Don't reset the frame counter on Soft or Hard resets

This commit is contained in:
adelikat 2012-09-16 18:11:28 +00:00
parent 6cdecc2b15
commit ea08b9faa4
1 changed files with 0 additions and 8 deletions

View File

@ -2934,10 +2934,6 @@ namespace BizHawk.MultiClient
if (Global.Emulator.ControllerDefinition.BoolButtons.Contains("Reset"))
{
Global.ClickyVirtualPadController.Click("Reset");
if (!Global.MovieSession.Movie.IsActive && Global.Emulator is NES)
{
Global.Emulator.ResetFrameCounter();
}
}
}
@ -2947,10 +2943,6 @@ namespace BizHawk.MultiClient
if (Global.Emulator.ControllerDefinition.BoolButtons.Contains("Power"))
{
Global.ClickyVirtualPadController.Click("Power");
if (!Global.MovieSession.Movie.IsActive)
{
Global.Emulator.ResetFrameCounter();
}
}
}