goyuken
|
7b7b95e95d
|
add a new field to IEmulator: bool BinarySaveStatesPreferred { get; }. a core should set it to true to indicate that it would prefer to save and load binary savestates (but both types must be supported). set to true on 7800, gb, dgb, gba, n64, snes, saturn cores, as they all create text savestates that are simply dumps of the binary savestate. for the moment, frontend does nothing with this new information.
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2013-05-06 20:51:28 +00:00 |
adelikat
|
be2937fdec
|
Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks
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2013-04-14 23:56:45 +00:00 |
adelikat
|
cff1ff2940
|
Removing unused directives from a bunch of files because I was playing around with resharper, but that got boring so not every file
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2013-04-14 20:39:19 +00:00 |
adelikat
|
da80b7117a
|
Oops, Make VS2010 project compile
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2013-04-14 20:04:38 +00:00 |
adelikat
|
e8eeb7f4fa
|
NESHawk - threw .net 4.5's aggressive inline attribute on some hot functions, seems to give me about a 3-5% speedup
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2013-04-11 02:04:13 +00:00 |
adelikat
|
1c33b92bf1
|
NES - separate first/last scanline settings for NTSC vs PAL (default of 8,231 NTSC and 0,239 for PAL)
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2013-03-25 01:59:34 +00:00 |
adelikat
|
84bc032656
|
Some warning cleanup
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2013-02-24 20:17:12 +00:00 |
adelikat
|
0530547f34
|
NESHawk - CNROM - support ROMS that use MAPPER185 as the header designation and are not in bootgod (specifically Sansuu 1,2,3), and prevent Bird Week from crashing. In all these cases the games still don't work, but at least they don't crash
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2013-02-19 02:52:32 +00:00 |
adelikat
|
2c4fcd0cb3
|
NEShawk - Fix savestate loading on mappers 115 and 248
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2013-02-19 01:58:13 +00:00 |
zeromus
|
e88fb73706
|
nes-initial values for mmc3 registers.. not clear on whether theyre real or not, but folks seem to be depending on them, and fceux does it
|
2013-02-11 09:09:37 +00:00 |
zeromus
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501c68bb9f
|
nes-make memoryRand track fceux latest
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2013-02-11 09:08:54 +00:00 |
goyuken
|
a0ea09a226
|
nes: mapper 117: some sort of vrc7 clone. fixes "Crayon Shin-Chan" (not that one, the other one)
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2013-01-09 23:22:40 +00:00 |
goyuken
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b7b8a81627
|
nes: JALECO_JF_19: change behavior so that "Moero!! Pro Yakyuu '88: Kettei Ban" now runs. strangely, this doesn't affect "Moero!! Pro Soccer", which already ran and still does. i'll try not to think about it too hard.
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2012-12-21 16:14:38 +00:00 |
zeromus
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eec37da5b4
|
nes-fix MMC1 to use less bizarre techniques (it was my first mapper, after all) and magically fix bases loaded II graphics at the same time. check other MMC1 games to see if I broke anything, but it is a pretty trivial mapper.
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2012-12-21 07:12:01 +00:00 |
goyuken
|
79f5a344e1
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nes: axrom: support "ACCLAIM-AOROM" wizards and warriors 3
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2012-12-20 01:27:13 +00:00 |
goyuken
|
70cc20175c
|
NES: Test out some savestates, and get more crashes... the problem is that a number of mappers use some state variable names that are identical to APU variable names. Fixed by enclosing entire mapper in a section every time. This particular discovery though, suggests to me that 1.3.0 release NES savestates are possibly much more broken than originally suspected, if mapper IRQ information is being stomped out by APU IRQ information.
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2012-12-19 15:46:37 +00:00 |
goyuken
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3a9fa9abb1
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nes: vrc7: support ines without crc. in case someone ever makes a vrc7 homebrew. which they won't.
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2012-12-18 23:09:33 +00:00 |
goyuken
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ff6539d268
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nes: related to the last commit, fix mapper 116, mmc5, vrc6
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2012-12-18 03:17:10 +00:00 |
goyuken
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d479e5661a
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The robustness update to the Serializer caused a problem when multiple variables with the same string name are saved\loaded in text form. The old system would just read\write them in order; the new one would silently discard all but the last occurrence. The Serializer now throws an exception in these circumstances. To fix individual cores, duplicate usage of variables needs to be enclosed in separate sections. Fixed an occurrence of this in the NES APU, where the two Pulse channels were being confused; fixes sound bugs on loadstate in some games.
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2012-12-18 03:03:11 +00:00 |
goyuken
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26abfe4574
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nes: apu: add some pulse channel variables to the savestate that weren't in it before. maybe this fixes something? maybe it doesn't. it certainly doesn't fix my problem in driar...
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2012-12-18 02:22:40 +00:00 |
goyuken
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0aa5e2a512
|
NES: try implementing SEEPROM for BANDAI-FGC boards. Seems to work reading, but I can't get far enough into any of the games for writing. Like the rest of the mapper, only works with crc id because I don't know how to positively identify any of this from ines headers. Affected games:
24C01 http://bootgod.dyndns.org:7777/search.php?keywords=BANDAI-LZ93D50%2B24C01&kwtype=pcb
24C02 http://bootgod.dyndns.org:7777/search.php?keywords=BANDAI-LZ93D50%2B24C02&kwtype=pcb
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2012-12-17 19:54:45 +00:00 |
goyuken
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461e6c6cea
|
yeah nah, forget that
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2012-12-17 01:11:46 +00:00 |
goyuken
|
4db8ca7422
|
abusing public SVN as my own local store
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2012-12-17 01:00:52 +00:00 |
goyuken
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0fb5be2420
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NES: FDS: audit and clean up audio module. in the process, fix a few bugs; opening to Metroid sounds correct now
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2012-12-15 16:51:04 +00:00 |
goyuken
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a9bf3cf58a
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nes: apu: implement "better" mixing scheme (as recommended by nesdev) in the hope of passing some apu_mixer tests. no change in any of the tests, so change backed out (committed as comments only). from what i understand, it's just as likely that the tests are failing to small channel timing problems as mixer problems.
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2012-12-14 22:29:27 +00:00 |
goyuken
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bab873fa13
|
mmc5: fix bug in pcm audio that i didn't even know about because nothing ever uses it at all. sunsoft 5b: implement audio. affects Gimmick(J). note that the audio emulation is rather incomplete.
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2012-12-14 21:06:58 +00:00 |
goyuken
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c90d2dcd56
|
nes: MMC5: change prg ram behavior to mask out of range banks. seems to fix Shin 4 Nin Uchi Mahjong: Yakuman Tengoku (新4人打ちマージャン 役満天国). i have no idea what's actually going on
|
2012-12-14 19:46:01 +00:00 |
goyuken
|
a4f3c2a7de
|
NES: ExROM: Support "HVC-EKROM". Fixes good dumps of:
Just Breed (ジャストブリード)
Royal Blood (ロイヤルブラッド)
Shin 4 Nin Uchi Mahjong: Yakuman Tengoku (新4人打ちマージャン 役満天国)
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2012-12-14 19:35:43 +00:00 |
goyuken
|
6ca1886933
|
MMC5: audio. PCM is untested because i don't know of anything at all that actually uses it.
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2012-12-14 18:41:16 +00:00 |
goyuken
|
37e2dfbc9a
|
nes: namco 163: make audio somewhat louder, based on listening to a few cart recordings. still softer than fceux
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2012-12-14 18:38:13 +00:00 |
goyuken
|
4e0796814d
|
VRC6 audio: restructure to send deltas directly to the NES apu, simplifying some things. This would be pointless masturbation by itself, but this method will also lead to easier emulation of MMC5 audio.
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2012-12-14 15:17:14 +00:00 |
goyuken
|
c3a74edd7f
|
VRC6 sound: cleanup, implement $9003
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2012-12-10 16:09:49 +00:00 |
goyuken
|
5590898c46
|
VRC6: fish crash bug on loading non-VRC6 games in some cases (caused by recent commit)
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2012-12-10 02:41:54 +00:00 |
goyuken
|
49f16bcb20
|
nes: vrc6: new audio implementation. sounds awesome
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2012-12-10 01:13:12 +00:00 |
zeromus
|
a4b442abda
|
unify coreinputcomm and coreoutputcomm. there is a slight chance your console will be messed up until i fix a teeny tiny something, since i didnt test them all, since with more recent cores i dunno what roms are working anyway. let me know if i broke anything.
|
2012-12-10 00:43:43 +00:00 |
goyuken
|
6ef2913ed8
|
WHAT
no, it doesn't fix anything
|
2012-12-09 23:05:31 +00:00 |
goyuken
|
4a673e614b
|
nes: apu: remove unbiasing from apu core. blip_buf already handles a dc bias removal internally, and keeping all of the values to the mixer in their original forms is simpler code and probably reflects the underlying hardware more accurately. should sound about the same as before.
|
2012-12-09 20:39:29 +00:00 |
goyuken
|
34a6248606
|
nes: FDS: use blargg's blip_buf. there are still problems with the audio channel though...
|
2012-12-09 17:07:34 +00:00 |
goyuken
|
cb4288ada4
|
rearrange the api of DCFilter a bit to make it less dumb. nothing of real importance
|
2012-12-09 15:58:55 +00:00 |
goyuken
|
210d415e3d
|
Add Blargg's "blip_buf" as an unmanaged dll. license is LGPL; if I like the way it works, I'll rewrite it with MIT code. Implement it as the new resampling output track for NES. Small (~3%)? speedup. Should sound better, especially when the emulator can't quite keep speed.
|
2012-12-09 03:13:47 +00:00 |
goyuken
|
9b40792553
|
nes apu: add PAL numbers for NoiseUnit
|
2012-12-03 19:55:14 +00:00 |
goyuken
|
e513eb7cf7
|
nes: implement NROM-368. doesn't implement any of the other variants like CNROM-368. supports both 48k and 64k modes
|
2012-12-03 19:05:24 +00:00 |
goyuken
|
8de879f132
|
nes: boring stuff
|
2012-12-03 15:40:20 +00:00 |
goyuken
|
ae963b5443
|
nes: fix PAL DMC frequencies
|
2012-12-03 15:01:04 +00:00 |
goyuken
|
32a1ac645e
|
fix controller bug? more information about electrical configuration of $4016/$4017 is needed. this is not a good commit.
|
2012-11-28 21:34:29 +00:00 |
goyuken
|
2803190666
|
nes: mmc3: add 256K prg option for ACCLAIM-MC-ACC. fixes "Simpsons, The: Bart vs. The World" and "Simpsons, The: Bartman Meets Radioactive Man"
|
2012-11-28 21:16:35 +00:00 |
zeromus
|
efbdd58839
|
nes-fix mapper027 based on new understandings from fceumm; fix world hero
|
2012-11-26 22:08:25 +00:00 |
goyuken
|
91a71febe5
|
FDS: connect drive LED front end feature. also fix a bitsy savestate&saveram issue
|
2012-11-26 21:27:54 +00:00 |
zeromus
|
7e9d487580
|
nes-fix m074 and m192 and add You Ling Xing Dong to gamedb to correct mapper from m074->m192. p.s. you ling mi long dong
|
2012-11-26 21:08:46 +00:00 |
goyuken
|
0094562d2a
|
per previous discussion, IEmulator.ResetFrameCounter() should reset lag frame related stuff as well
|
2012-11-25 15:41:40 +00:00 |