adelikat
|
02ea7d360f
|
some code cleanup
|
2014-02-22 23:59:52 +00:00 |
zeromus
|
2555f5f5e0
|
calculate out platform framerates, for convenience
|
2014-02-18 04:02:35 +00:00 |
zeromus
|
45c6b9f095
|
fix bug in rewind buffer (StreamBlobDatabase)
|
2014-02-17 01:56:36 +00:00 |
adelikat
|
c22e5e550e
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make floating window true by default
|
2014-02-15 20:19:36 +00:00 |
goyuken
|
9c071bf45e
|
NES: add CHR ROM tile view to the PPU viewer. i'm not sure how generally useful this is, but it's something i wanted, so there.
|
2014-02-15 16:55:55 +00:00 |
mvl1986
|
17f17a02fd
|
Added the display of tooltips for all the methods that are in the lualibraries
-MightyMar
|
2014-02-12 13:28:48 +00:00 |
goyuken
|
17d6e866a0
|
pce: refactor CD loading to move bios determination out of RomLoader
|
2014-02-10 15:26:18 +00:00 |
goyuken
|
f80ac18e1f
|
maybe fix GMV movie imports. i have no time to test this
|
2014-02-10 01:29:31 +00:00 |
adelikat
|
41faaedc18
|
TAStudio / Movies 2.0 - rip out a bunch of boolean input assumptions, in favor of..nothing for right now this breaks most all of the functionality of TAStudio, will replace with something that accounts for float input as well
|
2014-02-08 22:41:47 +00:00 |
adelikat
|
0da1e900df
|
slight cleanup of some Linq logic in HeaderKeys.cs, a tiny bit less memory usage as a bonus
|
2014-02-08 16:29:57 +00:00 |
zeromus
|
f218d1da7c
|
don't search for firmwares in nonexisting directory to avoid assert in FirmwareManager
|
2014-02-05 23:53:41 +00:00 |
zeromus
|
dca390018a
|
fix bug in hex cheats, which was making them basically non-functional
|
2014-02-05 20:05:44 +00:00 |
adelikat
|
e71d729626
|
some minor code cleanups in BizHawk.Common
|
2014-02-04 21:15:33 +00:00 |
adelikat
|
993845fe72
|
some mostly useless code reformatting in client.common
|
2014-02-04 03:08:20 +00:00 |
adelikat
|
23f7017651
|
Some code cleanup tinkerings in Client.Common
|
2014-02-03 20:48:01 +00:00 |
adelikat
|
3dfcd8b22a
|
drastically cleanup the InputValidate class
|
2014-02-03 19:37:43 +00:00 |
zeromus
|
cd7ca56441
|
restore scanlines filter as shader
|
2014-02-03 07:01:31 +00:00 |
zeromus
|
151b074563
|
re-add hq2x via shader. add a new Display Configuration dialog (its simple for now).
|
2014-02-03 05:27:59 +00:00 |
adelikat
|
50a879dd05
|
Tastudio - implement Floating window and refactor to use ToolDialogSettings object
|
2014-02-01 15:44:51 +00:00 |
adelikat
|
89f9cfc711
|
Ti83 Keypad - Always on Top, Floating Window, refactor
|
2014-02-01 15:29:18 +00:00 |
adelikat
|
791a4d655b
|
SNES Game Genie dialog - Always on Top, Floating Window, refactor
|
2014-02-01 14:55:08 +00:00 |
adelikat
|
3497e28f96
|
PCE BG Viewer - implement Always on Top and Floating Window, and refactor
|
2014-01-31 23:42:06 +00:00 |
adelikat
|
d87978087d
|
NES PPU Viewer - implement Always on Top and Floating Window and refactor
|
2014-01-31 22:58:41 +00:00 |
adelikat
|
33c104d418
|
NES Nametable Viewer - Floating Window and Always on Top, and refactor
|
2014-01-31 21:23:46 +00:00 |
adelikat
|
4aab2ea31d
|
NES Game Genie dialog - implement Always on Top and Floating Window + refactor
|
2014-01-31 20:49:38 +00:00 |
adelikat
|
8654303b59
|
Genesis Game Genie dialog - implement Always on Top and Floating window and refactor code
|
2014-01-31 20:36:27 +00:00 |
adelikat
|
e634d9558a
|
Gameboy Game Genie dialog - top most and floating window, and refactor to use ToolSettingsDialog, and some code cleanup
|
2014-01-31 02:26:09 +00:00 |
adelikat
|
83be118d03
|
Virtual Pads - implement Always on Top and Floating Window and lots of code cleanup
|
2014-01-31 00:53:20 +00:00 |
adelikat
|
f3755975a1
|
Lua - implement Always on Top and Floating Window
|
2014-01-30 22:32:29 +00:00 |
adelikat
|
5f5677781b
|
Cheats dialog - Floating window option
|
2014-01-30 15:51:07 +00:00 |
adelikat
|
003156d28e
|
Trace Logger - remember window size, implement floating window and restore default settings, refactor, also clean up some ToolDialogSettings logic
|
2014-01-30 15:28:05 +00:00 |
adelikat
|
dead076979
|
Ram Watch - floating window and refactor
|
2014-01-30 14:29:34 +00:00 |
adelikat
|
d44e6c6342
|
Ditto for trace logger
|
2014-01-30 03:34:58 +00:00 |
adelikat
|
ab4f9534fe
|
a bit of cleanup
|
2014-01-30 03:11:28 +00:00 |
adelikat
|
364c2367ea
|
Hex Editor - refactor to use ToolDialogSettings Add floating window option
|
2014-01-30 03:10:17 +00:00 |
adelikat
|
53fa1a566a
|
create a ToolDialogSettings object and refactor Ram Search to use it as a proof of concept
|
2014-01-30 00:55:31 +00:00 |
zeromus
|
2275ec234f
|
massive displaymanager/renderpanel refactor. All useful logic is now compact and in DisplayManager. Also, remove the old filter infrastructure, its totally outdated now
|
2014-01-28 04:39:27 +00:00 |
adelikat
|
7417ea7b8f
|
Lua - more documentation and more strong typing of parameters, more fixups to display of parameter types in the Lua functions list
|
2014-01-27 03:16:05 +00:00 |
adelikat
|
ce9f282d67
|
Lua - clean up a lot of params by making them strongly typed numbers instead of object, and simplify a lot of logic as a result
|
2014-01-27 01:15:56 +00:00 |
zeromus
|
055c08179f
|
reorganize some dlls into References directory, im tired of seeing all these things in the project root
|
2014-01-27 01:11:39 +00:00 |
adelikat
|
157f092aa2
|
Lua clean up Bit and Client libraries by using strongly typed numbers as a proof of concept that we can
|
2014-01-26 20:36:00 +00:00 |
pasky1382
|
c6811542fa
|
Added a couple lua descriptions
|
2014-01-26 20:05:56 +00:00 |
adelikat
|
853c82d111
|
Lua Functions list - make params look pretty, including strongly typed variables when possible
|
2014-01-26 20:05:45 +00:00 |
adelikat
|
70feebf229
|
Add documentation to as many lua function as I can sanely do in one sitting
|
2014-01-26 18:36:27 +00:00 |
adelikat
|
91fdad9d45
|
LUa - whack now unused code
|
2014-01-26 16:21:20 +00:00 |
adelikat
|
bce8320b85
|
Lua - new Register method on some more libraries
|
2014-01-26 13:30:45 +00:00 |
adelikat
|
583be2516c
|
Lua - new registration system added to NES and SNES libraries
|
2014-01-26 03:26:52 +00:00 |
adelikat
|
ac9e4c1d3d
|
Lua - same to movie library
|
2014-01-26 02:50:26 +00:00 |
adelikat
|
988ed03198
|
ditto for Memory library
|
2014-01-26 02:43:28 +00:00 |
adelikat
|
94d20e92f4
|
Lua - new register system for Main Memory library and a bunch of cleanup for that lib
|
2014-01-26 01:48:32 +00:00 |