adelikat
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53520540ea
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NES - Implement ability to record hard resets
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2012-11-06 02:32:33 +00:00 |
goyuken
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089379711a
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nes: fix missing sound after hard reset
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2012-11-06 02:13:16 +00:00 |
goyuken
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e06a9218b8
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nes hard reset no longer crashes. instead, certain sound channels stop playing (?)
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2012-11-06 01:41:22 +00:00 |
saxxonpike
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7110cf928b
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commodore64: fix badline calculation
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2012-11-06 00:43:53 +00:00 |
adelikat
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5764b222ab
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NES Core - implement Hard Reset, currently crashes though
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2012-11-06 00:40:51 +00:00 |
adelikat
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aba91a6a73
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Fix cases where Statusbar pause icon didn't appear when paused
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2012-11-06 00:04:50 +00:00 |
pasky1382
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c7ecc91551
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Updated SNES gamedb to latest no-intro DAT (10-28-12)
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2012-11-05 21:51:56 +00:00 |
zeromus
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f06261e712
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make subwcrev process more reliable
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2012-11-05 21:11:45 +00:00 |
saxxonpike
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f1b4861d87
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c64- VIC per-cycle behavior
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2012-11-05 20:47:20 +00:00 |
goyuken
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ac1f9a90a1
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libgambatte: switch the system bus read to use a much safer (100%?) deterministic peek. also implement core side stuff for scanline-based callback
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2012-11-05 20:15:53 +00:00 |
saxxonpike
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788591ba77
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c64- VIC functions and interrupt triggers
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2012-11-05 19:05:25 +00:00 |
saxxonpike
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4f2cd1263c
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c64- CIA register class, data port class
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2012-11-05 16:56:58 +00:00 |
goyuken
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ef4bb14d59
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gb gpu view: oam
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2012-11-05 15:58:51 +00:00 |
goyuken
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1118fded53
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gb gpu view: palettes
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2012-11-05 14:37:55 +00:00 |
saxxonpike
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821553cda8
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c64- VIC register class
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2012-11-05 14:24:01 +00:00 |
goyuken
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9d83249eba
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gb gpu view: more stuff
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2012-11-05 13:48:19 +00:00 |
zeromus
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69d2a99a2c
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nes-fix memory map bug, affecting robocop 3 scroll glitches
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2012-11-05 06:26:52 +00:00 |
goyuken
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32a3d9db80
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gbhawk gpu viewer: work correctly with palettes and CGB extended BG data
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2012-11-05 04:09:04 +00:00 |
goyuken
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271d4102e8
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GB: add "GPU Viewer", similar to other gpu debugging tools. doesn't do much yet.
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2012-11-05 01:34:11 +00:00 |
zeromus
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b04fd0d422
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more libmednahawk cleanup
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2012-11-05 01:15:49 +00:00 |
zeromus
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354e12f290
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remove pce and sms libmednahawk sources
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2012-11-05 01:10:48 +00:00 |
zeromus
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3b533893a8
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remove gb, snes, nes cores from libmednahawk, just for compactness sake
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2012-11-05 00:14:02 +00:00 |
zeromus
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9ff8b450f4
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add the crudest possible psx disc detector. now other people can watch somewhat garbled psx game intros
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2012-11-05 00:11:41 +00:00 |
zeromus
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b4c7c372de
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fix bug in psx api not apparent until i rebuilt it from scratch in a different directory apparently
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2012-11-04 23:53:50 +00:00 |
zeromus
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b4b2657965
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some libmednahawk work. it can't possibly be used by anyone else yet, but i gotta do a checkin.
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2012-11-04 23:29:06 +00:00 |
goyuken
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807b86f8b3
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nes mapper28: correct power on behavior. it seems to work well enough
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2012-11-04 00:28:46 +00:00 |
goyuken
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a7b2be48e2
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nes: implement mapper028, a hypothetical multicart. untested
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2012-11-03 23:56:35 +00:00 |
goyuken
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50f65452b5
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nes: add identifier for TENGEN-800030. fixes bootgod identified dumps of various tengen (U) games
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2012-11-03 21:45:48 +00:00 |
goyuken
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3575eb849b
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z80gb: add new disassembler
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2012-11-03 18:17:55 +00:00 |
saxxonpike
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97bdd9be9c
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c64- clean tabs, document some regs, VIC screen memory fetch added
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2012-11-03 17:57:14 +00:00 |
goyuken
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747c3db7cb
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nes: vrc2: fix Contra (J), Ganbare Goemon 2 (J)
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2012-11-03 17:03:38 +00:00 |
saxxonpike
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8182da2fcd
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c64- VIC bank switching via CIA2
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2012-11-03 16:15:16 +00:00 |
saxxonpike
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5955976216
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c64- VIC memory read function
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2012-11-03 15:57:32 +00:00 |
saxxonpike
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1e2ee5f0b5
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c64- rename MemoryBus to Memory since it is emulating the whole controller now
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2012-11-03 14:26:43 +00:00 |
saxxonpike
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bb2fafec63
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c64- connect CIA2 port A and B to MemBus
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2012-11-03 14:23:44 +00:00 |
adelikat
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d783e439bb
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C64 - rename controller definition
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2012-11-03 13:55:22 +00:00 |
saxxonpike
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59bb49ae20
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c64 - more CIA timer regs, VIC border and background rendering
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2012-11-03 10:15:44 +00:00 |
saxxonpike
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81f33754e0
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Commodore64- CIA instantiation in Core
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2012-11-03 07:07:29 +00:00 |
saxxonpike
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dbba216ec7
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Commodore64 CIA - registers implemented
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2012-11-03 07:05:07 +00:00 |
saxxonpike
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2c25ae5701
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correction in VIC sprite X reg write
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2012-11-03 06:10:20 +00:00 |
saxxonpike
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73f625dee4
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2012-11-03 06:03:58 +00:00 |
saxxonpike
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76e137378c
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test
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2012-11-03 02:19:55 +00:00 |
goyuken
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d89e9e5da5
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nes: pxrom, fxrom: implement peekppu; fixes nametable debugger view in some games
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2012-11-03 01:26:13 +00:00 |
phillip.grimsrud
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499f049e42
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Take out a nonsense if statement that was breaking rewind in Tastudio in some circumstances.
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2012-11-03 00:53:46 +00:00 |
phillip.grimsrud
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4727ee72f0
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Change the movie RewindToFrame to load the proper state even if the current frame is before the one in the argument. This will now send you to any frame on or before the end of the savestate log. Also change Tastudio to take advantage of this.
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2012-11-03 00:20:40 +00:00 |
goyuken
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f8f4fa6967
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Mapper165: implement peekppu. fixes some visual glitching when using nametable viewer. Fire Emblem (Ch)
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2012-11-02 23:51:38 +00:00 |
goyuken
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48bb76820e
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nes: fds: implement peekcart (sorta)
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2012-11-02 23:32:32 +00:00 |
goyuken
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944c8e412f
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gbhawk: tracelogger shows disassembly now
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2012-11-02 23:19:16 +00:00 |
goyuken
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6ffd71973a
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6502: improve tracelog to only disassemble actual opcodes, and also enable it on 2600
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2012-11-02 22:27:22 +00:00 |
goyuken
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323caaaff7
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nes: sxrom: decrease speed by 1%, also fix overflow possibility
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2012-11-02 19:52:02 +00:00 |