cleanup unused Blob_ZeroTypeStuff and general reorg

This commit is contained in:
zeromus 2015-07-07 22:58:51 -05:00
parent 67468e93ec
commit 33f23e137d
6 changed files with 2 additions and 401 deletions

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@ -55,6 +55,8 @@
<Compile Include="API\DiscIdentifier.cs" />
<Compile Include="API\DiscSectorReader.cs" />
<Compile Include="API\DiscStream.cs" />
<Compile Include="API\DiscStructure.cs" />
<Compile Include="API\TOCRaw.cs" />
<Compile Include="Blobs\Blob_ECM.cs" />
<Compile Include="Blobs\Blob_RawFile.cs" />
<Compile Include="Blobs\Blob_WaveFile.cs" />
@ -92,8 +94,6 @@
<Compile Include="SBI_format.cs" />
<Compile Include="SectorInterfaces.cs" />
<Compile Include="Subcode.cs" />
<Compile Include="TOC\DiscStructure.cs" />
<Compile Include="TOC\TOCRaw.cs" />
<Compile Include="TOC_format.cs" />
</ItemGroup>
<ItemGroup>

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@ -7,22 +7,6 @@ namespace BizHawk.Emulation.DiscSystem
{
public partial class Disc : IDisposable
{
/// <summary>
/// A blob that always reads 0
/// </summary>
internal sealed class Blob_Zeros : IBlob
{
public int Read(long byte_pos, byte[] buffer, int offset, int count)
{
Array.Clear(buffer, offset, count);
return count;
}
public void Dispose()
{
}
}
internal sealed class Blob_ZeroPadAdapter : IBlob
{
IBlob srcBlob;
@ -58,44 +42,6 @@ namespace BizHawk.Emulation.DiscSystem
{
}
}
/// <summary>
/// For use with blobs which are prematurely ended: buffers what there is, and zero-pads the rest
/// </summary>
public sealed class Blob_ZeroPadBuffer : IBlob
{
public static Blob_ZeroPadBuffer MakeBufferFrom(IBlob baseBlob, long start, int bufferLength)
{
var ret = new Blob_ZeroPadBuffer();
//allocate the entire buffer we'll need, and it will already be zero-padded
ret.buffer = new byte[bufferLength];
//read as much as is left
baseBlob.Read(start, ret.buffer, 0, bufferLength);
//if any less got read, well, there were already zeroes there
return ret;
}
public int Read(long byte_pos, byte[] buffer, int offset, int count)
{
int have = buffer.Length;
int todo = count;
if (have < todo)
todo = have;
Buffer.BlockCopy(this.buffer, 0, buffer, offset, todo);
return todo;
}
byte[] buffer;
public void Dispose()
{
buffer = null;
}
}
}
}

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@ -1,119 +0,0 @@
using System;
//disc type identification logic
namespace BizHawk.Emulation.DiscSystem
{
public enum DiscType
{
/// <summary>
/// Nothing is known about this disc type
/// </summary>
UnknownFormat,
/// <summary>
/// This is definitely a CDFS disc, but we can't identify anything more about it
/// </summary>
UnknownCDFS,
/// <summary>
/// Sony PSX
/// </summary>
SonyPSX,
/// <summary>
/// Sony PSP
/// </summary>
SonyPSP,
/// <summary>
/// Sega Saturn
/// </summary>
SegaSaturn,
/// <summary>
/// Its not clear whether we can ever have enough info to ID a turboCD disc (we're using hashes)
/// </summary>
TurboCD,
/// <summary>
/// MegaDrive addon
/// </summary>
MegaCD
}
sealed public partial class Disc
{
/// <summary>
/// Attempts to determine the type of the disc.
/// In the future, we might return a struct or a class with more detailed information
/// </summary>
public DiscType DetectDiscType()
{
//sega doesnt put anything identifying in the cdfs volume info. but its consistent about putting its own header here in sector 0
if (DetectSegaSaturn()) return DiscType.SegaSaturn;
// not fully tested yet
if (DetectMegaCD()) return DiscType.MegaCD;
// not fully tested yet
if (DetectPSX()) return DiscType.SonyPSX;
//we dont know how to detect TurboCD.
//an emulator frontend will likely just guess TurboCD if the disc is UnknownFormat
var iso = new ISOFile();
bool isIso = iso.Parse(DiscStream.Open_LBA_2048(this));
if (isIso)
{
var appId = System.Text.Encoding.ASCII.GetString(iso.VolumeDescriptors[0].ApplicationIdentifier).TrimEnd('\0', ' ');
//NOTE: PSX magical drop F (JP SLPS_02337) doesn't have the correct iso PVD fields
//if (appId == "PLAYSTATION")
// return DiscType.SonyPSX;
if(appId == "PSP GAME")
return DiscType.SonyPSP;
return DiscType.UnknownCDFS;
}
return DiscType.UnknownFormat;
}
/// <summary>
/// This is reasonable approach to ID saturn.
/// </summary>
bool DetectSegaSaturn()
{
return StringAt("SEGA SEGASATURN", 0);
}
/// <summary>
/// probably wrong
/// </summary>
bool DetectMegaCD()
{
return StringAt("SEGADISCSYSTEM", 0) || StringAt("SEGADISCSYSTEM", 16);
}
bool DetectPSX()
{
if (!StringAt(" Licensed by ",0, 4)) return false;
return (StringAt("Sony Computer Entertainment Euro", 32, 4)
|| StringAt("Sony Computer Entertainment Inc.", 32, 4)
|| StringAt("Sony Computer Entertainment Amer", 32, 4)
|| StringAt("Sony Computer Entertainment of A", 32, 4)
);
}
private bool StringAt(string s, int n, int lba = 0)
{
byte[] data = new byte[2048];
ReadLBA_2048(lba, data, 0);
byte[] cmp = System.Text.Encoding.ASCII.GetBytes(s);
byte[] cmp2 = new byte[cmp.Length];
Buffer.BlockCopy(data, n, cmp2, 0, cmp.Length);
return System.Linq.Enumerable.SequenceEqual(cmp, cmp2);
}
}
}

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@ -1,226 +0,0 @@
using System;
using System.Text;
using System.Collections.Generic;
namespace BizHawk.Emulation.DiscSystem
{
/// <summary>
/// The TOC contains information directly describing the structure of the disc, as well as some more logically structured information derived from that.
/// Additionally, this class contains methods to synchronize between them.
/// This is a bit weird.. Perhaps the different views of the data should be seaprated.
///
/// One final caveat - I think the TOC should be independent for independent sessions.. the concept of multi-sessioning is so thoroughly ill-supported here, it will require radical renovation ever to support.
///
/// Sessions -> Tracks : These are the highest-level data structures of the disc. We should probably rename this to something like DiscStructure, and save DiscTOC for the actual TOC.
/// TOCPoint : These are the basic logical unit of data stored in the TOC. They're basically bookmarks for tracks.
/// TOCEntry : These are the basic unit of data in the rawest view of the TOC. They're stored in the lead-in Q subchannel, and there are multiple redundant copies, and they store several different types of information.
/// </summary>
public class DiscTOC
{
/// <summary>
/// Right now support for anything other than 1 session is totally not working
/// </summary>
public List<Session> Sessions = new List<Session>();
/// <summary>
/// List of Points described by the TOC
/// </summary>
public List<TOCPoint> Points = new List<TOCPoint>();
/// <summary>
/// Todo - comment about what this actually means
/// TODO - this is redundant with Sectors.Count
/// </summary>
public int length_aba;
/// <summary>
/// todo - comment about what this actually means
/// </summary>
public Timestamp FriendlyLength { get { return new Timestamp(length_aba); } }
/// <summary>
/// todo - comment about what this actually means
/// </summary>
public long BinarySize
{
get { return length_aba * 2352; }
}
/// <summary>
/// seeks the point immediately before (or equal to) this LBA
/// </summary>
public TOCPoint SeekPoint(int lba)
{
int aba = lba + 150;
for(int i=0;i<Points.Count;i++)
{
TOCPoint tp = Points[i];
if (tp.ABA > aba)
return Points[i - 1];
}
return Points[Points.Count - 1];
}
/// <summary>
///
/// </summary>
public class TOCPoint
{
public int Num;
public int ABA, TrackNum, IndexNum;
public Track Track;
public int LBA
{
get { return ABA - 150; }
}
}
/// <summary>
/// Generates the Points list from the current logical TOC
/// </summary>
public void SynthesizeTOCPointsFromSessions()
{
int num = 0;
Points.Clear();
foreach (var ses in Sessions)
{
foreach (var track in ses.Tracks)
foreach (var index in track.Indexes)
{
var tp = new TOCPoint
{
Num = num++,
ABA = index.aba,
TrackNum = track.num,
IndexNum = index.num,
Track = track
};
Points.Add(tp);
}
var tpLeadout = new TOCPoint();
var lastTrack = ses.Tracks[ses.Tracks.Count - 1];
tpLeadout.Num = num++;
tpLeadout.ABA = lastTrack.Indexes[1].aba + lastTrack.length_aba;
tpLeadout.IndexNum = 0;
tpLeadout.TrackNum = 100;
tpLeadout.Track = null; //no leadout track.. now... or ever?
Points.Add(tpLeadout);
}
}
public class Session
{
public int num;
public List<Track> Tracks = new List<Track>();
//the length of the session (should be the sum of all track lengths)
public int length_aba;
public Timestamp FriendlyLength { get { return new Timestamp(length_aba); } }
}
public class Track
{
public ETrackType TrackType;
public int num;
public List<Index> Indexes = new List<Index>();
/// <summary>
/// a track logically starts at index 1.
/// so this is the length from this index 1 to the next index 1 (or the end of the disc)
/// the time before track 1 index 1 is the lead-in and isn't accounted for in any track...
/// </summary>
public int length_aba;
public Timestamp FriendlyLength { get { return new Timestamp(length_aba); } }
}
public class Index
{
public int num;
public int aba;
public int LBA
{
get { return aba - 150; }
}
//the length of the section
//HEY! This is commented out because it is a bad idea.
//The length of a section is almost useless, and if you want it, you are probably making an error.
//public int length_lba;
//public Cue.Timestamp FriendlyLength { get { return new Cue.Timestamp(length_lba); } }
}
public string GenerateCUE_OneBin(CueBinPrefs prefs)
{
if (prefs.OneBlobPerTrack) throw new InvalidOperationException("OneBinPerTrack passed to GenerateCUE_OneBin");
//this generates a single-file cue!!!!!!! dont expect it to generate bin-per-track!
StringBuilder sb = new StringBuilder();
foreach (var session in Sessions)
{
if (!prefs.SingleSession)
{
//dont want to screw around with sessions for now
if (prefs.AnnotateCue) sb.AppendFormat("SESSION {0:D2} (length={1})\n", session.num, session.length_aba);
else sb.AppendFormat("SESSION {0:D2}\n", session.num);
}
foreach (var track in session.Tracks)
{
ETrackType trackType = track.TrackType;
//mutate track type according to our principle of canonicalization
if (trackType == ETrackType.Mode1_2048 && prefs.DumpECM)
trackType = ETrackType.Mode1_2352;
if (prefs.AnnotateCue) sb.AppendFormat(" TRACK {0:D2} {1} (length={2})\n", track.num, Cue.TrackTypeStringForTrackType(trackType), track.length_aba);
else sb.AppendFormat(" TRACK {0:D2} {1}\n", track.num, Cue.TrackTypeStringForTrackType(trackType));
foreach (var index in track.Indexes)
{
//cue+bin has an implicit 150 sector pregap which neither the cue nor the bin has any awareness of
//except for the baked-in sector addressing.
//but, if there is an extra-long pregap, we want to reflect it this way
int lba = index.aba - 150;
if (lba <= 0 && index.num == 0 && track.num == 1)
{
}
//dont emit index 0 when it is the same as index 1, it is illegal for some reason
else if (index.num == 0 && index.aba == track.Indexes[1].aba)
{
//dont emit index 0 when it is the same as index 1, it confuses some cue parsers
}
else
{
sb.AppendFormat(" INDEX {0:D2} {1}\n", index.num, new Timestamp(lba).Value);
}
}
}
}
return sb.ToString();
}
public void AnalyzeLengthsFromIndexLengths()
{
//this is a little more complex than it looks, because the length of a thing is not determined by summing it
//but rather by the difference in lbas between start and end
length_aba = 0;
foreach (var session in Sessions)
{
var firstTrack = session.Tracks[0];
var lastTrack = session.Tracks[session.Tracks.Count - 1];
session.length_aba = lastTrack.Indexes[0].aba + lastTrack.length_aba - firstTrack.Indexes[0].aba;
length_aba += session.length_aba;
}
}
}
}