Some moving things around

This commit is contained in:
adelikat 2013-11-14 22:02:34 +00:00
parent ff7c48aed2
commit 4f47fce98d
3 changed files with 6 additions and 2 deletions

View File

@ -49,6 +49,7 @@
<Compile Include="Blobs\Blob_WaveFile.cs" />
<Compile Include="Blobs\RiffMaster.cs" />
<Compile Include="CCD_format.cs" />
<Compile Include="CDAudio.cs" />
<Compile Include="cdfs\EndianBitConverter.cs" />
<Compile Include="cdfs\ISODirectoryNode.cs" />
<Compile Include="cdfs\ISOFile.cs" />
@ -74,6 +75,10 @@
<Project>{866f8d13-0678-4ff9-80a4-a3993fd4d8a3}</Project>
<Name>BizHawk.Common</Name>
</ProjectReference>
<ProjectReference Include="..\BizHawk.Emulation.Common\BizHawk.Emulation.Common.csproj">
<Project>{E1A23168-B571-411C-B360-2229E7225E0E}</Project>
<Name>BizHawk.Emulation.Common</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>

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@ -9,7 +9,7 @@ using BizHawk.Emulation.DiscSystem;
// I decided not to let the perfect be the enemy of the good.
// It can always be refactored. It's at least deterministic.
namespace BizHawk.Emulation.Common
namespace BizHawk.Emulation.DiscSystem
{
public sealed class CDAudio : ISoundProvider
{

View File

@ -416,7 +416,6 @@
<Compile Include="Consoles\Sony\PSX\LibMednahawkDll.cs" />
<Compile Include="Consoles\Sony\PSX\Octoshock.cs" />
<Compile Include="Properties\svnrev.cs" />
<Compile Include="Sound\CDAudio.cs" />
<Compile Include="Sound\MMC5Audio.cs" />
<Compile Include="Sound\Sunsoft5BAudio.cs" />
<Compile Include="Sound\Utilities\BlipBuffer.cs" />