Commit Graph

4823 Commits

Author SHA1 Message Date
adelikat 96a753324a O2 - add Reset button to virtual pad 2020-04-03 18:08:26 -05:00
adelikat 86f5964262 remove wrapping on DS layout hotkeys 2020-04-01 19:28:22 -05:00
adelikat ba27cd5c7e IncrementDSLayout - make decrement hotkey also wrap 2020-04-01 19:15:27 -05:00
adelikat ed571cddef just delete client.transformX/Y, if anyone yells, direct them at me 2020-04-01 17:13:04 -05:00
adelikat f369291606 this is the correct lua convention going forword, no snake case 2020-04-01 11:49:20 -05:00
YoshiRulz 6571f70283
Rename new Lua function by convention, fix ClientApi.TransformPoint
I doubt this ever worked. The Lua one wasn't delegated, it directly accessed
GlobalWin, so it didn't have this bug.
2020-04-01 13:00:49 +10:00
YoshiRulz 7797689c53
Add LuaDeprecatedMethodAttribute and apply to client.transformPointX/Y 2020-04-01 09:49:27 +10:00
YoshiRulz 0437de604b
Revert transformPoint* changes, add transformPoint, delegate all three 2020-04-01 09:36:26 +10:00
zeromus 377e4498d7 straighten out lua APIs for coordinate transforming 2020-03-31 19:15:52 -04:00
zeromus 667a218c58 hook up melonds screen control stuff to settings 2020-03-31 18:30:08 -04:00
adelikat f408bcb2b7 more of the previous commit 2020-03-31 09:30:52 -05:00
adelikat 747501af52 nitpick previous commits - public properties not readonly fields 2020-03-31 09:17:53 -05:00
YoshiRulz 69aa909fc5
Revert previous fix which didn't work and set DisplayName properly
fixup e22c2ae11
2020-03-31 23:42:43 +10:00
YoshiRulz e22c2ae115
Fix ButtonSchema.DisplayName regression 2020-03-31 23:30:06 +10:00
YoshiRulz 9e5e8c2547
Seal PadSchemaControl subclasses 2020-03-31 21:45:27 +10:00
YoshiRulz 3decfa5019
Use inheritance instead of Type for PadSchema controls
* Rename ButtonSchema to PadSchemaControl, create ButtonSchema subclass, rename
AnalogSchema to AnalogStickSchema, and make PadSchemaControl abstract
* Replace switching on PadSchemaControl.Type (enum PadInputType) with type
checks
* Refactor and merge VirtualpadTool.CheckPads() into .CreatePads() (it was
easier than just using type checks in the old algorithm)
* Move members from PadSchemaControl to subtypes and cleanup
2020-03-31 21:40:36 +10:00
YoshiRulz 0ba7a5a7df
Rename axis-related types, members, and locals
I left a few methods where they had an equivalent *Bool*() for buttons, and also
left some in TAStudio that get serialised.
2020-03-31 17:29:55 +10:00
YoshiRulz 905b18e429
Add helpers for getting selected radio button of group 2020-03-31 03:49:15 +10:00
YoshiRulz 6bf948a7b7
Extract GroupBoxExBase, add RadioButton tracking to GroupBoxExBase
The recent redesign of some config UIs used custom GroupBoxes and RadioButtons,
which was fine, but it also used FLPs liberally. RadioButtons can't
automatically uncheck their siblings if they're not direct siblings, i.e. both
are direct children of a GroupBox. Adding FLPs to GroupBoxes changed the tree,
introducing a bug.
2020-03-31 03:22:12 +10:00
zeromus c3389f14e1 fix bulkread mistakes (see #1903) 2020-03-30 05:21:07 -04:00
zeromus e45943c26a raw capability for DisplayManager handling the NDS screen layouts. someone else will have to hook up the configuration in "CreateCoreScreenControl()". Gap, rotation, and layouts all supported. You will see that other configurations with varying view sizes won't be hard either.
Note that this was actually not very difficult, compared to dealing with the client sizing logic, which was teetering on the brink of total collapse. I may have messed something up while trying to support it here (mainly related to emu-space and client-space padding). There were many assumptions that the core's videoProvider would remain sensible, which this "core screen control" system subverts. The padding and sizing was added after I designed the pipeline specifically for this, so the padding and sizing is not handling it very well. Nonetheless, I think it works.
2020-03-29 21:50:06 -04:00
adelikat 2f287f5c3c virtualpads - a2600 - implement keyboard controller 2020-03-29 17:42:59 -05:00
adelikat b1911f32a3 virtual pads - fix atari 2600 booster grip button mapping, broken in recent refactors 2020-03-29 17:34:42 -05:00
adelikat 948f58bfae Lua console - remember splitter position 2020-03-29 17:22:22 -05:00
adelikat 58bcb38315 Lua Console - fix Path column sorting, and simplify sort logic 2020-03-29 17:13:03 -05:00
adelikat 729c0516ed some nitpick cleanups 2020-03-29 15:57:27 -05:00
adelikat 7c2802b4c3 DS - change to incrmeent/decrement view hotkeys instead of just one that increments 2020-03-29 14:41:42 -05:00
adelikat 7fce38c497 nitpick cleanup 2020-03-29 12:56:37 -05:00
adelikat a574fab07f lua console - update script icons when an error occurrs that stops a script 2020-03-29 12:49:42 -05:00
adelikat 9bc5d74c67 DS - add hotkey to toggle video screen options 2020-03-29 12:05:05 -05:00
adelikat f15bf2e731 disable some movie menu items on the mainform when tastudio is open, like play and record movie. These jack up tastudio instantly, and there's no reason to be doing this stuff 2020-03-29 10:11:23 -05:00
adelikat 730156b5db DS - wire up some screen setting options, the side by side ones don't work because screen arranger has a bug, and it is flawed, going to refactor all of this 2020-03-28 12:03:26 -05:00
adelikat 1647783fa8 DS - wire up settings to UI 2020-03-28 11:35:13 -05:00
adelikat 3e89a7f201 DS - refactor settings so that it is an enum that then translates to ScreenArranger settings 2020-03-28 11:21:39 -05:00
adelikat e2ac7d7a8f cleanup ds video options code 2020-03-28 10:31:25 -05:00
adelikat eea7b2136f remove unused dependencies in a few lua libraries 2020-03-28 09:31:28 -05:00
zeromus 6c541de69d ZOOM 2020-03-28 03:51:47 -04:00
zeromus 90246dd4c1 fix raw screenshots, which previously were a mixed up mess of user filters and sysdrawing downscaling. fixes #1902.
This was broken by 95bc69b448 (or else it was benign at that time and broken later, but the fundamental change was here).

This caused the raw screenshots to go through the displaymanager instead of very simply converting the core's videoprovider at that point. The reason was because only the displaymanager had the power to render an opengl core's texture ID.

In this commit, I fixed it so that displaymanager had the power to render a videoprovider WITHOUT the user's scaling filters
2020-03-28 03:46:31 -04:00
adelikat 7aa0b08dd5 O2 virtualpad - add keyboard 2020-03-23 14:05:40 -05:00
adelikat 0717878fae Odyssey2 - Virtualpads - cleanup, add Power button 2020-03-23 09:27:11 -05:00
adelikat b52d674959 virtualpads - cleanup 2020-03-22 20:14:09 -05:00
adelikat b2c2b5c362 VirtualPads - Genesis activator - attempt to fix it up, it at least maps to correct buttons now 2020-03-22 20:10:30 -05:00
adelikat 49b57bbb22 Virtualpads - fix up vectrex - add console buttons, fix analog logic 2020-03-22 19:54:19 -05:00
adelikat 7f2e1438ba VirtualPads - style console pads differently 2020-03-22 19:34:04 -05:00
SuuperW 88904e6b44 support custom screen layouts in MelonDS core (no UI yet) 2020-03-22 18:40:52 -05:00
adelikat 59a7b24df9 a7800 virtualpads - cleanup, support unplugged and lightgun options, remove unimplemented paddle controller logic 2020-03-22 17:31:44 -05:00
adelikat f98003f98e virtualpad schema - cleanups 2020-03-22 16:47:33 -05:00
adelikat 1f8171fc9b PadSchema - remove MaxSize as it wasn't being used, rename DefaultSize to just Size 2020-03-22 16:23:01 -05:00
adelikat 808fa1a911 SmsSchema - simplify 2020-03-22 16:16:05 -05:00
adelikat b520211cf2 NesSchema - simplify some 2020-03-22 16:04:45 -05:00