Commit Graph

9719 Commits

Author SHA1 Message Date
zeromus b0a44bed07 test-compile retro filters with the currently selected driver instead of opengl always 2015-10-18 21:15:18 -05:00
zeromus 3919f5f5d3 support #include in .cg files 2015-10-18 21:13:12 -05:00
zeromus 01f1be126e fix bugs in retroshader sampler0 discovery 2015-10-18 21:12:58 -05:00
zeromus 32a1101713 fix hex editor not repainting when editing bytes to the same value as before 2015-10-18 18:44:57 -05:00
zeromus 5906bf232b add --load-state to go along with --load-slot 2015-10-17 21:36:21 -05:00
adelikat 11891d0e6c Merge pull request #523 from Isotarge/patch-1
Monospaced font for BasicBot input display
2015-10-17 21:06:31 -04:00
Isaac Miell 2e993dcc44 Monospaced font for BasicBot input display
Aligns input frame readout by using a monospaced font for the display
2015-10-18 11:34:27 +10:30
zeromus bd795ed162 validate shaders when selecting them from display manager config dialog to prevent setting broken shaders. also specifically reject .cgp containing .glsl references 2015-10-17 19:28:57 -05:00
zeromus 0d5470a713 make display methods more resilient to uncompilable shaders 2015-10-17 19:28:19 -05:00
adelikat aa01b725a6 Also handle lack of input callbacks when removing a lua function, not just on clear all 2015-10-17 20:03:07 -04:00
adelikat ac43fe203b Remove System.Windows.Forms reference from Client.Common 2015-10-17 19:28:20 -04:00
adelikat 2895c78be8 Move GLManager from Client.Common to Client.EmuHawk, it is inappropriate to be in Client.Common 2015-10-17 19:27:30 -04:00
adelikat 6ff3215a5f Move Exception box from Client.Common to Client.EmuHawk, it is inappropriate to be in Client.Common 2015-10-17 19:18:37 -04:00
adelikat 75e6216ca2 Rom Loader - don't call message boxes, use the error callback 2015-10-17 19:11:04 -04:00
adelikat 8f716363a7 Move UIHelper from Client.Common to Client.EmuHawk, it was inappropriate to be in the common library 2015-10-17 19:01:38 -04:00
zeromus 595f466ded add a custom exception display box 2015-10-17 01:18:37 -05:00
zeromus c3ff70b864 fix gameExtraPadding coordinate translation and revise lua autodoc for the concerned functions. Presently the entire assortment of functions is confusing, but at least it does something that works. 2015-10-16 19:17:23 -05:00
zeromus 9b222653f5 fix some lua autodoc 2015-10-16 18:28:23 -05:00
feos 9f2879acb6 genesis vdp viewer: allow scrollbars when shrunk. 2015-10-16 22:00:14 +03:00
zeromus 195197fb70 snes gfx debugger: fix crashes and malfunction in 16x16 tilemaps 2015-10-15 23:12:20 -05:00
zeromus 5a9bdca459 changelog 2015-10-15 20:14:45 -05:00
zeromus 19b3f8b205 retro shaders no longer need sampler to be named s_p 2015-10-15 20:10:58 -05:00
zeromus 7f5546fac4 tidy some oddities with the scanline filter 2015-10-15 20:10:35 -05:00
zeromus 529ec876a2 firmwares config - escape should exit dialog 2015-10-15 19:47:38 -05:00
zeromus 9410a6cb9d lua console - tweak output behaviour for script evaluation textbox 2015-10-15 18:32:59 -05:00
zeromus 169f36ee85 code formatting 2015-10-15 18:32:59 -05:00
zeromus 5a30067daf d3d display method: use FPUPRESERVE 2015-10-15 18:06:20 -05:00
zeromus 0564245d3e d3d9 display method - more leniency in compilation of optional shaders 2015-10-15 01:27:29 -05:00
zeromus 91f2d36a37 fix some flakiness in the cheat editor dialog. i can't describe it more precisely than that. 2015-10-15 01:21:05 -05:00
adelikat 105cd1c61f Update version info for 1.11.3 2015-10-14 19:11:25 -04:00
zeromus ece0e00a79 changelog 2015-10-13 18:54:52 -05:00
zeromus 3592d1418d lua - add client.SetSoundOn and client.GetSoundOn 2015-10-13 18:54:05 -05:00
zeromus cfe215d6c0 repair lousy assortment of built-in shaders (fixes #518) 2015-10-13 17:18:41 -05:00
zeromus 2ed66e98e2 changelog 2015-10-13 00:26:02 -05:00
zeromus 077296b9ba reduce shader level requirements for basic d3d display method functionality 2015-10-13 00:25:09 -05:00
zeromus 7e9c966887 fix some weirdly bloated dialog box resx files simply by deleting their icons and re-setting them 2015-10-13 00:14:12 -05:00
zeromus ec4db2b333 remove junky test shader 2015-10-12 21:14:40 -05:00
zeromus e6010a61cb changelog 2015-10-12 20:57:04 -05:00
zeromus 8840be027c Revert "un-Revert "neshawk - change ppu poweron process (fixes time lord, breaks ? ? ?)"""
This reverts commit a53200d98e.
2015-10-12 20:32:06 -05:00
zeromus 21579c1c86 lua - add client.SetClientExtraPadding 2015-10-12 20:30:09 -05:00
zeromus 787cb82e28 fix problem with client.SetGameExtraPadding distortion in >1x window scales. This logic is insanely complex, so regressions are possible. 2015-10-12 19:57:11 -05:00
zeromus f410ac04b8 psx - fix controller config dialog which was making controllers seem effectively disconnected or malfunctiony 2015-10-12 19:19:27 -05:00
adelikat 32a2711303 When clearing lua callbacks, handle the case that input callbacks might not be implemented, also handle memory callbacks in a more consistent way 2015-10-12 19:02:03 -04:00
adelikat d8dbaf82bc Octoshock - re-add IInputPollable and add a not implemnted InputCallbacks 2015-10-12 18:53:57 -04:00
zeromus bff94896f9 fix "multiple screenshots within the same second" better. it used to conk out on the 4th. to test this I had to build a robot since reyvgm's supersonic finger was unavailable 2015-10-12 16:35:45 -05:00
zeromus a53200d98e un-Revert "neshawk - change ppu poweron process (fixes time lord, breaks ? ? ?)""
This reverts commit a31492a57f.
2015-10-11 21:30:44 -05:00
zeromus 4b8c7d77ac merge PR #503 from adituv - Movies: Reflection-based dispatching; PJM/PXM imports 2015-10-11 21:27:44 -05:00
zeromus a92cdf4730 Merge remote-tracking branch 'remotes/adituv-bizhawk/MovieReflection'
Conflicts:
	BizHawk.Emulation.Cores/Consoles/Sony/PSX/Octoshock.cs
2015-10-11 21:18:53 -05:00
zeromus 1e07625d1d d3d display method: do a better job of surviving device resets 2015-10-11 21:03:16 -05:00
adelikat 1ee56ea4ef Ram Search - fix save menu item adding to ram watch recent files instead of ram search 2015-10-11 09:53:32 -04:00