zeromus
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c6ab71b5ed
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mednafen misc
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2012-11-13 18:57:33 +00:00 |
zeromus
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8b8a386a2c
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mednafen cleanup - remove sdl and directx deps, add lots of HAVE_THIS and HAVE_THAT configurations
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2012-11-13 18:51:50 +00:00 |
libretro
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7a3165fbe9
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(Wswan) Revert memory.h include
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2012-11-13 18:39:21 +00:00 |
libretro
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73ba5e9a61
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Initial libretro commit - had to rename
user-defined headers which are named after
system headers, ie. memory.h, types.h, endian.h
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2012-11-13 18:35:39 +00:00 |
saxxonpike
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30d18601ba
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commodore64: VIC sprite renderer fixed (shows line 21), SID noise shift register fixed (proper output frequency)
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2012-11-13 16:11:31 +00:00 |
goyuken
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607998ddd9
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gb gpu view: use no alpha because of windows clipboard dumbassery
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2012-11-13 02:02:06 +00:00 |
zeromus
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afc97cda77
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libmednahawk reorg
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2012-11-13 00:50:10 +00:00 |
goyuken
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188e3b8770
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gb gpu view: implement selectable sprite back color and continual mouseover update when the emulator is running. still some quirks and stuff to finish
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2012-11-13 00:43:47 +00:00 |
saxxonpike
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e07919476c
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commodore64: basic sound support, still no envelope generator so sounds will sometimes carry
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2012-11-12 23:54:46 +00:00 |
goyuken
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d45fda78a4
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NESPPU view: implement ctrl+C copy on mouseover
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2012-11-12 22:13:49 +00:00 |
saxxonpike
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52bb5e34e5
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commodore64: oscillator mixing implemented. Fixed triangle waveform.
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2012-11-12 20:58:07 +00:00 |
saxxonpike
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2a4a4bbc57
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commodore64: time of day counter implemented in CIA timer
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2012-11-12 19:06:09 +00:00 |
goyuken
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e95efcb91b
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throttling UI is now set up to be done in one of three ways: sound, vsync, timer. in addition, there's an option to use vsync even when not throttling to it (but this doesn't really work too well...)
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2012-11-12 17:57:11 +00:00 |
saxxonpike
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25edebfb80
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commodore64: fix CIA timer bug, writes weren't always getting through to the registers
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2012-11-12 17:23:15 +00:00 |
saxxonpike
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2a5be0d42c
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commodore64: rewrote cycle processing code, VIC should be 100% cycle accurate now. Also added preparation for PAL support
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2012-11-12 16:37:11 +00:00 |
saxxonpike
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2c5f179da2
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commodore64: VIC, SID, CIA0, CIA1, RAM have their own domains now, Memory is what is visible to the CPU
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2012-11-12 15:52:31 +00:00 |
goyuken
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86baf94dd4
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nes: fix board hard reset. oops!
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2012-11-11 17:23:05 +00:00 |
beirich
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8cebe897cb
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PCE: fix dumb error in display-off background color calculation, fixes soldier blade flashing wrong color
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2012-11-11 05:04:29 +00:00 |
adelikat
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5574e335bb
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C64 - wire up remaining keyboard key controls
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2012-11-11 02:36:29 +00:00 |
saxxonpike
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c1f3ec2a41
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commodore64: directional data port improved
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2012-11-10 10:10:48 +00:00 |
saxxonpike
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7cf1a5cfae
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commodore64: writes to IO area and ROM space still write through to RAM underneath
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2012-11-10 09:36:04 +00:00 |
saxxonpike
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a096b3f224
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commodore64: properly emulate CPU lag when VIC is accessing sprite data
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2012-11-10 08:48:36 +00:00 |
saxxonpike
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ae721eef5d
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commodore64: double-wide multicolor sprites are actually 4x wide
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2012-11-10 08:31:04 +00:00 |
saxxonpike
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b28ab42e18
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commodore64: VIC now only sees character rom at $1000 and $9000
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2012-11-10 07:42:05 +00:00 |
saxxonpike
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33f97f7fee
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commodore64: fix cartridge map 101X (LHGE)
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2012-11-10 07:25:58 +00:00 |
saxxonpike
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76f3c08225
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commodore64: multicolor bitmap mode plotter color fix
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2012-11-10 06:59:58 +00:00 |
saxxonpike
|
a54df87b02
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commodore64: simplification and performance increase: VIC implements IVideoProvider, SID implements ISoundProvider
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2012-11-10 05:57:46 +00:00 |
adelikat
|
fef2e394e3
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Fixes to c64 keyboard in config.cs, start hooking up keys to the core
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2012-11-10 03:19:42 +00:00 |
saxxonpike
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c3644d8387
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commodore64: restore key added, connected to NMI signal
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2012-11-10 02:49:21 +00:00 |
adelikat
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4c20f94b74
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start C64 keyboard object
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2012-11-10 02:40:43 +00:00 |
goyuken
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35e0b61ac3
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NES: VRC6: support ines roms without hash id
|
2012-11-10 01:59:13 +00:00 |
adelikat
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93cd9b3ae9
|
heh
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2012-11-10 01:33:47 +00:00 |
adelikat
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09565e28ef
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C64 - use numberpad for default joystick keys
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2012-11-10 01:32:45 +00:00 |
saxxonpike
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e0f9abd1ee
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commodore64: full keyboard controller implemented
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2012-11-09 23:37:32 +00:00 |
saxxonpike
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d1576a5efc
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commodore64: invalid text modes always output black pixels
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2012-11-09 21:49:46 +00:00 |
zeromus
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9053ac5b67
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refine input event system and binding logic to allow more natural use of modifier keys as hotkeys
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2012-11-09 20:03:59 +00:00 |
goyuken
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e13e3257c1
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dispose of slimdx gamepads on program close
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2012-11-09 19:21:33 +00:00 |
goyuken
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ae82ec5de0
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gb gpu view: save position and autoload. they fit perfectly in the last few pixels of available real-estate in the form
|
2012-11-09 18:55:59 +00:00 |
saxxonpike
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f1dbf23bce
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commodore64: implement keyboard matrix (input is not connected, planned)
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2012-11-09 18:44:05 +00:00 |
goyuken
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80b18cb278
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gb gpu view: copy to clipboard
|
2012-11-09 18:14:59 +00:00 |
saxxonpike
|
c0d4c9ec3a
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commodore64: fix sprite-data collision
|
2012-11-09 16:44:15 +00:00 |
saxxonpike
|
cd7ab3b6f0
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commodore64: sprite priority fixed and collision detection added
|
2012-11-09 15:50:16 +00:00 |
saxxonpike
|
66c1fc68f6
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commodore64- preliminary hardware sprite support
|
2012-11-09 06:43:08 +00:00 |
adelikat
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570bb986c2
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Remove FDS and VS as mappable keys (user must use menu items)
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2012-11-09 02:47:50 +00:00 |
adelikat
|
bb0f409550
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NESHawk - support movie recording for disk eject, insert coin 1, 2, FDS disk eject, and FDS Inserting of disks 1-4
|
2012-11-09 02:41:37 +00:00 |
goyuken
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54ea30c50d
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gb gpu view: stuff
|
2012-11-09 01:41:30 +00:00 |
saxxonpike
|
89344449a2
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commodore64: implemented 12 pixel VIC delay when rendering display window
|
2012-11-08 23:16:46 +00:00 |
saxxonpike
|
4d1ae5cb30
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commodore64: remove duplicate C and G fetch routines
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2012-11-08 21:39:31 +00:00 |
saxxonpike
|
f3e27b7677
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commodore64: add support for joystick ports 1 and 2
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2012-11-08 21:12:33 +00:00 |
saxxonpike
|
6097111bad
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commodore64: cartridge mapper function adapter added, should make adding new mappers very easy
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2012-11-08 19:57:22 +00:00 |