goyuken
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2983c23920
|
atari7800: control hooked up, more or less
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2012-12-15 02:36:38 +00:00 |
adelikat
|
158e6a5dd6
|
Atari 7800 - add bios info txt file and appropriate folders
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2012-12-15 02:23:42 +00:00 |
goyuken
|
1895103a9c
|
atari 7800: did controller stuff until i got annoyed
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2012-12-15 00:58:55 +00:00 |
goyuken
|
a9bf3cf58a
|
nes: apu: implement "better" mixing scheme (as recommended by nesdev) in the hope of passing some apu_mixer tests. no change in any of the tests, so change backed out (committed as comments only). from what i understand, it's just as likely that the tests are failing to small channel timing problems as mixer problems.
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2012-12-14 22:29:27 +00:00 |
goyuken
|
bab873fa13
|
mmc5: fix bug in pcm audio that i didn't even know about because nothing ever uses it at all. sunsoft 5b: implement audio. affects Gimmick(J). note that the audio emulation is rather incomplete.
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2012-12-14 21:06:58 +00:00 |
goyuken
|
c90d2dcd56
|
nes: MMC5: change prg ram behavior to mask out of range banks. seems to fix Shin 4 Nin Uchi Mahjong: Yakuman Tengoku (新4人打ちマージャン 役満天国). i have no idea what's actually going on
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2012-12-14 19:46:01 +00:00 |
goyuken
|
a4f3c2a7de
|
NES: ExROM: Support "HVC-EKROM". Fixes good dumps of:
Just Breed (ジャストブリード)
Royal Blood (ロイヤルブラッド)
Shin 4 Nin Uchi Mahjong: Yakuman Tengoku (新4人打ちマージャン 役満天国)
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2012-12-14 19:35:43 +00:00 |
goyuken
|
6ca1886933
|
MMC5: audio. PCM is untested because i don't know of anything at all that actually uses it.
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2012-12-14 18:41:16 +00:00 |
goyuken
|
37e2dfbc9a
|
nes: namco 163: make audio somewhat louder, based on listening to a few cart recordings. still softer than fceux
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2012-12-14 18:38:13 +00:00 |
goyuken
|
5986d779e7
|
SMS: increase size of buffer for public byte[] SaveStateBinary() by 1 byte. also throw an exception if the savestate is smaller than expected.
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2012-12-14 16:59:23 +00:00 |
goyuken
|
4e0796814d
|
VRC6 audio: restructure to send deltas directly to the NES apu, simplifying some things. This would be pointless masturbation by itself, but this method will also lead to easier emulation of MMC5 audio.
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2012-12-14 15:17:14 +00:00 |
goyuken
|
3bcb00f9b9
|
vrc6 audio: fix off-by-one in frequency counts
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2012-12-14 14:38:39 +00:00 |
adelikat
|
d34368e98d
|
Atari 7800 - hook up input on client side, implement joystick button 2 in controller definition
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2012-12-14 02:17:47 +00:00 |
goyuken
|
8cc820c273
|
hexeditor: fix highlighting positioninigngi
|
2012-12-14 02:02:59 +00:00 |
goyuken
|
e31f4380e2
|
nes: vrc7: change patchset to one recommended by nesdev. i dunno... sounds better? maybe?
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2012-12-14 01:36:01 +00:00 |
adelikat
|
630595e848
|
putting emu7800.dll in svn so that the main sln at least compiles
|
2012-12-13 03:26:30 +00:00 |
goyuken
|
40c3effbd1
|
In Microsoft We Trust
|
2012-12-13 02:03:42 +00:00 |
goyuken
|
77b1d2e207
|
delete old 7800 stuff
|
2012-12-12 19:40:42 +00:00 |
goyuken
|
1e40bc9082
|
move 7800 into separate cootie-solution
|
2012-12-12 19:39:17 +00:00 |
goyuken
|
ecfc3da19a
|
baaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
2012-12-12 18:37:40 +00:00 |
goyuken
|
d205d68b95
|
move our 7800 code into Bizhawk.Emulation namespace (oops)
|
2012-12-12 18:17:30 +00:00 |
goyuken
|
faceb7e18d
|
7800: clean up some sound-related stuff
|
2012-12-12 16:24:14 +00:00 |
goyuken
|
0636bda89d
|
7800: savestates
|
2012-12-12 15:36:17 +00:00 |
goyuken
|
7bb1baf2ab
|
the hsc in a 7800 is supposed to be a saverammy thing, so hook it up as such. dunno if it actually works
|
2012-12-12 03:47:05 +00:00 |
goyuken
|
f32fc83d96
|
7800: integrate the existing emu7800 gamedb as a core-private gamedb (not unlike bootgod), and use that to drive decision making. emu7800 should now be able to correctly load 7800PAL and 2600 games.
|
2012-12-12 03:40:18 +00:00 |
adelikat
|
fb7873a6a7
|
Atari 7800 - better use of the Cart object, not a very useful commit though since it is still hardcoding the mapper
|
2012-12-12 01:59:10 +00:00 |
goyuken
|
a43ecbf6aa
|
7800: speed up framebuffer blits, and add audio output
|
2012-12-12 01:32:58 +00:00 |
goyuken
|
c22ad34844
|
7800: you can see stuff that doesn't look retarded now
|
2012-12-12 00:30:36 +00:00 |
goyuken
|
da0a8822c9
|
7800: you can see stuff now
|
2012-12-12 00:23:01 +00:00 |
goyuken
|
821e2e26e3
|
atari7800: progress
|
2012-12-11 23:01:01 +00:00 |
zeromus
|
36475368b2
|
fix update_gamedb.bat
|
2012-12-11 20:30:05 +00:00 |
zeromus
|
ab570aa47d
|
snesgfxdebugger-make clipboard image copying less flaky. natt may be interested in this.
|
2012-12-11 20:27:08 +00:00 |
saxxonpike
|
31fba1ec2b
|
commodore64: change from uint to int, seems to speed things up a little with no side effects
|
2012-12-11 06:27:00 +00:00 |
saxxonpike
|
5a8ce4000b
|
commodore64: clean up unneeded files since the Sid is hooked up to the Speex resampler now
|
2012-12-10 22:51:02 +00:00 |
goyuken
|
cc4b683006
|
7800: change HSC ram size from 4096 bytes to 2048 bytes (i think this is correct), and send logging messages to the log window. doesn't run still.
|
2012-12-10 21:29:50 +00:00 |
goyuken
|
638c358b5d
|
fix compile error from last commit
|
2012-12-10 20:36:51 +00:00 |
goyuken
|
a1065942ed
|
old VRC6 sound moved to attic/
|
2012-12-10 20:26:59 +00:00 |
goyuken
|
43396d4b39
|
garbodev disconnected and moved to attic/
|
2012-12-10 20:24:21 +00:00 |
goyuken
|
4784ab2006
|
garbodev: fix up all problems in the IEmulator sound binding. what you hear now, is what garbodev ACTUALLY SOUNDS LIKE. wow.
|
2012-12-10 20:11:10 +00:00 |
goyuken
|
4834f40f6c
|
play around with garbodev core. probably worse than meteor, in general. managed. small compile-time change in MainForm.cs is needed to switch between the two. garbodev source files don't have any license on them at all, so 99.99% chance that this will be axed. why did i do it?
|
2012-12-10 19:32:18 +00:00 |
goyuken
|
c3a74edd7f
|
VRC6 sound: cleanup, implement $9003
|
2012-12-10 16:09:49 +00:00 |
goyuken
|
5590898c46
|
VRC6: fish crash bug on loading non-VRC6 games in some cases (caused by recent commit)
|
2012-12-10 02:41:54 +00:00 |
goyuken
|
fd304e6cb4
|
fix regression in gameboy from corecomm merge
|
2012-12-10 01:33:09 +00:00 |
goyuken
|
49f16bcb20
|
nes: vrc6: new audio implementation. sounds awesome
|
2012-12-10 01:13:12 +00:00 |
zeromus
|
a4b442abda
|
unify coreinputcomm and coreoutputcomm. there is a slight chance your console will be messed up until i fix a teeny tiny something, since i didnt test them all, since with more recent cores i dunno what roms are working anyway. let me know if i broke anything.
|
2012-12-10 00:43:43 +00:00 |
goyuken
|
6ef2913ed8
|
WHAT
no, it doesn't fix anything
|
2012-12-09 23:05:31 +00:00 |
goyuken
|
4a673e614b
|
nes: apu: remove unbiasing from apu core. blip_buf already handles a dc bias removal internally, and keeping all of the values to the mixer in their original forms is simpler code and probably reflects the underlying hardware more accurately. should sound about the same as before.
|
2012-12-09 20:39:29 +00:00 |
goyuken
|
b9f37d7ed8
|
dcfilter: more correct algorithm. doesn't sound any different. speed unchanged.
|
2012-12-09 20:02:43 +00:00 |
goyuken
|
34a6248606
|
nes: FDS: use blargg's blip_buf. there are still problems with the audio channel though...
|
2012-12-09 17:07:34 +00:00 |
goyuken
|
cb4288ada4
|
rearrange the api of DCFilter a bit to make it less dumb. nothing of real importance
|
2012-12-09 15:58:55 +00:00 |