-09 20:11:12 +10:00
Brian Armstrong
cfd6d7d83b
ApiManager should add APIs from Common
...
Without these, External Tools can't see most of the APIs
2019-12-09 10:01:01 +00:00
adelikat
373979395d
Tastudio - reset branch and marker columns when switching movies
2019-12-08 14:46:58 -06:00
adelikat
35fdb5dbdd
Tastudio - Integrate branches with the statusbar slot icons
2019-12-08 13:53:36 -06:00
adelikat
fff85d917a
Fix typo
2019-12-08 13:41:52 -06:00
adelikat
43c9ac7ef7
SImplify some code
2019-12-08 13:40:59 -06:00
adelikat
8802d75527
Game Game.IsNullInstance a null-safe extension method, and a few other cleanups
2019-12-08 13:36:15 -06:00
adelikat
6ae1eac464
better handling of tastudio interaction with select slot, previous slot, and next slot functions
2019-12-08 13:01:55 -06:00
adelikat
a6eee3681f
InputRoll - do a full refresh if rowcount gets smaller and the last row is visible
2019-12-07 14:35:15 -06:00
adelikat
1a88bfa93d
cleanup Nametable and PPU viewer code
2019-12-07 13:23:55 -06:00
adelikat
b33829c3a1
Hex Editor - don't draw address column on UpdateValues
2019-12-07 12:59:01 -06:00
adelikat
daeeed0d2e
InputRoll - remove unnecessary refresh in the OnResize event, fixes laggy resizing
2019-12-07 12:43:49 -06:00
adelikat
6107bc4553
TasMovie - rip out input caching attempt that wasn't even working
2019-12-07 12:21:42 -06:00
YoshiRulz
cc9ff8022c
Re-add images; it appears that the Designer is now dropping them
2019-12-08 04:20:54 +10:00
adelikat
70bb840f20
cleanup
2019-12-07 10:31:00 -06:00
adelikat
d594737a76
inputroll - only calculate horizontal positions in horizontal mode
2019-12-07 10:31:00 -06:00
adelikat
f3b49648cc
Ram Search/Watch - refresh in UpdateValues with RowCount instead of Invalidate() now that RowCount has optimized redraw logic
2019-12-07 10:31:00 -06:00
adelikat
7a66cddf03
InputRoll - more fixes
2019-12-07 10:31:00 -06:00
adelikat
ea6704a2b8
InputRoll - in horizontal orientation, account for the draw area being shorter than the height of the columns
2019-12-07 10:31:00 -06:00
adelikat
0d2770044a
cleanup
2019-12-07 10:31:00 -06:00
adelikat
d8f0dca586
inputroll - drawing fixes
2019-12-07 10:31:00 -06:00
adelikat
421c460d68
InputRoll - get Horizontal orientation invalidating logic going and fix some bugs in horizontal drawing logic
2019-12-07 10:31:00 -06:00
adelikat
891df3512a
MarkerControl - do full refresh on restart
2019-12-07 10:31:00 -06:00
adelikat
6a775ec346
InputRoll - fixes
2019-12-07 10:31:00 -06:00
adelikat
0e03696b93
InputRoll - do not draw column header if not necessary
2019-12-07 10:30:59 -06:00
adelikat
ae239a0b1d
InputRoll - only invalidate the necessary rectangle size
2019-12-07 10:30:59 -06:00
adelikat
bb5267d042
InputRoll - drawing - use e.ClipRectangle instead of width/height to draw
2019-12-07 10:30:59 -06:00
adelikat
813e5820ae
InputRoll - CalculateLagFramesArray - attempt to not calculate calculated properties so much
2019-12-07 10:30:59 -06:00
feos
48e39a72d1
add arcade menu
2019-12-07 17:44:49 +03:00
adelikat
bcfdd79f2a
IControlRenderer - simplify api
2019-12-06 21:56:34 -06:00
adelikat
21a0b65305
Tastudio - fix mouse up logic, only navigate if in bool painting mode
2019-12-06 21:19:35 -06:00
adelikat
70840c1b54
remove some unused code, and a few other misc cleanups
2019-12-06 19:22:54 -06:00
adelikat
7d8522e0b3
Remove snowy null emulator option and simplify Null Emulator
2019-12-06 18:42:00 -06:00
adelikat
f944cd65a7
Tastudio - LoadState() - properly dispose of IDisposables, avoid unnecessary .ToArray() call
2019-12-06 17:20:01 -06:00
adelikat
7ac720d931
Tastudio - use global references less in favor of internal properties
2019-12-06 17:14:27 -06:00
adelikat
0c3cb5b053
Tastudio - simplify PoitnCellChanged handler, lot's of if checks that were always true
2019-12-06 17:01:40 -06:00
adelikat
2b3a114e1e
Tastudio - fix improper invalidation caused by waiting until mouse up to invoke navigation
2019-12-06 15:19:34 -06:00
YoshiRulz
7f07949816
Migrate serialised images to separate files, removing duplicates
2019-12-07 05:24:24 +10:00
feos
b5db6a7df6
mame
...
- put system and game names to emuhawk caption
- fix loading from recent menu
- temp fix for audio drift
2019-12-06 21:34:20 +03:00
YoshiRulz
16136ae130
Rename file
2019-12-05 15:21:15 +10:00
adelikat
53c12ec9d9
Lua console - add newline on message to the console, better handling of attempting to load a script that already exists and has syntax errors
2019-12-03 20:42:44 -06:00
adelikat
56bacf3032
Lua Console - update dialog on Stop All Scripts
2019-12-03 20:19:37 -06:00
adelikat
aa94ddccd5
Tastudio - expand message column to fix text, similarly to branches
2019-12-03 20:10:00 -06:00
adelikat
1a6c1e7ebe
InputRoll - simplify
2019-12-03 20:05:32 -06:00
adelikat
eb63fa5a92
Tastudio - Branches - fix width calculation when expanding to fix user text
2019-12-03 20:03:10 -06:00
adelikat
b87f14f962
InputRoll - fix bug in the last gridline calculation in horizontal view
2019-12-03 19:35:19 -06:00
adelikat
77e19a895b
InputRoll - cleanup
2019-12-03 19:11:51 -06:00
adelikat
76a52062d6
Tastudio - fix wrong column width when loading a tasproj that was saved with HorizontalOrientation
2019-12-03 19:10:18 -06:00
adelikat
c2b942d9a4
InputRoll - remove some vestigial code
2019-12-03 18:57:50 -06:00
adelikat
b230502228
Tastudio - cleanup
2019-12-03 18:44:01 -06:00
adelikat
16c525258f
InputRoll - simplify
2019-12-03 18:34:13 -06:00
adelikat
3a4351c4ea
InputRoll - cleanup
2019-12-03 14:22:21 -06:00
adelikat
6a33085ddc
InputRoll - simplify
2019-12-03 13:57:19 -06:00
adelikat
120988eac4
InputRoll - simplify
2019-12-03 13:54:25 -06:00
adelikat
90f6d8a2f5
InputRoll - simplify
2019-12-03 13:46:59 -06:00
adelikat
e7e68a630c
InputRoll - simplify
2019-12-03 13:34:21 -06:00
adelikat
cb8fe33d6f
InputRoll - fix some off by one pixel calculations in column header drawing
2019-12-03 13:15:11 -06:00
adelikat
e9a0668644
InputRoll - simplify
2019-12-03 13:07:26 -06:00
adelikat
f0c745d0f7
InputRoll - simplify
2019-12-03 13:01:52 -06:00
adelikat
bf1d64e5d5
InputRoll - simplify more by making column Left and Right values not-nullable (they always have a value, or 0 is assumed anyway). This is a breaking config change
2019-12-03 12:29:18 -06:00
adelikat
0762b181ce
inputroll - simplify by making column width not nullable, columns always have a width
2019-12-03 11:26:21 -06:00
James Groom
fcc0bc19a4
Change build config to support the Core build system (for #1415 )
...
squashed PR #1702
2019-12-03 16:58:33 +00:00
adelikat
6640146c0a
InputRoll - add a flag for whether the control can be toggled into HorizontalOrientation, and only enable it on tastudio
2019-12-02 20:29:29 -06:00
adelikat
d687babb41
TAStudio - expose Horizontal Orientation in non-developer builds
2019-12-02 20:23:14 -06:00
adelikat
92bf482609
input roll - cleanup
2019-12-02 20:08:03 -06:00
adelikat
9b69a4a1fc
inputroll - simplify
2019-12-02 20:04:37 -06:00
adelikat
3010cf3a3d
InputRoll - don't allow resizing columns to a negative width
2019-12-02 19:58:32 -06:00
adelikat
f1d688f7bb
IControlRenderer - simplify api
2019-12-02 19:53:09 -06:00
adelikat
230cc676c3
IControlRenderer - Simplify API
2019-12-02 19:48:57 -06:00
adelikat
cb9b28514c
GDIPlusRenderer - use the Rect overload of drawstring to control overflow instead of attemtping ot calculate it. Fixes the cutoff being way off on larger columns, and also gives a rather noticeable speed boost to tastudio
2019-12-02 19:43:41 -06:00
adelikat
c6c92c51c7
Change IControlRenderer.MeasureString to return a SizeF instead of Size, for more accurate reporting, it was Size because that's what the GDI renderer did, but if we ever needed that again, we can easily convert to SizeF
2019-12-02 18:38:24 -06:00
adelikat
79d06bcb4a
Fix LoadRamWatch logic, was always attempting to load it even when it was already loaded. Worse was that it was autoloading watch files anytime something interacted with it like the "add to ram watch" feature in ram search
2019-12-02 17:19:58 -06:00
adelikat
44621446b1
Ram Search - deselect watches when removing them with the delete key
2019-12-02 17:07:14 -06:00
YoshiRulz
1d7b1b49ee
Improve logging in shader compilation ( resolves #1748 )
2019-12-03 03:03:38 +10:00
feos
a5c3a4aee0
reorder lua console log context menus
2019-12-02 18:36:04 +03:00
adelikat
f66e427ccb
InputRoll - fix bug where scrollbars are incorrectly calculated before the rowcount changes instead of after
2019-12-01 18:08:22 -06:00
adelikat
52db5ac848
cleanups
2019-12-01 18:05:20 -06:00
adelikat
b54904028e
Record dialog - fix padding of Ok/Cancel buttons
2019-12-01 16:13:14 -06:00
adelikat
2e4391cba3
Ram Search - fix shortcut key display of "Add to Ram Watch" showed Ctrl+R instead of Ctrl+W
2019-12-01 16:04:13 -06:00
adelikat
7b23c5aee8
some cleanup in some lua files
2019-11-30 11:28:56 -06:00
adelikat
d2ff9b6ff0
cleanup PresentationPanel.cs
2019-11-30 10:46:05 -06:00
adelikat
2d65d2b66a
Remove unused Lua/SyncTextBox
2019-11-30 10:12:33 -06:00
adelikat
2a12cac9e5
InputRoll - implement shift+Up/Down logic to highlight rows
2019-11-29 16:12:23 -06:00
adelikat
99ca256087
Lua console - change Refresh toolbar icon tooltip from "Reload script" to "Refresh" to match the menu item (they do the same action but with different names)
2019-11-29 15:47:21 -06:00
adelikat
18bdaf2d99
Lua console - enable multi-select on open script dialog
2019-11-29 15:42:52 -06:00
adelikat
978277bd06
Lua console - When turning on lua scripts, first clear registered functions for that scripts (they would still exist if the script exited on its own), Don't close the registered functions dialog when a script is toggled and no registered functions are left
2019-11-29 15:32:12 -06:00
adelikat
1b264ad068
InputRoll - tweak right-click selection - only clear and select if not already selected
2019-11-29 15:21:20 -06:00
adelikat
49b8219f45
lua console - enable multiselect
2019-11-29 15:12:55 -06:00
adelikat
d757b8e64f
Refactor a lot of lua code to use a LuaFile object instead of a Lua object, and unify some luafile manipulation logic into methods
2019-11-29 15:02:40 -06:00
adelikat
679f691b46
Lua console - add Clear all registered function menu item to the log window context menu item too
2019-11-29 13:45:18 -06:00
adelikat
c7c09c92a7
InputRoll - the designer doesn't seem to like auto-generating the GridLines property, so just set it true by default
2019-11-29 13:44:47 -06:00
adelikat
24cbf5e274
lua - a bit more cleanup
2019-11-29 13:14:30 -06:00
adelikat
de2da910c2
Lua - simplify some logic
2019-11-29 12:47:50 -06:00
adelikat
263a72f57d
Lua console - remove bad user option (defaulted to true even) that clears all registered functions on toggle, toggle already clears all registered functions registered to the script. If there is some edge case there, we need to fix it, not clear registered funcitons that don't even belong to the given script
2019-11-29 09:58:07 -06:00
adelikat
7a95fa543d
fix crash when toggling scripts while the registered fucntions list dialog is open
2019-11-29 09:55:36 -06:00
adelikat
4d4c32fffa
O2 - fix settings title text (Odyssey not Vetrex)
2019-11-29 09:38:43 -06:00
adelikat
3a3a7e7462
Lua console - context menu item for Clear all registered functions
2019-11-29 09:36:18 -06:00
alyosha-tas
ae18284520
O2Hawk: mainform stuff
2019-11-28 17:02:26 -05:00
adelikat
92b0505c41
Tastudio - fix stackoverflow exception when drag scrolling (this didn't happen in earlier versions and they didn't have this kind of hack, there might be a better way to do this, but this seemed to work)
2019-11-27 20:35:05 -06:00
adelikat
0def3828b9
Simplify ToolStripEx
2019-11-27 20:26:03 -06:00
adelikat
68797f18f7
Tastudio - fix crash when attempting to use right-click column autohold if the movie was loaded via autoload
2019-11-27 20:10:06 -06:00
adelikat
a82f0d1ce7
lua console - hack to keep someone from remove a lua script on accident if the script is highlighted and they press delete in the auto-complete box
2019-11-27 20:00:01 -06:00
adelikat
f926142921
cleanup OSDManager
2019-11-26 19:36:04 -06:00
adelikat
1b8b4b4926
Tastudio - rip out option to do autorestore on mouse up vs down, make it on up only, and fix autorestore logic
2019-11-26 18:54:46 -06:00
adelikat
223cef2620
Tastudio - cleanups
2019-11-26 18:50:56 -06:00
adelikat
943454554d
Tastudio - don't update bookmark view on UpdateValues()
2019-11-26 17:34:50 -06:00
adelikat
ed395ca656
a few cleanups
2019-11-26 16:57:01 -06:00
adelikat
3ddf96563a
InputRoll - a bit more precise background drawing, might help peformance a bit
2019-11-26 16:14:32 -06:00
adelikat
e1b91d13ab
InputRoll - cleanups and simplifications
2019-11-26 15:55:07 -06:00
adelikat
e1f2147e65
InputRoll - turn some public properties into private variables
2019-11-26 15:37:17 -06:00
adelikat
24a0bdbbed
Tastudio/InputRoll - improve performance in UpdateValues some
2019-11-26 14:37:49 -06:00
adelikat
1e53d8221f
tastudio - set branches and marker views to the same font as the main inputroll
2019-11-26 14:24:31 -06:00
adelikat
ea6b67ac39
cleanups in Bookmarks and Marker Controls
2019-11-26 14:10:54 -06:00
adelikat
9a54a461b5
don't redraw twice on Branches and Markers UpdateValues()
2019-11-26 13:34:24 -06:00
adelikat
31114e6abf
FastUpdate - do nothing, super speed up for shift+tab. UpdateValues - remove unnecessary Draw
2019-11-26 13:16:32 -06:00
adelikat
fed8cd335d
fix a few designer files I missed when refactoring default values
2019-11-26 13:11:24 -06:00
adelikat
47273f1278
Tastudio - fix FastUpdate being slower than Update, it seems to need the same logic but just forgot all the logic, let's ensure it doesn't forget
2019-11-26 13:03:28 -06:00
adelikat
69e5a3b088
Tastudio - fix major slowdown when moving the mouse over the InputRoll
2019-11-26 12:58:04 -06:00
adelikat
d2a9f51510
Remove a few more hardcoded values in InputRoll constructor
2019-11-26 12:53:10 -06:00
adelikat
22fdbd08d0
InputRoll - don't hardcode padding variables in the constructor
2019-11-26 12:51:36 -06:00
adelikat
bab5877d1a
InputRoll - don't hardcode GrideLines to true
2019-11-26 12:44:31 -06:00
adelikat
56b33498d9
InputRoll - rip out the UseCustomBackGround flag, and only key off the existence of the override. Seems to be a speed hack, but the only attempt to make it faster (in ram watch) was actually making things slower
2019-11-26 12:33:39 -06:00
adelikat
a45b33b8c6
move arrow key hack from tastudio to inputroll so it applies to all inputrolls
2019-11-26 12:07:00 -06:00
adelikat
fab108c73a
Ram watch - remove some useless overrides
2019-11-26 11:51:57 -06:00
adelikat
cd672da319
a few inputroll/tastudio cleanups
2019-11-26 11:36:55 -06:00
adelikat
a17584a319
InputRoll - fix behavior of up/down arrow keys
2019-11-26 11:27:55 -06:00
adelikat
44a2565f5c
InputRoll - refactor MouseDown hack that checks if emulator is paused, better is to recalculate the pointed cell, anytime it may have changed
2019-11-26 11:19:34 -06:00
adelikat
e73e61c5cc
InputRoll - fix page up/page down logic
2019-11-26 10:28:32 -06:00
adelikat
9b93c557b8
InputRoll - don't hardcode disabling of Home and End, make it a flag instead (true by default, false for tastudio's inputroll), also fix home/end to be expected listview behavior and delete ctrl+home, ctrl+end those aren't expected behaviors
2019-11-26 10:09:24 -06:00
adelikat
fe89df140c
InputRoll - when AllowRightClickSelect is true, existing selected rows should be cleared in addition to selecting the right-clicked one
2019-11-26 09:50:19 -06:00
adelikat
6d9dfa8956
InputRoll - misc cleanups
2019-11-26 09:48:26 -06:00
adelikat
557c68862e
InputRoll - make AllowRightClickSelect true by default
2019-11-26 09:42:14 -06:00
adelikat
64f32983f6
misc movie code cleanups
2019-11-25 08:37:11 -06:00
adelikat
6eef264f91
paste - only invalidate on the first different frame pasted, rather than the first selected frame
2019-11-24 19:14:49 -06:00
adelikat
cb912bea58
Tastudio - when clearing, invalidate on the first non-empty input rather than first selected row
2019-11-24 17:53:27 -06:00
adelikat
5bbdf2a49e
Tastudio.MenuItems - cleanup, fix potential NRE's surrounding clipboard access, fix off by one on clear menu item invalidation logic, fix not dispointing of a disposable dialog
2019-11-24 16:54:08 -06:00
adelikat
1f4a2274d3
TasMovie - more cleanup
2019-11-24 16:06:01 -06:00
adelikat
60487c6a96
don't use Guid.GetHashCode, this was a leftover from some old bad code
2019-11-24 15:53:33 -06:00
adelikat
caced9c2a8
TasMovie - remove unused constructor params
2019-11-24 15:40:26 -06:00
adelikat
9c62ded4f5
InputRoll - Recalculate cell size on font change
2019-11-24 15:09:25 -06:00
adelikat
883fea9ec6
Add a font picker, fixes #952
2019-11-24 14:58:58 -06:00
adelikat
8bbc2c75d0
lua - tastudio.loadbranch - use the already existing (and better) load branch method
2019-11-24 14:41:03 -06:00
adelikat
2aaae85c36
InputRoll - use the built in Font property rather than a private variable. Make the default the natural control default, and set the main Tastudio InputRoll window to be arial 8
2019-11-24 14:38:05 -06:00
adelikat
4e9b780539
Lua - implement tastudio.loadbranch #fixes #1650
2019-11-24 13:55:46 -06:00
adelikat
74e1f97ebb
cleanups in BookmarksBranchesBox
2019-11-24 13:00:03 -06:00
adelikat
a3428128ef
EmuLuaLibrary.Tastudio - organize methods some
2019-11-24 12:56:57 -06:00
adelikat
6972046509
EmuLuaLibrary.Tastudio clenaup
2019-11-24 09:37:32 -06:00
adelikat
b4c4c3b870
.tasproj - use json to save/load statemanager settings. This is a breaking format change, earlier .tasproj will load and silently fallback to default settings
2019-11-23 21:43:23 -06:00
feos
5ca08b6c29
Camhack support ( #1725 )
...
for the camhack to work we have to save a state, hack memory, advance twice to see the changes, then load the state to prevent desync. since we can omit the framebuffer in savestates, loading them can happen without updating the screen, so the hacked camera remains visible.
advancing 2 frames automatically is done like tastudio does it when it seeks to a frame, only from lua now.
and the most questionable part is "invisible emulation", which is how Gens calls this IIRC, when everything that can distract or slow us down is skipped: sound, video, tools updates.
new lua functions:
- client.invisibleemulation()
- client.seekframe()
* for a test, mGBA core uses fake video and audio buffers and renders to them when we want to "skip" rendering. proper setup would involve actually skipping rendering those inside the core.
* allow disabling video and audio updates for gpgx too (proper approach, no fake buffers involved)
* add the script for Sonic Advance
2019-11-23 12:27:14 +03:00
adelikat
825f10d52c
Lua console - simplify some
2019-11-22 18:54:52 -06:00
feos
d15dc56e15
address #1631 for gambatte
2019-11-20 21:25:55 +03:00