Commit Graph

104 Commits

Author SHA1 Message Date
andres.delikat 5f3cfb46da NES Game Genie Encoder/Decoder - fix button order to match game genie (oops), fix tab stops, fix add cheat button from crashing 2011-06-11 15:55:06 +00:00
andres.delikat d70121bc04 NES Graphics config - hook up sprite, background toggling, and background color selection. Fix up bugs. Also add the files to SVN, since I always forget that the first time! 2011-06-11 14:40:00 +00:00
zeromus 4bf905c055 [NES] ntview: add ability to view individual nametables zoomed in 2011-06-10 08:10:16 +00:00
zeromus 51367f58c7 [NES] specify scanlines in PPU/NT viewers 2011-06-10 07:43:48 +00:00
zeromus d05b81238e [NES] general ppu timing, mmc3, and nt view fixups. 2011-06-07 07:14:34 +00:00
zeromus 51dbef0fd2 [NES] fix nt viewer 2011-06-06 18:19:24 +00:00
andres.delikat c76f9ed729 Bind ROM in HawkFile, add .rom to open file dialog (and a TI-83 row), fix a bunch of tool dialogs to end the Restart() method if dialog is not open. TI-83 will now open properly again. 2011-04-21 00:28:04 +00:00
andres.delikat 14054c6f1d A bunch of tool dialogs didn't have the save window position flag hooked up 2011-04-06 23:25:53 +00:00
andres.delikat 7eafa54cf7 Name Table Viewer - some small progress 2011-03-30 02:39:19 +00:00
andres.delikat 7d00551f12 Name Table viewer - oops 2011-03-30 00:22:51 +00:00
andres.delikat c4b2ecfd84 NES Nametable Viewer - some other misc set ups 2011-03-30 00:15:39 +00:00
andres.delikat 9e27960802 Start a NES Name Table Viewer winform, remove Name Table viewer from PPU Viewer winform 2011-03-30 00:09:07 +00:00
andres.delikat d36fb7e9cb Start a NES Debugger, just dressing suff, basic dialog, virtuallistview, window position settings, and other little things 2011-03-28 15:47:33 +00:00
zeromus 1c52444e04 [NES] here, have a cup of speedup 2011-03-21 01:49:20 +00:00
andres.delikat f821ff8f50 NES - Game Genie Encoder/Decoder - implement auto-load & window position saving 2011-03-19 01:10:03 +00:00
andres.delikat 3061c8ead8 NES Game Genie - implement Add Cheat button 2011-03-18 19:36:24 +00:00
andres.delikat 2eb6dd3199 NES - Game Genie - lots of fix ups & tweaks, including GG encoding 2011-03-16 19:23:43 +00:00
andres.delikat 9178ccb4b4 Add NES Game Genie Encoder/Decoder (currently only a decoder) 2011-03-15 02:15:03 +00:00
andres.delikat 6d531065cf NES PPU - get a sprite viewer started, misc cleanup 2011-03-14 02:42:15 +00:00
andres.delikat 554a4ff813 NES PPU - drop down menu for pattern view palette selection 2011-03-14 02:23:10 +00:00
andres.delikat 0716a94f08 NES PPU - fix mouse over for pattern viewer - show correct addresses and show tile # 2011-03-14 02:07:09 +00:00
andres.delikat 2c5615073e NES PPU - useless commit 2011-03-13 19:43:27 +00:00
andres.delikat 1d73742000 Big Nametable 2011-03-13 19:23:34 +00:00
andres.delikat b186e0ed5d NES PPU - Start Nametable viewer 2011-03-13 19:11:43 +00:00
andres.delikat ec66663dbc NES PPU - some mouse over progress 2011-03-13 03:58:36 +00:00
andres.delikat 21d7f5c79f NES PPU - fix Pattern view palette selection via click 2011-03-13 03:32:30 +00:00
andres.delikat e5cb8ec071 NES PPU - a round of code clean up 2011-03-13 03:18:04 +00:00
andres.delikat 9885977e4f NES PPU - Palette Viewer - fix sprite palette display 2011-03-13 03:11:21 +00:00
zeromus ae61bf3926 [NES] setup a little palette performance optimization for debug tools 2011-03-13 02:48:45 +00:00
andres.delikat 8413ed00db NES PPU - fix pattern colors 2011-03-13 02:28:11 +00:00
andres.delikat 7f3aaf2167 NES PPU - slight tweaks 2011-03-13 02:20:06 +00:00
andres.delikat 734886cc09 NES PPU - show palette selections 2011-03-13 01:49:10 +00:00
andres.delikat e44b18dd79 NES PPU - clicking the pattern view toggles through the 8 palette choices 2011-03-13 01:43:49 +00:00
zeromus 44619d747c [NES] make pattern view run at a reasonable speed 2011-03-13 01:09:35 +00:00
andres.delikat e015be999a attempt to add palette 0 to pattern viewer color 2011-03-13 01:07:00 +00:00
andres.delikat ae7787498b NES PPU - 2nd page of patterns 2011-03-13 00:42:02 +00:00
andres.delikat 1de366349e NES PPU - fix pattern viewer ordering of tiles 2011-03-12 14:02:25 +00:00
andres.delikat c79de1ffeb NES PPU - Progress on pattern viewer 2011-03-12 04:33:21 +00:00
andres.delikat 0360a52e6e Pattern Viewer - progress, displays incorrect colors for pixels, needs to be cross referenced with the attribute table 2011-03-10 16:35:11 +00:00
andres.delikat e8b8ab533d NES PPU - some ground work for Pattern Viewer 2011-03-10 14:51:21 +00:00
andres.delikat 28a093adac NES PPU - Settings dropdown menu in toolstrip - implement autoload & save window position toggling 2011-03-10 03:40:32 +00:00
andres.delikat 8078018905 NES PPU Viewer - start pattern viewer 2011-03-09 03:47:48 +00:00
andres.delikat ea21d73ed8 NES PPU - Palette Viewer - show details on mouse over. Note: value is currently messed up, due to an implementation flaw in the Palette object 2011-03-09 03:22:38 +00:00
andres.delikat def79375dd NES PPU - palette viewer works 2011-03-08 21:17:31 +00:00
zeromus 5f130aabd9 [NES] make ppu palette public 2011-03-08 20:55:19 +00:00
andres.delikat 10b18cf862 NES PPU - hook up ppu bus values to the palette tool. 2011-03-08 19:41:49 +00:00
andres.delikat 67f6eee6b6 NES PPU - set up to read nes core, close dialog when a nes rom closes, more checks for proper core type 2011-03-08 19:26:17 +00:00
andres.delikat 791f2bcc2f NESPPU - hook up windows position saving & autoload, and hook up UpdateValues to frame loop 2011-03-08 19:05:23 +00:00
andres.delikat b16b23d335 Oops, add paletteViewer objects, also fix to use solid rectangles 2011-03-08 18:50:36 +00:00
andres.delikat 05172a5ee6 NES PPU - more palette viewing progress 2011-03-08 18:33:40 +00:00
andres.delikat bd4340fa37 NES PPU - palette viewer object - progress 2011-03-08 17:41:38 +00:00
andres.delikat fa45726e3c Start a PaletteViewer control for the NES PPU Viewer dialog 2011-03-08 16:43:08 +00:00
andres.delikat 83a8712d5d Implement main memory domain for NES 2011-03-05 03:03:47 +00:00
andres.delikat 0b9e90781b forgot to check in the NES PPU files 2011-03-03 16:38:34 +00:00