Commit Graph

1624 Commits

Author SHA1 Message Date
zeromus 0372969f13 change lua to use lua coroutines for multiple scripts instead of .net threads 2012-03-23 18:24:29 +00:00
adelikat 2e5ec4fdcb Fix bugs in input config regarding atari controllers, fix auto-fire controllers for atari (both controllers) 2012-03-23 02:15:58 +00:00
adelikat 715d46ed1d Hook up atari controller 2 to input config dialog. 2012-03-23 00:39:21 +00:00
adelikat 684252a816 Fix mainform context menu logic from the screenshot to clipboard addition 2012-03-23 00:06:20 +00:00
zeromus fa25305d67 atari-add player 2 controls? 2012-03-22 06:33:28 +00:00
rolanmen1 dcaf724dae Fixed A Bug When Saving A Session That Prevented Them To Be Loaded Correctly. 2012-03-21 12:51:52 +00:00
zeromus d8c0e3b27e make GetExeDirectoryAbsolute more robust (handle # in paths) 2012-03-21 06:38:19 +00:00
adelikat 365f60988e Hook up Atari to the controller config dialog (interim only) 2012-03-21 02:44:01 +00:00
andres.delikat bb7e320f92 Lua Console - when opening a duplicate lua script, don't turn script on if the disable lua script on load option is checked 2012-03-20 21:44:34 +00:00
rolanmen1 652fea7392 If User Opens A Script That Is Currently On The Session, It Will Toggle It On.
If User Deletes The Script From The Session, It Will Stop.
Script Counter Now Updates On More Circumstances.
2012-03-20 15:31:06 +00:00
brandman211 22feb43b78 joypad_set works. 2012-03-19 19:10:30 +00:00
andres.delikat da634a45f1 Lua Console - autoload session 2012-03-19 16:49:47 +00:00
andres.delikat 33383b533b Lua Console - option to disable scripts on load 2012-03-19 16:19:31 +00:00
andres.delikat adda412369 Lua Console - track changes on Move Up / Down 2012-03-19 15:33:38 +00:00
andres.delikat 40b057a474 Lua Console - drag & drop .txt files 2012-03-19 15:26:05 +00:00
andres.delikat 9f6420b2bc Lua Console - Open Script - add a *.txt option in the openfile dialog 2012-03-19 15:23:08 +00:00
brandman211 78d8effcfc Made joypad_get independent of mnemonics. Here's the Lua script I used to test:
while true do
	joypad.set("Up", true)
	local buttons = joypad.get()
	local result = {}
    for index, value in pairs(buttons) do
        table.insert(result, index .. ": " .. tostring(value))
    end
	gui.text(0, 36, table.concat(result, "\n"))
	emu.frameadvance()
end

For some bizarre reason, after a while, the ordering of the buttons goes from stable to chaotic, making it impossible to read the buttons pressed. adelikat says not to worry about this because order is meaningless in Lua. Still, this is very curious...

TODO: Set using a ClickyVirtualPadController and Global.StickyXORAdapter.SetSticky(Controller + " Up", false)...whatever that means.
2012-03-19 14:52:23 +00:00
brandman211 a4a8dec005 Lua glue for zeromus. 2012-03-19 03:39:56 +00:00
adelikat 0bdce38dc4 Add atari to path config dialog (interim builds only) 2012-03-19 02:12:43 +00:00
adelikat c92f1b556c Lua - implement movie.filename(), movie.getreadonly(), movie.setreadonly() 2012-03-18 19:52:28 +00:00
adelikat e695263eba Lua - implement movie.isloaded() and movie.length() 2012-03-18 19:33:38 +00:00
adelikat 951721bb39 remove joypad.set and add joypad.get, as set was not built and get was 2012-03-18 19:14:50 +00:00
adelikat 44daaa0841 Lua - Implement savestate.save 2012-03-18 18:24:24 +00:00
adelikat c3cb5e0b72 Update version number, note that the previosu commit, r1983 marks the start of version 1.0.3 2012-03-18 17:22:21 +00:00
zeromus 42f16e95ac dont use so much cpu while paused and whatnot 2012-03-18 17:11:59 +00:00
zeromus efd5bcaa21 context menu screenshot -> clipboard 2012-03-18 04:08:05 +00:00
adelikat ada3c55311 lock down PCE BG Viewer to interim 2012-03-18 00:30:36 +00:00
adelikat 6072d2d8de Open ROM dialog - better organization of interim vs release 2012-03-18 00:05:35 +00:00
zeromus f7d0852741 build luainterface differently. fix lua poop? 2012-03-18 00:05:06 +00:00
adelikat e404dea408 lock down gameboy and atari to interim build only 2012-03-18 00:00:47 +00:00
zeromus d0354fd1fe fix lua poop 2012-03-17 23:40:30 +00:00
adelikat 338f4230f1 Lua Console - logic for hiding/disabling menu items 2012-03-17 23:16:11 +00:00
adelikat 300f68e8b7 Lua Console - implementing changes tracking and asking to save changes 2012-03-17 22:23:52 +00:00
adelikat 97f32bde91 Lua Console - implement recent session 2012-03-17 21:59:56 +00:00
adelikat 44ba1c2594 Lua Console - implement Save Session and Save Session As 2012-03-17 21:31:48 +00:00
adelikat c3aeda2d54 Lua Console - clear output window on New Session 2012-03-17 12:19:30 +00:00
adelikat 1380cccd7a Lua Console - output window - context menu with a clear option 2012-03-17 12:14:59 +00:00
adelikat dac438ec02 Lua Console - Better dialog for lua functions list, stop and start sound on calling list 2012-03-17 02:18:09 +00:00
andres.delikat 871e6df12f PCE BG Viewer - GUI overhaul 2012-03-16 15:29:05 +00:00
andres.delikat c55e863b15 TASEdit - fix frame advance button 2012-03-16 15:27:45 +00:00
zeromus 219df85492 multiclient-sync nes's bogus soundOn hack at the moment when a nes core is launched, to avoid situation where we can't enjoy the bogus and likely buggy speedhack unless we fiddle with the sound options to refresh them 2012-03-15 19:16:43 +00:00
brandman211 45430c8ca7 ImportMCM now supports NES movies.
-No info on the control bytes, so I'm not dealing with them right now.
-It seems like there's an extra byte for at the beginning of input for NES that doesn't exist for PCE.
--I think it might be the "1 byte for power-on and reset" that the docs refer to, though I'm not sure why this would exist for NES and not PCE...because NES supports control commands and PCE doesn't?
--Perhaps this will become more apparent if I write the importers for SMS, GG, GB, and GBA. I'll need access to a Linux machine to do these, though.
2012-03-15 04:22:37 +00:00
brandman211 172115dcca Reformatted ImportMCM. Now to add the additional consoles. 2012-03-15 02:23:01 +00:00
zeromus 3c267db54c add reset button to atari 2600 and add .a26 to multiclient filetypes list 2012-03-14 21:35:07 +00:00
brandman211 e71763ba81 Added file types to the Import Movies dialog. 2012-03-14 20:46:59 +00:00
brandman211 4c47676c02 -Added warning messages for:
--FDS commands in ImportFMV.
--Bad ROM checksums in ImportText. TaoTao: There's nothing wrong with using warningMsg; it just is limited to showing the first warning message that occurs.
-ImportNMV
--Nintendulator's Four Score recording is seemingly broken.

TODO: ImportMCM clean-up / expansion, Intellivision research.
2012-03-14 20:08:00 +00:00
Rolanmen1 a8df8116e6 Toggling Lua Scripts By Double Clicking Now Works 2012-03-13 22:39:07 +00:00
Rolanmen1 ff21856389 Toogling Scripts From The Toogle Button And Menu Option Works, Double Clicking Doesn't 2012-03-13 22:08:17 +00:00
Rolanmen1 21fbe4f16e Unwanted Exception When Turning Off All Scripts Fixed 2012-03-13 21:36:20 +00:00
Rolanmen1 4a3544a5a7 Random Crashes When Using Lua Scripts Fixed 2012-03-13 21:21:21 +00:00
Rolanmen1 04c8e8d7a3 Skip Lag Frame When Frame Advancing Has Been Implemented 2012-03-13 21:19:36 +00:00
adelikat e0e95ee8ea PCE BG Viewer - implemented auto-load and save window position options 2012-03-13 02:41:10 +00:00
brandman211 f53088c7be -Used masks to simplify ImportFMV.
-Finished ImportVMV:
--I'm not sure what the following comment means: "For the other control bytes, if a key from 1P to 4P (whichever one) is entirely ON, the following 4 bytes becomes the controller data." I'm going to assume this is a bad translation that is the equivalent of my 4 controllers = 4 bytes comment.
--Nesmock has a block of code that seems to handle, or at least account for, commands (Lines 207 - 239 of virtuanes.hh). I don't do anything about this, but it doesn't seem like Nesmock does much of anything about it either. I'll ignore this for now.

TODO: ImportNMV, clean up ImportMCM, and perhaps support other platforms for .MCM, although everyone thinks it's a waste...I like writing importers! I'm afraid of writing cores!
2012-03-13 02:37:59 +00:00
adelikat 863f3fc4e5 fix an error in chr rom size for a CNROM game 2012-03-13 02:10:18 +00:00
andres.delikat f863bc41ed PCE GB Viewer - start a menu strip 2012-03-12 22:05:53 +00:00
brandman211 8938290e36 -Fixed FourScore handling for .FCM.
-Made it so that .tas is appended to the file path instead of changing the extension to it.
-Added default emu/MovieOrigin comments to the importers that don't have explicit ones.
-ImportVMV header / added blank frames
-Moved the MnemonicsGenerator declarations outside of the loops.

TODO: Finish ImportVMV (I don't think the provided documentation explains how the input works...) and figure out if my re-record count is off by one or if TASVideos.org is.
2012-03-12 20:35:10 +00:00
taotao54321 287c5c61f8 PCE BG Viewer:
Added a dropdown box to select VDC1/VDC2.
  Now it is automatically updated in 3fps. (this is just a makeshift. PCE core should provide callbacks)
2012-03-12 06:27:34 +00:00
taotao54321 b10b7632e8 Forgot to add files. very sorry 2012-03-12 05:26:48 +00:00
taotao54321 54f89fca9f Added PCE BG Viewer (interim) 2012-03-12 05:19:59 +00:00
peter e310e90d9f Conditionally compile Windows code, make Throttle class portable, and add dummy input/audio implementations for non-Windows
This is (almost, bar some local resource hacks) enough to start the
emulator on Linux/Mono, load a ROM and watch the demo (input and
audio don't work yet).
2012-03-12 04:44:34 +00:00
peter 1d111ce0ff Use Path.Combine where appropriate 2012-03-12 04:44:26 +00:00
peter ccc9fdf672 Case sensitivity fixes 2012-03-12 04:44:19 +00:00
peter 0776d48b81 Add subwcrev.sh build script for non-Windows platforms 2012-03-12 04:44:10 +00:00
adelikat 22f0b358aa Make lua files run again 2012-03-12 01:57:38 +00:00
beirich ca47082737 fix some PCE savestate desyncs 2012-03-12 00:14:44 +00:00
adelikat 79d8f3d920 Fix display of Loadstate hotkeys in loadstate menu 2012-03-11 20:56:15 +00:00
taotao54321 41b1d3c82a Lua: now setrenderplanes() works also with SMS. 2012-03-11 17:25:25 +00:00
taotao54321 bcbe16c49c Moved SMS-related settings to "SMS" menu from "Emulation" menu 2012-03-11 17:19:15 +00:00
taotao54321 a595e367db Added SMS specific menu: Graphics Settings
PCE Graphics Settings dialog bugfix
2012-03-11 17:08:25 +00:00
taotao54321 3dcd94ea3d Moved PCE-related settings to "PCE" menu from "Emulation" menu 2012-03-11 16:30:55 +00:00
taotao54321 2f9a5212bc Added BG/OBJ display settings for SMS (not accessible yet) 2012-03-11 16:15:20 +00:00
adelikat 62f80406c4 Clean up the PCE Graphics config dialog 2012-03-11 15:41:51 +00:00
taotao54321 2b79ae88b3 Added a comment 2012-03-11 15:18:24 +00:00
taotao54321 9d72bf0c7c Added PCE specific menu: Graphics Settings 2012-03-11 15:12:48 +00:00
brandman211 05f73ab436 Made it so that the Reset flag gets reset (Hehe) every frame, regardless of whether a warning message has been hit already or not. This fixes the ImportFM2 and ImportFCM functions that were broken in the last commit. Thanks TaoTao! 2012-03-11 13:27:11 +00:00
taotao54321 f117e4fce8 ImportMCM() bugfix 2012-03-11 13:21:16 +00:00
brandman211 79944b2d26 -Applied micro500's flag ANDing syntax to all of my functions...I concede that this is a much simpler way to do this.
-Fixed ImportFMV's movie title; before, I mistook it for the game name.
-Made "comment" and "SyncHack" constants.
-Moved the "ControllerDefinition"s outside of all of the loops.
-ImportGMV:
--Emulation Version => Movie Version.
--Added the PAL header.
--Made it so that the 6-button error is a warning; considering that the code already properly handles the controller properly and all that needs to be done is have Bizhawk actually support that kind of input, I don't feel there's a reason to go so far as to kill the conversion in this case.
--Reformatting.
---Notably, I added a player loop to simplify the frame data.
--It seems that 1937M uses a 6-button recording and 1731M has 2-player input...bizarre. Anyway, this means that ImportGMV should be good now.

TODO: ImportVMV, ImportNMV, ImportMCM, ImportSMV, Atari core? :)
2012-03-11 12:24:56 +00:00
taotao54321 575c44f470 Now setrenderplanes() works also for SuperGrafx. 2012-03-11 09:51:23 +00:00
taotao54321 f25ddb2fce Lua: now setrenderplanes() takes variable arguments 2012-03-11 09:16:09 +00:00
taotao54321 05321d19bc NES Graphics Settings bugfix 2012-03-11 07:02:10 +00:00
taotao54321 30b0dc6780 PCE: added settings to show/hide BG/OBJ for TurboGrafx (not for SuperGrafx)
Now setrenderplanes() works for TurboGrafx (not for SuperGrafx)
2012-03-11 06:50:46 +00:00
taotao54321 beb0b5a74d Lua: added setrenderplanes(). For now, it works only for NES. 2012-03-11 05:47:38 +00:00
taotao54321 3dffd0b9b6 cosmetics (added trailing commas to make it easy to add new lua functions) 2012-03-11 05:13:12 +00:00
adelikat 86da2c6b5e About box - add contributers 2012-03-11 01:22:02 +00:00
adelikat 76f1faf122 Lua - add gui.alert() which draws messages in the alert font 2012-03-11 00:54:24 +00:00
adelikat 635ae613a4 Ram Watch - when drawing watches on screen, use alert font for frozen addresses 2012-03-11 00:50:06 +00:00
taotao54321 3687b8d803 NES Debugger: fixed disassembler to print addresses correctly 2012-03-10 19:42:20 +00:00
taotao54321 bd5f1b3135 NES Debugger: implemented poor disassembler 2012-03-10 17:54:58 +00:00
adelikat 8ae543bb14 Lua implementation - code cleanup 2012-03-10 16:14:19 +00:00
adelikat 40698b119c Add an atari controller image for controller config dialog 2012-03-10 14:10:50 +00:00
adelikat 49c751e4c4 variation of a game added to gamedb.txt 2012-03-10 13:55:36 +00:00
adelikat efd4c5cbab Make...a certain game...work 2012-03-10 13:30:39 +00:00
taotao54321 a69ec16c03 Lua: Implemented writebyte() and fixed readbyte() 2012-03-10 03:58:42 +00:00
taotao54321 66f034b96f Modified gui.text(): convert arguments to int directly 2012-03-10 03:31:07 +00:00
taotao54321 5283b29d54 Lua: Implemented new memory access functions. It can specify datasize and endianness.
Lua: Modified print() to emit a newline.
Lua: Fixed console_clear() not to take any argument.
2012-03-10 03:07:05 +00:00
adelikat 7e38f4a940 Hex Editor - move Add to Ram Watch to Ctrl+W instead of A! A is a hex value that should be able to be typed in 2012-03-10 02:31:34 +00:00
zeromus 65282a366e fix versions stuff 2012-03-10 00:21:40 +00:00
adelikat 5195453229 Update versioning stuff and about box, and set interim flag back (I seem to keep checking that in on accident). This marks the beginning of 1.0.2. 2012-03-09 23:33:56 +00:00
taotao54321 7613d51ea2 Bugfix for log console.
Console type should not be changed by user when console is shown.
2012-03-09 21:36:55 +00:00
taotao54321 b207c81fea Removed unused LogWindow::ShowConsole() 2012-03-09 21:22:52 +00:00