Commit Graph

298 Commits

Author SHA1 Message Date
pjgat09 a4fb43185a N64: Adding a dummy emulator 2013-04-29 01:57:41 +00:00
adelikat da80b7117a Oops, Make VS2010 project compile 2013-04-14 20:04:38 +00:00
goyuken 689a5fac6e reverse merge 4237 as it breaks compilation 2012-12-29 14:41:51 +00:00
brandman211 83ec09c960 Added GB(C/A) and A2800 framerates to GetSeconds, fixing the related movie lengths in the PlayMovie dialog. Assigned A7800 to and Coleco to use A2800's NTSC framerate. No clue about PAL for anything. 2012-12-29 09:55:37 +00:00
goyuken 63f9752ea2 rough in some stuff for game boy link cable recording. none of it is finished yet 2012-12-29 01:25:06 +00:00
zeromus 8a69a4ebe0 switch snes core back to external process. more refined this time. support use of performance core. 2012-12-25 20:36:04 +00:00
goyuken 0aa5e2a512 NES: try implementing SEEPROM for BANDAI-FGC boards. Seems to work reading, but I can't get far enough into any of the games for writing. Like the rest of the mapper, only works with crc id because I don't know how to positively identify any of this from ines headers. Affected games:
24C01  http://bootgod.dyndns.org:7777/search.php?keywords=BANDAI-LZ93D50%2B24C01&kwtype=pcb
24C02  http://bootgod.dyndns.org:7777/search.php?keywords=BANDAI-LZ93D50%2B24C02&kwtype=pcb
2012-12-17 19:54:45 +00:00
goyuken bab873fa13 mmc5: fix bug in pcm audio that i didn't even know about because nothing ever uses it at all. sunsoft 5b: implement audio. affects Gimmick(J). note that the audio emulation is rather incomplete. 2012-12-14 21:06:58 +00:00
goyuken 6ca1886933 MMC5: audio. PCM is untested because i don't know of anything at all that actually uses it. 2012-12-14 18:41:16 +00:00
goyuken 1e40bc9082 move 7800 into separate cootie-solution 2012-12-12 19:39:17 +00:00
goyuken d205d68b95 move our 7800 code into Bizhawk.Emulation namespace (oops) 2012-12-12 18:17:30 +00:00
goyuken f32fc83d96 7800: integrate the existing emu7800 gamedb as a core-private gamedb (not unlike bootgod), and use that to drive decision making. emu7800 should now be able to correctly load 7800PAL and 2600 games. 2012-12-12 03:40:18 +00:00
saxxonpike 5a8ce4000b commodore64: clean up unneeded files since the Sid is hooked up to the Speex resampler now 2012-12-10 22:51:02 +00:00
goyuken 638c358b5d fix compile error from last commit 2012-12-10 20:36:51 +00:00
goyuken 43396d4b39 garbodev disconnected and moved to attic/ 2012-12-10 20:24:21 +00:00
goyuken 4834f40f6c play around with garbodev core. probably worse than meteor, in general. managed. small compile-time change in MainForm.cs is needed to switch between the two. garbodev source files don't have any license on them at all, so 99.99% chance that this will be axed. why did i do it? 2012-12-10 19:32:18 +00:00
goyuken 49f16bcb20 nes: vrc6: new audio implementation. sounds awesome 2012-12-10 01:13:12 +00:00
goyuken 210d415e3d Add Blargg's "blip_buf" as an unmanaged dll. license is LGPL; if I like the way it works, I'll rewrite it with MIT code. Implement it as the new resampling output track for NES. Small (~3%)? speedup. Should sound better, especially when the emulator can't quite keep speed. 2012-12-09 03:13:47 +00:00
saxxonpike 526ad358d1 commodore64: disk and tape framework added 2012-12-06 06:53:55 +00:00
saxxonpike cdd0e49726 commodore64: oops, forgot one file. 2012-12-06 06:26:32 +00:00
saxxonpike e1ff14e475 commodore64: change directory structure a little, rename namespaces for consistency 2012-12-06 06:25:30 +00:00
saxxonpike c64951fce8 commodore64: implement motherboard configuration, add sprite-sprite and sprite-data collision interrupts to VIC 2012-12-05 21:07:51 +00:00
saxxonpike 7fa80cdcaf commodore64: add some cartridge docs 2012-12-03 21:11:48 +00:00
goyuken e513eb7cf7 nes: implement NROM-368. doesn't implement any of the other variants like CNROM-368. supports both 48k and 64k modes 2012-12-03 19:05:24 +00:00
saxxonpike c1f9a131d5 commodore64: add mapper 000B (some educational titles) and mapper 0011 (a couple obscure games), increase PLA memory map efficiency 2012-11-29 20:15:02 +00:00
saxxonpike 0e5ef426d4 commodore64: added mapper 000F (System 3/C64GS games like Last Ninja Remix and Myth) 2012-11-29 18:34:44 +00:00
saxxonpike bb36cc5e62 commodore64: add Domark/HES mapper 0013 2012-11-29 18:11:59 +00:00
saxxonpike e4c760be83 commodore64: fixed Ultimax E000 mapping, updated mapper 0000, added EzFlash mapper 0020 (no official games use this but a lot of disk-to-cart and homebrew do) 2012-11-29 17:58:35 +00:00
saxxonpike 1eca7805cf commodore64: add cartridge mapper 0012 (Zaxxon, Super Zaxxon), fix mapper 0000 to support 4k roms 2012-11-29 16:33:04 +00:00
saxxonpike d05bd47ed0 commodore64: add cartridge mapper 0005 (Ocean), should cover a few high profile games 2012-11-29 06:29:42 +00:00
saxxonpike b55d6526d1 commodore64: PRG loading uses a more robust method 2012-11-28 17:49:42 +00:00
saxxonpike e490d1be04 commodore64: input added back, this method is closer to the circuitry itself 2012-11-28 17:26:40 +00:00
saxxonpike 49a847d8bc commodore64: VIC timing fix, implemented new cartridge I/O which handles writes into ROM addresses (apparently some carts use this) 2012-11-28 03:30:59 +00:00
saxxonpike 95d228f413 commodore64: new core with focus on low-level comm between chips and activity on both phases of the clock 2012-11-27 05:11:40 +00:00
zeromus efbdd58839 nes-fix mapper027 based on new understandings from fceumm; fix world hero 2012-11-26 22:08:25 +00:00
saxxonpike 4ffce9e5f9 commodore64: slight performance gain, video rendering pipeline structure rebuilt for flexibility (for pending changes) 2012-11-24 06:20:49 +00:00
saxxonpike af355f6d5b commodore64: clean up video code, remove unused VIC emulation 2012-11-24 02:10:05 +00:00
saxxonpike 155d185fe5 commodore64: further work on video code 2012-11-22 06:40:16 +00:00
saxxonpike 7114ecd914 commodore64: more work on new video code 2012-11-21 20:39:51 +00:00
saxxonpike 484545fef6 commodore64: restructuring of VIC code for video glitch fixes 2012-11-21 06:55:53 +00:00
saxxonpike bc06a1c59a commodore64: savestates implemented on all chips and connected 2012-11-21 01:30:54 +00:00
saxxonpike dab0a0dd38 commodore64: add VIC chip savestate code (not connected) 2012-11-20 03:45:58 +00:00
saxxonpike 6560900e6e commodore64: CIA chip savestate code added (not connected) 2012-11-20 02:37:42 +00:00
goyuken 93ad387db8 stuff, don't use 2012-11-19 22:43:34 +00:00
saxxonpike a304b5666b commodore64: savestate code added (not connected yet, devices still need to report state) 2012-11-19 19:07:38 +00:00
saxxonpike 8d6e55e2a9 commodore64: implement proper lag frame counting 2012-11-19 16:38:39 +00:00
goyuken 12844bbd7f GB: gbc color change infrastructure. not hooked up to UI yet 2012-11-18 17:02:55 +00:00
saxxonpike 90c3ce03c0 commodore64: complete VIC rewrite. PAL timing corrected (should run at around 50fps now). Region left on PAL for further timing debugging. 2012-11-18 10:25:57 +00:00
zeromus a301b29a7d discsystem-finish ECM support project. random access ECM decoding is now supported. 2012-11-17 22:16:09 +00:00
beirich 4c83970b2b initial ColecoVision commit. Needs BIOS ROM & input wired up to client (plus more emulation work) 2012-11-17 17:39:33 +00:00