Migrate InputLuaLibrary to ApiHawk delegation

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YoshiRulz 2019-12-15 03:59:21 +10:00
parent 104c17e77c
commit cc8dffa769
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1 changed files with 11 additions and 24 deletions

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@ -1,13 +1,12 @@
using System;
using System.Linq;
using System.Windows.Forms;
using NLua;
using BizHawk.Client.Common;
using NLua;
namespace BizHawk.Client.EmuHawk
{
public sealed class InputLuaLibrary : LuaLibraryBase
public sealed class InputLuaLibrary : DelegatingLuaLibraryEmu
{
public InputLuaLibrary(Lua lua)
: base(lua) { }
@ -21,32 +20,20 @@ namespace BizHawk.Client.EmuHawk
[LuaMethod("get", "Returns a lua table of all the buttons the user is currently pressing on their keyboard and gamepads\nAll buttons that are pressed have their key values set to true; all others remain nil.")]
public LuaTable Get()
{
var buttons = Lua.NewTable();
foreach (var kvp in Global.ControllerInputCoalescer.BoolButtons().Where(kvp => kvp.Value))
{
buttons[kvp.Key] = true;
}
return buttons;
var result = APIs.Input.Get();
var table = Lua.NewTable();
foreach (var kvp in result) table[kvp.Key] = kvp.Value;
return table;
}
[LuaMethodExample("local nlinpget = input.getmouse( );")]
[LuaMethod("getmouse", "Returns a lua table of the mouse X/Y coordinates and button states. Table keys are X, Y, Left, Middle, Right, XButton1, XButton2, Wheel.")]
public LuaTable GetMouse()
{
var buttons = Lua.NewTable();
// TODO - need to specify whether in "emu" or "native" coordinate space.
var p = GlobalWin.DisplayManager.UntransformPoint(Control.MousePosition);
buttons["X"] = p.X;
buttons["Y"] = p.Y;
buttons[MouseButtons.Left.ToString()] = (Control.MouseButtons & MouseButtons.Left) != 0;
buttons[MouseButtons.Middle.ToString()] = (Control.MouseButtons & MouseButtons.Middle) != 0;
buttons[MouseButtons.Right.ToString()] = (Control.MouseButtons & MouseButtons.Right) != 0;
buttons[MouseButtons.XButton1.ToString()] = (Control.MouseButtons & MouseButtons.XButton1) != 0;
buttons[MouseButtons.XButton2.ToString()] = (Control.MouseButtons & MouseButtons.XButton2) != 0;
buttons["Wheel"] = GlobalWin.MainForm.MouseWheelTracker;
return buttons;
var result = APIs.Input.GetMouse();
var table = Lua.NewTable();
foreach (var kvp in result) table[kvp.Key] = kvp.Value;
return table;
}
}
}