zeromus
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b0a44bed07
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test-compile retro filters with the currently selected driver instead of opengl always
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2015-10-18 21:15:18 -05:00 |
zeromus
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3919f5f5d3
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support #include in .cg files
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2015-10-18 21:13:12 -05:00 |
zeromus
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01f1be126e
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fix bugs in retroshader sampler0 discovery
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2015-10-18 21:12:58 -05:00 |
zeromus
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32a1101713
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fix hex editor not repainting when editing bytes to the same value as before
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2015-10-18 18:44:57 -05:00 |
zeromus
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5906bf232b
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add --load-state to go along with --load-slot
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2015-10-17 21:36:21 -05:00 |
adelikat
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11891d0e6c
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Merge pull request #523 from Isotarge/patch-1
Monospaced font for BasicBot input display
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2015-10-17 21:06:31 -04:00 |
Isaac Miell
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2e993dcc44
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Monospaced font for BasicBot input display
Aligns input frame readout by using a monospaced font for the display
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2015-10-18 11:34:27 +10:30 |
zeromus
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bd795ed162
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validate shaders when selecting them from display manager config dialog to prevent setting broken shaders. also specifically reject .cgp containing .glsl references
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2015-10-17 19:28:57 -05:00 |
zeromus
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0d5470a713
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make display methods more resilient to uncompilable shaders
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2015-10-17 19:28:19 -05:00 |
adelikat
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aa01b725a6
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Also handle lack of input callbacks when removing a lua function, not just on clear all
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2015-10-17 20:03:07 -04:00 |
adelikat
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ac43fe203b
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Remove System.Windows.Forms reference from Client.Common
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2015-10-17 19:28:20 -04:00 |
adelikat
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2895c78be8
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Move GLManager from Client.Common to Client.EmuHawk, it is inappropriate to be in Client.Common
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2015-10-17 19:27:30 -04:00 |
adelikat
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6ff3215a5f
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Move Exception box from Client.Common to Client.EmuHawk, it is inappropriate to be in Client.Common
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2015-10-17 19:18:37 -04:00 |
adelikat
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75e6216ca2
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Rom Loader - don't call message boxes, use the error callback
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2015-10-17 19:11:04 -04:00 |
adelikat
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8f716363a7
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Move UIHelper from Client.Common to Client.EmuHawk, it was inappropriate to be in the common library
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2015-10-17 19:01:38 -04:00 |
zeromus
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595f466ded
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add a custom exception display box
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2015-10-17 01:18:37 -05:00 |
zeromus
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c3ff70b864
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fix gameExtraPadding coordinate translation and revise lua autodoc for the concerned functions. Presently the entire assortment of functions is confusing, but at least it does something that works.
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2015-10-16 19:17:23 -05:00 |
zeromus
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9b222653f5
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fix some lua autodoc
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2015-10-16 18:28:23 -05:00 |
feos
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9f2879acb6
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genesis vdp viewer: allow scrollbars when shrunk.
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2015-10-16 22:00:14 +03:00 |
zeromus
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195197fb70
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snes gfx debugger: fix crashes and malfunction in 16x16 tilemaps
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2015-10-15 23:12:20 -05:00 |
zeromus
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5a9bdca459
|
changelog
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2015-10-15 20:14:45 -05:00 |
zeromus
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19b3f8b205
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retro shaders no longer need sampler to be named s_p
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2015-10-15 20:10:58 -05:00 |
zeromus
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7f5546fac4
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tidy some oddities with the scanline filter
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2015-10-15 20:10:35 -05:00 |
zeromus
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529ec876a2
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firmwares config - escape should exit dialog
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2015-10-15 19:47:38 -05:00 |
zeromus
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9410a6cb9d
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lua console - tweak output behaviour for script evaluation textbox
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2015-10-15 18:32:59 -05:00 |
zeromus
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169f36ee85
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code formatting
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2015-10-15 18:32:59 -05:00 |
zeromus
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5a30067daf
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d3d display method: use FPUPRESERVE
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2015-10-15 18:06:20 -05:00 |
zeromus
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0564245d3e
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d3d9 display method - more leniency in compilation of optional shaders
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2015-10-15 01:27:29 -05:00 |
zeromus
|
91f2d36a37
|
fix some flakiness in the cheat editor dialog. i can't describe it more precisely than that.
|
2015-10-15 01:21:05 -05:00 |
adelikat
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105cd1c61f
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Update version info for 1.11.3
|
2015-10-14 19:11:25 -04:00 |
zeromus
|
ece0e00a79
|
changelog
|
2015-10-13 18:54:52 -05:00 |
zeromus
|
3592d1418d
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lua - add client.SetSoundOn and client.GetSoundOn
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2015-10-13 18:54:05 -05:00 |
zeromus
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cfe215d6c0
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repair lousy assortment of built-in shaders (fixes #518)
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2015-10-13 17:18:41 -05:00 |
zeromus
|
2ed66e98e2
|
changelog
|
2015-10-13 00:26:02 -05:00 |
zeromus
|
077296b9ba
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reduce shader level requirements for basic d3d display method functionality
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2015-10-13 00:25:09 -05:00 |
zeromus
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7e9c966887
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fix some weirdly bloated dialog box resx files simply by deleting their icons and re-setting them
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2015-10-13 00:14:12 -05:00 |
zeromus
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ec4db2b333
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remove junky test shader
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2015-10-12 21:14:40 -05:00 |
zeromus
|
e6010a61cb
|
changelog
|
2015-10-12 20:57:04 -05:00 |
zeromus
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8840be027c
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Revert "un-Revert "neshawk - change ppu poweron process (fixes time lord, breaks ? ? ?)"""
This reverts commit a53200d98e .
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2015-10-12 20:32:06 -05:00 |
zeromus
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21579c1c86
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lua - add client.SetClientExtraPadding
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2015-10-12 20:30:09 -05:00 |
zeromus
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787cb82e28
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fix problem with client.SetGameExtraPadding distortion in >1x window scales. This logic is insanely complex, so regressions are possible.
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2015-10-12 19:57:11 -05:00 |
zeromus
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f410ac04b8
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psx - fix controller config dialog which was making controllers seem effectively disconnected or malfunctiony
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2015-10-12 19:19:27 -05:00 |
adelikat
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32a2711303
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When clearing lua callbacks, handle the case that input callbacks might not be implemented, also handle memory callbacks in a more consistent way
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2015-10-12 19:02:03 -04:00 |
adelikat
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d8dbaf82bc
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Octoshock - re-add IInputPollable and add a not implemnted InputCallbacks
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2015-10-12 18:53:57 -04:00 |
zeromus
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bff94896f9
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fix "multiple screenshots within the same second" better. it used to conk out on the 4th. to test this I had to build a robot since reyvgm's supersonic finger was unavailable
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2015-10-12 16:35:45 -05:00 |
zeromus
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a53200d98e
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un-Revert "neshawk - change ppu poweron process (fixes time lord, breaks ? ? ?)""
This reverts commit a31492a57f .
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2015-10-11 21:30:44 -05:00 |
zeromus
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4b8c7d77ac
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merge PR #503 from adituv - Movies: Reflection-based dispatching; PJM/PXM imports
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2015-10-11 21:27:44 -05:00 |
zeromus
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a92cdf4730
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Merge remote-tracking branch 'remotes/adituv-bizhawk/MovieReflection'
Conflicts:
BizHawk.Emulation.Cores/Consoles/Sony/PSX/Octoshock.cs
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2015-10-11 21:18:53 -05:00 |
zeromus
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1e07625d1d
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d3d display method: do a better job of surviving device resets
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2015-10-11 21:03:16 -05:00 |
adelikat
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1ee56ea4ef
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Ram Search - fix save menu item adding to ram watch recent files instead of ram search
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2015-10-11 09:53:32 -04:00 |