adelikat
7482cfdc5e
a round of code cleanup in Client.Common
2013-12-30 01:58:44 +00:00
adelikat
16f7c7fcdc
A round of code cleanup on Rewind and some other misc things in Client.Common
2013-12-30 01:17:11 +00:00
adelikat
134783ff36
a round of code cleanup on RomLoader
2013-12-29 23:54:40 +00:00
goyuken
4ccc31da44
cleanup of removed items in config, corecomm
2013-12-27 22:26:59 +00:00
goyuken
75d39ac60f
SNES: connect to new settings system.. everything should work?
2013-12-27 17:59:19 +00:00
adelikat
098fca2895
Ram Search - make manual removal of addresses undo-able, slight cleanup of Start method
2013-12-27 16:48:47 +00:00
adelikat
2d51ac5d13
Move a function from mainform to moviesession
2013-12-27 14:39:01 +00:00
goyuken
a005767463
random cleanup
2013-12-27 04:41:50 +00:00
goyuken
e3165459d8
saturn to new settings system
2013-12-27 03:02:28 +00:00
adelikat
f122105b42
oops, put Rewinder in Global not GlobalWin
2013-12-27 01:19:38 +00:00
adelikat
b5d3f68126
Move rewind code to client.common
2013-12-27 01:14:17 +00:00
goyuken
2171d4cd00
n64: support new settings system. regression: n64 video plugin settings are no longer stored in movie 1.0 files nor read from them
2013-12-26 23:04:22 +00:00
goyuken
9fe0525746
settings load cleanup
2013-12-26 20:19:28 +00:00
adelikat
c23a61e0e6
Merge natt's sync setting changes back, some ugliness needs to be cleaned up
2013-12-25 19:47:44 +00:00
adelikat
db5684b4db
Create a RomLoader object in Client.Common and port over a bunch of code from EmuHawk. Still a lot of refactoring, and probably more logic can be moved to common, and things need cleanup, and there is possibly bugs.
...
This commit breaks coleco rom loading, to settle a merge conflict with the previous commit
2013-12-25 19:09:53 +00:00
goyuken
cff6a517f5
coleco to new settings system
2013-12-24 23:32:43 +00:00
adelikat
e711a6ec6f
Move SwapBackupSavestate() from EmuHawk.Mainform to Client.Common.SaveSlotManager
2013-12-24 22:20:18 +00:00
adelikat
dd63395f67
move some stuff from EmuHawk to Client.Common
2013-12-24 21:59:41 +00:00
adelikat
302e71edc3
Rework some input stuff in preparation for moving it to common
2013-12-24 21:37:51 +00:00
goyuken
82c82b681a
connect a26 to the new settings setup. unlike all those before it, the menus have changed a bit, but all of the functionality is still there. in movie 2.0, a26 will store the two difficulty switches and the bw\color switch as syncsettings
2013-12-24 20:50:53 +00:00
goyuken
bdfbafdfca
SMS: support new settings infrastructure. this adds enableFM and allowOverclock as sync relevant settings for movie files (but of course, they won't end up in Movie 1.0 files)
2013-12-24 01:06:17 +00:00
goyuken
50e3691181
new setting system: misc cleanup
2013-12-23 21:54:10 +00:00
goyuken
2558e76b5d
fix rewind on N64, gpgx.debug
2013-12-23 20:34:02 +00:00
goyuken
d37796ab1c
more new core config framework; this time GAEMBOY
2013-12-23 02:51:41 +00:00
goyuken
f992672051
NES add sound volume settings to config object
2013-12-22 21:47:16 +00:00
goyuken
0347fc5eef
core settings stuff etc
2013-12-22 20:41:21 +00:00
adelikat
4584b0a054
Path Config - fix defaults button, remove "DEBUG" tab and some code cleanup
2013-12-22 18:36:27 +00:00
goyuken
0cd5af1843
rework NES palette config in new core config system
2013-12-22 06:55:34 +00:00
goyuken
a5cdee3780
pce: connect to new settings system
2013-12-22 05:58:24 +00:00
goyuken
0b8adc6113
fix some massively fubar config stuff from r5653
2013-12-22 02:47:35 +00:00
adelikat
089f6bbd3d
Toolbox Improvmeents - focus first icon to allow quick access via keyboard, close when user selects a tool, esc closes dialog, resize intelligently based on number and size of icons, minimize size of icons and flow horizontally with overflow, show selected icon tooltip text on dialog text property, also change hotkey to shift+T
2013-12-22 01:49:52 +00:00
goyuken
bd205f47dc
update our newtonsoft json.net to version 5.0 release 8. this fixes up abstract class handling so that the CoreSettings can work correctly.
...
tweak Binding, RecentFiles, and PathEntry to work with the new serializer. on updating to this revision, you should be able to keep all config.ini settings except for hotkey bindings, path layouts, and recent files list.
start implementation of new CoreSettings and CoreSyncSettings. at the moment, it's only partially done for NES.
2013-12-22 00:44:39 +00:00
goyuken
43d5bd7b7e
fix compile problem, sorry
2013-12-21 18:34:13 +00:00
adelikat
8d680d79a5
Cheats - fix weird behavior caused by the Cheat changed event handler not being wired up on file load
2013-12-21 17:18:08 +00:00
adelikat
b2b8edb319
Fix removing of registered functions via Lua console
2013-12-19 01:02:50 +00:00
goyuken
8bd8af15fe
clean up the binary save state api a bit
2013-12-17 21:26:15 +00:00
adelikat
4bfdfd31c6
add Genesis controller to controller config for GPGX, and oops, mnemonics now do 2nd player controller
2013-12-17 01:46:23 +00:00
adelikat
3602233069
Hook up mnemonics for GPGX, in v1 movie system
2013-12-17 01:42:30 +00:00
adelikat
13850b6788
Tastudio - topmost off by default
2013-12-16 18:19:37 +00:00
goyuken
a6cbd85930
controls work and stuff now
2013-12-16 01:58:40 +00:00
adelikat
ff4e122310
TAStudio - implement green-zone invaliding on edit
2013-12-14 21:05:54 +00:00
adelikat
5c9a604ae5
TAStudio - when loading a movie, set to playback mode, implement auto-switching to record mode at the end of a movie
2013-12-14 20:32:00 +00:00
adelikat
415985cd2e
TAStudio - fixes to file opening and saving changes, implement autoload project
2013-12-14 19:51:07 +00:00
adelikat
69e8e42d61
TAstudio - implement input log loading
2013-12-14 18:46:59 +00:00
adelikat
63e9fe9a6f
Split NewMnemonicsGenerator into its own file and do some code cleanup on the two implementations
2013-12-14 15:19:05 +00:00
adelikat
518e53e361
TAStudio - implement Restore Defaults menu item (for the features implemented so far at least). Make dialog TopMost = true by default
2013-12-14 14:48:05 +00:00
adelikat
5fee952c3a
TAStudio - Implement AskSave() and various client logic regarding file saving/loading
2013-12-14 14:40:33 +00:00
adelikat
6840c2a122
Make a NamedDictionary object in BizHawk.Common, and move some collection objects to their own file. new Mnemonic system - use NamedDictionary
2013-12-14 05:55:25 +00:00
adelikat
458d6951c0
remove IsControl that I committed earlier, decided not to do it that way
2013-12-13 22:26:52 +00:00
zeromus
483cf96853
rename PathEntries.WatchPath etc. to PathEntries.WatchPathFragment to better convey the idea that it isnt a fully-qualified path, so its less likely to get used on accident
2013-12-13 05:20:50 +00:00
goyuken
4b9b11c887
JAWMP LYSTS
2013-12-13 04:57:14 +00:00
adelikat
c7b582b744
Actually support control types
2013-12-12 23:01:16 +00:00
adelikat
bb0e48e970
new Mnemonics generator - support for "control" sections in mnemonic generation
2013-12-12 22:23:48 +00:00
goyuken
013de207d8
remove a few no longer used corecomm path hookups
2013-12-11 01:51:41 +00:00
adelikat
18c50a55fe
Remove SaveAs from IMovie, the only usage it had in that context was to make backups and was erroneously named in that context. Made is a Movie.cs implementation only and disabled the menu item option if the movie is a TasMovie (TAStudio will be in charge of backup logic)
2013-12-10 17:59:04 +00:00
goyuken
e95d7b8cd7
fix the mess i made yesterday with IEmuLoadHelper (I did not know at the time, but it's 99% the same as the existing ICoreFileProvider)
2013-12-10 17:58:12 +00:00
adelikat
7e67658f1c
Remove Loaded property from IMovie and refactor accordingly, it was only needed for a hack that had faulty logic
2013-12-10 17:41:30 +00:00
adelikat
1f181f48db
TAStudio - start the "New" menu item, but it doesn't ask to save changes, it also freezes the GUI for some reason
2013-12-10 16:37:41 +00:00
adelikat
4d770ab0f3
TAStudio - implement recent menu and Open file, but it is currently pointless since the input log parsing isn't implemented
2013-12-10 02:13:50 +00:00
adelikat
fd149237ee
TasMovie - implement saving of movie log into files, make header have the proper movie version (v2!), Change file "Movie" to "Header". TAStudio - implement Save and Save As menu items
2013-12-10 01:45:45 +00:00
adelikat
66691bf9ab
TAStudio - set up a proof of concept change event handlers in MovieRecords and TasMovie, change events propogate from MovieRecord to TasMovie which will manage greenzone logic (todo) and other management issues, and then fire off an event that TAStudio will listen to manage UI needs
2013-12-09 21:40:27 +00:00
adelikat
ada517d433
TasMovie - small todo
2013-12-09 17:24:32 +00:00
adelikat
d3f088a0bc
Intelligent input drawing
2013-12-08 19:42:07 +00:00
adelikat
22ff2bff04
TasListView - track the current and last cells pointed to, add a Cell changed event handler, add a Input Drawing flag, and track if the user is click dragging. TAStudio - hook up input drawing feature with toggle, still work to do as it doesn't work as intelligently as it should yet
2013-12-08 19:30:57 +00:00
adelikat
14184c9ae9
TAStudio - Basic input toggling via clicking cells in the listview
2013-12-08 18:44:41 +00:00
goyuken
1bc9a5eb7a
flesh out some TASMovie methods. not really done yet
2013-12-07 22:41:45 +00:00
adelikat
6873248ce8
Some cleaning up of logic of past commits, and separate MovieRecordList to its own file
2013-12-07 21:37:52 +00:00
goyuken
d0cb81fbfc
add some real versioning to binary savestates. also make binary savestates able to store text savestate data as well, so they're more accurately called "zip" savestates. at the moment, zip savestates are always binary, but the code exists for future use.
2013-12-07 21:23:23 +00:00
adelikat
ba2c345608
TAStudio - better column building and tracking of what has been pressed. Also now allows a variable number of players to be recorded.
2013-12-07 17:29:47 +00:00
adelikat
0737f884bd
a new style Mnemonics lookup table, and a bunch of various refactorings.
2013-12-07 16:31:04 +00:00
adelikat
94de0b0376
TAStudio / TasMovie - Proof of concept that MovieRecords can hold an array of bool states and communicate with higher objects via IController
2013-12-07 01:50:52 +00:00
adelikat
50d4a3307a
Rip out UpdateControls() method from IController, also some code cleanup in related files
2013-12-07 00:53:06 +00:00
adelikat
38d6555763
Some stuff
2013-12-06 18:27:06 +00:00
adelikat
98f1e02df3
TAstudio - start capturing states and lag, basic background color logic, start item text logic
2013-12-06 15:47:23 +00:00
adelikat
5384fcfdd2
TAStudio - start new recording on load, and generate columns dynamically based on the core currently loaded. Currently only does 1 player's worth of columns.
2013-12-05 19:18:20 +00:00
adelikat
b6eb13a8b2
Ram Watch - fix bug where Domain wasn't being loaded from a .wch file
2013-12-05 18:34:42 +00:00
adelikat
affc040dbd
I round of code cleanup on movie related files
2013-12-05 00:44:56 +00:00
adelikat
894d9e9c45
Fix "out of order loadstating" when recording that was broken in the past few commits. Simplify HandleMovieLoadState even more.
2013-12-05 00:20:21 +00:00
adelikat
165f8563a7
More use of IMovie and less use of Movie
2013-12-04 15:17:02 +00:00
adelikat
d9c1a5bfe8
Simplify HandleMovieLoadState()
2013-12-04 14:42:24 +00:00
adelikat
fd8927f96c
Movie - remove IsText and logic that was meant to allow a binary option, since that will never happen with this implementation of IMovie
2013-12-04 03:22:27 +00:00
adelikat
b70d03a93f
More simplifying Movie Loadstate code
2013-12-04 03:16:35 +00:00
adelikat
ec030ae05e
Rip out the saving, checking, and dealing with Guids for movie files, it is an outdated notion.
2013-12-04 03:04:29 +00:00
adelikat
bc860a4bcf
Remove the option to turn off the "Bind movies to savestates" feature
2013-12-04 02:43:40 +00:00
zeromus
0b301d4d5c
add discussion and derivation of NES framerate
2013-12-04 00:38:37 +00:00
adelikat
14d0a29ae4
TasMovie.cs - bake the current emulator frame count into the input log when creating it savestates. As opposed to what the currently emulator code unforutnatley does which is parse it out of the core's section of the file which makes it poorly suited for flexibility in file format, and playing nice with not speghettified architecture.
2013-12-04 00:31:50 +00:00
zeromus
14838c127a
add some discussion about platform framerates
2013-12-04 00:22:17 +00:00
zeromus
a0c351749d
dont throw (and catch) zip-related exceptions while loading savestates
2013-12-03 18:24:24 +00:00
adelikat
b7d553cb4e
Move the readonly flag from Global to MovieSession
2013-12-03 18:08:45 +00:00
adelikat
e1d1095c3e
Movie stuff
2013-12-03 15:59:46 +00:00
adelikat
d71ec20df7
IMovie - more usage of MnemonicsGenerator to communicate input
2013-12-03 15:22:13 +00:00
adelikat
b80f5a07ea
Communicate with IMovie via MnemonicsGenerator objects
2013-12-03 02:10:17 +00:00
zeromus
a2b3201912
run filter intensity through Global.Config.TargetScanlineFilterIntensity
2013-12-03 01:52:36 +00:00
adelikat
56897e70a3
TasMovie.cs - implement some easy stuff
2013-12-03 01:43:02 +00:00
adelikat
1c22123da4
IMovie - refactor string GetTime() into TimeSpan Time, refactor accordingly, Fixing column size issues in Play movie dialog that was preventing the user from seeing the entire time without manually resizing.
2013-12-02 21:57:48 +00:00
adelikat
62db53d28c
remove some unneeded things from IMovie
2013-12-02 19:54:10 +00:00
adelikat
0e6473987b
Remove Rerecords from IMovie since it is a part of IHeader, therefore redundant and conceptually inappropriate. Also some low hanging fruit on implementing TasMovie.cs
2013-12-02 17:50:29 +00:00
adelikat
db43c85715
put [Input] tags on MovieRecordList ToString() method. Make MovieRecordList store its own Guid to put inside the input tags
2013-12-02 14:59:38 +00:00
adelikat
075a1fb077
TasMovie.cs - more stubbing out of stuff
2013-12-02 04:24:45 +00:00
adelikat
3f79bbfd56
TAStudio - create a TasMovie object on load, start implementing some tasmovie things, if there is a move active, warn them that they will lose their work when they open tastudio. Swap global movie back to a regular movie on tastudio close
2013-12-01 22:29:38 +00:00
adelikat
1390b1a7e3
Start MovieRecord and TasMovie objects, they are just stubs right now
2013-12-01 20:55:52 +00:00
adelikat
9ab2be558c
rip out existing tastudio logic and replace it with a skeleton project that does nothing
2013-12-01 04:00:02 +00:00
adelikat
316aa56ce9
Some more movie progress and fix exception thrown on startup
2013-12-01 01:55:41 +00:00
adelikat
2d51026883
some more movie cleanup - moving properties from Movie to MovieHeader since they are more appropriate there
2013-11-30 03:23:19 +00:00
adelikat
e686e595b9
Refactor use of Movie Frame count - also fix play movie to show infinite movie's frame count as "Infinity"
2013-11-30 03:10:05 +00:00
adelikat
3eb3b41199
Some more movie code refactoring - better naming and less passing around writer objects
2013-11-30 02:50:54 +00:00
adelikat
c95732ed31
Movie - don't expose the log directly, clean up, and remove StateVisualizer since I've given up on working on it!
2013-11-30 02:33:26 +00:00
adelikat
4cb01d8ed4
Finish up Movie Header refactor
2013-11-30 02:20:34 +00:00
adelikat
ec11efb784
Round 1 of Movie Header refactor, make a IMovieHeader, and a static class HeaderKeys, simplify MovieHeader a ton as a result
2013-11-29 23:18:46 +00:00
adelikat
a8b355c7d2
Movie - movie SubtitleList object into the Header object
2013-11-29 20:26:24 +00:00
adelikat
29a0fa49f8
Simplify IMovie and refactor some code to allow that, this also disables more functionality in TAStudio but it is disabled in trunk currently anyway (pending a rewrite). Also a bunch of pedantic code cleanup in tool dialogs
2013-11-29 19:55:05 +00:00
adelikat
0ed9d832c7
Trace Logger - some code clean up, some tiny speedups, and implement a few small tweaks like Always on Top, and Select All
2013-11-29 00:35:05 +00:00
adelikat
d6954e4209
Ram WAtch and Hex Editor code cleanup
2013-11-28 22:06:38 +00:00
adelikat
d37f186107
Hex Editor - a bunch of clean up, refactoring, rethinking of stuff, and some slight bug fixes
2013-11-28 20:02:32 +00:00
adelikat
27cc689176
Merge r5447 to trunk
2013-11-27 21:45:50 +00:00
adelikat
788aea970e
Lua Console - when removing a script, remove its registered function. Currently however, this behavior will only happen if the script is currently running. If you disable it and then remove it, the functions remain.
2013-11-26 01:21:24 +00:00
adelikat
3d48a0b39e
Lua Console - fix behavior of Save Changes nag, fix deleting of items
2013-11-25 23:38:10 +00:00
adelikat
5bbed4a58f
Fix behavior of Movie Up/Down in tool dialogs
2013-11-25 23:24:26 +00:00
adelikat
92c34c8c2d
Refactor Lua Console code to move most of the logic to a custom LuaFile list object. Also fix number of bugs in the process
2013-11-25 21:01:38 +00:00
adelikat
7b244cc87c
Lua Console - a round of code cleanup. Some small fixes happened as a result of this cleanup
2013-11-25 00:44:18 +00:00
adelikat
a7a28c000a
Some low-hanging fruit in the IMovie refactor
2013-11-23 18:18:58 +00:00
adelikat
1372fa258f
Start an IMovie interface as a first step towards a major movie object refactor. Also disable TAStudio, in preparation for a complete rewrite. Disabling is necessary because a lot of movie functionality will be ripped out that will render the tool useless for now.
2013-11-23 17:26:33 +00:00
adelikat
e5d5a4ec90
Fix Post-Movie loadstating
2013-11-23 00:13:36 +00:00
adelikat
7a1f28b5a9
A fix to PathManager, get the executable path, not the dll path
2013-11-20 20:10:10 +00:00
adelikat
df622ec9f1
Ram Watch - clode cleanup
2013-11-20 01:17:01 +00:00
adelikat
5fb8ceb377
Fix a bunch of exceptions in Path Config dialog
2013-11-16 22:42:07 +00:00
adelikat
51f340fa76
Play Movie Dialog - add Fps and Frame count to the Details grid
2013-11-16 21:49:47 +00:00
adelikat
ef79dccc43
refactor how movies are calculated to separate framerates into a dictionary
2013-11-16 21:05:59 +00:00
adelikat
bc3576eddb
Move PathEntry and PathEntryCollection to a separate file
2013-11-16 17:59:09 +00:00
adelikat
79b2e03d84
Previous commit was a lie, it implemented ICollection instead, therefore change the name of the object to CheatCollection
2013-11-16 16:30:20 +00:00
adelikat
a4d3e68f66
Implement IList on CheatList object
2013-11-16 16:24:45 +00:00
adelikat
39ca14dda1
WatchList object - implement IList (previously only implemented IEnumerable but already had most of the IList methods anyway)
2013-11-16 16:17:19 +00:00
adelikat
611e21dd47
Ram Search - fix behavior of Restore Default settings
2013-11-16 15:03:37 +00:00
adelikat
ba876d9765
Ram Search - default to unsigned for N64 and GBA, not float. Float as the default wasn't supposed to make it into a release.
2013-11-16 04:29:43 +00:00
adelikat
ad848c5e96
Fix bug in MovieHeader that throws an exception in the Play Movie dialog if a movie with Board Properties is loaded (this is just a work around to a problem caused by a bad design!)
2013-11-15 16:52:29 +00:00
adelikat
7e45f13282
Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
2013-11-15 14:05:47 +00:00
adelikat
f3344863ac
When loading a ram watch file, default to main memory when unable to find the domain saved in the file
2013-11-14 19:39:57 +00:00
adelikat
c076931d0c
clean up NES namespace
2013-11-14 13:15:41 +00:00
adelikat
9266cafd2a
Another round of BizHawk.Emulation namespace changes
2013-11-13 23:36:21 +00:00
adelikat
dd3df013fb
cleaning up some Bizhawk.Emulation namespaces
2013-11-13 03:32:25 +00:00
adelikat
5d65b0ef77
implement Lua - event.onmemoryexecute(), currently only works with the NES core
2013-11-12 01:51:07 +00:00
adelikat
fb78215590
Lua - Implement emu.getregister() and emu.getregisters(). Only implemented in NESHawk right now
2013-11-11 03:20:33 +00:00
adelikat
2e51e7ad4f
Registered Lua Functions dialog - fix so Remove removes MemoryRead/Write events, add a Remove All button
2013-11-10 21:56:02 +00:00
adelikat
e7a481e6c4
Lua - OnMemoryRead() and OnMemoryWrite() - support multiple events, hook to the registered functions system, add ability to name function, return a GUID.
2013-11-10 21:20:55 +00:00
adelikat
ded77beb65
Lua - OnInputPoll() - hooked up to the registered lua functions system
2013-11-10 19:19:58 +00:00
adelikat
ea24f236fb
Lua - event.OnInputPoll() - allow multiple functions to be registered
2013-11-10 18:15:32 +00:00
adelikat
28a73c8174
move GetEmuVersion() to VersionInfo and refactor a whole bunch of stuff as a result
2013-11-10 02:55:11 +00:00
adelikat
bc34dfe932
move controller default logic from controller config winform to client.common config object and hook it back up to the client
2013-11-09 01:12:46 +00:00
adelikat
03e9381adc
Clean up assembly info stuff in all projects
2013-11-08 15:56:58 +00:00
adelikat
2e32c22c00
set up subwcrev stuff to client.common, and set up assembly info for it, and fix assembly info for emuhawk
2013-11-08 15:34:47 +00:00