d3d display method: use FPUPRESERVE

This commit is contained in:
zeromus 2015-10-15 18:06:20 -05:00
parent 0564245d3e
commit 5a30067daf
1 changed files with 2 additions and 0 deletions

View File

@ -103,6 +103,8 @@ namespace BizHawk.Bizware.BizwareGL.Drivers.SlimDX
{
flags = CreateFlags.HardwareVertexProcessing;
}
flags |= CreateFlags.FpuPreserve;
dev = new Device(d3d, 0, DeviceType.Hardware, pp.DeviceWindowHandle, flags, pp);
}