James Groom
46a4d8ffa9
Retargetting non-executable projects to .NET Standard ( #1801 )
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* Retarget BizHawk.Emulation.* to .NET Standard 2.0
* Retarget BizHawk.Bizware.BizwareGL to .NET Standard 2.0
In practice this mostly involves moving classes to BizHawk.Client.EmuHawk.
2020-02-18 10:31:49 -06:00
YoshiRulz
3ae58fd9d6
Use SolutionDir to make relative paths absolute
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No need for warning of relative paths in filename anymore
2020-01-24 04:59:27 +10:00
YoshiRulz
b1ef7bcbbb
Retarget .NET Framework from 4.6.1 to 4.8
2020-01-21 04:42:09 +10:00
YoshiRulz
e435fb807b
Migrate to "new csproj", remove unnecessary tags/info, and dedupe
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Didn't want to mess with resource generation so the execuable projects didn't
get migrated, just cleaned up
2020-01-19 01:43:39 +10:00
James Groom
fcc0bc19a4
Change build config to support the Core build system (for #1415 )
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squashed PR #1702
2019-12-03 16:58:33 +00:00
adelikat
6c7653e158
Merge branch 'master' into MoreUnixMonoCompatWork
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This doesn't compile because of Input.cs, didn't know what to do. Also search for Merge TODO for some commenting things that probably need to be deleted
# Conflicts:
# BizHawk.Client.EmuHawk/BizHawk.Client.EmuHawk.csproj
# BizHawk.Client.EmuHawk/CustomControls/InputRoll.Drawing.cs
# BizHawk.Client.EmuHawk/CustomControls/InputRoll/InputRoll.cs
# BizHawk.Client.EmuHawk/Program.cs
# BizHawk.Client.EmuHawk/tools/Lua/LuaConsole.cs
# BizHawk.Client.EmuHawk/tools/TAStudio/TAStudio.cs
# BizHawk.Client.EmuHawk/tools/ToolHelpers.cs
# BizHawk.Client.EmuHawk/tools/ToolManager.cs
# BizHawk.Client.EmuHawk/tools/TraceLogger.Designer.cs
# BizHawk.Client.EmuHawk/tools/TraceLogger.cs
# BizHawk.Client.EmuHawk/tools/Watch/RamSearch.Designer.cs
# BizHawk.Client.EmuHawk/tools/Watch/RamSearch.cs
# BizHawk.Common/BizInvoke/DynamicLibraryImportResolver.cs
2019-10-31 17:01:19 -05:00
J.D. Purcell
69edada441
Set LangVersion to 8.0. Requires Visual Studio 2019 with 16.3+ update installed.
2019-10-27 12:14:19 -04:00
frequem
71ba3024b7
Fixed linux build
2018-02-21 20:19:33 -05:00
Asnivor
6d87be1396
Experiemental MDS/MDF Support
2017-10-25 17:06:16 +01:00
zeromus
cad5f441dd
fix build paths to output
2017-06-26 17:57:50 -05:00
zeromus
0085729392
delete x64 build configuration, use anycpu instead. take care to set Prefer32Bit false in exe csproj, since visualstudio's gui preference doesn't work.
2017-06-26 17:47:51 -05:00
zeromus
0942d4f498
remove x86 project configurations
2017-06-12 01:24:35 -05:00
adelikat
5fec117b68
Roll back to .NET 4.6.1 (instead of 4.6.2) to avoid a dependency on Windows 10 Anniversary Update for Windows 10 users
2017-06-06 10:24:21 -05:00
nattthebear
76022f66f9
update to framework 4.6.2. Since Windows XP 64 was very rarely used, there's no loss in switching to this if we're going to 64 bit. Add `FrameworkZipWriter` based on the 4.5 framework's built in zip writer. It shaves a decent amount of time off savestate save time, but rolling our own off of DeflateStream would be even faster.
2017-05-27 18:15:15 -04:00
nattthebear
2a0e859a85
Add 64 bit build (doesn't work yet), move SlimDX.dll
2016-02-28 15:06:03 -05:00
zeromus
b5d3ff4397
refactor cue code to be less weirdly structured and partial-classy
2015-07-12 17:45:20 -05:00
zeromus
1026c817cc
more discsys reorg
2015-07-11 13:46:58 -05:00
zeromus
41d5875baf
big discsys reorg.. move all API parts into Disc*-named files in root and hide more private stuff
2015-07-11 13:46:58 -05:00
zeromus
691531421a
more discsys reorg
2015-07-11 13:46:57 -05:00
zeromus
33f23e137d
cleanup unused Blob_ZeroTypeStuff and general reorg
2015-07-11 13:46:57 -05:00
zeromus
67468e93ec
discsys reorg and move CDAudio to BizHawk.Emulation.Common for cleaner assembly reference dependencies
2015-07-11 13:46:56 -05:00
zeromus
cc31331bc0
refactor discstructure mightily
2015-07-11 13:46:55 -05:00
zeromus
6dcaa3ca04
apply major discsystem refactorings to emulator cores and client. lots of undone things, most notably generalized RawTOCEntries -> TOCRaw -> Structure synthesis outside of the individual format/api disc loaders. IOW there's no DiscStructure right now. Probably lots of bugs too.
2015-07-11 13:46:36 -05:00
zeromus
32a0921fb1
remove a defunct file
2015-07-11 13:46:24 -05:00
zeromus
7deb5e8575
begin rebuilding cue loading based on the new cue compiling system
2015-07-11 13:46:18 -05:00
zeromus
d698bb8059
work on bringing back cue loading
2015-07-11 13:46:17 -05:00
zeromus
4b8d3cfa79
cleanup CUE toc handling a bit
2015-07-11 13:46:16 -05:00
zeromus
80164c1fba
import WIP discsys work from svn
2015-06-23 13:57:11 -05:00
jdpurcell
0a345b0084
Issue 368: Set all platform targets to x86, rename build platforms to match, and remove unused build platforms.
2015-01-13 15:28:58 +00:00
zeromus
132b1dc281
psx - support SBI files
2015-01-05 23:01:23 +00:00
zeromus
2d56514fde
load m3u files. still no disc switching
2014-12-14 10:36:03 +00:00
zeromus
e0c09a553b
redo how subwcrev stuff is done, so that the subwcrev process doesnt have to run for every project. improves build times.
2014-12-09 19:20:22 +00:00
zeromus
29b217b587
big discsystem refactors and preliminary CCD handling. not to be considered stable, but ill start supporting it.
2014-12-04 05:40:10 +00:00
adelikat
4f47fce98d
Some moving things around
2013-11-14 22:02:34 +00:00
adelikat
03e9381adc
Clean up assembly info stuff in all projects
2013-11-08 15:56:58 +00:00
adelikat
3f88ece3db
Remove some files I meant to delete, and some useless code cleanups
2013-11-04 03:12:50 +00:00
adelikat
7b03fc0bc0
Move Buffer.cs and Util.cs from BizHawk.Emulation to BizHawk.Common, and add 1234832983 usings
2013-11-04 00:36:15 +00:00
adelikat
fe7da7c5b5
move disc stuff out of BizHawk.Emulation into a new project BizHawk.Emulation.DiscSystem, updated namesspaces in those files, set up other projects with the right references and usings
2013-11-03 23:45:44 +00:00