adelikat
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d12a16db45
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Atari 7800 peripherals!
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2014-06-29 00:07:17 +00:00 |
adelikat
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3bf5b75adc
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SNES - remove players 3 and 4 from controller definition since they aren't currently used, virtual pad - dynamically generate number of controllers based on controller definition
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2014-06-28 22:59:04 +00:00 |
adelikat
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b24f6406a9
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Virtualpad - fix positioning of pce controller buttons
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2014-06-28 22:50:57 +00:00 |
adelikat
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49bbafd305
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Virtualpads - start C64, keyboard only has 1 key, will need to do the rest
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2014-06-28 19:25:11 +00:00 |
adelikat
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4cda40b5b7
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Ooops, remove some testing variables
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2014-06-28 19:16:20 +00:00 |
adelikat
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90e95752e4
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Wonderswan - Mnemonics and Virtualpads, virtualpads are a bit clunky with Standard and Rotated showing at all times, perhaps at some point we should be smart about knowing the rotated state
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2014-06-28 19:07:18 +00:00 |
adelikat
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0f64fa9a8a
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Virtualpads - coleco
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2014-06-28 18:12:04 +00:00 |
adelikat
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58d96a6806
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virtualpads - snes controls
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2014-06-28 16:52:31 +00:00 |
adelikat
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bb55423d79
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virtualpads - Saturn controls
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2014-06-28 16:31:25 +00:00 |
adelikat
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db44bd2c1a
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GB virtual pad fix ups
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2014-06-28 16:16:48 +00:00 |
adelikat
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49ef408f06
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GBA virtual pad fix up
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2014-06-28 16:13:58 +00:00 |
goyuken
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92bf602a70
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genesis virtualpad fixup
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2014-06-28 15:59:26 +00:00 |
adelikat
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676d1ecd0f
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Virtualpad - add a PlayerCount property to ControllerDefinition with a rather crude but effective implementation for now, and use it when populating PCE virtualpads, so it will dynamically generate the correct values should PCE's number of controllers ever become configurable
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2014-06-28 15:56:20 +00:00 |
adelikat
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8ee00a2996
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Virtualpads - atari 7800
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2014-06-28 14:19:46 +00:00 |
adelikat
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de8bcf6b92
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Virtualpads - atari 2600
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2014-06-28 14:14:50 +00:00 |
adelikat
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9378dc5921
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N64 - oops
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2014-06-28 12:58:13 +00:00 |
adelikat
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88d4a2a5a8
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Genesis mouse - mnemonics, default buttons and virtual pad
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2014-06-28 12:45:12 +00:00 |
adelikat
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1361e2ff23
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Genesis - default controls for lightgun, mnemonics lightgun buttons, support lightgun and console buttons on the virtual pad
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2014-06-28 12:31:28 +00:00 |
goyuken
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a1b03a4a20
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genesis: virtual pad support multitap
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2014-06-27 17:59:45 +00:00 |
adelikat
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75d4ff5117
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Virtualpads - refactor schema objects to return a PadSchema collection instead of Virtualpad collection, and create the pads in the calling code
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2014-06-27 17:02:46 +00:00 |
adelikat
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92e0865b3f
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oops
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2014-06-27 16:31:42 +00:00 |
adelikat
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e469cb73f2
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Virtualpads - fds console buttons (including dynamically adding number of disk insert buttons)
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2014-06-27 16:30:54 +00:00 |
adelikat
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8c287ecc79
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Virtualpads - nes console buttons
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2014-06-27 14:09:28 +00:00 |
adelikat
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c0da15b002
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Virtual pads for SMS and GG
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2014-06-27 02:45:27 +00:00 |
adelikat
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20ab331404
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Virtual Pad - fix logic for genesis, supports 3 button, 6 button or none options
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2014-06-27 01:37:09 +00:00 |
adelikat
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a33f926675
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Do genesis controller logic for none, one player, and "normal", don't know what the other options mean
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2014-06-26 21:09:14 +00:00 |
adelikat
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0fa75a5d77
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Virtualpads - fix 3 vs 6 button controller logic in genesis
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2014-06-26 20:59:00 +00:00 |
adelikat
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4d9f46c6a1
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Implement read-only for VirtualPadButton
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2014-06-25 20:40:20 +00:00 |
adelikat
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5f71bf11c8
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N64 - dynamically generate buttons in controller definition based on connected controllers, Virtualpads - show pads based on connected controllers
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2014-06-25 02:18:11 +00:00 |
adelikat
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d6e56bf9fb
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Virtualpad - Start support for family basic keyboard
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2014-06-25 00:56:20 +00:00 |
adelikat
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fbb14175f9
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Support Oeka Kids Tablet in virtualpads and bk2 mnemonics, oh yeah
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2014-06-25 00:44:22 +00:00 |
adelikat
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9045f8402c
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Virtual Pads - hook up Nes Power Pad and also hook it up to bk2 mnemonics
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2014-06-25 00:11:59 +00:00 |
adelikat
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a1926e1a58
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Make virtualpads prettier including a Display name that can (should) be set in the schema, and an optional Max Size (defaults to default size if left out), added lots of nes stuff, and basic 2 player famicom (including microphone on player 2)
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2014-06-24 23:32:30 +00:00 |
adelikat
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3208440225
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Virtual Pads - basic analog button control and wire up to NES arkanoid paddle
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2014-06-24 12:58:08 +00:00 |
adelikat
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bb93dd0d42
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Virtualpads - make a custom attribute for schema objects instead of using the Description attribute
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2014-06-23 23:46:44 +00:00 |
xmikecampx7
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4c5570eea3
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2014-06-23 23:25:08 +00:00 |
xmikecampx7
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886681bb9d
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Schema GamePads Added
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2014-06-23 14:13:07 +00:00 |
adelikat
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897e7b9bd1
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Virtualpad - fix up PceSchema
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2014-06-23 13:44:06 +00:00 |
xmikecampx7
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20200adf3a
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Adding Buttons to Schemas
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2014-06-23 01:43:33 +00:00 |
adelikat
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bf33ba0575
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Virtual Pads - support quicknes (2 controllers only at all times) and Neshawk for 2 controllers that are none, standard, or zapper (no multitap, no famicom stuff)
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2014-06-23 00:05:22 +00:00 |
adelikat
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4b23150d14
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Some fixing up of how pads are added, don't set 0,0 on the TartScreen widget when clearing
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2014-06-22 23:32:37 +00:00 |
adelikat
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b364b5c48f
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implement TargetScreen virtual pad and wire up to Nes zapper
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2014-06-22 21:50:27 +00:00 |
adelikat
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a248e2d99b
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Virtual Pads - analog stick should be done now (including max X,Y constraints)
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2014-06-22 17:41:13 +00:00 |
adelikat
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2009e07e35
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Virtualpads - Some Progress
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2014-06-22 15:43:45 +00:00 |
adelikat
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e9968657ac
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Virtualpads - some reorg
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2014-06-22 14:37:40 +00:00 |
adelikat
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27532b7b2b
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Start schema objects
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2014-06-22 14:29:46 +00:00 |