goyuken
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8cc820c273
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hexeditor: fix highlighting positioninigngi
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2012-12-14 02:02:59 +00:00 |
goyuken
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e31f4380e2
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nes: vrc7: change patchset to one recommended by nesdev. i dunno... sounds better? maybe?
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2012-12-14 01:36:01 +00:00 |
adelikat
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630595e848
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putting emu7800.dll in svn so that the main sln at least compiles
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2012-12-13 03:26:30 +00:00 |
goyuken
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40c3effbd1
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In Microsoft We Trust
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2012-12-13 02:03:42 +00:00 |
goyuken
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77b1d2e207
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delete old 7800 stuff
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2012-12-12 19:40:42 +00:00 |
goyuken
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1e40bc9082
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move 7800 into separate cootie-solution
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2012-12-12 19:39:17 +00:00 |
goyuken
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ecfc3da19a
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baaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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2012-12-12 18:37:40 +00:00 |
goyuken
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d205d68b95
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move our 7800 code into Bizhawk.Emulation namespace (oops)
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2012-12-12 18:17:30 +00:00 |
goyuken
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faceb7e18d
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7800: clean up some sound-related stuff
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2012-12-12 16:24:14 +00:00 |
goyuken
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0636bda89d
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7800: savestates
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2012-12-12 15:36:17 +00:00 |
goyuken
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7bb1baf2ab
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the hsc in a 7800 is supposed to be a saverammy thing, so hook it up as such. dunno if it actually works
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2012-12-12 03:47:05 +00:00 |
goyuken
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f32fc83d96
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7800: integrate the existing emu7800 gamedb as a core-private gamedb (not unlike bootgod), and use that to drive decision making. emu7800 should now be able to correctly load 7800PAL and 2600 games.
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2012-12-12 03:40:18 +00:00 |
adelikat
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fb7873a6a7
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Atari 7800 - better use of the Cart object, not a very useful commit though since it is still hardcoding the mapper
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2012-12-12 01:59:10 +00:00 |
goyuken
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a43ecbf6aa
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7800: speed up framebuffer blits, and add audio output
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2012-12-12 01:32:58 +00:00 |
goyuken
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c22ad34844
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7800: you can see stuff that doesn't look retarded now
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2012-12-12 00:30:36 +00:00 |
goyuken
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da0a8822c9
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7800: you can see stuff now
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2012-12-12 00:23:01 +00:00 |
goyuken
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821e2e26e3
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atari7800: progress
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2012-12-11 23:01:01 +00:00 |
zeromus
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36475368b2
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fix update_gamedb.bat
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2012-12-11 20:30:05 +00:00 |
zeromus
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ab570aa47d
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snesgfxdebugger-make clipboard image copying less flaky. natt may be interested in this.
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2012-12-11 20:27:08 +00:00 |
saxxonpike
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31fba1ec2b
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commodore64: change from uint to int, seems to speed things up a little with no side effects
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2012-12-11 06:27:00 +00:00 |
saxxonpike
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5a8ce4000b
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commodore64: clean up unneeded files since the Sid is hooked up to the Speex resampler now
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2012-12-10 22:51:02 +00:00 |
goyuken
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cc4b683006
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7800: change HSC ram size from 4096 bytes to 2048 bytes (i think this is correct), and send logging messages to the log window. doesn't run still.
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2012-12-10 21:29:50 +00:00 |
goyuken
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638c358b5d
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fix compile error from last commit
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2012-12-10 20:36:51 +00:00 |
goyuken
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a1065942ed
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old VRC6 sound moved to attic/
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2012-12-10 20:26:59 +00:00 |
goyuken
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43396d4b39
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garbodev disconnected and moved to attic/
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2012-12-10 20:24:21 +00:00 |
goyuken
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4784ab2006
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garbodev: fix up all problems in the IEmulator sound binding. what you hear now, is what garbodev ACTUALLY SOUNDS LIKE. wow.
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2012-12-10 20:11:10 +00:00 |
goyuken
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4834f40f6c
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play around with garbodev core. probably worse than meteor, in general. managed. small compile-time change in MainForm.cs is needed to switch between the two. garbodev source files don't have any license on them at all, so 99.99% chance that this will be axed. why did i do it?
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2012-12-10 19:32:18 +00:00 |
goyuken
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c3a74edd7f
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VRC6 sound: cleanup, implement $9003
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2012-12-10 16:09:49 +00:00 |
goyuken
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5590898c46
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VRC6: fish crash bug on loading non-VRC6 games in some cases (caused by recent commit)
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2012-12-10 02:41:54 +00:00 |
goyuken
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fd304e6cb4
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fix regression in gameboy from corecomm merge
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2012-12-10 01:33:09 +00:00 |
goyuken
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49f16bcb20
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nes: vrc6: new audio implementation. sounds awesome
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2012-12-10 01:13:12 +00:00 |
zeromus
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a4b442abda
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unify coreinputcomm and coreoutputcomm. there is a slight chance your console will be messed up until i fix a teeny tiny something, since i didnt test them all, since with more recent cores i dunno what roms are working anyway. let me know if i broke anything.
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2012-12-10 00:43:43 +00:00 |
goyuken
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6ef2913ed8
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WHAT
no, it doesn't fix anything
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2012-12-09 23:05:31 +00:00 |
goyuken
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4a673e614b
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nes: apu: remove unbiasing from apu core. blip_buf already handles a dc bias removal internally, and keeping all of the values to the mixer in their original forms is simpler code and probably reflects the underlying hardware more accurately. should sound about the same as before.
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2012-12-09 20:39:29 +00:00 |
goyuken
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b9f37d7ed8
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dcfilter: more correct algorithm. doesn't sound any different. speed unchanged.
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2012-12-09 20:02:43 +00:00 |
goyuken
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34a6248606
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nes: FDS: use blargg's blip_buf. there are still problems with the audio channel though...
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2012-12-09 17:07:34 +00:00 |
goyuken
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cb4288ada4
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rearrange the api of DCFilter a bit to make it less dumb. nothing of real importance
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2012-12-09 15:58:55 +00:00 |
goyuken
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210d415e3d
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Add Blargg's "blip_buf" as an unmanaged dll. license is LGPL; if I like the way it works, I'll rewrite it with MIT code. Implement it as the new resampling output track for NES. Small (~3%)? speedup. Should sound better, especially when the emulator can't quite keep speed.
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2012-12-09 03:13:47 +00:00 |
adelikat
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9c8b79be4b
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Allow Shift + another key to register as Shift and that key separately on Controller input (not hotkey input), this allows the C64 keyboard to use shift as intended
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2012-12-09 01:42:47 +00:00 |
goyuken
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39606f7a0b
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fix: input configuration dialogs no longer receive background input when config allow background input is off. recent regression
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2012-12-08 20:08:55 +00:00 |
adelikat
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8b08946c41
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Virtual Pad tool - save window position, Ram Watch - restore defaults should set Save Window Position to true, not false
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2012-12-08 18:35:12 +00:00 |
adelikat
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3f35c9505a
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put the LED light functionality in the UpdateToolsAfter method rather than directly in the frame loop
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2012-12-08 18:00:55 +00:00 |
adelikat
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1cc29aa9bb
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VS 2012 .sln file
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2012-12-08 17:02:19 +00:00 |
goyuken
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6f6ee16cf3
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C64: fix unmanaged memory leak in most recent commit
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2012-12-08 16:07:06 +00:00 |
goyuken
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1b83110a37
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C64: connect audio to speexresampler. consider this commit a demonstration on "how it could be done"...
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2012-12-08 16:05:00 +00:00 |
saxxonpike
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1d3ff8524a
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commodore64: slight tweak
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2012-12-07 21:02:02 +00:00 |
saxxonpike
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245ce3d72f
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commodore64: fix up some timer chip routines, and directional dataport should be more accurate
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2012-12-07 21:01:22 +00:00 |
saxxonpike
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e4ff87e92a
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commodore64: implement more c64-disk communications, hook up drive LED
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2012-12-07 17:06:07 +00:00 |
saxxonpike
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38adb50a10
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commodore64: via6522 - implement more registers
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2012-12-07 11:45:50 +00:00 |
saxxonpike
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28d0328a54
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commodore64: work on 1541 VIA timer chips
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2012-12-07 06:20:20 +00:00 |