goyuken
2229b0ab93
add "FirmwareSHA1" to movie header for SGB and PCECD
2012-10-05 21:04:46 +00:00
zeromus
a00081386d
fix some things related to sgb movies
2012-10-05 18:20:27 +00:00
zeromus
96089026cd
remove "SGB" systemid because its gonna cause a lot of trouble if we dont hook it up in a lot of places.. why can't we set it up as just a regular snes core? and run the sgb rom through the snes firmwares directory.
2012-10-05 04:47:45 +00:00
goyuken
6c723e6815
move ramsearch\ramwatch\hexeditor from toolsbefore to toolsafter. for live play, there is real change. for frame advance play, you now get the most current value when paused between frames. this also fixes a host of minor bugs where tools could have their values change while paused because something else triggered an update to the most current state.
2012-10-04 21:56:40 +00:00
goyuken
98d9f13600
change IEmulator.DeterministicEmulation to get-only; the old interface implies that a core should be able to take a change to the property at any time, which isn't feasable. most existing cores changed to return true all the time. SNES now takes determinism parameter in Load()
2012-10-03 15:31:04 +00:00
goyuken
c8849a8422
work around memory leak in captureOSD; probable original cause: SysdrawingRenderPanel
2012-10-02 21:28:14 +00:00
adelikat
13150961cb
Controller Config - make input widgets work, also consistent namespace on hotkey dialog (no ((intended)) functional change)
2012-10-02 00:23:37 +00:00
goyuken
d4f5ed2f50
Movie playback and recording will now set IEmulator.DeterministicEmulation = true; only snes core actually does anything with this. It hasn't been explained before in a log; so I'll do it now: When in deterministic mode, the snes core internally does exactly one savestate each and every frame. Then, if the frontend calls savestate at all, it always gets the same internal cached savestate. If the frontend doesn't call savestate, then the internal savestate is simply discarded. This way, the exact same number of RunToSave() calls occur every time.
2012-10-01 14:39:52 +00:00
goyuken
2e70656dde
add bilinear filter display option (d3d only)
2012-10-01 02:30:25 +00:00
adelikat
64b3b73464
Bizhawk - progress on new controller config
2012-09-30 21:31:32 +00:00
adelikat
075a97f1c4
Checking in my 2nd attempt at an input config overhaul, currently not hooked up
2012-09-30 19:57:33 +00:00
goyuken
89cf8e75fe
mainform: fix the bug where choosing a small size from the menu (typically 1x) would cause unexpected black bars
2012-09-30 14:18:21 +00:00
adelikat
247cef6835
Trace Logger - log to the window only up to the maximum number of lines, ability to set max lines, save window position option, show status and instruction count on window, don't autoload trace logger if core doesn't have it available, close trace logger if switching to a non-traceable core
2012-09-30 13:38:37 +00:00
adelikat
e865790086
Trace Logger - Hook up autoload
2012-09-30 03:09:41 +00:00
adelikat
52b8161b39
Start a Trace Logger, currently only NES has the right hooks, but it crashes when used
2012-09-30 00:53:08 +00:00
goyuken
ddf99f789c
when attempting to load SGB, unset SGB config mode if we fail to load the bios file. this avoids a catch-22 where you can't load an SGB because you don't have a rom, and you can't reset to GB mode because you can't get the menu item.
2012-09-29 23:21:55 +00:00
adelikat
ff117d2c49
Add a status icon and notification system for settings that require a core reboot, status bar icon if clicked performs the reboot. Hooked up to the GB/SGB set, SMS Enable FM Chip and overclock settings. May need to flag some other settings too
2012-09-29 23:03:51 +00:00
adelikat
486d621657
Status bar icons - actually hide conditional status bar icons when not relevant
2012-09-29 22:37:34 +00:00
goyuken
a278015404
i never know where anything is in the input system
2012-09-29 20:30:27 +00:00
goyuken
7e34e7f88b
multiclient: add saveram backup feature, similar to savestate backup feature, and config\menu items. defaults to ON.
...
at the moment, there's no way in the ui to choose to load a backup saveram. not sure if this is desirable....
2012-09-29 15:32:44 +00:00
goyuken
0a0f4e86d8
MainForm.ClearSaveRam() no longer deletes a disk file.
...
From my reading of the code, this should not affect movie playback; the saveram from disk is not used when starting playback or recording of a clean movie.
If for some reason I'm wrong though, that problem should be addressed directly instead of deleting the file.
2012-09-29 14:55:11 +00:00
goyuken
6e31862d23
Support win+L \ win+R \ win+U
2012-09-29 14:43:35 +00:00
adelikat
965f0934e5
pointless commit to test bot
2012-09-27 17:53:00 +00:00
pasky1382
0eefabdd79
Zeromus is getting old and senile.
2012-09-27 13:41:20 +00:00
pasky1382
a69ee5fa81
Fixed a compile error, Zeromus's lack of sleep created a typo.
2012-09-27 08:06:22 +00:00
zeromus
cee04551ad
snes-firmwares-hook up to gui
2012-09-27 07:27:47 +00:00
zeromus
d9a55fed37
snes-load firmware files from a CoreInputComm path, which must be named exactly right; show the requisite filename in a messagebox if it's missing; but theres no GUI for the firmware path hooked up yet.
2012-09-27 07:22:31 +00:00
goyuken
fc8087c344
preliminary SGB support.
...
1) choose your SGB rom from the path config (should probably be an .smc file of about 256KB)
2) turn on Load GB as SGB from the GB menu.
3) load rom again.
To turn off, uncheck Load GB as SGB from the SGB menu.
2012-09-26 15:59:14 +00:00
adelikat
2f8ce5e1d1
SNES - hook up autofire controllers, also probably hooked up player 3 & 4 that were probably not working up to now
2012-09-26 01:20:11 +00:00
adelikat
2f8561a81d
Lua - nes library - get/set methods for sprites and background display
2012-09-23 18:57:33 +00:00
adelikat
48d6ca1fa0
Dummy commit to mark the start of version 1.1.1
2012-09-23 17:53:41 +00:00
beirich
03ebcb7ba1
add .MD = gen. because of pasky.
2012-09-23 02:44:04 +00:00
adelikat
a7cdc8b1e9
increment build number, this marks the beginning of the 1.1.1 release
2012-09-22 23:40:11 +00:00
adelikat
46ec39d7e3
Add gameboy/gbc to the open rom dialog, add gameboy palette folder to the build script
2012-09-22 20:19:39 +00:00
zeromus
03cb238ae3
snes-add scanline render callbacks and add scanline selector to graphics debugger
2012-09-22 05:03:52 +00:00
adelikat
b7e8386af1
Add Capture OSD menu item in the screenshot submenu, when active, animated gifs and regular screenshots will show the OSD
2012-09-22 04:04:35 +00:00
goyuken
dd4173cb3d
the legacy gif writer is now also affected by Global.Config.AVI_CaptureOSD
2012-09-22 01:06:18 +00:00
adelikat
7bf325cb81
Add Capture OSD menu item to the AVI sub-menu, toggling turns on/off the OSD in AVI capture
2012-09-22 00:07:02 +00:00
goyuken
e10e351e03
a\v dumping now uses a composited emu+osd+lua. (at the moment this is not toggleable; a setting must be added)
...
this needs a little work, but is functional...
2012-09-21 18:01:24 +00:00
goyuken
7e25a78566
disable previous commit when a\v dumping is active
2012-09-20 20:13:52 +00:00
goyuken
65cf5f842a
MaxTurbo now tells the emulator to skip audio, if supported.
...
on my machine, gambattehawk goes from ~1600 to ~3200fps
2012-09-20 20:07:18 +00:00
goyuken
1b54e3c061
change previous revision to use default value param
2012-09-20 20:00:14 +00:00
goyuken
51fc8e695c
add 'bool rendersound' to IEmualtor.FrameAdvance()
...
if false, the emulator is free to gain whatever speedup it can by not doing audio processing (shouldn't change anything sync related, though)
the core should still always call SoundProvider.GetSamples() after each FrameAdvance(), else DRAGONS
at the moment, only test-implemented in gambattehawk
2012-09-20 19:52:47 +00:00
adelikat
1402eb8470
Don't allow the Hard/Soft Menu Item/Hotkeys to be pressed while a movie is in playback mode (fixes issue #79 )
2012-09-17 23:03:38 +00:00
goyuken
c2bc20a729
add OSD messages when the menu power\reset items are used
2012-09-17 19:16:27 +00:00
goyuken
1fb75159ff
reset menu items now work even when paused (note that you have to advance a frame before you'll see the effect).
...
i don't particularly like this, but it's the best non-intrusive fix for 1 week before release
2012-09-17 19:09:10 +00:00
adelikat
1c974fa5e0
Show error when trying to load a savestate slot that doesn't exist. (fixes Issue #86 )
2012-09-17 01:52:17 +00:00
zeromus
b33fc4982c
remove derelict CoreVersion/Introspection stuff
2012-09-16 20:08:36 +00:00
adelikat
ea08b9faa4
Don't reset the frame counter on Soft or Hard resets
2012-09-16 18:11:28 +00:00
adelikat
5d4b5e71c6
Add Hard Reset menu item (enabled conditionally per core) and hotkey
2012-09-16 17:10:33 +00:00
adelikat
77564c6daa
TAStudio - change Reset button to Power on Gameboy Virtualpad, implement conditional Hard Reset menu item (dependent on the core implementing the power button)
2012-09-16 16:52:30 +00:00
zeromus
88fab46b21
fix error in snes Select and Start button binding (was using the NES bindings due to copy/paste error)
2012-09-16 16:23:10 +00:00
adelikat
7ce6a27da9
Change Power Cycle menu item and hotkey to Reboot Core since that is what it really does, and does not emulate a power cycle
2012-09-16 16:06:28 +00:00
goyuken
9a442d72f5
gambatte palette editor: save/load support
2012-09-15 23:50:18 +00:00
goyuken
a7bdd745c6
move ColorChooserForm to the MultiClient
...
also disable its menu item if the emulator is currently in CGB mode (since it doesn't do anything)
2012-09-15 18:30:11 +00:00
adelikat
77d0ff8ac8
Hokeys - hotkeys for obj and bg toggles for snes (in a SNES tab)
2012-09-15 16:43:16 +00:00
goyuken
cfe73b292d
add gambatte boot flags to menu and config. i don't like all that stuff in mainform, but it works anyway...
...
TODO: these flags must also be added to .chickenfucker file header
2012-09-15 16:14:03 +00:00
adelikat
b4a43c0d44
Hook up autohold-autofire fire pattern to the autofire config
2012-09-15 13:33:04 +00:00
adelikat
a075f21af6
Implemented autohold for autofire keys
2012-09-15 13:11:29 +00:00
goyuken
83e145c36f
change the IEmulator saveram interface.
...
i don't like doing this, but there were already two emus with special bandaid logic in MainForm.cs
i hope this doesn't break something, but if it does i'll fix it
2012-09-14 22:28:38 +00:00
goyuken
4101efb92d
implement ClearSaveRam in gambatte core, and fix a bug with using memory domains before any frames have been run
2012-09-14 21:29:35 +00:00
goyuken
03caa3b32f
gambatte dmg palette editor. blah.
2012-09-12 22:18:51 +00:00
brandman211
8a24de458f
-Added the SNES formats to the Import dialog.
...
-Figured out how to get files from the .LSMV archive. Will write the input parser shortly.
2012-09-12 04:11:35 +00:00
goyuken
4e35cb566f
functioning saveram support for gambatte
2012-09-10 23:40:53 +00:00
brandman211
f11a790e34
-Added ImportLSMV, ImportZMV. Neither do anything substantial yet.
...
-Added .int to the Rom Files list.
2012-09-10 21:35:56 +00:00
andres.delikat
33969fd8bd
Oops, checked in a change to the interim flag, also updated the interim version to 1.1.0 interim while I was at it, change experimental status on some things in rom loader. Overall, this is a useless commit
2012-09-10 21:26:22 +00:00
andres.delikat
be3b97ece0
SNES - Graphics Debugger - hook up the usual auto-load and save window position, added a menu, put disabled screenshot menu items todo, some UI niceness
2012-09-10 19:44:44 +00:00
andres.delikat
b6d317e0a6
SNES - menu items to toggle bg and obj layers
2012-09-10 19:12:34 +00:00
andres.delikat
622c75545f
Move SNES Graphics debugger to a SNES menu (dynamically shows/hides for SNES roms)
2012-09-10 18:32:36 +00:00
zeromus
e87bddc2ee
etc
2012-09-10 04:16:30 +00:00
zeromus
3cd5bfe375
stop blocking keystrokes from creating controller input when they match hotkeys
2012-09-10 04:13:02 +00:00
zeromus
52df58c84d
change some instances of "AVI" to "AVI/WAV" since traditionally these are separate options. its sort of cool the way we've got it in bizhawk though, maybe we should make it a new standard and make new nomenclature
2012-09-09 19:52:08 +00:00
beirich
cbe1292e16
fix GB RewireInputChain crash
2012-09-09 02:06:07 +00:00
beirich
e8de0327d2
Remove the 2 dead gameboy cores
2012-09-09 01:31:30 +00:00
goyuken
d3cb60d833
remove a few notimplemented exceptions, and add .gb, .gbc to the standard open file dialog.
...
.gbc fails to load because of something else...
2012-09-08 22:01:47 +00:00
goyuken
588d6214d5
more gambatte wrapper stuff
2012-09-08 21:36:04 +00:00
zeromus
9c71a24666
display SNES and Intellivision in window title when the appropriate games are loaded
2012-09-08 21:09:10 +00:00
zeromus
e32f2ed67b
try fixing new sram issue from r2848
2012-09-08 19:02:28 +00:00
zeromus
cfe1e749a1
hook up path config for intellivision and change erom and grom to use it. now you need erom.bin and grom.bin in the Intellivision directory by default.
2012-09-07 06:18:58 +00:00
zeromus
ad6910fd74
snes-some beginning steps on graphics debugging tools. nothing to see yet, move along
2012-09-06 08:32:25 +00:00
goyuken
a85dadcf7d
did a bunch of listening tests with libsnes and metaspu. switched to vecna metaspu
...
it seems to be the most stable when the system is fast enough to maintain approximately 100% speed.
also fixed up metaspu in dumping and switched it to vecna. i can now have clean audio while running libsnes with lua script and ffmpeg dumping.
2012-09-06 00:07:37 +00:00
goyuken
9b8e54989c
now that i've had a little more time to understand Metaspu, i see quite easily how it can be used in the place of DualSound, so do that. only actual effect of change should be how audio sounds while recording is going on. as an orphan, DualSound will likely be deleted soon.
2012-09-05 00:36:38 +00:00
zeromus
eb67d2b666
fix archive chooser opening issue with zips containing solely one .sfc
2012-09-04 20:29:37 +00:00
zeromus
9726b75ec4
snes-support layer toggles (needs gui hookups)
2012-09-04 19:12:16 +00:00
zeromus
e364353131
add .sfc to fileselector UIs
2012-09-04 18:07:40 +00:00
zeromus
76cfbc47c1
fix loading of non-snes games, and try to make snes core reset a little more reliable by reconstructing more
2012-09-04 18:04:06 +00:00
zeromus
f5c0965045
snes-support save ram
2012-09-04 07:09:00 +00:00
zeromus
caed262122
snes-try and determine whether game is snes based on libsnes's internal heuristics, and use .SFC for it anyway
2012-09-04 06:08:46 +00:00
zeromus
37e6f68370
bsneshawk step 1 of N - compile libsnes, make bsneshawk core, setup interop, support frameadvance, video, gamepad. games are playable, I think.
2012-09-04 00:20:36 +00:00
adelikat
1b20175a81
Movies - final round of refactoring, also removed all code relating to the StopOnFrame variable. The fast foraward button on TAStudio now loses some functionality, but the code that did it needed an overhaul
2012-09-03 20:17:57 +00:00
adelikat
8f408737da
Movie refactoring - round 2
2012-09-03 19:42:53 +00:00
adelikat
27f4663125
Movies - round 1 of code cleanup (no functional changes)
2012-09-03 15:05:09 +00:00
adelikat
63ef0c0832
Lua - implement emu.registerbefore and emu.registerafter. Note that all lua work is done on the beginning of the frame (before) by default. also note that Registerbefore will run before normal lua processing.
2012-09-02 16:23:42 +00:00
adelikat
b45a9b80a3
Fix lua drawing from disappearing while paused, only have it update once per frame, and have it draw before frame advance
2012-09-02 14:54:30 +00:00
adelikat
5c49a14344
Revert the moving of lua running in the frame loop
2012-09-02 14:33:30 +00:00
adelikat
8bed5ae6da
Move lua events to the end of the frame loop
2012-09-02 14:14:36 +00:00
adelikat
0e1bf887b6
Cheats Dialog - fix losing of values on restart, editing a cheat flags changes
2012-09-01 19:29:41 +00:00
adelikat
c1d2272aec
Cheats - if cheats file is empty dont show "Cheats file loaded" message
2012-09-01 17:44:55 +00:00
adelikat
1a75f0734d
Max Turbo - bypass limit frame rate, and auto-minimize skipping, and ramp up frame skip to 20
2012-08-28 02:20:22 +00:00
adelikat
ebf029b76d
Some turbo speed refactorings - added a new hotkey for turbo mapped to shift+tab, rennamed the original turbo as unthrottle (since it is simply a toggle for this feature) and removed its mapping. On the new turbo, lots of various things will eventually be in place, but right now it bypasses tool updating. Still todo: have it max out frame skip and whatnot, also what is the difference between unthrottle and the limit framerate option? I think these should be merged.
2012-08-28 01:29:07 +00:00
adelikat
7ad3ea9ef5
Movie - clean up some code that has gotten crusty in the frame loop and refactored it, fixed logical errors at the end of a movie regarding playback, rewind, and loadstate. Movies now go correctly into finished or play mode under various circumstances. Removed the stop on frame code because it was breaking things, this will be a regression in functionality in tastudio until it is rethought.
2012-08-25 23:31:54 +00:00
adelikat
5486acbbbc
Movies - fix a regression that happened at some point where the movie is not truncated on a loadstate that triggers record mode (instead it would keep the entire movie in the savestate and record over each frame, this would leave garbage data that could lead to potential desyncs)
2012-08-25 22:18:54 +00:00
adelikat
cca1396fad
NES - save framebuffer to savestates in the same manner as other cores
2012-08-25 18:18:05 +00:00
adelikat
df5ddfced8
oops
2012-08-19 23:49:42 +00:00
adelikat
6108a88245
About box cleanup - use emuversion constant so I don't have to update it in two places, add a release date constant so I don't forget to update that, some misc dialog tweaks
2012-08-19 23:44:17 +00:00
adelikat
1350daa5d4
Clear Lua and Ramwatch lists on loadstate, fixes problem of garbled drawing on loadstate
2012-08-19 23:22:10 +00:00
beirich
728c970f16
fix premature commitation
2012-08-19 19:16:08 +00:00
beirich
4ba8fcf227
ym2612: Implement detune. Implement a somewhat better resampler, still not a Good One.
2012-08-19 04:41:34 +00:00
adelikat
0ed2ec1be9
Ram Watch - oops, fixed last commit better
2012-08-15 01:14:25 +00:00
adelikat
0d867101bf
Ram Watch - if both auto-load and display on screen are set, don't load the dialog when loading the emulator (just load the watches on screen)
2012-08-15 01:03:27 +00:00
adelikat
3eff778b98
Increment build number, this marks the beginning of the 1.0.6 release
2012-08-04 01:20:05 +00:00
andres.delikat
174dec1472
Clean up some movie slop in the frame loop, sbizhawk should now run unnoticeably faster
2012-08-02 21:30:30 +00:00
goyuken
7db089fbbd
add automated dumping. command line example:
...
bizhawk.multiclient --dump-type=ffmpeg --dump-name=foobar.avi --dump-length=1000
type is one of 'vfwavi' (doesn't work), 'ffmpeg', 'jmd', 'nut', 'wave'
name is filename to dump to; might be auto-modified to add segment split names (_00, _01, etc)
length is length of dump in frames after which it auto-stops. if omitted, set to be equal to the length of the movie loaded with --movie, or if not that, it runs forever (can be stopped from UI)
2012-07-23 00:33:30 +00:00
brandman211
21558eaf11
-Made ReadMemory and WriteMemory for the Intellicart Read/WriteCart and made them return nullable values instead of passing an out value.
...
-Started parsing data segments.
--CRC check fails. :(
-Added .bin and .rom to the Intellivision associated file extensions in the load ROM dialog.
2012-07-16 05:52:01 +00:00
pasky1382
4ef07ddf23
Implemented Zeromus's Display Filters in the menubar for usage.
2012-07-15 08:50:24 +00:00
andres.delikat
f18554f248
missed some values in the Decrease Speed hotkey
2012-07-13 16:54:33 +00:00
andres.delikat
b84a601ef3
PCE - BG Viewer - Refresh Rate slider, UI cleanup
2012-07-13 00:38:04 +00:00
andres.delikat
0834c63a43
NES - sound config dialog for toggling sound channels
2012-07-12 23:13:22 +00:00
andres.delikat
f5a7dc2191
Lua - implement client.setwindowsize()
2012-07-12 22:20:48 +00:00
andres.delikat
70b5d68ae0
Add hotkey for background input (add on screen message when toggling this feature)
2012-07-12 21:56:59 +00:00
andres.delikat
16b86e70e7
Increase/Decrease Speed hotkeys
2012-07-12 21:39:11 +00:00
goyuken
fd7a0b2fe7
change CoreOutputComm to use exact integers to specify VsyncRate. Helps for AV dumping with formats that require exact integer rates (AVI), and for emulators that aren't exactly 50hz/60hz (none yet).
2012-07-11 21:37:35 +00:00
andres.delikat
ca9c27113f
"Never be asked to save changes" config menu item
2012-07-10 17:22:23 +00:00
brandman211
104511c5b7
-Intellivision.cs' constructor initializes the PC to 0x1000.
...
-Set up the "official" memory map - see http://wiki.intellivision.us/index.php?title=Memory_Map
--Things I didn't do:
---Accessibility.
---Additional Occupied Memory Ranges.
---Addresses Available to Cartridges
---Initialize any of the byte arrays.
--Not sure which of these I need to do, but clearly the byte arrays have to be initialized somewhere to something and there's a lot of gaps in this memory map.
2012-07-09 05:29:45 +00:00
beirich
36ba018ae0
basic wire-up of Intellivision core
2012-07-08 04:20:53 +00:00
phillip.grimsrud
a6ced95e07
1. Fixed tastudio memory leak. This was accomplished by dropping the oldest saved stats after hitting a size limit (1 GB).
...
2. Changed StopOnEnd to StopOnFrame. This expands the functionality so that you can tell the emulator to run and then stop at a predetermined point.
3. Expanded the functionality of RewindToFrame to handle more cases. Now you can go back or even forward to a frame and it handles the execution and greenzone appropriately.
4. Due to the change in structure some code was changed to check the index of the first and last saved states in the greenzone rather than relying on the size of the saved state list.
5. Changed the list of saved states in the movie log from a list of byte[] to a list of structures (the structure has an int for the index and byte[] for the state).
6. Saved an init state in the movie log. This is used to go back to the beginning if the beginning of the movie is no longer in the list of saved states.
7. Expanded the AddState and SetFrameAt logic in the movie log to account for the fact that the size of the saved state list is now capped.
8. Fixed a bug in the log interpretation for SMS.
9. Fixed a bug in the sms virtual controller, buttons 1 and 2 were hooked to the wrong objects.
10. Fixed the tastudio listview to show lag as pink.
2012-06-18 01:36:38 +00:00
adelikat
16d0afa607
update version to 1.0.5 interim.
2012-06-17 00:05:50 +00:00
goyuken
42c9a78047
Add FFmpegWriterForm, dialog choosing what ffmpeg format to write to
...
Fix some error handling and cleanup
2012-06-16 16:51:47 +00:00
goyuken
f69fc08012
Redesign a/v writer selection. A simple dialog is shown with a list of all IVideoWriter possibilities
2012-06-13 19:50:50 +00:00
goyuken
c2e88829f6
Add NutWriter, which writes uncompressed audio and video to the crappy Nut container. Will be used for piping audio and video at the same time to ffmpeg once it's been tested some more.
2012-06-11 23:24:57 +00:00
zeromus
5b86a9c375
emergency measures to return display thread stuff to the way it was before (i think? i hope?) as a reasonable baseline when no video pipeline fanciness is called for (no lua overlay, for instance) so that this is useful for gaming again. also add a toggle for the entire HUD system which bypasses some extra work for people stuck in sysdrawing mode who need more speed.
2012-06-10 02:19:36 +00:00
goyuken
32d163e409
add FFmpegWriter, pipes data to ffmpeg for encoding. Only handles video directly; audio is saved as .wav file separately (via WaveWriterV).
...
ffmpeg parameters cannot be set at the moment, defaults to x264 rgb lossless in mkv
2012-06-10 00:53:19 +00:00
phillip.grimsrud
cb4c45eb70
1. Upgraded insert and delete functions in tastudio to support multiple selection.
...
2. Fixed issues with the light blue current frame pointer in tastudio
3. Removed a totally useless index that was being kept seperately in the movie log.
4. Moved the tastudio update after the check to see if the rest of the saved state list is valid.
5. Changed some function/variable names related to the movie log for clarity.
2012-06-07 04:47:54 +00:00
adelikat
93b266838c
Add drag & drop for lua and luases files to main window. Allow multiple lua script drop to console and main window
2012-06-07 03:41:45 +00:00
phillip.grimsrud
c7db5fd543
1. Fixed an issue that prevented going into the movie finished state properly.
...
2. Relegated a memory leak to tastudio.
2012-06-03 04:04:13 +00:00
adelikat
1275744b14
Disabling unchecked greenzoning for now
2012-06-03 01:18:13 +00:00
phillip.grimsrud
d6479e5613
These changes are TAStudio related.
...
1. Added a list of save states to the movie log.
2. Added corresponding support functions for the save states.
3. Added double click to the list view to load a previous frame.
4. Added a context menu to the list view with insert and delete.
5. Fixed some issues with the green zone of valid state history.
6. Fixed an input bug that I had unwittingly created, as well as issues with the nes log format.
2012-06-01 05:49:26 +00:00
adelikat
986774f5ee
Multiclient menu - moved many toggles from the GUI to the Enable submenu. Also fixed a taborder mistake in the hotkey config dialog
2012-05-31 01:51:47 +00:00
adelikat
9d5e4d9451
Fix so that rewind only sends bizhawk into play mode if it was in record mode previously
2012-05-30 00:52:08 +00:00
phillip.grimsrud
c813cd853b
Fixed a rewind buffer problem. A recent hack started the rewind buffer by saving the state after frame 0 to the start of the rewind buffer. This fix saves the state to LastState at the end of the rom load. This way the rewind buffer starts with a diff between the state after rom load and the state after frame 0.
2012-05-28 04:59:22 +00:00
adelikat
520dfcb37b
Revert SetReadOnly() function
2012-05-28 01:29:43 +00:00
phillip.grimsrud
fc0ec832ae
These changes are for TAStudio upgrades. If I've broken other stuff please yell at me.
...
1. Hooked up Fast Forward, Fast Forward to End
2. Made a placeholder for Turbo Fast Forward.
3. Fixed rewind to not stomp on the previous frame with new input.
4. Fixed rewind to stop at the beginning of the movie instead of freaking out.
5. TAStudio now shows data from the most recent frame.
6. CommitFrame is called even if not recording so played back frames also show up in TAStudio.
7. Play mode only stops at the end of the movie if you tell it to. Your emulator normally continues to play with no input after the end of the movie.
8. TAStudio is now updated after a rewind (even though the rewind doesn't play a new frame).
9. Split the tools update into before and after updates.
10. Going into read-only mode adjusts the movie mode.
11. Implemented New, Open, Save, and Save As for TAStudio.
12. Fixed an issue where frames past the end of the log would default to the input from the last frame of the log.
13. Fixed a problem where you couldn't rewind to frame 0.
14. Fixed a scrolling issue in the TAStudio list view.
15. Fixed an issue with the TAStudio virtual NES controller not matching up with the log.
16. Fixed an issue where the NES reset button would get held in when rewinding.
17. Added/Modified a couple of button graphics.
2012-05-28 00:44:27 +00:00
adelikat
147caec758
GameboyHawk - Skip BIOS menu option
2012-05-19 15:17:32 +00:00
adelikat
b08d338761
Gameboy - make debugger useful by connecting it to the multiclient events
2012-05-19 13:33:45 +00:00
zeromus
42715fdca7
rehabilitate the GB core: fix videoprovider and input system
2012-05-18 18:28:12 +00:00
adelikat
9c5f56308b
Gameboy - fix the assigning of the active controller/autofire controller when loading a gameboy core (fixes crash when attempting to run a gameboy game)
2012-05-16 03:14:50 +00:00
goyuken
78a0494708
add WavWriter, writes standard WAV files for capture. For the moment, only available as its own IVideoWriter (that discards all video frames). Choose by selecting .wav format in the start avi capture file select dialog.
2012-05-11 17:00:44 +00:00
goyuken
a313d3910d
Add sound output to sound card while dumping is occurring. Uses a proxy ISoundProvider (DualSound.cs) to guarantee emulation sound core and dumping routine are unaffected, while sending "best effort" sound to system output. Doesn't sound great, but simple and functional.
2012-05-09 20:21:23 +00:00
goyuken
1980011952
Add user interface to select compression options (level and number of threads) for JMD dumper.
2012-05-08 22:19:12 +00:00
goyuken
037870eb43
Select between JMD and AVI at save file dialog.
2012-05-07 23:18:08 +00:00