Lua Console - when opening a duplicate lua script, don't turn script on if the disable lua script on load option is checked

This commit is contained in:
andres.delikat 2012-03-20 21:44:34 +00:00
parent 652fea7392
commit bb7e320f92
1 changed files with 47 additions and 47 deletions

View File

@ -97,7 +97,7 @@ namespace BizHawk.MultiClient
LuaImp.Close();
LuaImp = new LuaImplementation(this);
changes = true;
UpdateNumberOfScripts();
UpdateNumberOfScripts();
}
public void Restart()
@ -163,35 +163,35 @@ namespace BizHawk.MultiClient
private void LoadLuaFile(string path)
{
if (LuaAlreadyInSession(path) == false)
{
bool enabled = true;
if (Global.Config.DisableLuaScriptsOnLoad)
enabled = false;
LuaFiles l = new LuaFiles("", path, enabled);
luaList.Add(l);
LuaListView.ItemCount = luaList.Count;
LuaListView.Refresh();
Global.Config.RecentLua.Add(path);
if (LuaAlreadyInSession(path) == false)
{
bool enabled = true;
if (Global.Config.DisableLuaScriptsOnLoad)
enabled = false;
LuaFiles l = new LuaFiles("", path, enabled);
luaList.Add(l);
LuaListView.ItemCount = luaList.Count;
LuaListView.Refresh();
Global.Config.RecentLua.Add(path);
if (!Global.Config.DisableLuaScriptsOnLoad)
LuaImp.DoLuaFile(path);
changes = true;
}
else
{
for (int i = 0; i < luaList.Count; i++)
{
if (path == luaList[i].Path && luaList[i].Enabled == false)
{
luaList[i].Toggle();
LuaListView.Refresh();
RunLuaScripts();
changes = true;
break;
}
}
}
if (!Global.Config.DisableLuaScriptsOnLoad)
LuaImp.DoLuaFile(path);
changes = true;
}
else
{
for (int i = 0; i < luaList.Count; i++)
{
if (path == luaList[i].Path && luaList[i].Enabled == false && !Global.Config.DisableLuaScriptsOnLoad)
{
luaList[i].Toggle();
LuaListView.Refresh();
RunLuaScripts();
changes = true;
break;
}
}
}
}
private void OpenLuaFile()
@ -361,7 +361,7 @@ namespace BizHawk.MultiClient
indexes.Clear();
DisplayLuaList();
}
UpdateNumberOfScripts();
UpdateNumberOfScripts();
}
private void removeScriptToolStripMenuItem_Click(object sender, EventArgs e)
@ -499,24 +499,24 @@ namespace BizHawk.MultiClient
private void LoadLuaFromRecent(string path)
{
LoadLuaFile(path);
UpdateNumberOfScripts();
UpdateNumberOfScripts();
}
private bool LuaAlreadyInSession(string path)
{
bool Validated = false;
for (int i = 0; i < luaList.Count; i++)
{
if (path == luaList[i].Path)
{
Validated = true;
break;
}
}
return Validated;
}
private bool LuaAlreadyInSession(string path)
{
bool Validated = false;
for (int i = 0; i < luaList.Count; i++)
{
if (path == luaList[i].Path)
{
Validated = true;
break;
}
}
return Validated;
}
private void LuaConsole_DragDrop(object sender, DragEventArgs e)
private void LuaConsole_DragDrop(object sender, DragEventArgs e)
{
string[] filePaths = (string[])e.Data.GetData(DataFormats.FileDrop);
if (Path.GetExtension(filePaths[0]) == (".lua") || Path.GetExtension(filePaths[0]) == (".txt"))
@ -614,7 +614,7 @@ namespace BizHawk.MultiClient
private void cutToolStripButton_Click(object sender, EventArgs e)
{
Toggle();
Toggle();
RemoveScript();
}
@ -775,7 +775,7 @@ namespace BizHawk.MultiClient
{
sfd.FileName = PathManager.FilesystemSafeName(Global.Game);
sfd.InitialDirectory = PathManager.MakeAbsolutePath(Global.Config.LuaPath, "");
}
else
{