Forgot to add files. very sorry
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Drawing;
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using System.Data;
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using System.Linq;
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using System.Text;
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using System.Windows.Forms;
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using System.Drawing.Imaging;
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namespace BizHawk.MultiClient
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{
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public partial class PCEBGCanvas : Control
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{
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const int BAT_WIDTH = 1024;
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const int BAT_HEIGHT = 512;
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public Bitmap bat;
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public PCEBGCanvas()
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{
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bat = new Bitmap(BAT_WIDTH, BAT_HEIGHT, PixelFormat.Format32bppArgb);
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SetStyle(ControlStyles.AllPaintingInWmPaint, true);
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SetStyle(ControlStyles.UserPaint, true);
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SetStyle(ControlStyles.DoubleBuffer, true);
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//SetStyle(ControlStyles.SupportsTransparentBackColor, true);
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this.Size = new Size(BAT_WIDTH, BAT_HEIGHT);
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//this.BackColor = Color.Transparent;
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this.Paint += new System.Windows.Forms.PaintEventHandler(this.BGViewer_Paint);
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}
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private void BGViewer_Paint(object sender, PaintEventArgs e)
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{
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e.Graphics.DrawImageUnscaled(bat, 0, 0);
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}
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private void InitializeComponent()
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{
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this.SuspendLayout();
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//
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// PCEBGCanvas
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//
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this.Name = "PCEBGCanvas";
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this.ResumeLayout(false);
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}
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}
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}
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namespace BizHawk.MultiClient
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{
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partial class PCEBGViewer
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.canvas = new BizHawk.MultiClient.PCEBGCanvas();
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this.SuspendLayout();
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//
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// canvas
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//
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this.canvas.Location = new System.Drawing.Point(12, 12);
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this.canvas.Name = "canvas";
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this.canvas.Size = new System.Drawing.Size(1024, 512);
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this.canvas.TabIndex = 0;
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//
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// PCEBGViewer
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(1056, 549);
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this.Controls.Add(this.canvas);
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this.Name = "PCEBGViewer";
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this.ShowIcon = false;
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this.Text = "PCE BG Viewer (interim)";
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this.FormClosed += new System.Windows.Forms.FormClosedEventHandler(this.PCEBGViewer_FormClosed);
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this.Load += new System.EventHandler(this.PCEBGViewer_Load);
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this.ResumeLayout(false);
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}
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#endregion
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private PCEBGCanvas canvas;
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}
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}
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Windows.Forms;
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using System.Drawing.Imaging;
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using BizHawk.Emulation.Consoles.TurboGrafx;
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namespace BizHawk.MultiClient
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{
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public partial class PCEBGViewer : Form
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{
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PCEngine pce;
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public PCEBGViewer()
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{
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InitializeComponent();
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Activated += (o, e) => Generate();
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}
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private unsafe void Generate()
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{
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if (!this.IsHandleCreated || this.IsDisposed) return;
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if (pce == null) return;
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int width = 8 * pce.VDC1.BatWidth;
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int height = 8 * pce.VDC1.BatHeight;
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BitmapData buf = canvas.bat.LockBits(new Rectangle(0, 0, width, height), ImageLockMode.WriteOnly, canvas.bat.PixelFormat);
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int pitch = buf.Stride / 4;
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int* begin = (int*)buf.Scan0.ToPointer();
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int* p = begin;
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// TODO: this does not clear background, why?
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for (int i = 0; i < pitch * buf.Height; ++i, ++p)
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*p = canvas.BackColor.ToArgb();
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p = begin;
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for (int y = 0; y < height; ++y)
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{
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int yTile = y / 8;
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int yOfs = y % 8;
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for (int x = 0; x < width; ++x, ++p)
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{
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int xTile = x / 8;
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int xOfs = x % 8;
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int tileNo = pce.VDC1.VRAM[(ushort)(((yTile * pce.VDC1.BatWidth) + xTile))] & 0x07FF;
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int paletteNo = pce.VDC1.VRAM[(ushort)(((yTile * pce.VDC1.BatWidth) + xTile))] >> 12;
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int paletteBase = paletteNo * 16;
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byte c = pce.VDC1.PatternBuffer[(tileNo * 64) + (yOfs * 8) + xOfs];
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if (c == 0)
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*p = pce.VCE.Palette[0];
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else
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{
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*p = pce.VCE.Palette[paletteBase + c];
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}
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}
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p += pitch - width;
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}
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canvas.bat.UnlockBits(buf);
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canvas.Refresh();
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}
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public void Restart()
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{
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if (!(Global.Emulator is PCEngine))
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{
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this.Close();
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return;
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}
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else
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pce = Global.Emulator as PCEngine;
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}
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public void UpdateValues()
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{
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if (!this.IsHandleCreated || this.IsDisposed) return;
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if (!(Global.Emulator is PCEngine)) return;
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}
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private void PCEBGViewer_Load(object sender, EventArgs e)
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{
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pce = Global.Emulator as PCEngine;
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}
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private void PCEBGViewer_FormClosed(object sender, FormClosedEventArgs e)
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{
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}
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}
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}
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@ -0,0 +1,120 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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</root>
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