adelikat
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e43b53aba8
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NES Graphics Config Dialog - limit last line to 239 instead of 240 (prevents crash)
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2012-04-21 15:13:42 +00:00 |
zeromus
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35fbe354c1
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add threaded display manager to allow heavy OSD/compositing/filtering to happen on another thread. add a lua layer accessible via GDI+ which can be automatically composited and the simplest possible demo of it. add some filtering infrastructure and a hq2x filter set ported to c# but need to work on a minimal selector gui before its usable. separate OSD from RenderPanel so that gdi+ presentation mode now gets full OSD support. the OSD is now a little uglier because its drawn entirely differently and could use some finetuning
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2012-04-16 08:18:41 +00:00 |
zeromus
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f694959da9
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cleanup some transient junk in mainform, fix nametable viewer screenshots garbage pixels off by one bug, add shortcut buttons for common display area sizes (this last part was tricky since the nes graphics control dialog has a feature which prevents its size from changing in visual studio)
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2012-03-25 08:52:52 +00:00 |
taotao54321
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05321d19bc
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NES Graphics Settings bugfix
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2012-03-11 07:02:10 +00:00 |
taotao54321
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3687b8d803
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NES Debugger: fixed disassembler to print addresses correctly
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2012-03-10 19:42:20 +00:00 |
taotao54321
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bd5f1b3135
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NES Debugger: implemented poor disassembler
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2012-03-10 17:54:58 +00:00 |
adelikat
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c5c1457f32
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NES PPU Viewer - clipboard options for palette, pattern, and sprite
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2012-03-09 19:22:31 +00:00 |
adelikat
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c7ec2aed6c
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NES Nametableviewer - Screenshot to clipboard option
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2012-03-09 19:07:16 +00:00 |
andres.delikat
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ab9de22644
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small icon fixes
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2012-01-21 17:14:05 +00:00 |
andres.delikat
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cb4c2a56d1
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NES Game Genie Encoder/Decoder - fix so that the A key works in the code text box, have buttons insert rather than append
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2011-09-20 23:27:55 +00:00 |
andres.delikat
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b2328f2e07
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NES PPU - add screen shot menu & context menus for palette, pattern, and sprite viewers. Tweak NES Nametable viewer screenshot code
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2011-09-15 00:49:25 +00:00 |
andres.delikat
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62a2b7fad3
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Nes Nametable viewer - context menu with screenshot & refresh menu items
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2011-09-15 00:29:26 +00:00 |
andres.delikat
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36055f2644
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NES Nametable viewer - Screenshot menu item (to png or bmp format)
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2011-09-15 00:24:16 +00:00 |
andres.delikat
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1eac1dbb05
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NES PPU - switch the fake toolstrip menu with a real menu strip
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2011-09-11 01:21:10 +00:00 |
andres.delikat
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21d396f9bc
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Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup
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2011-09-11 01:01:40 +00:00 |
andres.delikat
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71833f419a
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NES PPU - only update palettes & patterns if ppu values change, about a 8fps speedup on my machine
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2011-09-04 16:56:56 +00:00 |
andres.delikat
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6b3d217691
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NES PPU - more code cleanup/small speedups
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2011-09-04 16:29:48 +00:00 |
andres.delikat
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2e1f064424
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NES PPU Viewer - read ppu values once at the beginning of Generate() into an array and use that for all the drawing. About a 4-5fps speed up
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2011-09-04 16:13:44 +00:00 |
andres.delikat
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233afd6ab0
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Palette Viewer - more code cleanup, runs about 1 fps faster
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2011-09-04 15:37:55 +00:00 |
andres.delikat
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daa406f356
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PaletteViewer - code clean up
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2011-09-04 15:20:52 +00:00 |
andres.delikat
|
ed7cc01d9f
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Nes Nametableviewer - another small ~1 fps speedup
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2011-09-04 03:40:01 +00:00 |
andres.delikat
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353e1dbcd8
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NES Nametable Viewer - more pre-reading of ppu bus data, about another 5 fps bump
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2011-09-04 03:23:00 +00:00 |
andres.delikat
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04b5cafe3a
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NES NameTableViewer - pre read the ppubus before looping. About a 7 fps increase in speed on my machine at the highest refresh rate.
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2011-09-04 03:14:42 +00:00 |
andres.delikat
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35d0ad1b31
|
NES - implement Clip Left & Right sides option
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2011-09-04 01:58:16 +00:00 |
andres.delikat
|
721a514d26
|
NES Graphics Config - Ability to set the first and last scanlines. NES Core - refactor MyVideoProvider to accomodate new settings. Set to Top 8, Bottom 231 by default.
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2011-09-04 01:12:12 +00:00 |
andres.delikat
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17f02b3e3f
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NES NT Viewer - Refresh Rate bar
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2011-08-29 01:26:36 +00:00 |
andres.delikat
|
1bb58fc026
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NES NT Viewer - show some more info on mouse over
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2011-08-29 01:09:16 +00:00 |
andres.delikat
|
c7d5c983bb
|
NES PPU - Sprite Viewer - Make Zoom Box account for 8x16 sprites
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2011-08-29 00:28:17 +00:00 |
andres.delikat
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83cc883177
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NES PPU - Sprite Viewer Details - show attribute flags
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2011-08-29 00:19:55 +00:00 |
andres.delikat
|
033c008a06
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NESPPU - fix address display of pattern view details
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2011-08-29 00:05:32 +00:00 |
andres.delikat
|
d1d1c4fd0e
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NES PPU - more mouse over info fixed/implemented
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2011-08-28 23:51:45 +00:00 |
zeromus
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f894ed7e48
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nes-sprite viewer bug fixes and 8x16
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2011-08-28 21:10:21 +00:00 |
andres.delikat
|
3aae846e0a
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NESPPU - Sprite Viewer implemented with 2 bugs (uses wrong palette? and bottom two rows are off)
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2011-08-28 20:43:25 +00:00 |
andres.delikat
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4048863a30
|
NESPPU - at a refresh rate slider. I was hoping to not resort to such a hack but it REALLY helps, and most case uses don't need full refresh accuracy, and on those occasions, it is a simple use of the slider.
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2011-08-28 18:49:03 +00:00 |
andres.delikat
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f2e6babd71
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NESPPU - implement right-click to remember selection
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2011-08-28 17:59:53 +00:00 |
andres.delikat
|
2f5571e4da
|
NESPPU - implement Zoom Box
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2011-08-28 17:38:33 +00:00 |
andres.delikat
|
68e1e0b71d
|
NESPPU - progress on sprite viewer & details & other dialog todos
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2011-08-28 16:36:50 +00:00 |
andres.delikat
|
e6efc1a8ba
|
NT Viewer - show Tile ID
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2011-08-28 00:27:39 +00:00 |
andres.delikat
|
463747bfea
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NES NameTable Viewer - implement mouse over data except for TileID
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2011-08-27 23:11:47 +00:00 |
andres.delikat
|
d22d731f4b
|
oops, had the pattern viewer refresh commented out
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2011-08-27 21:44:08 +00:00 |
andres.delikat
|
278a9486b6
|
NESPPU - speedups to palette viewer
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2011-08-27 21:31:47 +00:00 |
andres.delikat
|
e75052923a
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NES Nametable & PPU Viewer fix ups
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2011-08-27 21:07:09 +00:00 |
andres.delikat
|
1f3a315926
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NES Nametableviewer & NESPPU viewer were running their updatevalues code when closed. Fixing that gave a few fps boost to the nes core when those dialogs are not open!
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2011-08-27 14:56:17 +00:00 |
andres.delikat
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cce572f0c8
|
Hexeditor - stringbuilder for a slight speedup
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2011-08-07 15:54:29 +00:00 |
andres.delikat
|
7445ff887c
|
small amount of work on NES Sprite viewer, added nesasm.pdf to NES docs
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2011-07-16 18:16:21 +00:00 |
andres.delikat
|
2b677d3245
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Change ToolStrip widgets to ToolStripEx so that they can focus+click
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2011-06-28 23:32:55 +00:00 |
andres.delikat
|
cbd292366d
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NES virtual pad hooked up (behaves as graphical autohold)
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2011-06-12 19:31:06 +00:00 |
zeromus
|
c0988feaa3
|
add CoreInputComm/CoreOutputComm, remove Query system, hook up nes video config options
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2011-06-11 22:15:08 +00:00 |
andres.delikat
|
f52c4610e8
|
NES config - Fix crash when palette path is null, hook up NES palette path config in path config dialog, dialog fix ups
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2011-06-11 16:22:48 +00:00 |
andres.delikat
|
448458f0e5
|
oops, add Movie Convert to project
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2011-06-11 15:58:22 +00:00 |