begin rebuilding cue loading based on the new cue compiling system

This commit is contained in:
zeromus 2015-07-01 01:09:20 -05:00
parent 3c26d48a59
commit 7deb5e8575
6 changed files with 174 additions and 35 deletions

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@ -258,7 +258,7 @@ namespace BizHawk.Client.DiscoHawk
//verify sector count
if (src_disc.LBACount != dst_disc.LBACount)
{
sw.Write("LBACount count {0} vs {1}", src_disc.LBACount, dst_disc.LBACount);
sw.Write("LBACount count {0} vs {1}\n", src_disc.LBACount, dst_disc.LBACount);
goto SKIPPO;
}

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@ -71,7 +71,8 @@
<Compile Include="cdfs\ISONode.cs" />
<Compile Include="cdfs\ISONodeRecord.cs" />
<Compile Include="cdfs\ISOVolumeDescriptor.cs" />
<Compile Include="CUE\CUE_Analyze.cs" />
<Compile Include="CUE\CueFileResolver.cs" />
<Compile Include="CUE\CUE_Compile.cs" />
<Compile Include="CUE\CUE_Format.cs" />
<Compile Include="CUE\CUE_Load.cs" />
<Compile Include="CUE\CUE_Parse.cs" />

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@ -127,7 +127,7 @@ namespace BizHawk.Emulation.DiscSystem
waveDataStreamPos = dataChunk.Position;
mDataLength = dataChunk.Length;
}
catch(Exception ex)
catch(Exception)
{
Dispose();
throw;

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@ -253,13 +253,25 @@ namespace BizHawk.Emulation.DiscSystem
//TODO - check for mismatches between track types and file types, or is that best done when interpreting the commands?
}
void CreateTrack1Pregap()
{
if (OUT_CompiledCueTracks[1].PregapLength.Sector == 0) { }
else if (OUT_CompiledCueTracks[1].PregapLength.Sector == 150) { }
else
{
Error("Track 1 specified an illegal pregap. It's being ignored and replaced with a 00:02:00 pregap");
}
OUT_CompiledCueTracks[1].PregapLength = new Timestamp(150);
}
void FinalAnalysis()
{
//some quick checks:
if (OUT_CompiledCueFiles.Count == 0)
Error("Cue file doesn't specify any input files!");
//we can't readily analyze the length of files here, because we'd have to be interpreting the commands to know the track types. Not really worth the trouble
//we can't reliably analyze the length of files here, because we might have to be decoding to get lengths (VBR mp3s)
//So, it's not really worth the trouble. We'll cope with lengths later
//we could check the format of the wav file here, though
//score the cost of loading the file
@ -297,7 +309,7 @@ namespace BizHawk.Emulation.DiscSystem
if (curr_track.Indexes[0].Number != 0)
{
var index0 = new CompiledCueIndex();
var index1 = curr_track.Indexes[1];
var index1 = curr_track.Indexes[0];
index0.Number = 0;
index0.FileMSF = index1.FileMSF;
curr_track.Indexes.Insert(0, index0);
@ -335,14 +347,22 @@ namespace BizHawk.Emulation.DiscSystem
public void Run()
{
//params
//in params
var cue = IN_CueFile;
//output state
OUT_GlobalCDText = new CompiledCDText();
OUT_CompiledDiscInfo = new CompiledDiscInfo();
OUT_CompiledCueFiles = new List<CompiledCueFile>();
OUT_CompiledCueTracks = new List<CompiledCueTrack>();
//add a track 0, for addressing convenience.
//note: for future work, track 0 may need emulation (accessible by very negative LBA--the TOC is stored there)
var track0 = new CompiledCueTrack() {
Number = 0,
};
OUT_CompiledCueTracks.Add(track0);
//global cd text will acquire the cdtext commands set before track commands
curr_cdtext = OUT_GlobalCDText;
@ -367,7 +387,10 @@ namespace BizHawk.Emulation.DiscSystem
//flags can only be set when a track command is running
if (cmd is CueFile.Command.FLAGS)
{
curr_track.Flags = (cmd as CueFile.Command.FLAGS).Flags;
if (curr_track == null)
Warn("Ignoring invalid flag commands outside of a track command");
else
curr_track.Flags = (cmd as CueFile.Command.FLAGS).Flags;
}
if (cmd is CueFile.Command.TRACK)
@ -383,14 +406,31 @@ namespace BizHawk.Emulation.DiscSystem
if (cmd is CueFile.Command.INDEX)
{
//todo - validate no postgap specified
AddIndex(cmd as CueFile.Command.INDEX);
}
if (cmd is CueFile.Command.PREGAP)
{
//validate track open
//validate no indexes
curr_track.PregapLength = (cmd as CueFile.Command.PREGAP).Length;
}
if (cmd is CueFile.Command.POSTGAP)
{
curr_track.PostgapLength = (cmd as CueFile.Command.POSTGAP).Length;
}
}
CloseTrack();
CreateTrack1Pregap();
FinalAnalysis();
} //Run()
} //class CompileCueJob
} //partial class CUE_Format2

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@ -49,11 +49,6 @@ namespace BizHawk.Emulation.DiscSystem
Normal, Pregap, Postgap
}
//some sloshy output tracking:
int sloshy_firstRecordedTrackNumber = -1, sloshy_lastRecordedTrackNumber = -1;
DiscTOCRaw.SessionFormat sloshy_session1Format = DiscTOCRaw.SessionFormat.Type00_CDROM_CDDA;
bool sloshy_session1Format_determined = false;
//current blob file state
int file_cfi_index = -1;
IBlob file_blob = null;
@ -221,23 +216,122 @@ namespace BizHawk.Emulation.DiscSystem
}
}
void MountBlobs()
{
foreach (var ccf in IN_CompileJob.OUT_CompiledCueFiles)
{
switch (ccf.Type)
{
case CompiledCueFileType.BIN:
case CompiledCueFileType.Unknown:
{
//raw files:
var blob = new Disc.Blob_RawFile { PhysicalPath = ccf.FullPath };
OUT_Disc.DisposableResources.Add(file_blob = blob);
file_len = blob.Length;
break;
}
case CompiledCueFileType.ECM:
{
var blob = new Disc.Blob_ECM();
OUT_Disc.DisposableResources.Add(file_blob = blob);
blob.Load(ccf.FullPath);
file_len = blob.Length;
break;
}
case CompiledCueFileType.WAVE:
{
var blob = new Disc.Blob_WaveFile();
OUT_Disc.DisposableResources.Add(file_blob = blob);
blob.Load(ccf.FullPath);
file_len = blob.Length;
break;
}
case CompiledCueFileType.DecodeAudio:
{
FFMpeg ffmpeg = new FFMpeg();
if (!ffmpeg.QueryServiceAvailable())
{
throw new DiscReferenceException(ccf.FullPath, "No decoding service was available (make sure ffmpeg.exe is available. even though this may be a wav, ffmpeg is used to load oddly formatted wave files. If you object to this, please send us a note and we'll see what we can do. It shouldn't be too hard.)");
}
AudioDecoder dec = new AudioDecoder();
byte[] buf = dec.AcquireWaveData(ccf.FullPath);
var blob = new Disc.Blob_WaveFile();
OUT_Disc.DisposableResources.Add(file_blob = blob);
blob.Load(new MemoryStream(buf));
break;
}
default:
throw new InvalidOperationException();
}
}
}
public void Run()
{
////params
//var cue = IN_AnalyzeJob.IN_CueFile;
//OUT_Disc = new Disc();
//params
var compiled = IN_CompileJob;
OUT_Disc = new Disc();
////add sectors for the "mandatory track 1 pregap", which isn't stored in the CCD file
////THIS IS JUNK. MORE CORRECTLY SYNTHESIZE IT
//for (int i = 0; i < 150; i++)
//{
// var zero_sector = new Sector_Zero();
// var zero_subSector = new ZeroSubcodeSector();
// var se_leadin = new SectorEntry(zero_sector);
// se_leadin.SubcodeSector = zero_subSector;
// OUT_Disc.Sectors.Add(se_leadin);
//}
//mount all input files
MountBlobs();
//make a lookup from track number to CompiledCueTrack
Dictionary<int, CompiledCueTrack> trackLookup = new Dictionary<int, CompiledCueTrack>();
foreach (var cct in compiled.OUT_CompiledCueTracks)
trackLookup[cct.Number] = cct;
//loop from track 1 to 99
//(track 0 isnt handled yet, that's way distant work)
for (int t = 1; t <= 99; t++)
{
CompiledCueTrack cct;
if (!trackLookup.TryGetValue(t, out cct))
continue;
//---------------------------------
//generate track pregap
//per "Example 05" on digitalx.org, pregap can come from index specification and pregap command
int specifiedPregapLength = cct.PregapLength.Sector;
int impliedPregapLength = cct.Indexes[1].FileMSF.Sector - cct.Indexes[0].FileMSF.Sector;
//total pregap is needed for subQ addressing of the entire pregap area
int totalPregapLength = specifiedPregapLength + impliedPregapLength;
for (int s = 0; s < specifiedPregapLength; s++)
{
//TODO - do a better job synthesizing
var zero_sector = new Sector_Zero();
var zero_subSector = new ZeroSubcodeSector();
var se_pregap = new SectorEntry(zero_sector);
se_pregap.SubcodeSector = zero_subSector;
se_pregap.SectorSynth = new SS_Mode1_2048();
OUT_Disc.Sectors.Add(se_pregap);
}
//after this, pregap sectors are generated like a normal sector, but the subQ is specified as a pregap instead of a normal track
//---------------------------------
//---------------------------------
//WE ARE NOW AT INDEX 1
//---------------------------------
//---------------------------------
//generate the RawTOCEntry for this track
SubchannelQ sq = new SubchannelQ();
//absent some kind of policy for how to set it, this is a safe assumption:
byte ADR = 1;
sq.SetStatus(ADR, (EControlQ)(int)cct.Flags);
sq.q_tno.BCDValue = 0; //kind of a little weird here.. the track number becomes the 'point' and put in the index instead. 0 is the track number here.
sq.q_index = BCD2.FromDecimal(cct.Number);
//not too sure about these yet
sq.min = BCD2.FromDecimal(0);
sq.sec = BCD2.FromDecimal(0);
sq.frame = BCD2.FromDecimal(0);
sq.AP_Timestamp = new Timestamp(OUT_Disc.Sectors.Count + 150); //its supposed to be an absolute timestamp
OUT_Disc.RawTOCEntries.Add(new RawTOCEntry { QData = sq });
}
////now for the magic. Process commands in order
//for (int i = 0; i < cue.Commands.Count; i++)
//{

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@ -70,6 +70,8 @@ namespace BizHawk.Emulation.DiscSystem
}
if (ext == ".cue")
{
//TODO - make sure code is designed so no matter what happens, a disc is disposed in case of errors.
//perhaps the CUE_Format2 (once renamed to something like Context) can handle that
var cuePath = IN_FromPath;
var cue2 = new CUE_Format2();
@ -85,15 +87,17 @@ namespace BizHawk.Emulation.DiscSystem
if (parseJob.OUT_Log != "") Console.WriteLine(parseJob.OUT_Log);
ConcatenateJobLog(parseJob);
//resolve required bin files and find out what it's gonna take to load the cue
var analyzeJob = new CUE_Format2.AnalyzeCueJob();
analyzeJob.IN_CueFile = parseJob.OUT_CueFile;
cue2.AnalyzeCueFile(analyzeJob);
if (analyzeJob.OUT_Log != "") Console.WriteLine(analyzeJob.OUT_Log);
ConcatenateJobLog(analyzeJob);
//compile the cue file:
//includes this work: resolve required bin files and find out what it's gonna take to load the cue
var compileJob = new CUE_Format2.CompileCueJob();
compileJob.IN_CueFormat = new CUE_Format2() { Resolver = cfr };
compileJob.IN_CueFile = parseJob.OUT_CueFile;
compileJob.Run();
if (compileJob.OUT_Log != "") Console.WriteLine(compileJob.OUT_Log);
ConcatenateJobLog(compileJob);
//check slow loading threshold
if (analyzeJob.OUT_LoadTime >= IN_SlowLoadAbortThreshold)
if (compileJob.OUT_LoadTime >= IN_SlowLoadAbortThreshold)
{
Warn("Loading terminated due to slow load threshold");
goto DONE;
@ -101,10 +105,10 @@ namespace BizHawk.Emulation.DiscSystem
//actually load it all up
var loadJob = new CUE_Format2.LoadCueJob();
loadJob.IN_AnalyzeJob = analyzeJob;
loadJob.IN_CompileJob = compileJob;
loadJob.Run();
if (loadJob.OUT_Log != "") Console.WriteLine(loadJob.OUT_Log);
ConcatenateJobLog(analyzeJob);
ConcatenateJobLog(loadJob);
OUT_Disc = loadJob.OUT_Disc;