zeromus
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87fa456490
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[NES] add iNES detects, fix mmc1 bug, update compatibility list
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2011-06-07 22:29:44 +00:00 |
zeromus
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5cadfd228a
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[NES] add iNES autodetect case for 3dworldrunner 2
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2011-06-07 20:52:30 +00:00 |
zeromus
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bc1d255ac3
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[NES] ppu timing tweak
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2011-06-07 20:41:49 +00:00 |
zeromus
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d05b81238e
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[NES] general ppu timing, mmc3, and nt view fixups.
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2011-06-07 07:14:34 +00:00 |
zeromus
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d0ea2f7106
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[NES] one last cpu bug
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2011-06-07 01:31:06 +00:00 |
zeromus
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00debfe6dd
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[NES] battletoads beyotch
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2011-06-07 01:05:57 +00:00 |
zeromus
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51dbef0fd2
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[NES] fix nt viewer
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2011-06-06 18:19:24 +00:00 |
zeromus
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e6afb2359b
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[nes] timing and accuracy work.
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2011-06-06 10:27:42 +00:00 |
beirich
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9283a9f37d
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IEmulator now implements IDisposable; client now disposes cores
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2011-06-02 02:59:18 +00:00 |
zeromus
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fba7989f0a
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[NES] big mmc3 reorg and many new games
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2011-05-28 09:52:32 +00:00 |
zeromus
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dcea6adba0
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[NES] some refinements to TxROM
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2011-05-22 18:15:47 +00:00 |
andres.delikat
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1707211d40
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NES - Document some emulation issues
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2011-05-21 21:54:04 +00:00 |
andres.delikat
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d6da7767a3
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NES TxROM - Implement TBROM, TEROM, TFROM, TL2-ROM, TQROM, TR1-ROM, NES-TSROM, NES-TVROM. Needs testing
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2011-05-21 21:00:02 +00:00 |
zeromus
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70b83e40ee
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[NES] add iNES detect for doubledragon 2
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2011-05-21 19:10:19 +00:00 |
andres.delikat
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d705612015
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Implement TL1ROM (Double Dragon 2)
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2011-05-21 19:07:03 +00:00 |
zeromus
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95b5a5d749
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[NES] the other 50% of mmc3. now things will mostly work
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2011-05-20 18:55:01 +00:00 |
zeromus
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c5cc2b8b5e
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[NES] 50% of mmc3, enough to boot some games
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2011-05-20 09:30:20 +00:00 |
andres.delikat
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40379f898d
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Fixed NES mnemonic to match fm2. Fm2 files will now successfully playback. SMB TASes sync on bizhawk
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2011-05-08 20:55:37 +00:00 |
beirich
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33c300ff7b
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good news: movies work! bad news: 1) movies don't work for TI83 yet 2) I broke some NES things, to be fixed in a later commit
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2011-05-08 00:06:43 +00:00 |
andres.delikat
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becbbc88ea
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Input display now shows the previous frame input as well. The display currently doesn't look good, but I will improve on that soon. Save last input into NES savestates
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2011-05-01 21:19:18 +00:00 |
andres.delikat
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f440f843dd
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Add IsLagFrame bool to IEmulator and implement in all platforms. Make an alert font in Render panel and make input display use it when a frame is a lag frame
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2011-05-01 16:04:53 +00:00 |
andres.delikat
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8a924c5bd0
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TI83/NES - add lag counter to savestates
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2011-05-01 13:54:11 +00:00 |
andres.delikat
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6732cd50ff
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Make LagCount get/set in IEmulator and refactored emulators. Implemented the Lag counter in the NES core.
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2011-05-01 12:59:26 +00:00 |
andres.delikat
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2fa3561c45
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Add LagCounter int to IEmulator, returns 0 on every emulator at the moment. Hook up RenderPanel's LagCounter display
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2011-05-01 00:20:39 +00:00 |
zeromus
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d6bf47c4d4
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[NES] fix wai xing ding dong
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2011-04-19 01:58:12 +00:00 |
andres.delikat
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dfbee39c1c
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NES - Start AVE-NINA class
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2011-04-18 23:55:47 +00:00 |
zeromus
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dae79600e7
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[NES] add remind to 242 to fix
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2011-04-18 23:27:45 +00:00 |
zeromus
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5e83510d1a
|
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2011-04-18 23:01:29 +00:00 |
zeromus
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54f6492fcc
|
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2011-04-18 22:35:40 +00:00 |
andres.delikat
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a066d6e03d
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Mapper 242 stuff
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2011-04-18 22:33:06 +00:00 |
andres.delikat
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7c215f5b1c
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Start mapper 107
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2011-04-18 15:05:42 +00:00 |
andres.delikat
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ded0d906d7
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Checking in some mapper 242 stuff
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2011-04-18 11:02:07 +00:00 |
andres.delikat
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9e6b232f02
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Start mapper 242
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2011-04-18 02:26:42 +00:00 |
zeromus
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360ce7edb1
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[NES] update jaleco board comments
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2011-04-18 02:21:59 +00:00 |
zeromus
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8a577a0184
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[NES] sort out Mississippi Satsujin Jiken, fix up some board autoconfiguration logic which was a bit broken, support pad_h and pad_v from gamedb
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2011-04-18 01:57:22 +00:00 |
zeromus
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486a5b0337
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assorted useless stuff
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2011-04-18 01:35:18 +00:00 |
andres.delikat
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c7262b30c9
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Attempt at fixing Jaleco-JF_11_14
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2011-04-18 01:06:50 +00:00 |
zeromus
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db28312787
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[NES] fully consolidated text/binary serialization, and don't save screen buffer to binary savestates
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2011-04-17 22:51:53 +00:00 |
andres.delikat
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40cd085509
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Initial checkin of Jaleco-JF_11_14 (mapper 140)
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2011-04-17 21:39:35 +00:00 |
andres.delikat
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db42bbfe6b
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Sunsoft1 - savestate support
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2011-04-17 20:56:35 +00:00 |
andres.delikat
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043f8c7a70
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NES - code clean up on sunsoft1
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2011-04-17 20:40:25 +00:00 |
andres.delikat
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d952e21463
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Implement Sunsoft1 (mapper 184)
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2011-04-17 20:20:49 +00:00 |
andres.delikat
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5d2fbba8e7
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add Toolbox hotkey to hotkey remapping dialog
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2011-04-10 16:10:10 +00:00 |
zeromus
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c6a0956f13
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and dont try writing to that file even if it wasnt opened
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2011-04-06 05:31:33 +00:00 |
zeromus
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dec812ccbc
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dont open d:\out.raw
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2011-04-06 05:30:56 +00:00 |
andres.delikat
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bfae7804f2
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NES - implement freeze system on PPU bus
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2011-03-28 16:43:15 +00:00 |
andres.delikat
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8601a863d8
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NES - save frame counter into savestates (binary & text)
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2011-03-28 16:16:23 +00:00 |
zeromus
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b89f576fae
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change some NES savestates to use cleaner code. rename some PRAM and CRAM to WRAM and VRAM. fix multiple save/load hotkey triggerings. dynamically drive file menu shortcut key labels instead of having hardcoded shortcut keys. this needs to be done to the other menus as well, where hardcoded shortcut keys exist.
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2011-03-21 06:03:58 +00:00 |
andres.delikat
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a4fa09b8c1
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NES - Start mapper 184, Altantis no Nazo mostly works
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2011-03-21 04:23:55 +00:00 |
zeromus
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2fe2aae243
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[NES] rewind for the masses
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2011-03-21 02:22:10 +00:00 |