Commit Graph

31 Commits

Author SHA1 Message Date
frequem 71ba3024b7 Fixed linux build 2018-02-21 20:19:33 -05:00
Asnivor 6d87be1396 Experiemental MDS/MDF Support 2017-10-25 17:06:16 +01:00
zeromus cad5f441dd fix build paths to output 2017-06-26 17:57:50 -05:00
zeromus 0085729392 delete x64 build configuration, use anycpu instead. take care to set Prefer32Bit false in exe csproj, since visualstudio's gui preference doesn't work. 2017-06-26 17:47:51 -05:00
zeromus 0942d4f498 remove x86 project configurations 2017-06-12 01:24:35 -05:00
adelikat 5fec117b68 Roll back to .NET 4.6.1 (instead of 4.6.2) to avoid a dependency on Windows 10 Anniversary Update for Windows 10 users 2017-06-06 10:24:21 -05:00
nattthebear 76022f66f9 update to framework 4.6.2. Since Windows XP 64 was very rarely used, there's no loss in switching to this if we're going to 64 bit. Add `FrameworkZipWriter` based on the 4.5 framework's built in zip writer. It shaves a decent amount of time off savestate save time, but rolling our own off of DeflateStream would be even faster. 2017-05-27 18:15:15 -04:00
nattthebear 2a0e859a85 Add 64 bit build (doesn't work yet), move SlimDX.dll 2016-02-28 15:06:03 -05:00
zeromus b5d3ff4397 refactor cue code to be less weirdly structured and partial-classy 2015-07-12 17:45:20 -05:00
zeromus 1026c817cc more discsys reorg 2015-07-11 13:46:58 -05:00
zeromus 41d5875baf big discsys reorg.. move all API parts into Disc*-named files in root and hide more private stuff 2015-07-11 13:46:58 -05:00
zeromus 691531421a more discsys reorg 2015-07-11 13:46:57 -05:00
zeromus 33f23e137d cleanup unused Blob_ZeroTypeStuff and general reorg 2015-07-11 13:46:57 -05:00
zeromus 67468e93ec discsys reorg and move CDAudio to BizHawk.Emulation.Common for cleaner assembly reference dependencies 2015-07-11 13:46:56 -05:00
zeromus cc31331bc0 refactor discstructure mightily 2015-07-11 13:46:55 -05:00
zeromus 6dcaa3ca04 apply major discsystem refactorings to emulator cores and client. lots of undone things, most notably generalized RawTOCEntries -> TOCRaw -> Structure synthesis outside of the individual format/api disc loaders. IOW there's no DiscStructure right now. Probably lots of bugs too. 2015-07-11 13:46:36 -05:00
zeromus 32a0921fb1 remove a defunct file 2015-07-11 13:46:24 -05:00
zeromus 7deb5e8575 begin rebuilding cue loading based on the new cue compiling system 2015-07-11 13:46:18 -05:00
zeromus d698bb8059 work on bringing back cue loading 2015-07-11 13:46:17 -05:00
zeromus 4b8d3cfa79 cleanup CUE toc handling a bit 2015-07-11 13:46:16 -05:00
zeromus 80164c1fba import WIP discsys work from svn 2015-06-23 13:57:11 -05:00
jdpurcell 0a345b0084 Issue 368: Set all platform targets to x86, rename build platforms to match, and remove unused build platforms. 2015-01-13 15:28:58 +00:00
zeromus 132b1dc281 psx - support SBI files 2015-01-05 23:01:23 +00:00
zeromus 2d56514fde load m3u files. still no disc switching 2014-12-14 10:36:03 +00:00
zeromus e0c09a553b redo how subwcrev stuff is done, so that the subwcrev process doesnt have to run for every project. improves build times. 2014-12-09 19:20:22 +00:00
zeromus 29b217b587 big discsystem refactors and preliminary CCD handling. not to be considered stable, but ill start supporting it. 2014-12-04 05:40:10 +00:00
adelikat 4f47fce98d Some moving things around 2013-11-14 22:02:34 +00:00
adelikat 03e9381adc Clean up assembly info stuff in all projects 2013-11-08 15:56:58 +00:00
adelikat 3f88ece3db Remove some files I meant to delete, and some useless code cleanups 2013-11-04 03:12:50 +00:00
adelikat 7b03fc0bc0 Move Buffer.cs and Util.cs from BizHawk.Emulation to BizHawk.Common, and add 1234832983 usings 2013-11-04 00:36:15 +00:00
adelikat fe7da7c5b5 move disc stuff out of BizHawk.Emulation into a new project BizHawk.Emulation.DiscSystem, updated namesspaces in those files, set up other projects with the right references and usings 2013-11-03 23:45:44 +00:00