goyuken
|
ea19ae9d65
|
gba: disable outside interim
|
2012-11-24 04:46:43 +00:00 |
adelikat
|
8aad53e76c
|
coleco - updates to gamedb
|
2012-11-24 03:21:33 +00:00 |
goyuken
|
235d7a9a03
|
gba: saveram support. not tested too much because controller isn't hooked up yet. (and path config appears to be dumping them in the wrong place). also remove the silly system where the core tracks timing on when to write the saveram file to disk.
|
2012-11-24 02:25:47 +00:00 |
goyuken
|
d20970afa7
|
gba: correct tracelogger address for PC pipelining. note that the disassembly for some branch instructions shows up wrong, making this seem "wrong". but it's right, and the disassembly will be fixed...
core: tracelogger can now show a custom column header. GBA uses it; all other traceloggers untouched
|
2012-11-24 00:45:25 +00:00 |
zeromus
|
7ff342f907
|
snesgfxdebugger-preliminary sprite visualizing
|
2012-11-23 23:44:45 +00:00 |
goyuken
|
9efe2f2a67
|
gba: use release build libmeteor.dll for big speedup
|
2012-11-23 20:43:32 +00:00 |
goyuken
|
96880ccc4a
|
gba: Up the verbosity of the tracelogger. Using it, I was able to find a nasty bug: bitfields in cpsr\spsr were not being handled as expected by the compiler. Presumably the version and settings on GCC normally used for retrometeor does what's desired? Workaround applied.
|
2012-11-23 20:17:20 +00:00 |
adelikat
|
9ee8093f7a
|
Open Virtual Pad hotkey
|
2012-11-23 17:03:10 +00:00 |
goyuken
|
6d7ae2574d
|
gba: implement tracelogging. also disable _ITERATOR_DEBUG_LEVEL even in debug builds as the disassembler blows it up ><
|
2012-11-23 16:55:37 +00:00 |
adelikat
|
bde940ad0b
|
Controller Config - auto tab checkbox
|
2012-11-23 16:14:47 +00:00 |
adelikat
|
f50933b914
|
Controller Config - on load, select tab based on currently running core, path config - fix tab select logic on non-interim builds
|
2012-11-23 15:38:27 +00:00 |
adelikat
|
999646f92b
|
Controller Config - cleanup UI positioning
|
2012-11-23 15:20:00 +00:00 |
adelikat
|
a1b8b387d0
|
hook up GBA virtualpad
|
2012-11-23 14:33:50 +00:00 |
zeromus
|
608ebc4a99
|
snesgfxdebugger-display OBJ tiles
|
2012-11-23 09:10:18 +00:00 |
beirich
|
2382781627
|
coleco 'noskip' checkin... tested through M's so far
|
2012-11-23 05:51:16 +00:00 |
goyuken
|
32d0b546e0
|
gba: support hard reset. doesn't work right with saveram because saveram isn't all hooked up anyway yet
|
2012-11-23 04:28:38 +00:00 |
adelikat
|
a20f838e20
|
oops
|
2012-11-23 04:13:34 +00:00 |
adelikat
|
dc520c80e3
|
start gba virtualpad
|
2012-11-23 04:12:46 +00:00 |
adelikat
|
ec21c5160f
|
Path Config - Hook up GBA (interim only)
|
2012-11-23 03:46:05 +00:00 |
beirich
|
1a653190b7
|
coleco: fix a VDP I/O bug
fix typo in 'skip bios intro' option
|
2012-11-23 03:10:01 +00:00 |
zeromus
|
e70a387ffb
|
snesgfxdebugger-add ctrl+c to clipboard capability, and reflect user choice of backdrop color in debugger window
|
2012-11-22 06:57:01 +00:00 |
adelikat
|
952e7acaa0
|
Record movie - fix default filename that I broke some commits ago
|
2012-11-22 03:55:51 +00:00 |
adelikat
|
2254bc7008
|
Movies - Fix loading of sync depending GB menu items. Sync dependent movie header items now force the emulator settings when the movie is loaded (currently that is 3 gb items, and the coleco skip bios option)
|
2012-11-22 03:47:18 +00:00 |
adelikat
|
7b146707d1
|
fix movie recording for nes and some other cores
|
2012-11-22 03:27:34 +00:00 |
goyuken
|
f29a9dbbd8
|
force stop a\v capture on loading a new rom \ core, to avoid crashes.
|
2012-11-22 02:30:21 +00:00 |
adelikat
|
f26c72df86
|
Colecohawk - option to skip bios, setting is also saved into movies
|
2012-11-22 02:01:15 +00:00 |
adelikat
|
6a799cf1a5
|
Colecohawk - fixes to gamedb
|
2012-11-22 00:18:36 +00:00 |
goyuken
|
e69307276c
|
gb: implement new CGB color preset "GBA"
|
2012-11-21 21:09:01 +00:00 |
goyuken
|
4ccf2412b4
|
GB: gambatte saved a thumbnail of the framebuffer to savestates internally, which was only used with some core-internal "UI" stuff that we don't bother with. disable that feature. does not break old savestates.
|
2012-11-21 13:43:58 +00:00 |
adelikat
|
26f1a2e260
|
ColecoVision gamedb
|
2012-11-21 01:44:14 +00:00 |
goyuken
|
5b3de57fca
|
gba: make core go into zombie mode if libmeteor aborts, instead of crashing. this makes it easy to pick apart failures using the in-program debugging tools (memory view, tracelog once i add it)
|
2012-11-21 01:21:50 +00:00 |
goyuken
|
ee9e67d023
|
gba: some memory domains
|
2012-11-20 20:22:10 +00:00 |
goyuken
|
83f74f1290
|
gba: handle libmeteor aborts. Final Fantasy 5 (J) now crashes instead of drifting off into the sunset
|
2012-11-20 15:52:36 +00:00 |
goyuken
|
6bb3f7d39e
|
gb: add missing ZELDA2.pal
|
2012-11-20 03:30:16 +00:00 |
goyuken
|
db8590e55b
|
add some GBA related path config stuff. gbabios.rom will now attempt to load from GBA firmwares directory.
|
2012-11-20 03:17:53 +00:00 |
goyuken
|
28b1766ac8
|
GBA: core input stuff, including basic lag frame detection
|
2012-11-20 02:58:39 +00:00 |
goyuken
|
b515b62b3e
|
gba: spend approximately 200 seconds on mnemonic stuff before getting bored
|
2012-11-20 01:35:28 +00:00 |
goyuken
|
8a4393cd56
|
gba: add some console debugging stuff
|
2012-11-20 01:28:31 +00:00 |
goyuken
|
ff2c74245b
|
start import of "meteor" GBA core. it may not be the best around, but it's had actual code progress in the last year, and the code doesn't look like it was written by a hyena.
|
2012-11-20 00:26:46 +00:00 |
goyuken
|
93ad387db8
|
stuff, don't use
|
2012-11-19 22:43:34 +00:00 |
adelikat
|
54b3f28f7b
|
C64 - Keyboard virtualpad - finish wiring it up
|
2012-11-19 18:00:51 +00:00 |
adelikat
|
aca129d5f6
|
C64 - VirtualPad Keyboard - more progress - also fixed some mnemonic errors
|
2012-11-19 02:47:57 +00:00 |
adelikat
|
d72fa0d1bd
|
C64 - Progress on Keyboard virtualpad
|
2012-11-19 00:56:26 +00:00 |
adelikat
|
7ac6c1ce6c
|
C64 - Virtualpads - add the 2 joysticks
|
2012-11-18 22:34:38 +00:00 |
adelikat
|
b9c77106f7
|
C64 - implement rerecording and input display
|
2012-11-18 22:16:48 +00:00 |
goyuken
|
36dac9f7f4
|
cgb color chooser: sizing stuff
|
2012-11-18 18:52:53 +00:00 |
goyuken
|
8d20c2e351
|
gambatte: fully implement cgb palette selection
|
2012-11-18 18:46:57 +00:00 |
adelikat
|
5df1cd532e
|
C64 - implement rerecording/input display for the 2 controllers (no keyboard yet)
|
2012-11-18 17:43:02 +00:00 |
goyuken
|
12844bbd7f
|
GB: gbc color change infrastructure. not hooked up to UI yet
|
2012-11-18 17:02:55 +00:00 |
adelikat
|
40d4253f7a
|
C64 - progress on virtualpad keyboard
|
2012-11-18 16:14:19 +00:00 |
goyuken
|
388285c993
|
add notes about different GBC color algorithms
|
2012-11-18 16:04:59 +00:00 |
goyuken
|
f1f9331e6b
|
make sure the clickyvirtualcontroller does in fact clear its state once per frame. fixes weird behavior in frame advance
|
2012-11-18 15:25:55 +00:00 |
adelikat
|
8e43109a01
|
ColecoHawk - fix rerecording, fix virtualpads, C64 - start keyboard virtualpad
|
2012-11-18 15:03:23 +00:00 |
adelikat
|
9ebc848d26
|
VirtualPad tool - fix resizing, fix clear button on coleco pad, add to Toolbox Dialog, Toolbox dialog - dynamically resize height based on number of tools in the box
|
2012-11-18 05:31:31 +00:00 |
adelikat
|
94475aa9a7
|
ColecoHawk - hook up virtualpads
|
2012-11-18 05:19:05 +00:00 |
adelikat
|
4069c27854
|
a not so critical cosmetic change
|
2012-11-18 02:58:18 +00:00 |
adelikat
|
bb7c5893cb
|
Code clean up on controller config and properly interim flag some tabs, fix open rom dialog file extension list and sort out interim vs release
|
2012-11-18 02:51:39 +00:00 |
adelikat
|
da804a4272
|
ColecoHawk - only 1 L and 1 R button
|
2012-11-18 02:36:30 +00:00 |
adelikat
|
8e21318bf7
|
Path Config - code clean that fixes an exception when loading from ColecoHawk
|
2012-11-18 02:22:30 +00:00 |
adelikat
|
1f6c760dcf
|
About box updates
|
2012-11-17 23:04:58 +00:00 |
zeromus
|
ff8f6aafb6
|
fix bug in coleco bios hookup
|
2012-11-17 22:49:49 +00:00 |
adelikat
|
823e84592a
|
Coleco - hook up controller 2
|
2012-11-17 22:38:32 +00:00 |
adelikat
|
076cbe38e6
|
hook up coleco to mainform title, rip out some old movie file saving code, fix up the save/open file dialogs for play movie/record movie/TAStudio
|
2012-11-17 22:16:23 +00:00 |
adelikat
|
a0281498d3
|
Coleco - fix mnemonics, hookup up controller 1 autofire
|
2012-11-17 21:57:39 +00:00 |
adelikat
|
7a9b121798
|
Coleco has a button 0
|
2012-11-17 21:38:21 +00:00 |
adelikat
|
5a2b79f33e
|
Cool up coleco to controller config (only controller 1 for now, no autofire)
|
2012-11-17 21:28:09 +00:00 |
adelikat
|
3595516ae5
|
Hook up Coleco folders to path config, Change coleco system ID to "Coleco"
|
2012-11-17 21:12:51 +00:00 |
adelikat
|
9864c6a192
|
Path Config - FDS Bios - make browse button a file browser not a folder browser
|
2012-11-17 19:08:43 +00:00 |
adelikat
|
07615f58bb
|
Path Config - fix bug where PCE BIOS path config was not respected when clicking the browse button
|
2012-11-17 19:02:28 +00:00 |
beirich
|
4c83970b2b
|
initial ColecoVision commit. Needs BIOS ROM & input wired up to client (plus more emulation work)
|
2012-11-17 17:39:33 +00:00 |
goyuken
|
276b00fb35
|
snes: unify color generation for debugger and core. include 3 alternate implications: r3809, r3808, and hypothetical snes9x. nothing ui hooked up yet
|
2012-11-16 21:29:23 +00:00 |
goyuken
|
b51cfbaa45
|
snes: don't round early in color conversions. affects some RGB24 values slightly
|
2012-11-16 18:43:47 +00:00 |
goyuken
|
92b7006454
|
gb gpu view: fix slightly quirky\broken scanline select behavior
|
2012-11-16 16:28:02 +00:00 |
saxxonpike
|
eb188fc8b9
|
commodore64: fix key order on input config dialog
|
2012-11-15 19:36:23 +00:00 |
saxxonpike
|
d320a4d81e
|
commodore64: full keyboard defaults added
|
2012-11-15 19:27:20 +00:00 |
goyuken
|
00c4db8eeb
|
gb gpu view: save sprite back color in config, and set default to a gameboy-impossible color
|
2012-11-14 15:23:38 +00:00 |
adelikat
|
9d070deb16
|
C64 - hook up keyboard to input config
|
2012-11-14 03:01:48 +00:00 |
adelikat
|
05bb10e95d
|
Start a C64 keyboard virtual pad, not functional or hooked up yet, just design
|
2012-11-14 01:51:07 +00:00 |
zeromus
|
05420cf6ec
|
add SID and PSF extensions to frontend
|
2012-11-13 20:10:06 +00:00 |
adelikat
|
0fa4aa993e
|
C64 keyboard - oops
|
2012-11-13 19:40:09 +00:00 |
goyuken
|
607998ddd9
|
gb gpu view: use no alpha because of windows clipboard dumbassery
|
2012-11-13 02:02:06 +00:00 |
zeromus
|
afc97cda77
|
libmednahawk reorg
|
2012-11-13 00:50:10 +00:00 |
goyuken
|
188e3b8770
|
gb gpu view: implement selectable sprite back color and continual mouseover update when the emulator is running. still some quirks and stuff to finish
|
2012-11-13 00:43:47 +00:00 |
goyuken
|
d45fda78a4
|
NESPPU view: implement ctrl+C copy on mouseover
|
2012-11-12 22:13:49 +00:00 |
goyuken
|
e95efcb91b
|
throttling UI is now set up to be done in one of three ways: sound, vsync, timer. in addition, there's an option to use vsync even when not throttling to it (but this doesn't really work too well...)
|
2012-11-12 17:57:11 +00:00 |
adelikat
|
5574e335bb
|
C64 - wire up remaining keyboard key controls
|
2012-11-11 02:36:29 +00:00 |
adelikat
|
fef2e394e3
|
Fixes to c64 keyboard in config.cs, start hooking up keys to the core
|
2012-11-10 03:19:42 +00:00 |
adelikat
|
4c20f94b74
|
start C64 keyboard object
|
2012-11-10 02:40:43 +00:00 |
adelikat
|
09565e28ef
|
C64 - use numberpad for default joystick keys
|
2012-11-10 01:32:45 +00:00 |
zeromus
|
9053ac5b67
|
refine input event system and binding logic to allow more natural use of modifier keys as hotkeys
|
2012-11-09 20:03:59 +00:00 |
goyuken
|
e13e3257c1
|
dispose of slimdx gamepads on program close
|
2012-11-09 19:21:33 +00:00 |
goyuken
|
ae82ec5de0
|
gb gpu view: save position and autoload. they fit perfectly in the last few pixels of available real-estate in the form
|
2012-11-09 18:55:59 +00:00 |
goyuken
|
80b18cb278
|
gb gpu view: copy to clipboard
|
2012-11-09 18:14:59 +00:00 |
adelikat
|
570bb986c2
|
Remove FDS and VS as mappable keys (user must use menu items)
|
2012-11-09 02:47:50 +00:00 |
adelikat
|
bb0f409550
|
NESHawk - support movie recording for disk eject, insert coin 1, 2, FDS disk eject, and FDS Inserting of disks 1-4
|
2012-11-09 02:41:37 +00:00 |
goyuken
|
54ea30c50d
|
gb gpu view: stuff
|
2012-11-09 01:41:30 +00:00 |
adelikat
|
d5a87f667c
|
C64 - oops, fix crash due to misconfigured autofire
|
2012-11-08 19:39:00 +00:00 |
adelikat
|
dd24b2d255
|
Path Config - change link to SNES firmwares, add link to C64 firmwares
|
2012-11-08 18:40:49 +00:00 |
adelikat
|
01102b67bd
|
C64- hook up to path config dialog
|
2012-11-08 17:06:25 +00:00 |
adelikat
|
6e5e187b1a
|
NESHawk - hook up remappable controller button for FDS and VS special commands (not hooked up on mnemonics)
|
2012-11-08 14:49:57 +00:00 |