Some moving things around
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@ -49,6 +49,7 @@
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<Compile Include="Blobs\Blob_WaveFile.cs" />
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<Compile Include="Blobs\RiffMaster.cs" />
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<Compile Include="CCD_format.cs" />
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<Compile Include="CDAudio.cs" />
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<Compile Include="cdfs\EndianBitConverter.cs" />
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<Compile Include="cdfs\ISODirectoryNode.cs" />
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<Compile Include="cdfs\ISOFile.cs" />
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@ -74,6 +75,10 @@
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<Project>{866f8d13-0678-4ff9-80a4-a3993fd4d8a3}</Project>
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<Name>BizHawk.Common</Name>
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</ProjectReference>
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<ProjectReference Include="..\BizHawk.Emulation.Common\BizHawk.Emulation.Common.csproj">
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<Project>{E1A23168-B571-411C-B360-2229E7225E0E}</Project>
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<Name>BizHawk.Emulation.Common</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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@ -9,7 +9,7 @@ using BizHawk.Emulation.DiscSystem;
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// I decided not to let the perfect be the enemy of the good.
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// It can always be refactored. It's at least deterministic.
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namespace BizHawk.Emulation.Common
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namespace BizHawk.Emulation.DiscSystem
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{
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public sealed class CDAudio : ISoundProvider
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{
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@ -416,7 +416,6 @@
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<Compile Include="Consoles\Sony\PSX\LibMednahawkDll.cs" />
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<Compile Include="Consoles\Sony\PSX\Octoshock.cs" />
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<Compile Include="Properties\svnrev.cs" />
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<Compile Include="Sound\CDAudio.cs" />
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<Compile Include="Sound\MMC5Audio.cs" />
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<Compile Include="Sound\Sunsoft5BAudio.cs" />
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<Compile Include="Sound\Utilities\BlipBuffer.cs" />
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