remove unused NameStateForm
This commit is contained in:
parent
442ec14c76
commit
e06799ce38
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@ -718,12 +718,6 @@
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<Compile Include="movie\SubtitleMaker.Designer.cs">
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<DependentUpon>SubtitleMaker.cs</DependentUpon>
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</Compile>
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<Compile Include="NameStateForm.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="NameStateForm.Designer.cs">
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<DependentUpon>NameStateForm.cs</DependentUpon>
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</Compile>
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<Compile Include="OpenAdvancedChooser.cs">
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<SubType>Form</SubType>
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</Compile>
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@ -1683,10 +1677,6 @@
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<EmbeddedResource Include="movie\RecordMovie.resx">
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<DependentUpon>RecordMovie.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="NameStateForm.resx">
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<DependentUpon>NameStateForm.cs</DependentUpon>
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<SubType>Designer</SubType>
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</EmbeddedResource>
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<EmbeddedResource Include="OpenAdvancedChooser.resx">
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<DependentUpon>OpenAdvancedChooser.cs</DependentUpon>
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</EmbeddedResource>
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@ -1,103 +0,0 @@
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namespace BizHawk.Client.EmuHawk
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{
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partial class NameStateForm
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.cancelButton = new System.Windows.Forms.Button();
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this.saveButton = new System.Windows.Forms.Button();
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this.label1 = new System.Windows.Forms.Label();
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this.stateLabelTextBox = new System.Windows.Forms.TextBox();
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this.SuspendLayout();
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//
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// cancelButton
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//
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this.cancelButton.DialogResult = System.Windows.Forms.DialogResult.Cancel;
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this.cancelButton.Location = new System.Drawing.Point(199, 51);
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this.cancelButton.Name = "cancelButton";
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this.cancelButton.Size = new System.Drawing.Size(75, 23);
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this.cancelButton.TabIndex = 0;
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this.cancelButton.Text = "Cancel";
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this.cancelButton.UseVisualStyleBackColor = true;
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this.cancelButton.Click += new System.EventHandler(this.cancelButton_Click);
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//
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// saveButton
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//
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this.saveButton.Location = new System.Drawing.Point(118, 51);
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this.saveButton.Name = "saveButton";
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this.saveButton.Size = new System.Drawing.Size(75, 23);
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this.saveButton.TabIndex = 1;
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this.saveButton.Text = "Save";
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this.saveButton.UseVisualStyleBackColor = true;
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this.saveButton.Click += new System.EventHandler(this.saveButton_Click);
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//
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// label1
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//
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this.label1.AutoSize = true;
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this.label1.Location = new System.Drawing.Point(12, 9);
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this.label1.Name = "label1";
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this.label1.Size = new System.Drawing.Size(181, 13);
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this.label1.TabIndex = 2;
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this.label1.Text = "Enter a short label for this save state:";
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//
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// stateLabelTextBox
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//
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this.stateLabelTextBox.Location = new System.Drawing.Point(15, 25);
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this.stateLabelTextBox.MaxLength = 248;
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this.stateLabelTextBox.Name = "stateLabelTextBox";
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this.stateLabelTextBox.Size = new System.Drawing.Size(259, 20);
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this.stateLabelTextBox.TabIndex = 3;
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//
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// NameStateForm
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//
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this.AcceptButton = this.saveButton;
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.CancelButton = this.cancelButton;
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this.ClientSize = new System.Drawing.Size(278, 81);
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this.Controls.Add(this.stateLabelTextBox);
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this.Controls.Add(this.label1);
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this.Controls.Add(this.saveButton);
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this.Controls.Add(this.cancelButton);
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this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedToolWindow;
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this.Name = "NameStateForm";
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this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
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this.Text = "Label Save State";
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this.Shown += new System.EventHandler(this.NameStateForm_Shown);
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this.ResumeLayout(false);
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this.PerformLayout();
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}
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#endregion
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private System.Windows.Forms.Button cancelButton;
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private System.Windows.Forms.Button saveButton;
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private System.Windows.Forms.Label label1;
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private System.Windows.Forms.TextBox stateLabelTextBox;
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}
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}
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@ -1,38 +0,0 @@
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using System;
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using System.Windows.Forms;
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namespace BizHawk.Client.EmuHawk
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{
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public partial class NameStateForm : Form
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{
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public string Result;
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public bool OK;
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public NameStateForm()
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{
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InitializeComponent();
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AcceptButton = saveButton;
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CancelButton = cancelButton;
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}
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private void cancelButton_Click(object sender, EventArgs e)
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{
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Close();
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}
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private void saveButton_Click(object sender, EventArgs e)
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{
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if (stateLabelTextBox.Text.Length != 0)
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{
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Result = stateLabelTextBox.Text;
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OK = true;
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Close();
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}
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}
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private void NameStateForm_Shown(object sender, EventArgs e)
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{
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stateLabelTextBox.Focus();
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}
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}
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}
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@ -1,120 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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</root>
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