Commit Graph

3666 Commits

Author SHA1 Message Date
zeromus c6ab71b5ed mednafen misc 2012-11-13 18:57:33 +00:00
zeromus 8b8a386a2c mednafen cleanup - remove sdl and directx deps, add lots of HAVE_THIS and HAVE_THAT configurations 2012-11-13 18:51:50 +00:00
libretro 7a3165fbe9 (Wswan) Revert memory.h include 2012-11-13 18:39:21 +00:00
libretro 73ba5e9a61 Initial libretro commit - had to rename
user-defined headers which are named after
system headers, ie. memory.h, types.h, endian.h
2012-11-13 18:35:39 +00:00
saxxonpike 30d18601ba commodore64: VIC sprite renderer fixed (shows line 21), SID noise shift register fixed (proper output frequency) 2012-11-13 16:11:31 +00:00
goyuken 607998ddd9 gb gpu view: use no alpha because of windows clipboard dumbassery 2012-11-13 02:02:06 +00:00
zeromus afc97cda77 libmednahawk reorg 2012-11-13 00:50:10 +00:00
goyuken 188e3b8770 gb gpu view: implement selectable sprite back color and continual mouseover update when the emulator is running. still some quirks and stuff to finish 2012-11-13 00:43:47 +00:00
saxxonpike e07919476c commodore64: basic sound support, still no envelope generator so sounds will sometimes carry 2012-11-12 23:54:46 +00:00
goyuken d45fda78a4 NESPPU view: implement ctrl+C copy on mouseover 2012-11-12 22:13:49 +00:00
saxxonpike 52bb5e34e5 commodore64: oscillator mixing implemented. Fixed triangle waveform. 2012-11-12 20:58:07 +00:00
saxxonpike 2a4a4bbc57 commodore64: time of day counter implemented in CIA timer 2012-11-12 19:06:09 +00:00
goyuken e95efcb91b throttling UI is now set up to be done in one of three ways: sound, vsync, timer. in addition, there's an option to use vsync even when not throttling to it (but this doesn't really work too well...) 2012-11-12 17:57:11 +00:00
saxxonpike 25edebfb80 commodore64: fix CIA timer bug, writes weren't always getting through to the registers 2012-11-12 17:23:15 +00:00
saxxonpike 2a5be0d42c commodore64: rewrote cycle processing code, VIC should be 100% cycle accurate now. Also added preparation for PAL support 2012-11-12 16:37:11 +00:00
saxxonpike 2c5f179da2 commodore64: VIC, SID, CIA0, CIA1, RAM have their own domains now, Memory is what is visible to the CPU 2012-11-12 15:52:31 +00:00
goyuken 86baf94dd4 nes: fix board hard reset. oops! 2012-11-11 17:23:05 +00:00
beirich 8cebe897cb PCE: fix dumb error in display-off background color calculation, fixes soldier blade flashing wrong color 2012-11-11 05:04:29 +00:00
adelikat 5574e335bb C64 - wire up remaining keyboard key controls 2012-11-11 02:36:29 +00:00
saxxonpike c1f3ec2a41 commodore64: directional data port improved 2012-11-10 10:10:48 +00:00
saxxonpike 7cf1a5cfae commodore64: writes to IO area and ROM space still write through to RAM underneath 2012-11-10 09:36:04 +00:00
saxxonpike a096b3f224 commodore64: properly emulate CPU lag when VIC is accessing sprite data 2012-11-10 08:48:36 +00:00
saxxonpike ae721eef5d commodore64: double-wide multicolor sprites are actually 4x wide 2012-11-10 08:31:04 +00:00
saxxonpike b28ab42e18 commodore64: VIC now only sees character rom at $1000 and $9000 2012-11-10 07:42:05 +00:00
saxxonpike 33f97f7fee commodore64: fix cartridge map 101X (LHGE) 2012-11-10 07:25:58 +00:00
saxxonpike 76f3c08225 commodore64: multicolor bitmap mode plotter color fix 2012-11-10 06:59:58 +00:00
saxxonpike a54df87b02 commodore64: simplification and performance increase: VIC implements IVideoProvider, SID implements ISoundProvider 2012-11-10 05:57:46 +00:00
adelikat fef2e394e3 Fixes to c64 keyboard in config.cs, start hooking up keys to the core 2012-11-10 03:19:42 +00:00
saxxonpike c3644d8387 commodore64: restore key added, connected to NMI signal 2012-11-10 02:49:21 +00:00
adelikat 4c20f94b74 start C64 keyboard object 2012-11-10 02:40:43 +00:00
goyuken 35e0b61ac3 NES: VRC6: support ines roms without hash id 2012-11-10 01:59:13 +00:00
adelikat 93cd9b3ae9 heh 2012-11-10 01:33:47 +00:00
adelikat 09565e28ef C64 - use numberpad for default joystick keys 2012-11-10 01:32:45 +00:00
saxxonpike e0f9abd1ee commodore64: full keyboard controller implemented 2012-11-09 23:37:32 +00:00
saxxonpike d1576a5efc commodore64: invalid text modes always output black pixels 2012-11-09 21:49:46 +00:00
zeromus 9053ac5b67 refine input event system and binding logic to allow more natural use of modifier keys as hotkeys 2012-11-09 20:03:59 +00:00
goyuken e13e3257c1 dispose of slimdx gamepads on program close 2012-11-09 19:21:33 +00:00
goyuken ae82ec5de0 gb gpu view: save position and autoload. they fit perfectly in the last few pixels of available real-estate in the form 2012-11-09 18:55:59 +00:00
saxxonpike f1dbf23bce commodore64: implement keyboard matrix (input is not connected, planned) 2012-11-09 18:44:05 +00:00
goyuken 80b18cb278 gb gpu view: copy to clipboard 2012-11-09 18:14:59 +00:00
saxxonpike c0d4c9ec3a commodore64: fix sprite-data collision 2012-11-09 16:44:15 +00:00
saxxonpike cd7ab3b6f0 commodore64: sprite priority fixed and collision detection added 2012-11-09 15:50:16 +00:00
saxxonpike 66c1fc68f6 commodore64- preliminary hardware sprite support 2012-11-09 06:43:08 +00:00
adelikat 570bb986c2 Remove FDS and VS as mappable keys (user must use menu items) 2012-11-09 02:47:50 +00:00
adelikat bb0f409550 NESHawk - support movie recording for disk eject, insert coin 1, 2, FDS disk eject, and FDS Inserting of disks 1-4 2012-11-09 02:41:37 +00:00
goyuken 54ea30c50d gb gpu view: stuff 2012-11-09 01:41:30 +00:00
saxxonpike 89344449a2 commodore64: implemented 12 pixel VIC delay when rendering display window 2012-11-08 23:16:46 +00:00
saxxonpike 4d1ae5cb30 commodore64: remove duplicate C and G fetch routines 2012-11-08 21:39:31 +00:00
saxxonpike f3e27b7677 commodore64: add support for joystick ports 1 and 2 2012-11-08 21:12:33 +00:00
saxxonpike 6097111bad commodore64: cartridge mapper function adapter added, should make adding new mappers very easy 2012-11-08 19:57:22 +00:00