-Added the SNES formats to the Import dialog.
-Figured out how to get files from the .LSMV archive. Will write the input parser shortly.
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@ -3092,16 +3092,19 @@ namespace BizHawk.MultiClient
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ofd.InitialDirectory = PathManager.GetRomsPath(Global.Emulator.SystemId);
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ofd.Multiselect = true;
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ofd.Filter = FormatFilter(
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"Movie Files", "*.fm2;*.mc2;*.mcm;*.mmv;*.fcm;*.fmv;*.vmv;*.nmv;*.gmv;*.vbm;",
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"Movie Files", "*.fm2;*.mc2;*.mcm;*.mmv;*.gmv;*.vbm;*.lsmv;*.fcm;*.fmv;*.vmv;*.nmv;*.smv;*.zmv;",
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"FCEUX", "*.fm2",
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"PCEjin/Mednafen", "*.mc2;*.mcm",
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"Dega", "*.mmv",
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"Gens", "*.gmv",
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"Visual Boy Advance", "*.vbm",
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"LSNES", "*.lsmv",
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"FCEU", "*.fcm",
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"Famtasia", "*.fmv",
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"VirtuaNES", "*.vmv",
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"Nintendulator", "*.nmv",
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"Gens", "*.gmv",
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"Visual Boy Advance", "*.vbm",
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"Snes9x", "*.smv",
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"ZSNES", "*.zmv",
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"All Files", "*.*");
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ofd.RestoreDirectory = false;
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@ -82,8 +82,8 @@ namespace BizHawk.MultiClient
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// Return whether or not the type of file provided can currently be imported.
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public static bool IsValidMovieExtension(string extension)
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{
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string[] extensions = new string[11] {
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"FCM", "FM2", "FMV", "GMV", "MCM", "MC2", "MMV", "NMV", "SMV", "VBM", "VMV"
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string[] extensions = new string[13] {
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"FCM", "FM2", "FMV", "GMV", "MCM", "MC2", "MMV", "NMV", "LSMV", "SMV", "VBM", "VMV", "ZMV"
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};
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foreach (string ext in extensions)
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if (extension.ToUpper() == "." + ext)
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@ -849,7 +849,22 @@ namespace BizHawk.MultiClient
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errorMsg = "";
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warningMsg = "";
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Movie m = new Movie(path + "." + Global.Config.MovieExtension);
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// TODO: Import.
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HawkFile hf = new HawkFile(path);
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// .LSMV movies are .zip files containing data files.
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if (!hf.IsArchive)
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{
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errorMsg = "This is not an archive.";
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return null;
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}
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foreach (var item in hf.ArchiveItems)
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{
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if (item.name == "input")
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{
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hf.BindArchiveMember(item.index);
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var stream = hf.GetStream();
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string input = Encoding.UTF8.GetString(Util.ReadAllBytes(stream));
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}
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}
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return m;
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}
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