Commit Graph

264 Commits

Author SHA1 Message Date
goyuken fb133da0c5 fix some internal settings infrastructure 2014-07-14 16:10:45 +00:00
adelikat fd80c62cdb More Util methods -> extension methods 2014-07-03 19:20:34 +00:00
adelikat 1c0eca190e Remove some unused extensions, Remove Extensions.cs and move methods into better named files with their own namespaces 2014-07-03 18:54:53 +00:00
adelikat 6cba3568ef More extension reorg 2014-07-03 17:23:03 +00:00
adelikat f546a8080c Move some extension methods from the generic extensions file to NumberExtensions and fix up namespaces 2014-07-03 15:35:50 +00:00
goyuken d83c56a9d8 NES: internal cleanup and commenting 2014-07-02 15:21:42 +00:00
adelikat 0d581613e2 NEShawk - nice button orders for controllers 2014-06-29 21:01:57 +00:00
adelikat 3e3e34c745 SNES - nitpicky change in button orders 2014-06-29 12:55:01 +00:00
adelikat 3bf5b75adc SNES - remove players 3 and 4 from controller definition since they aren't currently used, virtual pad - dynamically generate number of controllers based on controller definition 2014-06-28 22:59:04 +00:00
adelikat 402db49ed8 PCE - add ability to set connected controllers (up to 5) as sync settings, with a Controller settings dialog 2014-06-28 22:48:07 +00:00
adelikat a45f7d7154 N64 - oops #2 2014-06-28 13:00:53 +00:00
adelikat 9378dc5921 N64 - oops 2014-06-28 12:58:13 +00:00
adelikat e5f340c365 Oops, fix something I broke last night with N64 controllers 2014-06-25 13:52:38 +00:00
adelikat 5f71bf11c8 N64 - dynamically generate buttons in controller definition based on connected controllers, Virtualpads - show pads based on connected controllers 2014-06-25 02:18:11 +00:00
adelikat 7c7182b75d N64 - default to one connected controller with no pak 2014-06-25 01:51:16 +00:00
goyuken 0c57d7954f gameboi: fix crash 2014-06-23 03:44:46 +00:00
goyuken 6f84abb81e slap some comments on the NES controller stuff 2014-06-22 00:44:36 +00:00
zeromus 237045fde2 add watchdog timer to bsnes process to make sure they dont accumulate when the frontend terminates oddly 2014-06-17 22:03:08 +00:00
goyuken 9a6decef06 GB: cleanup and stuff 2014-06-16 15:59:39 +00:00
goyuken aee94afe05 snes boardname stuff 2014-06-12 20:46:42 +00:00
null_ptr 710e461165 Fixed flickering on games that do not render during every vi frame 2014-06-10 22:21:40 +00:00
goyuken e3cb22889a add some extra error checking to the text savestate system used by gameboy and wonderswan. does not change the actual savestate format at all 2014-06-04 18:53:57 +00:00
adelikat aa2ae170f3 N64 - make video size a setting, not a sync setting 2014-06-01 12:06:22 +00:00
adelikat 3917e7c528 Automate the about box 2014-06-01 01:57:22 +00:00
goyuken 512dc84334 would have sucked to not find that bug 2014-05-31 20:34:13 +00:00
adelikat 1c0f8674c3 SetCpuRegister() - don't cast PC reg to byte! Implement on SMS, Coleco, and TI-83 2014-05-31 18:25:36 +00:00
adelikat 51660dd023 Add SetCpuRegister() to IEmulator. Implemented it in Atari 2600, 7800, C64, Neshawk, and technically dual gameboy (passes it to L and R where it will fail). The rest throw NotImplementedExceptions. Lua - add emu.setregister(), catches NotImplementedExceptions and informs the user. 2014-05-31 17:03:21 +00:00
goyuken 58efa286df move stuff 2014-05-31 16:12:59 +00:00
goyuken 8f87c2e854 gameboy: tweak text savestates a bit in preparation to reuse some code for the wonderswan savestates 2014-05-31 04:01:07 +00:00
goyuken ab74f31d41 quicknes: support getcpuflagsandregisters 2014-05-26 19:49:45 +00:00
goyuken 299c27ae6e NESHawk: fix desync bug when using reset or power and frame precise save/loadstate 2014-05-26 01:29:00 +00:00
zeromus 80707ebc53 fix supergameboy 2014-05-24 05:37:30 +00:00
goyuken 59440c1d4d NES stuff 2014-05-23 15:10:14 +00:00
zeromus f49c4492f1 fix #177 "SNES Loadstate failure with DSP firmware." by repeatedly loading the rom when resetting the core so that chip roms get a chance to reload after the entire core (hopefully) is memzeroed 2014-05-23 00:13:04 +00:00
goyuken 6f9211167c neshawk: pirate fix 2014-05-21 22:29:14 +00:00
adelikat 6e4af65b99 N64 - only show mempack domains if the respective controller is enabled and configured with a mempak 2014-05-20 15:19:13 +00:00
adelikat e96b81d7ab Rip out some "movies 1.0" hacks 2014-05-18 16:28:56 +00:00
adelikat 0e02a78073 update a comment now that accuracy profile is an option 2014-05-18 13:44:58 +00:00
adelikat 5e15ba5fa0 credit blargg for quicknes 2014-05-18 01:12:38 +00:00
adelikat 965c2dfc0f Quicknes - Fall back to neshawk when attempting to load FDS and other things that we think NES should play 2014-05-18 01:06:11 +00:00
adelikat 0588c3d7ea Check in patch from zeromus that provides back end support for custom Axis constraints for analog input 2014-05-17 19:35:47 +00:00
zeromus 19f3b1b1da here it is, fixed another way, for the record: float ranges can now support inverted senses. 2014-05-17 00:06:20 +00:00
goyuken 0ec92e626e nes: make full_nes_palette.nes test work. colors still look a bit funky though 2014-05-15 23:25:49 +00:00
goyuken 3405369d58 neshawk: fastererer 2014-05-14 15:46:16 +00:00
adelikat e51e8dead5 SNES - Make performance core the default 2014-05-14 12:47:36 +00:00
adelikat 578cc2c850 Front end for z64 rsp hle video plugin support 2014-05-14 02:29:59 +00:00
adelikat fa7b2ec441 N64 - add the rsp-z64-hlevideo plugin and add backend support for toggling between this and rsp-hle. Still todo: front end to set this 2014-05-14 01:50:36 +00:00
goyuken 3fa2b4629c NES: switch to quicknes palette as defaut 2014-05-13 23:26:39 +00:00
adelikat 92f32c568c N64 - ok, one more round of cleanup! 2014-05-13 00:31:32 +00:00
adelikat b8ed3230e9 N64 - some code cleanup 2014-05-13 00:06:33 +00:00