pjgat09
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a4fb43185a
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N64: Adding a dummy emulator
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2013-04-29 01:57:41 +00:00 |
adelikat
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da80b7117a
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Oops, Make VS2010 project compile
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2013-04-14 20:04:38 +00:00 |
goyuken
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689a5fac6e
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reverse merge 4237 as it breaks compilation
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2012-12-29 14:41:51 +00:00 |
brandman211
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83ec09c960
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Added GB(C/A) and A2800 framerates to GetSeconds, fixing the related movie lengths in the PlayMovie dialog. Assigned A7800 to and Coleco to use A2800's NTSC framerate. No clue about PAL for anything.
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2012-12-29 09:55:37 +00:00 |
goyuken
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63f9752ea2
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rough in some stuff for game boy link cable recording. none of it is finished yet
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2012-12-29 01:25:06 +00:00 |
zeromus
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8a69a4ebe0
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switch snes core back to external process. more refined this time. support use of performance core.
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2012-12-25 20:36:04 +00:00 |
goyuken
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0aa5e2a512
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NES: try implementing SEEPROM for BANDAI-FGC boards. Seems to work reading, but I can't get far enough into any of the games for writing. Like the rest of the mapper, only works with crc id because I don't know how to positively identify any of this from ines headers. Affected games:
24C01 http://bootgod.dyndns.org:7777/search.php?keywords=BANDAI-LZ93D50%2B24C01&kwtype=pcb
24C02 http://bootgod.dyndns.org:7777/search.php?keywords=BANDAI-LZ93D50%2B24C02&kwtype=pcb
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2012-12-17 19:54:45 +00:00 |
goyuken
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bab873fa13
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mmc5: fix bug in pcm audio that i didn't even know about because nothing ever uses it at all. sunsoft 5b: implement audio. affects Gimmick(J). note that the audio emulation is rather incomplete.
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2012-12-14 21:06:58 +00:00 |
goyuken
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6ca1886933
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MMC5: audio. PCM is untested because i don't know of anything at all that actually uses it.
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2012-12-14 18:41:16 +00:00 |
goyuken
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1e40bc9082
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move 7800 into separate cootie-solution
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2012-12-12 19:39:17 +00:00 |
goyuken
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d205d68b95
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move our 7800 code into Bizhawk.Emulation namespace (oops)
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2012-12-12 18:17:30 +00:00 |
goyuken
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f32fc83d96
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7800: integrate the existing emu7800 gamedb as a core-private gamedb (not unlike bootgod), and use that to drive decision making. emu7800 should now be able to correctly load 7800PAL and 2600 games.
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2012-12-12 03:40:18 +00:00 |
saxxonpike
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5a8ce4000b
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commodore64: clean up unneeded files since the Sid is hooked up to the Speex resampler now
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2012-12-10 22:51:02 +00:00 |
goyuken
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638c358b5d
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fix compile error from last commit
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2012-12-10 20:36:51 +00:00 |
goyuken
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43396d4b39
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garbodev disconnected and moved to attic/
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2012-12-10 20:24:21 +00:00 |
goyuken
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4834f40f6c
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play around with garbodev core. probably worse than meteor, in general. managed. small compile-time change in MainForm.cs is needed to switch between the two. garbodev source files don't have any license on them at all, so 99.99% chance that this will be axed. why did i do it?
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2012-12-10 19:32:18 +00:00 |
goyuken
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49f16bcb20
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nes: vrc6: new audio implementation. sounds awesome
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2012-12-10 01:13:12 +00:00 |
goyuken
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210d415e3d
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Add Blargg's "blip_buf" as an unmanaged dll. license is LGPL; if I like the way it works, I'll rewrite it with MIT code. Implement it as the new resampling output track for NES. Small (~3%)? speedup. Should sound better, especially when the emulator can't quite keep speed.
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2012-12-09 03:13:47 +00:00 |
saxxonpike
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526ad358d1
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commodore64: disk and tape framework added
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2012-12-06 06:53:55 +00:00 |
saxxonpike
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cdd0e49726
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commodore64: oops, forgot one file.
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2012-12-06 06:26:32 +00:00 |
saxxonpike
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e1ff14e475
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commodore64: change directory structure a little, rename namespaces for consistency
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2012-12-06 06:25:30 +00:00 |
saxxonpike
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c64951fce8
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commodore64: implement motherboard configuration, add sprite-sprite and sprite-data collision interrupts to VIC
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2012-12-05 21:07:51 +00:00 |
saxxonpike
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7fa80cdcaf
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commodore64: add some cartridge docs
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2012-12-03 21:11:48 +00:00 |
goyuken
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e513eb7cf7
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nes: implement NROM-368. doesn't implement any of the other variants like CNROM-368. supports both 48k and 64k modes
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2012-12-03 19:05:24 +00:00 |
saxxonpike
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c1f9a131d5
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commodore64: add mapper 000B (some educational titles) and mapper 0011 (a couple obscure games), increase PLA memory map efficiency
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2012-11-29 20:15:02 +00:00 |
saxxonpike
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0e5ef426d4
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commodore64: added mapper 000F (System 3/C64GS games like Last Ninja Remix and Myth)
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2012-11-29 18:34:44 +00:00 |
saxxonpike
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bb36cc5e62
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commodore64: add Domark/HES mapper 0013
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2012-11-29 18:11:59 +00:00 |
saxxonpike
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e4c760be83
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commodore64: fixed Ultimax E000 mapping, updated mapper 0000, added EzFlash mapper 0020 (no official games use this but a lot of disk-to-cart and homebrew do)
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2012-11-29 17:58:35 +00:00 |
saxxonpike
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1eca7805cf
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commodore64: add cartridge mapper 0012 (Zaxxon, Super Zaxxon), fix mapper 0000 to support 4k roms
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2012-11-29 16:33:04 +00:00 |
saxxonpike
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d05bd47ed0
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commodore64: add cartridge mapper 0005 (Ocean), should cover a few high profile games
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2012-11-29 06:29:42 +00:00 |
saxxonpike
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b55d6526d1
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commodore64: PRG loading uses a more robust method
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2012-11-28 17:49:42 +00:00 |
saxxonpike
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e490d1be04
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commodore64: input added back, this method is closer to the circuitry itself
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2012-11-28 17:26:40 +00:00 |
saxxonpike
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49a847d8bc
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commodore64: VIC timing fix, implemented new cartridge I/O which handles writes into ROM addresses (apparently some carts use this)
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2012-11-28 03:30:59 +00:00 |
saxxonpike
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95d228f413
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commodore64: new core with focus on low-level comm between chips and activity on both phases of the clock
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2012-11-27 05:11:40 +00:00 |
zeromus
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efbdd58839
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nes-fix mapper027 based on new understandings from fceumm; fix world hero
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2012-11-26 22:08:25 +00:00 |
saxxonpike
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4ffce9e5f9
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commodore64: slight performance gain, video rendering pipeline structure rebuilt for flexibility (for pending changes)
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2012-11-24 06:20:49 +00:00 |
saxxonpike
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af355f6d5b
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commodore64: clean up video code, remove unused VIC emulation
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2012-11-24 02:10:05 +00:00 |
saxxonpike
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155d185fe5
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commodore64: further work on video code
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2012-11-22 06:40:16 +00:00 |
saxxonpike
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7114ecd914
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commodore64: more work on new video code
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2012-11-21 20:39:51 +00:00 |
saxxonpike
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484545fef6
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commodore64: restructuring of VIC code for video glitch fixes
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2012-11-21 06:55:53 +00:00 |
saxxonpike
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bc06a1c59a
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commodore64: savestates implemented on all chips and connected
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2012-11-21 01:30:54 +00:00 |
saxxonpike
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dab0a0dd38
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commodore64: add VIC chip savestate code (not connected)
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2012-11-20 03:45:58 +00:00 |
saxxonpike
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6560900e6e
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commodore64: CIA chip savestate code added (not connected)
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2012-11-20 02:37:42 +00:00 |
goyuken
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93ad387db8
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stuff, don't use
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2012-11-19 22:43:34 +00:00 |
saxxonpike
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a304b5666b
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commodore64: savestate code added (not connected yet, devices still need to report state)
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2012-11-19 19:07:38 +00:00 |
saxxonpike
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8d6e55e2a9
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commodore64: implement proper lag frame counting
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2012-11-19 16:38:39 +00:00 |
goyuken
|
12844bbd7f
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GB: gbc color change infrastructure. not hooked up to UI yet
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2012-11-18 17:02:55 +00:00 |
saxxonpike
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90c3ce03c0
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commodore64: complete VIC rewrite. PAL timing corrected (should run at around 50fps now). Region left on PAL for further timing debugging.
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2012-11-18 10:25:57 +00:00 |
zeromus
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a301b29a7d
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discsystem-finish ECM support project. random access ECM decoding is now supported.
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2012-11-17 22:16:09 +00:00 |
beirich
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4c83970b2b
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initial ColecoVision commit. Needs BIOS ROM & input wired up to client (plus more emulation work)
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2012-11-17 17:39:33 +00:00 |