d3d display method: use FPUPRESERVE
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@ -103,6 +103,8 @@ namespace BizHawk.Bizware.BizwareGL.Drivers.SlimDX
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{
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flags = CreateFlags.HardwareVertexProcessing;
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}
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flags |= CreateFlags.FpuPreserve;
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dev = new Device(d3d, 0, DeviceType.Hardware, pp.DeviceWindowHandle, flags, pp);
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}
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