zeromus
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fe3414c380
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[NES] NTARAM doesnt belong to the ppu. simplifies things a bit this way too.
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2011-03-02 03:34:37 +00:00 |
zeromus
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858824c548
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[NES] setup 'scaffolding' for PPU view. actually only 1% as complicated as i thought it would be.
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2011-03-02 03:08:33 +00:00 |
zeromus
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a296742d5f
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[NES] clean up AxROM
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2011-03-02 03:05:28 +00:00 |
zeromus
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e9622b1f60
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[NES] clean up UxROM gamedb parameters
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2011-03-02 02:54:06 +00:00 |
zeromus
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7919bb8647
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[NES] remove some redundant and misleading information (CHR sizes =0 and mirror types =X) from gamedb
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2011-03-02 02:41:03 +00:00 |
andres.delikat
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d406e15746
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Add more games to game database, add some more games that don't work
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2011-03-01 20:32:18 +00:00 |
andres.delikat
|
087e471335
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Check in some NES docs
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2011-03-01 19:54:19 +00:00 |
andres.delikat
|
229d56551f
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Move some game compatibility todos around
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2011-03-01 18:44:17 +00:00 |
andres.delikat
|
5a8485e21c
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Add Zelda II & Castlevania II to the game database, both fail to play (black screen)
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2011-03-01 15:15:04 +00:00 |
andres.delikat
|
7182d905a4
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Get frame counter incrementing in the NES core. TODO: store it in savestates
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2011-03-01 14:38:52 +00:00 |
zeromus
|
0d5cff7408
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[NES] mapper cleanup and savestates
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2011-03-01 09:32:12 +00:00 |
zeromus
|
d225c23cc1
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[NES] SxROM: remove some guesses
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2011-03-01 07:31:59 +00:00 |
zeromus
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c21d92f694
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[NES] add SxROM (mmc1), including save ram support. also add some undocumented NOP variants to 6502 core because I thought I needed them
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2011-03-01 07:25:14 +00:00 |
zeromus
|
209fd44442
|
[NES] add GxROM
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2011-02-28 10:48:18 +00:00 |
zeromus
|
96f5a95f73
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[NES] add IC_74x377 and CPROM
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2011-02-28 10:16:07 +00:00 |
zeromus
|
c65ce323d0
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[NES] add AxROM
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2011-02-28 09:39:24 +00:00 |
zeromus
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c713b9a8f0
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[NES] add CxROM and fix a severe timing issue which repairs many obvious glitches
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2011-02-28 09:13:27 +00:00 |
zeromus
|
af861b6475
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[NES] add UOROM
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2011-02-28 08:19:06 +00:00 |
zeromus
|
ee336bec15
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[NES] add 6502 BRK instruction and some mapper=2 games (incl. castlevania and megaman)
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2011-02-28 07:53:19 +00:00 |
zeromus
|
1b0025a7cc
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add support for comments in game database, and: [NES] fix ppu bug and add to database
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2011-02-28 06:43:19 +00:00 |
zeromus
|
4b177ca8d1
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[NES] ppu fixes and improved rom classification infrastructure
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2011-02-28 06:16:20 +00:00 |
andres.delikat
|
59744ed2dd
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Implement SetControllersAsMnemonic() in NES core
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2011-02-27 22:44:06 +00:00 |
andres.delikat
|
423e9c8783
|
Add SetControllersAsMnemonic() to IEmulator and implement it in the SMS core. Very crude playback now works.
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2011-02-27 22:33:25 +00:00 |
zeromus
|
454505e5f1
|
[NES] add p1 controls. theyre hardcoded right now and need to go through the normal controls config system. but i think nes will be a more amazing exercise of the input configuration system than the other consoles...?
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2011-02-27 11:40:08 +00:00 |
zeromus
|
7367e8b542
|
minimal deemph palette emulation
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2011-02-27 10:55:38 +00:00 |
zeromus
|
c5febf8e20
|
neshawk!! emulate attractmode without bugs = initial checkin
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2011-02-27 09:45:50 +00:00 |
andres.delikat
|
04b6b2baa0
|
Fix typo!
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2011-02-26 22:08:55 +00:00 |
andres.delikat
|
0ed57b443b
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Add GetControllerAsMneumonic() to IEmulator that returns a formatted string of controller inputs. Implemented this function in SMS input.cs and hooked up Movie recording.
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2011-02-26 21:36:46 +00:00 |
zeromus
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bc74d6c575
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complete speed/skip/non60-throttle functionality and controllable vsync. maybe a bit rough, but i'll continue to support it.
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2011-02-21 09:48:53 +00:00 |
zeromus
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14977cfc36
|
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2011-02-20 02:49:37 +00:00 |