Commit Graph

4230 Commits

Author SHA1 Message Date
goyuken 2983c23920 atari7800: control hooked up, more or less 2012-12-15 02:36:38 +00:00
adelikat 158e6a5dd6 Atari 7800 - add bios info txt file and appropriate folders 2012-12-15 02:23:42 +00:00
goyuken 1895103a9c atari 7800: did controller stuff until i got annoyed 2012-12-15 00:58:55 +00:00
goyuken a9bf3cf58a nes: apu: implement "better" mixing scheme (as recommended by nesdev) in the hope of passing some apu_mixer tests. no change in any of the tests, so change backed out (committed as comments only). from what i understand, it's just as likely that the tests are failing to small channel timing problems as mixer problems. 2012-12-14 22:29:27 +00:00
goyuken bab873fa13 mmc5: fix bug in pcm audio that i didn't even know about because nothing ever uses it at all. sunsoft 5b: implement audio. affects Gimmick(J). note that the audio emulation is rather incomplete. 2012-12-14 21:06:58 +00:00
goyuken c90d2dcd56 nes: MMC5: change prg ram behavior to mask out of range banks. seems to fix Shin 4 Nin Uchi Mahjong: Yakuman Tengoku (新4人打ちマージャン 役満天国). i have no idea what's actually going on 2012-12-14 19:46:01 +00:00
goyuken a4f3c2a7de NES: ExROM: Support "HVC-EKROM". Fixes good dumps of:
Just Breed (ジャストブリード)
Royal Blood (ロイヤルブラッド)
Shin 4 Nin Uchi Mahjong: Yakuman Tengoku (新4人打ちマージャン 役満天国)
2012-12-14 19:35:43 +00:00
goyuken 6ca1886933 MMC5: audio. PCM is untested because i don't know of anything at all that actually uses it. 2012-12-14 18:41:16 +00:00
goyuken 37e2dfbc9a nes: namco 163: make audio somewhat louder, based on listening to a few cart recordings. still softer than fceux 2012-12-14 18:38:13 +00:00
goyuken 5986d779e7 SMS: increase size of buffer for public byte[] SaveStateBinary() by 1 byte. also throw an exception if the savestate is smaller than expected. 2012-12-14 16:59:23 +00:00
goyuken 4e0796814d VRC6 audio: restructure to send deltas directly to the NES apu, simplifying some things. This would be pointless masturbation by itself, but this method will also lead to easier emulation of MMC5 audio. 2012-12-14 15:17:14 +00:00
goyuken 3bcb00f9b9 vrc6 audio: fix off-by-one in frequency counts 2012-12-14 14:38:39 +00:00
adelikat d34368e98d Atari 7800 - hook up input on client side, implement joystick button 2 in controller definition 2012-12-14 02:17:47 +00:00
goyuken 8cc820c273 hexeditor: fix highlighting positioninigngi 2012-12-14 02:02:59 +00:00
goyuken e31f4380e2 nes: vrc7: change patchset to one recommended by nesdev. i dunno... sounds better? maybe? 2012-12-14 01:36:01 +00:00
adelikat 630595e848 putting emu7800.dll in svn so that the main sln at least compiles 2012-12-13 03:26:30 +00:00
goyuken 40c3effbd1 In Microsoft We Trust 2012-12-13 02:03:42 +00:00
goyuken 77b1d2e207 delete old 7800 stuff 2012-12-12 19:40:42 +00:00
goyuken 1e40bc9082 move 7800 into separate cootie-solution 2012-12-12 19:39:17 +00:00
goyuken ecfc3da19a baaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa 2012-12-12 18:37:40 +00:00
goyuken d205d68b95 move our 7800 code into Bizhawk.Emulation namespace (oops) 2012-12-12 18:17:30 +00:00
goyuken faceb7e18d 7800: clean up some sound-related stuff 2012-12-12 16:24:14 +00:00
goyuken 0636bda89d 7800: savestates 2012-12-12 15:36:17 +00:00
goyuken 7bb1baf2ab the hsc in a 7800 is supposed to be a saverammy thing, so hook it up as such. dunno if it actually works 2012-12-12 03:47:05 +00:00
goyuken f32fc83d96 7800: integrate the existing emu7800 gamedb as a core-private gamedb (not unlike bootgod), and use that to drive decision making. emu7800 should now be able to correctly load 7800PAL and 2600 games. 2012-12-12 03:40:18 +00:00
adelikat fb7873a6a7 Atari 7800 - better use of the Cart object, not a very useful commit though since it is still hardcoding the mapper 2012-12-12 01:59:10 +00:00
goyuken a43ecbf6aa 7800: speed up framebuffer blits, and add audio output 2012-12-12 01:32:58 +00:00
goyuken c22ad34844 7800: you can see stuff that doesn't look retarded now 2012-12-12 00:30:36 +00:00
goyuken da0a8822c9 7800: you can see stuff now 2012-12-12 00:23:01 +00:00
goyuken 821e2e26e3 atari7800: progress 2012-12-11 23:01:01 +00:00
zeromus 36475368b2 fix update_gamedb.bat 2012-12-11 20:30:05 +00:00
zeromus ab570aa47d snesgfxdebugger-make clipboard image copying less flaky. natt may be interested in this. 2012-12-11 20:27:08 +00:00
saxxonpike 31fba1ec2b commodore64: change from uint to int, seems to speed things up a little with no side effects 2012-12-11 06:27:00 +00:00
saxxonpike 5a8ce4000b commodore64: clean up unneeded files since the Sid is hooked up to the Speex resampler now 2012-12-10 22:51:02 +00:00
goyuken cc4b683006 7800: change HSC ram size from 4096 bytes to 2048 bytes (i think this is correct), and send logging messages to the log window. doesn't run still. 2012-12-10 21:29:50 +00:00
goyuken 638c358b5d fix compile error from last commit 2012-12-10 20:36:51 +00:00
goyuken a1065942ed old VRC6 sound moved to attic/ 2012-12-10 20:26:59 +00:00
goyuken 43396d4b39 garbodev disconnected and moved to attic/ 2012-12-10 20:24:21 +00:00
goyuken 4784ab2006 garbodev: fix up all problems in the IEmulator sound binding. what you hear now, is what garbodev ACTUALLY SOUNDS LIKE. wow. 2012-12-10 20:11:10 +00:00
goyuken 4834f40f6c play around with garbodev core. probably worse than meteor, in general. managed. small compile-time change in MainForm.cs is needed to switch between the two. garbodev source files don't have any license on them at all, so 99.99% chance that this will be axed. why did i do it? 2012-12-10 19:32:18 +00:00
goyuken c3a74edd7f VRC6 sound: cleanup, implement $9003 2012-12-10 16:09:49 +00:00
goyuken 5590898c46 VRC6: fish crash bug on loading non-VRC6 games in some cases (caused by recent commit) 2012-12-10 02:41:54 +00:00
goyuken fd304e6cb4 fix regression in gameboy from corecomm merge 2012-12-10 01:33:09 +00:00
goyuken 49f16bcb20 nes: vrc6: new audio implementation. sounds awesome 2012-12-10 01:13:12 +00:00
zeromus a4b442abda unify coreinputcomm and coreoutputcomm. there is a slight chance your console will be messed up until i fix a teeny tiny something, since i didnt test them all, since with more recent cores i dunno what roms are working anyway. let me know if i broke anything. 2012-12-10 00:43:43 +00:00
goyuken 6ef2913ed8 WHAT
no, it doesn't fix anything
2012-12-09 23:05:31 +00:00
goyuken 4a673e614b nes: apu: remove unbiasing from apu core. blip_buf already handles a dc bias removal internally, and keeping all of the values to the mixer in their original forms is simpler code and probably reflects the underlying hardware more accurately. should sound about the same as before. 2012-12-09 20:39:29 +00:00
goyuken b9f37d7ed8 dcfilter: more correct algorithm. doesn't sound any different. speed unchanged. 2012-12-09 20:02:43 +00:00
goyuken 34a6248606 nes: FDS: use blargg's blip_buf. there are still problems with the audio channel though... 2012-12-09 17:07:34 +00:00
goyuken cb4288ada4 rearrange the api of DCFilter a bit to make it less dumb. nothing of real importance 2012-12-09 15:58:55 +00:00